The Angband Ladder: Iylanz, Human Unbeliever by <aardwolfe@earthlink.net>

  [ToME 2.2.5 Character Dump]

 Name  : Iylanz                 Age                 77       STR:     30       
 Sex   : Neuter                 Height             104       INT:     10       
 Race  : Zombie Human           Weight             186       Wis:      3     14
 Class : Unbeliever             Social Class        18       DEX:     33       
 Body  : Player                                              CON:     28       
 God   : Nobody                                              CHR:     21       
                                                                               
 + To Melee Hit          67 Level             38    Max Hit Points       626   
 + To Melee Damage       50 Experience   1065554    Cur Hit Points       626   
 + To Ranged Hit         29 Max Exp      1065554    Max SP (Mana)         14   
 + To Ranged Damage      14 Exp to Adv.  1232500    Cur SP (Mana)         14   
   AC                 29+80 Gold          533028                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[50]Perception  : Excellent    Blows/Round:  8         
 Bows/Throw  : Legendary[2] Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Fair         Mel.dmg/Rnd:  8d4+400   
 Stealth     : Bad          Magic Device: Poor         Infra-Vision: 10 feet   
                                                       Tactic:       berserker 
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You are a                
          credit to the family.  You have brown eyes, straight brown           
          hair, and an average complexion.                                     
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 34 (1700')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 25 (1250')
        Moria: Level 42 (2100')

 Your body was a Player.
 You have defeated 8990 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 32 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 9th Quelle of the 2890th year of the third age.
 Your adventure lasted 23 days.

     Your Attributes:
You are dead, killed by a Blubbering idiot on level 42 of Moria.
You can drive yourself into a berserk frenzy.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
Your appetite is small.
You have normal luck.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are surrounded by an anti-magic field.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon shocks your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against dragons.

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them


Skills (points left: 0)
 - Combat                                        42.928 [0.800]
          - Weaponmastery                        37.971 [0.850]
                   . Sword-mastery               15.200 [0.400]
                   . Axe-mastery                 00.000 [0.400]
                   . Hafted-mastery              00.000 [0.400]
                   . Polearm-mastery             00.000 [0.400]
          . Archery                              10.000 [0.600]
          . Antimagic                            42.600 [0.650]
 - Sneakiness                                    08.920 [0.900]
          . Disarming                            10.900 [0.900]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Harp on level 10.


  [Character Equipment]

a) The Dagger 'Dethanc' (E:341339, L:31) (1d4) (+28,+15)
        It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It is especially
    deadly against dragons.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It makes you invisible.  It
    sustains your charisma.  It makes you completely fearless.  It
    provides resistance to electricity, fire, cold and poison.  It slows
    your metabolism.  It produces a fiery sheath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 29 of
    Mirkwood.
d) a Heavy Crossbow of Power (x4) (+5,+14)
e) an Indestructible Ring of Speed (+8) {cursed}
    It increases your speed by 8.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
f) a Ring of Confusion Resistance
k) a Cursed Amulet of Reflection {cursed}
    It reflects bolts and arrows.  It
    is cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam
    2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fire Phantom on level 32 of Mirkwood.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) a Spider Web of Protection [1,+15]
    It provides
    resistance to shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
p) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, poison, light and dark.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Gorlim, Betrayer of Barahir on level 41 of
    Moria.
s) The Steel Helm of Hammerhand [6,+18] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Free Action [6,+7]
    It provides
    immunity to paralysis.  
    It was given to you as a reward.
z) (nothing)
{) 5 Bolts (exploding) (1d5) (+6,+4)
|) a Gnomish Shovel of Digging (+7,+5) (+3)
    It increases your ability to tunnel by 
    3.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) the Hand of Vecna
b) a Sprig of Athelas
    
c) a Mushroom of Restore Constitution
d) a Potion of Apple Juice
e) 2 Potions of Speed
    
f) 10 Potions of Cure Critical Wounds
    
g) 4 Scrolls of Teleportation
    
h) a Scroll of Teleport Level
i) 14 Scrolls of Word of Recall {50% off}
    
j) 3 Scrolls of *Identify*
    
k) a Fireproof Scroll of Door/Stair Location
l) 10 Scrolls of Satisfy Hunger
    
m) a Scroll of *Destruction*
n) an Indestructible Ring of Flying
o) The Stone of Lore
    It can be activated for perilous
    identify every turn if it is being worn. It provides light (radius 1)
    forever.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) a Hard Leather Cap of Seeing [2,+8] (+1 to searching)
q) a Broad Axe (2d6) (-2,-6)
r) an Acidic Small Sword (1d6) (+8,+11)
s) a Bastard Sword of Slay Demon (3d4) (+3,+4)
t) a Ball-and-Chain (2d4) (-3,-6)
u) 21 Bolts (exploding) (1d5) (+6,+6)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 4 Sprigs of Athelas
b) 2 Potions of Invisibility
c) a Potion of Cure Serious Wounds
d) 3 Scrolls of Phase Door
    
e) a Scroll of Object Detection
f) a Scroll of Detect Invisible
g) a Ring of Levitation
    It allows you to
    levitate.  
    You bought it from the Magic shop.
h) a Ring of Sustain Charisma
i) a Metal Cap [3,+5]
j) a Pair of Metal Shod Boots [6,+4]
k) The Dagger 'Nimthanc' (E:19201, L:22) (1d4) (+20,+12)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It does extra damage from 
    electricity and frost.  It strikes at demons with holy wrath.  It
    provides resistance to electricity, fire, cold and light.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Main Gauche of Maedhros (2d5) (+10,+13) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) a Bastard Sword (3d4) (+1,+2)
n) a Dark Sword (3d7) (+5,+0)
    It generates an
    antimagic field.  
o) a Trident (1d8) (+5,+1)
p) a Long Bow of Extra Shots (x3) (+12,+11)
    It fires missiles excessively fast.  
    You found it in the remains of an Ogre on level 35 of Moria.
q) 26 Bolts (1d5) (+3,+2)
    
r) The Rounded Pebble 'Travak' (3d6) (+8,+5)
s) a Wooden Boomerang of Slay Undead (1d8) (+7,+6)
    It strikes
    at undead with holy wrath.  
    It was given to you as a reward.
t) a Parchment - Adventurer's Guide to Middle-earth


  [Home Inventory - Gondolin ]

a) Boccob's Unifinished Works
    It can be activated for gain corruption
    .  
    You found it in the remains of a Half-orc Shaman on level 35 of Moria.
b) Mordekainen's Pocket Magician
    
    It can be activated for poison.  
    You found it in the remains of a Hill orc Captain on level 35 of Moria.
c) A parchment titled ''Immortality For Dummies''
    
    It can be activated for blindness.  
    You found it lying on the ground on level 26 of Mirkwood.
d) The Ring of Power of Uvatha the Horseman (+2)
    It increases 
    your dexterity by 2.  It makes you invisible.  It sustains your 
    charisma.  It provides resistance to blindness, shards and nexus.  It
    speeds your regenerative powers.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
e) an Indestructible Ring of Sustain Constitution
f) a Ring of Accuracy (+12)
g) a Ring of Light and Darkness Resistance
h) a Ring of Shard Resistance
i) an Amulet of Regeneration
j) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  
    It is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Grave wight on level 31 of Mirkwood.
k) a Long Sword (2d5) (+5,+2)
l) 27 Bolts (1d5) (+4,+1)


  [Home Inventory - Lothlorien ]

a) Olive's Omnipotent Ostrich
    
    It can be activated for cure fear.  
    You found it in the remains of a White wraith on level 23 of Mirkwood.
b) 99 Potions of Water Curing {quest}
c) a Potion of Cure Critical Wounds
d) a Potion of Restore Life Levels {90% off}
    
e) 2 Potions of Restore Dexterity
f) a Potion of Restore Charisma
g) a Wand of Nothing[1|1] (1 charge)
h) a Ring of Protection [+11]
i) a Ring of Invisibility
j) Dwarven Ring Mail (-2) [12,+13] (+1)
    
    It increases your strength, constitution and infravision by 1.  It
    sustains your strength and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Orfax, Son of Boldor on level 16 of Orc
    Cave.
k) a Cloak of Stealth [1,+7] (+1 to stealth)
    It increases your stealth by 1.  
    It was given to you as a reward.
l) The Small Metal Shield 'Eleglain' [3,+8] {cursed}
    It provides resistance to life draining
    .  It reflects bolts and arrows.  It aggravates nearby creatures.  It
    is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
m) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt
    (4d8) every 6+d6 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to electricity.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
n) a Set of Gauntlets of Agility [2,+4] (+4)
    It increases your dexterity by 4.  
    It was given to you as a reward.
o) a Pair of Metal Shod Boots of Free Action [6,+6]
p) a Short Bow of Extra Might (x3) (+9,+12)
q) a Frozen Wooden Boomerang (1d8) (+6,+4)
    It does extra damage from frost.  It
    provides resistance to cold.  It cannot be harmed by cold.  
    It was given to you as a reward.
r) Climbing Set


  [The Mathom-house Inventory - Bree ]

a) The Gem of Fire
    It can be activated for cure fear.  
    You found it in the remains of a Half-orc Shaman on level 21 of Orc Cave.
b) The Gem of Hate
    
    It can be activated for cure blindness.  
    You found it in the remains of a Dark elven priest on level 9 of
    Barrow-Downs.
c) Kelek's Wormhole Machine
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Bullywug on level 15 of The Old Forest.
d) The Tome of Collected Weird Magic
    
    It can be activated for cure confusion.  
    You found it lying on the ground on level 23 of The Old Forest.
e) a Parchment titled ``Magic for the Layman''
    It can
    be activated for cure blindness.  
    You found it lying on the ground on level 4 of Barrow-Downs.
f) The Lost Works of Kenault
    It can be
    activated for create hunger.  
    You found it in the remains of a Hill orc Shaman on level 33 of Mirkwood.
g) a Parchment titled ``Planar Travel Made Easy''
    
    It can be activated for hallucination.  
    You found it in the remains of a Master vampire on level 41 of Moria.
h) Jor's Buckler of Missile Attraction
    
    It can be activated for poison.  
    You found it lying on the ground on level 13 of The Old Forest.



Posted on 23.1.2004 00:45
Last updated on 24.1.2004 22:27

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On 24.1.2004 22:26 aardwolfe@earthlink.net wrote:
I have NO idea what happened here. A blubbering idiot? :P

On 24.1.2004 22:27 aardwolfe@earthlink.net wrote:
I have NO idea what happened here. A blubbering idiot? :P

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