The Angband Ladder: Abalenidd, Troll Unbeliever by <mcantrell@netzero.net>

  [ToME 2.3.3 Character Sheet]

 Name  : Abalenidd              Age                 74       STR!     39       
 Sex   : Male                   Height             152       Int:     12     14
 Race  : Zombie Troll           Weight             390       Wis:     15     16
 Class : Unbeliever             Social Class         1       DEX:     32       
 Body  : Player                                              CON!     31       
 God   : Nobody                                              CHR:      8       
                                                                               
 + To Melee Hit          85 Level             35    Hit Points      720/   720 
 + To Melee Damage       54 Experience    656945    Spell Points     12/    12 
 + To Ranged Hit         32 Max Exp       656945    Sanity          197/   197 
 + To Ranged Damage      12 Exp to Adv.   819000                               
   AC                 34+79 Gold          145155    Speed           Fast (+16) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[50]Perception  : Good         Blows/Round:  14        
 Bows/Throw  : Superb       Searching   : Good         Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Bad          Mel.dmg/Rnd:  84d7+756  
 Stealth     : Fair         Magic Device: Bad          Infra-Vision: 100 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the offspring of a Hill-Troll Warrior.  You have             
          slime green eyes, oily bright red hair, and blue leprous             
          skin.                                                                
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Angband: Level 67 (3350')
        Barrow-Downs: Level 1 (50')
        Orc Cave: Level 11 (550')
        The Old Forest: Level 14 (700')
        Moria: Level 35 (1750')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 7714 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved no princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 54th Yavie of the 2890th year of the third age.
 You have been adventuring for 11 days.

                    adefkmnopsuxz{|@            
        Add Str   : ......2....3..6.            
        Add Int   : .........2......            
        Add Wis   : .........2......            
        Add Dex   : .4....2.........            
        Add Con   : ...........3....            
        Add Stea. : .......3........            
        Add Sear. : ..............6.            
        Add Infra : ..............6.            
        Add Tun.. : ..............6.            
        Add Speed : 44....23...3....            
        Add Blows : 4.2.............            
        Slay Und. : +...............            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: +.............+.            
        Acid Brand: ..............+.            
        Fire Brand: +...............            
        Sust Str  : ........+......+            
        Sust Int  : ........+.......            
        Sust Wis  : ........+.......            
        Sust Dex  : ........+.......            
        Sust Con  : ........+.+.....            
        Sust Chr  : ........+.......            
        Invisible : ...+............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : ...............+            
        Res Acid  : .+....+++.....+.            
        Res Elec  : ++....+.+.......            
        Imm Fire  : *+....+.+.......            
        Res Cold  : .+....+.+......+            
        Res Pois  : ...............+            
        Res Fear  : +.....+....+...+            
        Res Light : ..........+.....            
        Res Dark  : ..............+.            
        Res Blind : .........+......            
        Res Conf  : +.....+.........            
        Res Sound : ......+..+......            
        Res Shard : ........+..+....            
        Res Neth  : ......+.........            
        Res Nexus : .......+........            
        Res Chaos : +...............            
        Res Disen : +.............+.            
        Aura Fire : +...............            
        Aura Elec : +...............            
        AntiMagic : ....+...........            
        EvilCurse : +...............            
        Lite      : +....+....+.....            
        See Invis : ...............+            
        Digestion : +..............+            
        Regen     : ...............+            
        Activate  : .....+.+..+...+.            
        Drain Exp : +...............            
        Aggravate : +...............            
        Cursed    : +...............            
        Hvy Curse : +...............            
        Sentient  : +...............            
        Climb     : ...........+..+.            
        Orc.ESP   : .........+....+.            
        Troll.ESP : .........+......            
        Evil.ESP  : ........++......            

Skills (points left: 0)
 - Combat                                        37.144 [0.800]
          - Weaponmastery                        39.832 [0.850]
                   . Sword-mastery               39.600 [0.400]
                   . Axe-mastery                 00.000 [0.400]
                   . Hafted-mastery              00.000 [0.400]
                   . Polearm-mastery             00.000 [0.400]
          . Archery                              00.000 [0.600]
          . Antimagic                            39.350 [0.650]
 - Sneakiness                                    00.800 [0.900]
          . Stealth                             -03.000 [0.400]
          . Disarming                            00.300 [0.900]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find a Rod Tip of Nothing on level 1.
You may find a Mushroom of Paranoia on level 3.
You may meet a Newt on level 14.


  [Character Equipment]

a) The Dark Sword 'Mormegil' (E:91483, L:31) (6d7) (+22,+10) [-20] (+4 to speed)
{
    
    It provides light (radius 1) forever.  It generates an antimagic
    field.  It increases your speed and attack speed by 4.  It does extra
    damage from fire.  It is especially deadly against dragons.  It
    strikes at undead with holy wrath.  It provides immunity to fire.  It
    makes you completely fearless.  It provides resistance to electricity, 
    chaos and disenchantment.  It slows your metabolism.  It produces a
    fiery sheath.  It produces an electric sheath.  It drains mana, life
     and experience.  It aggravates nearby creatures.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 32 of Moria.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your 
    dexterity and speed by 4.  It provides resistance to acid, electricity
    , fire and cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 20 of Orc Cave.
e) an Indestructible Ring of Extra Attacks (+2 attacks) {25% off}
    It increases 
    your attack speed by 2.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Jewelry Shop.
f) a Ring of Invisibility
    It makes you invisible.  
    You found it in the remains of Smeagol on level 1 of Barrow-Downs.
k) an Indestructible Amulet of Anti-Magic
    It
    produces an anti-magic shell.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Jewelry Shop.
m) The Stone of Lore {@A1}
    It can be activated for perilous
    identify every turn if it is being worn. It provides light (radius 1)
    forever.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your 
    strength, dexterity and speed by 2.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire, cold, confusion, 
    sound and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can
    be activated for teleport (range 100) every 45 turns if it is being
    worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
p) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to acid, electricity, fire, 
    cold and shards.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 16 of Orc Cave.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases 
    your intelligence and wisdom by 2.  It provides resistance to 
    blindness and sound.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can
    be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your 
    strength, constitution and speed by 3.  It makes you completely
    fearless.  It provides resistance to shards.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
z) (nothing)
{) (nothing)
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can
    be activated for stone to mud every 5 turns if it is being worn. It 
    increases your strength, searching, infravision and ability to tunnel
     by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.


  [Character Inventory]

a) The Gem of Wisdom {@A2 Hunger}
    It can
    be activated for satisfy hunger every 100 turns.  
    You found it lying in a vault on level 30 of The Sandworm lair.
b) The Ebon Cube of Darkness {@A0 Heal 700}
    It can
    be activated for heal 700 hit points every 100 turns.  
    You found it lying in a vault on level 22 of The Sandworm lair.
c) The Diamond Prism of Light {@A3 Teleport}
    It can
    be activated for teleport (range 100) every 100 turns.  
    You found it lying in a vault on level 30 of The Sandworm lair.
d) The Tome of Collected Weird Magic {@A4 Teleport}
    It can
    be activated for teleport (range 100) every 100 turns.  
    You found it lying in a vault on level 30 of The Sandworm lair.
e) 9 Scrolls of Word of Recall
f) 5 Scrolls of Satisfy Hunger
g) a Main Gauche of Westernesse (1d5) (+10,+4) (+1)
    It 
    increases your strength, dexterity and constitution by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    You found it lying in a vault on level 30 of The Sandworm lair.
h) a Mage Staff of Mana (1d4) (-4,-13)(20%)
    It can
    be wielded two-handed.  It can be used to store a spell.  It increases
     your mana capacity by 20%.  
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 5 Sprigs of Athelas
b) 79 Potions of Water Curing {quest}
c) The Crumpled Scroll of Mass Resurrection {!*!*!*}
d) The Phial of Galadriel (+4)
    It can be activated for light area (dam
    2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
e) The Phial of Undeath (-5) {cursed}
f) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
g) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, blindness and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
i) The Cloak of Thorongil [1,+10]
    It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 20 of Orc Cave.
j) a Fur Cloak of Air [3,+13]
k) The Metal Cap of Thengel [3,+12] (+3)
    It increases 
    your wisdom, charisma and luck by 3.  It provides resistance to 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
l) The Set of Gauntlets 'Paurnen' [2,+15]
    It can
    be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. 
    It can be used to store a spell.  It provides resistance to acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
m) The Set of Cesti of Handor [5,+10]
    It
    sustains your strength, wisdom and constitution.  It provides
    resistance to electricity, poison, dark, confusion, shards, nether, 
    nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can
    be wielded two-handed.  It increases your constitution by 3.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 19 of Orc Cave.
o) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be
    activated for frost ball (48) every 5+d5 turns if it is being worn. It 
    increases your dexterity, speed and attack speed by 2.  It does extra
    damage from frost.  It poisons your foes.  It provides resistance to 
    cold.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
p) The Dagger 'Nimthanc' (E:24541, L:27) (1d4) (+27,+14)
    It can
    be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It provides light (radius 1) forever.  It does extra damage from 
    fire and frost.  It can cause earthquakes.  It strikes at demons with
    holy wrath.  It is especially deadly against natural creatures.  It
    provides resistance to acid, fire, cold and confusion.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 32 of Moria.
q) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated
    for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. 
    It poisons your foes.  It is especially deadly against orcs.  It
    provides resistance to poison and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 16 of Orc Cave.
r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases 
    your intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
s) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
t) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It
    can be activated for sing a cheerful song every 3 turns if it is being
    worn. It increases your luck by 3.  It makes you completely fearless.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ibun, Son of Mim on level 30 of Moria.
u) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 19 of Orc Cave.
v) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
w) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be
    wielded two-handed.  It can be activated for confuse monster every 15
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your stealth by 2.  It does extra damage from fire.  It
    fights against evil with holy fury.  It provides resistance to fire
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 30 of The Sandworm lair.
x) a Parchment - Adventurer's Guide to Middle-earth


  [Home Inventory - Gondolin ]

a) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can
    be activated for destroy doors and traps every 10 turns if it is being
    worn. It increases your intelligence, wisdom and constitution by 3.  
    It provides resistance to acid, poison, confusion and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
b) The Set of Gauntlets 'Paurhach' [2,+15]
c) a Set of Cesti of Slaying (+1,+4) [5,+13]
    
    You found it lying in a vault on level 30 of The Sandworm lair.
d) The Broad Sword of Brial (2d5) (+10,+11) (+1 attack)
e) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
f) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
g) The Whip 'Lasher' (1d6) (+12,+15) (+3)
h) The Ball-and-Chain of Mardael (2d4) (+15,+6) (+2)


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman (+2)
    It 
    increases your charisma by 2.  It makes you invisible.  It sustains 
    your intelligence and wisdom.  It provides resistance to shards.  It
    slows your metabolism.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .



Posted on 2.5.2006 03:29
Last updated on 3.5.2006 17:52

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9739. on the Ladder (of 19090)
1697. on the ToME Ladder (of 3155)
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On 2.5.2006 03:29 mcantrell@netzero.net wrote:
Latest try at a Unbeliever. Holy cow, Moggy AND a *thanc, on the same floor -- in the same vault even, I believe. That was a good, good run. :)

Can't seem to find a spoiler for the ancient curse. It's already summoned a demon and sucked a level out of me (but I fixed it with a potion). Very interesting item, this sword...

On 2.5.2006 04:32 mcantrell@netzero.net wrote:
Kinda puttin' around. Moggy is really sick. Hope it gets the Antimagic realm. :)

On 2.5.2006 09:02 mcantrell@netzero.net wrote:
Scumming for stat potions now. Base STR is now capped at 28. Switched out some gear, have all my resistances except Dark and Life Draining (getting tired of deleveling to 33). I'd like to max out CON and DEX before continuing with the game much.

The occasional pack of Z hounds and big Angel or Demon that Mormegil summons are dying really quick. I'd like to get my dex back up for a bit of safety -- some of my gear switchouts dropped me by 3 points.

Most annoying thing ever: Losing memories as a Unbeliever -- and it's a fairly common TY_Curse effect, too. Fortunately it doesn't appear to be making me forget the stat up potions yet -- and as long as I have the stone of lore, I can just re-ID things on the fly.

On 3.5.2006 17:52 mcantrell@netzero.net wrote:
Capped STR and CON, working on DEX next. I should consider working on the other stats (don't want to be sanity killed), but... Considering doing the Troll army quest right now, I think I have enough killing power for it.

Lost my Lamp of the Magi due to a stupid, stupid scatter items trap. Very obnoxius. Fortunately I seem to be doing ok without it.

On 3.5.2006 17:54 mcantrell@netzero.net wrote:
... Going after the Trolls was a mistake, the Hrus killed me rather quickly. Stupid death, I should have brought in a speed potion or two.

*sigh*

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