[ToME 2.2.5 Character Dump] Name : Iylanz Age 77 STR: 30 Sex : Neuter Height 104 INT: 10 Race : Zombie Human Weight 186 Wis: 3 14 Class : Unbeliever Social Class 18 DEX: 33 Body : Player CON: 28 God : Nobody CHR: 21 + To Melee Hit 67 Level 38 Max Hit Points 626 + To Melee Damage 50 Experience 1065554 Cur Hit Points 626 + To Ranged Hit 29 Max Exp 1065554 Max SP (Mana) 14 + To Ranged Damage 14 Exp to Adv. 1232500 Cur SP (Mana) 14 AC 29+80 Gold 533028 (Miscellaneous Abilities) Fighting : Legendary[50]Perception : Excellent Blows/Round: 8 Bows/Throw : Legendary[2] Searching : Very Good Shots/Round: 1 Saving Throw: Bad Disarming : Fair Mel.dmg/Rnd: 8d4+400 Stealth : Bad Magic Device: Poor Infra-Vision: 10 feet Tactic: berserker Explor: normal (Character Background) You are one of several children of a Serf. You are a credit to the family. You have brown eyes, straight brown hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 34 (1700') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') The Old Forest: Level 25 (1250') Moria: Level 42 (2100') Your body was a Player. You have defeated 8990 enemies. You saved Bree from a dreadful Nazgul. You saved 32 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 9th Quelle of the 2890th year of the third age. Your adventure lasted 23 days. Your Attributes: You are dead, killed by a Blubbering idiot on level 42 of Moria. You can drive yourself into a berserk frenzy. Your eyes are sensitive to infrared light. You can see invisible creatures. You have free action. Your appetite is small. You have normal luck. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are surrounded by an anti-magic field. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are completely fearless. Your strength is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon shocks your foes. Your weapon strikes at evil with extra force. Your weapon strikes at demons with holy wrath. Your weapon is especially deadly against dragons. Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Skills (points left: 0) - Combat 42.928 [0.800] - Weaponmastery 37.971 [0.850] . Sword-mastery 15.200 [0.400] . Axe-mastery 00.000 [0.400] . Hafted-mastery 00.000 [0.400] . Polearm-mastery 00.000 [0.400] . Archery 10.000 [0.600] . Antimagic 42.600 [0.650] - Sneakiness 08.920 [0.900] . Disarming 10.900 [0.900] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may find a Harp on level 10. [Character Equipment] a) The Dagger 'Dethanc' (E:341339, L:31) (1d4) (+28,+15) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It is especially deadly against dragons. It strikes at demons with holy wrath. It fights against evil with holy fury. It makes you invisible. It sustains your charisma. It makes you completely fearless. It provides resistance to electricity, fire, cold and poison. It slows your metabolism. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature bronze dragon on level 29 of Mirkwood. d) a Heavy Crossbow of Power (x4) (+5,+14) e) an Indestructible Ring of Speed (+8) {cursed} It increases your speed by 8. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. f) a Ring of Confusion Resistance k) a Cursed Amulet of Reflection {cursed} It reflects bolts and arrows. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fire Phantom on level 32 of Mirkwood. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) a Spider Web of Protection [1,+15] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, poison, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gorlim, Betrayer of Barahir on level 41 of Moria. s) The Steel Helm of Hammerhand [6,+18] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Metal Shod Boots of Free Action [6,+7] It provides immunity to paralysis. It was given to you as a reward. z) (nothing) {) 5 Bolts (exploding) (1d5) (+6,+4) |) a Gnomish Shovel of Digging (+7,+5) (+3) It increases your ability to tunnel by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) the Hand of Vecna b) a Sprig of Athelas c) a Mushroom of Restore Constitution d) a Potion of Apple Juice e) 2 Potions of Speed f) 10 Potions of Cure Critical Wounds g) 4 Scrolls of Teleportation h) a Scroll of Teleport Level i) 14 Scrolls of Word of Recall {50% off} j) 3 Scrolls of *Identify* k) a Fireproof Scroll of Door/Stair Location l) 10 Scrolls of Satisfy Hunger m) a Scroll of *Destruction* n) an Indestructible Ring of Flying o) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) a Hard Leather Cap of Seeing [2,+8] (+1 to searching) q) a Broad Axe (2d6) (-2,-6) r) an Acidic Small Sword (1d6) (+8,+11) s) a Bastard Sword of Slay Demon (3d4) (+3,+4) t) a Ball-and-Chain (2d4) (-3,-6) u) 21 Bolts (exploding) (1d5) (+6,+6) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 4 Sprigs of Athelas b) 2 Potions of Invisibility c) a Potion of Cure Serious Wounds d) 3 Scrolls of Phase Door e) a Scroll of Object Detection f) a Scroll of Detect Invisible g) a Ring of Levitation It allows you to levitate. You bought it from the Magic shop. h) a Ring of Sustain Charisma i) a Metal Cap [3,+5] j) a Pair of Metal Shod Boots [6,+4] k) The Dagger 'Nimthanc' (E:19201, L:22) (1d4) (+20,+12) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from electricity and frost. It strikes at demons with holy wrath. It provides resistance to electricity, fire, cold and light. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Main Gauche of Maedhros (2d5) (+10,+13) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) a Bastard Sword (3d4) (+1,+2) n) a Dark Sword (3d7) (+5,+0) It generates an antimagic field. o) a Trident (1d8) (+5,+1) p) a Long Bow of Extra Shots (x3) (+12,+11) It fires missiles excessively fast. You found it in the remains of an Ogre on level 35 of Moria. q) 26 Bolts (1d5) (+3,+2) r) The Rounded Pebble 'Travak' (3d6) (+8,+5) s) a Wooden Boomerang of Slay Undead (1d8) (+7,+6) It strikes at undead with holy wrath. It was given to you as a reward. t) a Parchment - Adventurer's Guide to Middle-earth [Home Inventory - Gondolin ] a) Boccob's Unifinished Works It can be activated for gain corruption . You found it in the remains of a Half-orc Shaman on level 35 of Moria. b) Mordekainen's Pocket Magician It can be activated for poison. You found it in the remains of a Hill orc Captain on level 35 of Moria. c) A parchment titled ''Immortality For Dummies'' It can be activated for blindness. You found it lying on the ground on level 26 of Mirkwood. d) The Ring of Power of Uvatha the Horseman (+2) It increases your dexterity by 2. It makes you invisible. It sustains your charisma. It provides resistance to blindness, shards and nexus. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. e) an Indestructible Ring of Sustain Constitution f) a Ring of Accuracy (+12) g) a Ring of Light and Darkness Resistance h) a Ring of Shard Resistance i) an Amulet of Regeneration j) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grave wight on level 31 of Mirkwood. k) a Long Sword (2d5) (+5,+2) l) 27 Bolts (1d5) (+4,+1) [Home Inventory - Lothlorien ] a) Olive's Omnipotent Ostrich It can be activated for cure fear. You found it in the remains of a White wraith on level 23 of Mirkwood. b) 99 Potions of Water Curing {quest} c) a Potion of Cure Critical Wounds d) a Potion of Restore Life Levels {90% off} e) 2 Potions of Restore Dexterity f) a Potion of Restore Charisma g) a Wand of Nothing[1|1] (1 charge) h) a Ring of Protection [+11] i) a Ring of Invisibility j) Dwarven Ring Mail (-2) [12,+13] (+1) It increases your strength, constitution and infravision by 1. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Orfax, Son of Boldor on level 16 of Orc Cave. k) a Cloak of Stealth [1,+7] (+1 to stealth) It increases your stealth by 1. It was given to you as a reward. l) The Small Metal Shield 'Eleglain' [3,+8] {cursed} It provides resistance to life draining . It reflects bolts and arrows. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) a Set of Gauntlets of Agility [2,+4] (+4) It increases your dexterity by 4. It was given to you as a reward. o) a Pair of Metal Shod Boots of Free Action [6,+6] p) a Short Bow of Extra Might (x3) (+9,+12) q) a Frozen Wooden Boomerang (1d8) (+6,+4) It does extra damage from frost. It provides resistance to cold. It cannot be harmed by cold. It was given to you as a reward. r) Climbing Set [The Mathom-house Inventory - Bree ] a) The Gem of Fire It can be activated for cure fear. You found it in the remains of a Half-orc Shaman on level 21 of Orc Cave. b) The Gem of Hate It can be activated for cure blindness. You found it in the remains of a Dark elven priest on level 9 of Barrow-Downs. c) Kelek's Wormhole Machine It can be activated for mass genocide every 1000 turns. You found it in the remains of a Bullywug on level 15 of The Old Forest. d) The Tome of Collected Weird Magic It can be activated for cure confusion. You found it lying on the ground on level 23 of The Old Forest. e) a Parchment titled ``Magic for the Layman'' It can be activated for cure blindness. You found it lying on the ground on level 4 of Barrow-Downs. f) The Lost Works of Kenault It can be activated for create hunger. You found it in the remains of a Hill orc Shaman on level 33 of Mirkwood. g) a Parchment titled ``Planar Travel Made Easy'' It can be activated for hallucination. You found it in the remains of a Master vampire on level 41 of Moria. h) Jor's Buckler of Missile Attraction It can be activated for poison. You found it lying on the ground on level 13 of The Old Forest.