The Angband Ladder: Tuhoaja, RohanKnight Unbeliever by <bigjq82@hotmail.com>

  [ToME 2.2.1 Character Dump]

 Name  : Tuhoaja                Age                 21       Str: 18/*** 18/***
 Sex   : Male                   Height              45       INT:  18/54       
 Race  : RohanKnight            Weight              87       WIS:  18/26       
 Class : Unbeliever             Social Class         1       DEX: 18/148       
 Body  : Player                                              CON: 18/179       
 God   : Nobody                                              CHR! 18/130       
                                                                               
 + To Melee Hit          75 Level             41    Max Hit Points       882   
 + To Melee Damage       69 Experience   3057598    Cur Hit Points       882   
 + To Ranged Hit         49 Max Exp      3057598    Max SP (Mana)         42   
 + To Ranged Damage      28 Exp to Adv.  3300000    Cur SP (Mana)         42   
   AC                 55+33 Gold          832643                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[60]Perception  : Bad          Blows/Round:  10        
 Bows/Throw  : Legendary[12]Searching   : Fair         Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Fair         Mel.dmg/Rnd:  30d7+690  
 Stealth     : Bad          Magic Device: Fair         Infra-Vision: 50 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have dark            
          brown eyes, straight black hair, and a dark complexion.              
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 49 (2450')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 25 (1250')
        Maze: Level 37 (1850')
        Erebor: Level 60 (3000')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Small Water Cave: Level 34 (1700')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 11543 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 14 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 1st Enderi of the 2890th year of the third age.
 You have been adventuring for 12 days.

                    adefkmnopsuxz{|@            
        Add Str   : 1.....5..32.....            
        Add Dex   : .........3......            
        Add Con   : 1........3......            
        Add Chr   : ..2.............            
        Add Stea. : ......5.........            
        Add Sear. : .....4..........            
        Add Infra : ......5.........            
        Add Tun.. : ......5.........            
        Add Speed : ...............+            
        Add Blows : ...1............            
        Slay Evil : +...............            
        Slay Demon: +...............            
        Slay Troll: +...............            
        Slay Drag.: +...............            
        Sust Str  : .........+.+....            
        Sust Int  : ................            
        Sust Wis  : ...........+....            
        Sust Dex  : ..+......+......            
        Sust Con  : .........+......            
        Sust Chr  : ...........+....            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.+.............            
        Hold Life : ...........+....            
        Res Acid  : ..+...+.++......            
        Res Elec  : ......+.+.......            
        Res Fire  : ......+.+.......            
        Res Cold  : ..+.....++......            
        Res Pois  : ......+.........            
        Res Fear  : +........+.....+            
        Res Lite  : ................            
        Res Dark  : +.+......+......            
        Res Blind : ................            
        Res Conf  : ................            
        Res Sound : ................            
        Res Shard : ..+....+...+....            
        Res Neth  : ................            
        Res Nexus : .........+......            
        Res Chaos : ..........+.....            
        Res Disen : ................            
        AntiMagic : ....+...........            
        Lite      : +...............            
        See Invis : +...............            
        Digestion : +........+......            
        Regen     : ..+.............            
        Activate  : .....+..........            
        Fly       : ..+.............            
        Evil.ESP  : +...............            
        Animal.ESP: ......+.........            

Skills (points left: 0)
 - Combat                                        43.352 [0.800]
	  - Weaponmastery                               45.881 [1.050]
	 	  . Sword-mastery                             26.800 [0.400]
	 	  . Axe-mastery                               00.000 [0.400]
	 	  . Hafted-mastery                            00.000 [0.400]
	 	  . Polearm-mastery                           00.000 [0.400]
	  . Archery                                     02.800 [0.600]
	  . Antimagic                                   45.850 [0.650]
 - Sneakiness                                    01.945 [0.900]
	  . Stealth                                     03.100 [0.300]
	  . Disarming                                   01.000 [0.900]
 . Spirituality                                  01.000 [0.300]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may meet a Giant leech on level 58.
You are fated to meet an Aimless-looking merchant on level 18.


  [Character Equipment]

a) a Dark Sword of Gondolin (3d7) (+15,+16) (+1)
        It provides light (radius 1) forever.  It generates an antimagic
    field.  It increases your strength and constitution by 1.  It is
    especially deadly against dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to dark.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    evil beings.  It slows your metabolism.  It cannot be harmed by acid.  
    It cannot be harmed by fire.  
    You found it in the remains of a Mature white dragon on level 60 of Erebor.
d) a Short Bow of Power (x2) (+15,+28) {100% off}
    
    You stole it from the Expensive Black Market.
e) The Ring of Rinwe (+2)
    It increases your 
    charisma by 2.  It sustains your dexterity.  It provides immunity to
    paralysis.  It provides resistance to acid, cold, dark and shards.  It
    allows you to fly.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
f) an Indestructible Ring of Extra Attacks (+1 attack)
k) an Amulet of Anti-Magic
    It
    produces an anti-magic shell.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 42 of
    Moria.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
o) a Mouse Fur of Protection [1,+11]
    It provides resistance to shards.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
p) a Shield of Deflection of Resistance [10,+15]
    It
    provides resistance to acid, electricity, fire and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Aquatic kobold on level 32 of The Small
    Water Cave.
s) The Steel Helm of Hammerhand [6,+19] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) a Set of Cesti of Power (+1,+0) [5,-5] (+2)
    It increases your strength by 2.  It provides resistance to 
    chaos.  
    You found it lying in a vault on level 29 of The Sandworm lair.
x) The Pair of Hard Leather Boots of Eleiglion [3,+9]
    It
    sustains your strength, wisdom and charisma.  It provides resistance 
    to life draining and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
z) (nothing)
{) 8 Arrows (1d4) {excellent}
|) Climbing Set


  [Character Inventory]

a) a Tome of Knowledge
b) a War Tome of Tulkas
c) The Gem of Ice {teleport level}
    It
    can be activated for teleport level.  
    You found it in the remains of a Dark elven druid on level 40 of Moria.
d) Balrilbon's Soulgem {destruction}
    
    It can be activated for Destruction.  
    You found it in the remains of a Nether wraith on level 39 of Mordor.
e) a Parchment titled ``Tenser's Last Words'' {satisfy hunger}
    
    It can be activated for satisfy hunger.  
    You found it lying on the ground on level 46 of Moria.
f) the Crystal Ball of The Witch-King of Angmar {restore stats & life levels}
    It can be
    activated for restore stats and life levels every 750 turns.  
    You found it lying on the ground on level 14 of Mirkwood.
g) Bigby's Big Book of Brutality {acquirement}
    It can be
    activated for acquirement.  
    You found it lying on the ground on level 29 of The Sandworm lair.
h) Raistlin's Ready Ranger
    It
    can be activated for remove fear & heal 30 hp every 10 turns.  
    You found it lying on the ground on level 37 of Mordor.
i) a Cymbal
j) 4 Potions of Healing
k) a Potion of *Healing*
l) a Potion of Restore Life Levels
m) 2 Potions of Enlightenment
n) a Potion of Curing
o) 8 Scrolls of Teleportation
p) 23 Scrolls of Word of Recall {50% off}
q) 28 Scrolls of Identify
r) a Scroll of *Enchant Armor*
s) a Scroll of Divination
t) a Ring of Ice [+15]
    It can be
    activated for ball of cold and resist cold every 50+d50 turns if it is
    being worn. It provides resistance to cold.  It cannot be harmed by
    cold.  
    You found it in the remains of a Young black dragon on level 39 of Mordor.
u) a Magical Pick (1d3) (+11,+9) (+1)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
b) The Dark Sword of Tirech (3d7) (+4,+8) (+3)
    
    It generates an antimagic field.  It increases your intelligence by 3.
    It does extra damage from electricity.  It produces chaotic effects.  
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 38 of
    Mordor.
c) The Halberd 'Galadoron' (3d5) (+11,+8) (+4)
    It can be wielded two-handed.  It increases your dexterity by 4
    .  It does extra damage from acid.  It is very sharp and can cut your
    foes.  It is very sharp and make your foes bleed.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    a great bane of undead.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ugluk, the Uruk on level 30 of Mirkwood.


  [Home Inventory - Gondolin ]

a) The Ring of Lostar (+5 to searching)
    
    It increases your searching by 5.  It sustains your dexterity.  It
    provides resistance to light and disenchantment.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice priest on level 32 of Mirkwood.
b) a Ring of Lightning [+15]
    
    It can be activated for ball of lightning and resist lightning every
    50+d50 turns if it is being worn. It provides resistance to 
    electricity.  It cannot be harmed by electricity.  
    You found it in the remains of a Lost soul on level 10 of Barrow-Downs.
c) 2 Dark Swords (3d7) (+0,+0)


  [Home Inventory - Minas Anor ]

a) 5 Sprigs of Athelas
b) The Ring of Power of Uvatha the Horseman
    
    It makes you invisible.  It provides resistance to acid, poison, 
    blindness, shards and disenchantment.  It speeds your regenerative
    powers.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
c) a Dark Sword of *Slay Dragon* (3d7) (+5,+6) (+1)
    
    It generates an antimagic field.  It increases your constitution by 1.
    It is a great bane of dragons.  It makes you completely fearless.  It
    provides resistance to acid and electricity.  It allows you to sense
    the presence of dragons.  
    You found it in the remains of Angamaite of Umbar on level 29 of Mirkwood.


  [Home Inventory - Lothlorien ]

a) 3 Sprigs of Athelas
b) 2 Potions of Cure Insanity
c) 83 Potions of Water Curing {quest}
d) The Crumpled Scroll of Mass Resurrection
e) a Ring of Slaying (+12,+11)
    
f) The Amulet of Carlammas (+2)
    
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Greater Balrog in the town of Khazad-dum .
g) an Amulet of the Serpents [+5] (+6)
    
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 6.  It provides resistance 
    to poison.  
    You bought it from the Black Market.
h) The Phial of Undeath (-5) {terrible}
i) The Anchor of Space-Time
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
j) The Stone of Lore (charging)
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your 
    strength, dexterity and speed by 2.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire, cold, confusion and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of Moria.
l) Partial Plate Armour of Resistance (-3) [22,+18]
    
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of The Sandworm lair.
m) The Thunderlord Coat 'Nindor' [9,+4]
    It
    sustains your constitution and charisma.  It provides immunity to cold
    .  It provides resistance to fire, cold, poison, light, confusion, 
    shards, nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Sangahyando of Umbar on level 27 of
    Mirkwood.
n) The Golden Crown of Valdi [0,+17]
    It sustains your charisma.  It provides resistance to acid, 
    dark, sound, shards and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and shards.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
p) The Hard Leather Cap of Ianorn [2,+4]
    It
    provides light (radius 1) forever.  It sustains your wisdom and 
    dexterity.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
q) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3,
    every 4+d4 turns if it is being worn. It poisons your foes.  It is
    especially deadly against orcs.  It provides resistance to poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 28 of Mirkwood.
r) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be
    activated for sing a cheerful song every 3 turns if it is being worn. 
    It increases your luck by 3.  It makes you completely fearless.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 14 of Mirkwood.
s) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be
    wielded two-handed.  It increases your constitution by 5.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to disenchantment.  It allows you to
    sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
t) The Glaive 'Aindeb' (2d6) (+10,+7) (+3 to speed)
    It
    can be wielded two-handed.  It increases your speed by 3.  It produces
    chaotic effects.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It is especially deadly against natural
    creatures.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
u) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It 
    increases your dexterity and attack speed by 3.  It poisons your foes.
    It is very sharp and can cut your foes.  It is especially deadly
    against orcs.  It is especially deadly against natural creatures.  It
    provides immunity to paralysis.  It provides resistance to poison.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can
    be activated for speed (dur 20+d20) every 250 turns if it is being
    worn. It does extra damage from electricity.  It is a great bane of
    dragons.  It provides immunity to electricity.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Paladin on level 25 of The Old Forest.
w) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    
    It can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and 
    disenchantment.  It allows you to sense the presence of orcs, trolls
     and giants.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
x) The Horn of Rohan (+2)
    It
    can be activated for heroism, berserker, haste every 250 turns if it
    is being worn. It increases your wisdom and charisma by 2.  It allows
    you to sense the presence of dragons.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.



Posted on 9.7.2003 17:20
Last updated on 12.7.2003 01:10

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On 9.7.2003 17:20 bigjq82@hotmail.com wrote:
Currently wandering around in search for stat potions.

Nice randart, methinks!

On 10.7.2003 00:12 divinecloudburst wrote:
It's a junkart, actually, and one of the better ones.

On 10.7.2003 11:55 bigjq82@hotmail.com wrote:
Sorry, my mistake, mixed up the terms. Junkart it is.

I'm still wandering in the Sandworm Lair, looking for better equipment and stat gain potions. However, I'm lacking poison resistance (and SI!) and for that reason I'm afraid to face the Sandworm Queen. I actually once entered lvl30, and "it" breathed poison and took away most of my hit points.

On 10.7.2003 14:16 bigjq82@hotmail.com wrote:
Killed the Sandworm Queen and now I'm diving the Mirkwood. I'll reach the bottom very soon and after that I think I'll do the Orc Caves and the Old Forest.

On 10.7.2003 15:35 bigjq82@hotmail.com wrote:
I'm doing quite well for a change! Although I reached the bottom of the Maze and killed the Minotaur, I didn't have the patience to seek the lost hobbit (as an unbeliever, I don't have much use for the reward).

I guess I ought to found Mormegil or at least try to find a way of disenchanting my current sword. Now there weren't such things as scrolls of disenchant weapon?

On 11.7.2003 00:07 divinecloudburst wrote:
It's called a scroll of Curse Weapon, but that's probably overkill. ;-)

A scroll of Summon Never-Moving Pet read at level 5 has a decent chance of netting you a Disenchanter Eye.

On 11.7.2003 10:31 bigjq82@hotmail.com wrote:
I still haven't found any time or patience for trying to disenchant my sword. I guess I'm still hoping to find Mormegil sooner although I wonder how am I going to cope with its curses.

At this point the game's getting boring. I can't dive very deep because it would get me killed. But exploring these depths is f-r-u-s-t-r-a-t-i-n-g!!! I'm facing massive armies of orcs, trolls and hounds. *sigh*

On 11.7.2003 11:50 erikmesoyATyahoo.com wrote:
Acquirement junkart????
That gives you artifacts if you activate it deep enough. Hang around in Mpria, activate it until you get the artifatcs you want.

On 11.7.2003 11:52 bigjq82@hotmail.com wrote:
What!?! It generates object according to the DLVL? must try it at once!

On 11.7.2003 13:22 bigjq82@hotmail.com wrote:
No. I'm on level 47 of Moria, and when I activate the acquirement-junkart, it gives pure garbage (that is, {good} items). Guess I'll try it again much deeper. Like, perhaps the Lonely Mountain or something.

On 11.7.2003 14:51 bigjq82@hotmail.com wrote:
Yeah, just my luck. I found a Staff of Wishing. I got a "little" excited, and then it struck me: I'm an unbeliever... of course.

On 11.7.2003 16:15 bigjq82@hotmail.com wrote:
I found some quite nasty demons in the house in Khazad-Dum. I probably wouldn't have ventured there if I had known. Still, I dispatched the Greater Balrog(s?) and the other monstrosities there, and found a couple of (useless) artifacts. After that I made my way to Erebor to fight some dragons. Much to my disappointment, there were some minor orc-armies on the first level. There I found that Dark Sword I'm now wielding. It seems great although it's a bit enchanted.

On 11.7.2003 17:35 bigjq82@hotmail.com wrote:
I found a Dark Sword in Mordor, which I pseudo-ID'd as {special} I thought it was Mormegil but disappointment was great when I discovered that it isn't and is actually worse than my DS of Gondolin.Well. Destroyed Uwatha with Tirech and now I guess I'll stash it in one of my homes.

On 12.7.2003 01:10 bigjq82@hotmail.com wrote:
Whoa. Entered Mordor level 49. A Princess Quest-level with Nycadaemons. I said to myself "piece of cake, I've killed those guys before". The Daemons were directly in my line of sight when I made my entry to the level. "Hmm it seems a couple of trolls are on my way, I'll use my Flash-abilities to get rid of those". So, I killed the trolls on my way. I press enter to clear away the trollslaughter-message, and suddenly I'm asked whether to save the dump or not. WTF!? I was, how do you say, shattered. After a brief sad moment I accepted my fate, saved the dump and decided to find out what killed me. Then! I got an explanation to what it means to have drunk "The Blood of Life".

...and so I found out that a Nycadaemon breathed Nether. Instakill. Over 900 hit points vanished into thin air.

Currently I'm standing in Minas Anor, not sure where to go. I am *afraid* to go back.

On 12.7.2003 17:08 erikmesoyATyahoo.com wrote:
Wondring where to go? Try Sandworm Lair for stat pots, or train in Moria where there are no princesses.

On 13.7.2003 05:47 skadabra67@hotmail.com wrote:
Nether breath does a max of 550 points of damage, I'd say it is more likely that you were hit by a previous breath and didn't notice due to holding down the arrow key vs. trolls.

On 15.7.2003 08:27 bigjq82@hotmail.com wrote:
Well. I'm currently clvl 50, and the stats are maxed. I have a stupid artifact Dark Sword, 'Tirech', which produces chaotic effects. Had some trouble clearing a fumblefingers *crypt* in Angband with Horned Reapers. "Horned reaper disappears!" *sigh*.

But I'm starting to get fed up. I no longer collect items; I destroy them right away so that I can immediatly see the artifacts.

Unfortunately I cannot update the dump, so you'll see in August how did I manage.

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