The Angband Ladder: ArchMage, Gnome Sorceror by <astomas1979@tlen.pl>

  [ToME 2.3.5 Character Sheet]

 Name  : ArchMage               Age                 56       STR:     18       
 Sex   : Male                   Height              35       INT:     33       
 Race  : Gnome                  Weight              89       WIS:     32       
 Class : Sorceror               Social Class        36       DEX:     23       
 Body  : Player                                              CON:     28       
 God   : Eru Iluvatar                                        CHR:     24       
                                                                               
 + To Melee Hit         -16 Level             43    Death Points     -2/    22 
 + To Melee Damage      -19 Experience   3231512    Spell Points    586/   830 
 + To Ranged Hit        -13 Max Exp      3231512    Sanity          521/   521 
 + To Ranged Damage       6 Exp to Adv.  3465000    Piety                22503 
   AC                 48+91 Gold         1244081    Speed           Fast (+29) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Very Bad     Blows/Round:  1         
 Bows/Throw  : Very Bad     Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Fair         Mel.dmg/Rnd:  1d4-19    
 Stealth     : Bad          Magic Device: Legendary[22]Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Gnome Prankster.  You           
          are a credit to the family.  You have brown eyes, straight           
          auburn hair, and a very dark complexion.                             
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 18 (900')
        Barrow-Downs: Level 6 (300')
        Maze: Level 37 (1850')
        Moria: Level 50 (2500')
        A lost temple: Level 5 (250')

 Your body was a Player.
 You have defeated 6891 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You have completed 14 princess quests.
 You have completed (null) lost sword quests.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 23rd Quelle of the 2890th year of the third age.
 Your adventure lasted 37 days.

     Your Attributes:
You are dead, killed by a Greater Balrog in the town of Khazad-dum.
You can teleport yourself short distances.
You can drive yourself into a berserk frenzy.
You can sense what is beyond walls.
You are stunned.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
Your appetite is small.
You have ESP.
You are unlucky.
You are surrounded with electricity.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : .1.......3......            
        Add Int   : ....51..........            
        Add Wis   : ....51.........+            
        Add Dex   : .1.......3......            
        Add Con   : .1.......3......            
        Add Chr   : .....1..........            
        Mul Mana  : +..............+            
        Add Stea. : ......3.........            
        Slay Orc  : .+..............            
        Slay Troll: .+..............            
        Slay Giant: .+..............            
        Sust Str  : .........+......            
        Sust Int  : ........+.......            
        Sust Wis  : ...........+....            
        Sust Dex  : .......+.+......            
        Sust Con  : .........+.+....            
        Sust Chr  : ................            
        Invisible : .....+..........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .+.............+            
        Hold Life : ................            
        Res Acid  : ......+.++......            
        Res Elec  : ......++........            
        Imm Fire  : ......+.*.......            
        Res Cold  : ......+..+......            
        Res Pois  : ................            
        Res Fear  : .......+.+......            
        Res Light : ......+....+....            
        Res Dark  : ........++.+....            
        Res Blind : .....+..........            
        Res Conf  : ...+............            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : .......+...+....            
        Res Nexus : .........+.+....            
        Res Chaos : ...+............            
        Res Disen : .......++.......            
        Aura Elec : .......+........            
        Lite      : ....+...........            
        See Invis : .+..............            
        Digestion : .........+......            
        Activate  : ......+.........            
        Fly       : ......+.........            
        Orc.ESP   : .+....+.........            
        Troll.ESP : .+..............            
        Giant.ESP : .+..............            

Skills (points left: 0)
 - Combat                                        01.000 [0.300]
          . Archery                              01.200 [0.000]
 - Sneakiness                                    01.600 [0.900]
          . Stealth                              03.000 [0.400]
          . Disarming                            01.000 [0.000]
 - Magic                                         48.630 [1.000]
          . Magic-Device                         46.200 [1.000]
          . Spell-power                          47.400 [0.600]
          . Sorcery                              47.900 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           30.600 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          02.700 [0.900]
 - Spirituality                                  07.110 [0.550]
          . Prayer                               03.500 [0.500]
 - Monster-lore                                  00.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Perfect casting
 * Undead Form


  [Fates]

You are fated to find a Potion of Resist Heat on level 14.
You are fated to die on level 19.


  [Character Equipment]

a) a Mage Staff of Mana [Essence of Speed] (1d4) (+9,+10)(40%)
    It can be wielded two-handed.  It has a spell stored inside.  It
    increases your mana capacity by 40%.  
    It was given to you as a reward.
d) a Wooden Boomerang of Westernesse (1d8) (+8,+6) (+1)
    It increases your strength, dexterity and constitution by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  
    You bought it from the Weaponsmith.
e) (nothing)
f) a Ring of Chaos Resistance
    It provides resistance to confusion and chaos.  
    You found it in the remains of a Young blue dragon in a hill.
k) an Amulet of Brilliance (+5)
    It provides light (radius 1) forever.  It increases your intelligence
     and wisdom by 5.  
    You bought it from the Black Market.
m) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 1.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+17] (+3 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 3.  It provides
    resistance to acid, electricity, fire, cold and light.  It allows you
    to fly.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Cloak of Mist 'Ranturion' [1,+10]
    It sustains your dexterity.  It makes you completely fearless.  It
    provides resistance to electricity, nether and disenchantment.  It
    produces an electric sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Large Metal Shield of Menoron [5,+14]
    It sustains your intelligence.  It provides immunity to fire.  It
    provides resistance to acid, dark and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) (nothing)
x) The Pair of Metal Shod Boots of Nelemedh [6,+12]
    It sustains your wisdom and constitution.  It provides resistance to 
    light, dark, nether and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
z) (nothing)
{) (nothing)
|) (nothing)


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
    It cannot be harmed by fire.  
    You bought it from the Black Market.
b) a Tome of the Eternal Flame
    It cannot be harmed by fire.  
c) a Fireproof Tome of the Everrunning Wave
    It cannot be harmed by fire.  
    You bought it from the Library.
d) a Fireproof Tome of Translocation
    It cannot be harmed by fire.  
    You bought it from the Black Market.
e) a Fireproof Tome of the Tree
    It cannot be harmed by fire.  
    You bought it from the Black Market.
f) a Fireproof Tome of Knowledge
    It cannot be harmed by fire.  
    You bought it from the Black Market.
g) a Fireproof Tome of the Time
    It cannot be harmed by fire.  
    You bought it from the Black Market.
h) The Tome of ArchMage
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) 6 Potions of Healing
    
j) a Potion of Restore Mana
    
k) a Wand of Fireflash[5|24] (22 charges)
l) 2 Wands of Dig[1|1] (12 charges)
    
m) a Feanorian Lamp
n) a Small Metal Shield of Preservation (-5,-10) [3,+16]
    It sustains your strength, dexterity and constitution.  It provides
    resistance to life draining, electricity, cold, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ettin in the town of Gondolin .
o) a Large Metal Shield of Electricity [5,+2]
p) a Golden Crown of Lordliness [0,+13] (+2)
    It increases your wisdom and charisma by 2.  It sustains your wisdom
     and charisma.  It provides resistance to light.  It cannot be harmed
    by acid.  
    You found it lying on the ground on level 50 of Moria.
q) a Mage Staff (1d4) (+9,+4)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Book of Teleportation
    
b) a Spellbook of Essence of Speed
    
c) a Spellbook of Remove Curses
    
d) a Spellbook of Identify
    
e) 7 Sprigs of Athelas
    
f) 9 Potions of Cure Light Insanity {25% off}
    
g) 4 Fireproof Scrolls of Reset Recall
    It cannot be harmed by fire.  
    You bought it from the Black Market.
h) a Fireproof Staff of Summon[1|25] (17 charges)
    It cannot be harmed by fire.  
    You bought it from the Black Market.
i) a Fireproof Staff of Summon[1|25] (11 charges)
    It cannot be harmed by fire.  
    You bought it from the Black Market.
j) a Ring of Fire Resistance
    It provides resistance to fire.  It cannot be harmed by fire.  
    You bought it from the Magic shop.
k) a Ring of Cold Resistance
l) an Indestructible Ring of See Invisible
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
m) a Ring of Sound Resistance
n) an Indestructible Ring of Confusion Resistance
    It provides resistance to confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature green dragon in the town of
    Gondolin .
o) a Ring of Invisibility
p) an Indestructible Ring of Flying
q) an Amulet of Brilliance (+3)
    It provides light (radius 1) forever.  It increases your intelligence
     and wisdom by 3.  
    You found it in the remains of a Mature gold dragon in a hill.
r) an Amulet of the Magi (-4,-4) (+3 to searching)
    It can be used to store a spell.  It increases your intelligence and 
    searching by 3.  It sustains your intelligence.  It provides immunity
    to paralysis.  It provides resistance to blindness and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
s) The Amulet 'Eldir' (+3)
    It increases your dexterity by 3.  It sustains your strength, 
    dexterity and charisma.  It provides resistance to electricity, light, 
    dark, nether and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mature blue dragon in a hill.
t) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
u) The Cloak 'Colluin' [1,+20] (charging)
    It can be activated for resistance (20+d20 turns) every 111 turns if
    it is being worn. It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to sense the presence of good beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
v) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold.  It cannot be harmed by acid, cold, lightning or fire.  
w) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}


  [Home Inventory - Gondolin ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Hill orc on level 35 of Moria.
b) a Spellbook of Recharge
    
c) Kelek's Practical Joke
    It can be activated for Ruination.  
    You found it in the remains of a Half-orc Rogue on level 35 of Moria.
d) a Potion of Cure Serious Insanity
e) 3 Potions of Corruption
f) 2 Scrolls of Reset Recall
g) The Ring of Power of Adunaphel the Quiet (+3 attacks)
    It increases your searching and attack speed by 3.  It makes you
    invisible.  It sustains your intelligence and wisdom.  It provides
    resistance to poison, confusion and sound.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 48 of Moria.
h) The Ring of Power of Uvatha the Horseman (+4 to searching)
    It increases your constitution and searching by 4.  It makes you
    invisible.  It provides resistance to acid and poison.  It allows you
    to fly.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
i) a Ring of Constitution (+4)
j) an Amulet of the Magi (-4,-4) (+4 to searching)
    It can be used to store a spell.  It increases your intelligence and 
    searching by 4.  It sustains your intelligence.  It provides immunity
    to paralysis.  It provides resistance to blindness and confusion.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Rare Jewelry Shop.
k) an Amulet of Anti-Magic
    It produces an anti-magic shell.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Rare Jewelry Shop.
l) an Amulet of Telepathy
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Rare Jewelry Shop.
m) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient Morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 48 of Moria.
n) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards, nether and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak in the town of Gondolin .
p) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Algroth Chieftain on level 48 of Moria.
q) The Robe of Galma [2,+12]
    It sustains your charisma.  It provides immunity to acid, fire and 
    cold.  It provides resistance to dark, confusion and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 32 of Moria.
r) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient bronze dragon on level 48 of
    Moria.
s) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
t) 2 Empty Bottles


  [Home Inventory - Lothlorien ]

a) a Tome of the Blowing Wind
    It cannot be harmed by electricity.  
b) a Tome of the Tree
    
c) a Fireproof Tome of the Mind
    It cannot be harmed by fire.  
    You bought it from the Black Market.
d) a Holy Tome of Eru Iluvatar
    
e) a Book of Beginner Cantrips
    
f) a Spellbook of Greater Identify
    
g) a Spellbook of Fireflash
    
h) a Spellbook of Identify
    
i) a Spellbook of Disarm
    
j) a Spellbook of Magelock
    
k) 2 Potions of Cure Serious Insanity
l) a Potion of Cure Critical Insanity
m) 5 Potions of Healing
    
n) 3 Potions of *Healing*
    
o) 99 Scrolls of Enchant Armour
    
p) The Amulet of Taran (+4)
    It increases your strength, wisdom and charisma by 4.  It provides
    resistance to acid and poison.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
q) The Amulet 'Hiend' (+4)
    It increases your dexterity, stealth and infravision by 4.  It
    sustains your dexterity.  It makes you completely fearless.  It
    provides resistance to acid, fire, blindness, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
r) The Hard Studded Leather of Earnin (-1 to accuracy) [7,+0]
    It sustains your strength.  It provides immunity to fire.  It provides
    resistance to life draining and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
s) The Jewel Encrusted Crown 'Undoldos' [0,+17]
    It sustains your wisdom and constitution.  It provides immunity to
    paralysis.  It provides resistance to sound, nether and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
t) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3)
    It decreases your strength and dexterity by 3.  It provides immunity 
    to fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
u) a Wooden Boomerang of *Slay Animal* (1d8) (+2,+11) (+1 to stealth)
    It increases your intelligence and stealth by 1.  It is especially
    deadly against natural creatures.  It allows you to sense the presence 
    of animals.  It slows your metabolism.  
    You found it in the remains of a Mature red dragon in a hill.
v) a Mage Staff of Power (1d4) (-1,+0) (+7)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 7.  
    It was given to you as a reward.


  [The Mathom-house Inventory - Bree ]

a) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fallen angel on level 48 of Moria.



Posted on 10.7.2008 12:20

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