The Angband Ladder: Dwaemos, DeathMold Sorceror by Yottle
[ToME 2.3.6 (ah) Character Sheet] Name : Dwaemos Age 10 STR! 40 Sex : Male Height 10 INT! 40 Race : DeathMold LostSoul Weight 50 WIS! 40 Class : Sorceror Social Class 18 DEX! 40 Body : Player CON! 40 God : Eru Iluvatar CHR! 24 + To Melee Hit 48 Level 49 Hit Points 624/ 624 + To Melee Damage 34 Experience 11522631 Spell Points 1700/ 1700 + To Ranged Hit 53 Max Exp 11522631 Sanity 911/ 911 + To Ranged Damage 14 Exp to Adv. 12600000 Piety 299722 AC 23+203 Gold 12757185 Speed Fast (+61) (Miscellaneous Abilities) Fighting : Superb Perception : Very Good Blows/Round: 4 Bows/Throw : Superb Searching : Excellent Shots/Round: 1 Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 4d4+136 Stealth : Heroic Magic Device: Bad Infra-Vision: 190 feet Tactic: coward Explor: running (Character Background) You were born in dragon droppings, created by the Mutant Breeders. Since then you have given life to four foul offspring. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 65 (3250') Angband: Level 103 (5150') Barrow-Downs: Level 1 (50') Mount Doom: Level 99 (4950') Halls of Mandos: Level 98 (4900') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') You have done something experimental. Your body is a Player. You are currently on level 103 of Angband. You have defeated 3345 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved Arda and became a famed King. You found 3 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 32nd Quelle of the 2890th year of the third age. You have been adventuring for 46 days. adefghmnopuz{|@ Add Str : ..3423...4...6. Add Int : 5...23.42...... Add Wis : ....23..2.....+ Add Dex : ...423....4.... Add Con : ..3423.4.4..... Add Chr : ..3.23..2...... Mul Mana : +.............+ Mul SPower: +.............. Add Stea. : ....2..42...... Add Sear. : ..3.........36. Add Infra : ............36. Add Tun.. : ............36. Add Speed : .*.423342...... Slay Orc : ............++. Slay Troll: ............++. Slay Giant: .............+. Slay Drag.: .............+. Acid Brand: ............++. Sust Str : .....+......... Sust Int : ....+.......... Sust Wis : +...+.......... Sust Dex : .....+......... Sust Con : .....+......... Sust Chr : ....+.......... Invisible : ........+...... Mul life : ..............+ Sens Fire : ............... Reflect : .......+....... Free Act : +...++...++.... Hold Life : ....+++.......+ Imm Acid : .......++*+..+. Imm Elec : .....*.+....... Imm Fire : .+*....*+...... Imm Cold : ....*..++...... Res Pois : .....+..+...... Res Fear : ............... Res Light : ......+........ Res Dark : ......+......+. Res Blind : ....+.......... Res Conf : ......+..+..... Res Sound : .........+..... Res Shard : .........+..... Res Neth : ..............+ Res Nexus : .......+......+ Res Chaos : ......+..+..... Res Disen : .+...+.......+. Aura Fire : .......+....... Levitate : .....+......... See Invis : +.+.+++.......+ Digestion : .....+....+.... Regen : .....+......... Activate : .++++++.+.+..+. Fly : ..+....+....... Climb : .............+. Orc.ESP : ......+..+..++. Troll.ESP : ............+.. Evil.ESP : ...+........... TLord.ESP : ..+....+....... Full ESP : ....+.......... Skills (points left: 0) . Archery 02.500 [0.000] - Sneakiness 01.000 [0.900] . Stealth 25.000 [0.400] . Disarming 01.500 [0.000] - Magic 49.900 [1.000] . Magic-Device 00.500 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Udun 03.600 [0.400] . Necromancy 00.000 [1.100] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 27.310 [0.550] . Prayer 50.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Fates] You may meet a Village idiot on level 13. You may find a Potion of Berserk Strength on level 4. You may find a Pair of Soft Leather Boots on level 1. You may meet a Metallic blue centipede on level 20. You may find a Potion of Cure Serious Wounds on level 7. You are fated to find a Short Bow on level 11. You are fated to find a Ring of Weakness on level 3. [Character Equipment] a) The Mage Staff of Ningis (1d4) (+9,+10) [+2](100%) (+5) It can be wielded two-handed. It can be used to store a spell. It increases your intelligence and spell power by 5. It increases your mana capacity by 100%. It sustains your wisdom. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 86 of Mount Doom. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Mount Doom. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. f) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 92 of Halls of Mandos. g) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 79 of Halls of Mandos. h) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, shards and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of The Sacred Land Of Mountains. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 89 of Halls of Mandos. z) (nothing) {) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 80 of Angband. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 86 of Halls of Mandos. [Character Inventory] a) a Fireproof Tome of Magical Energy It cannot be harmed by fire. You found it lying in a vault on level 68 of Halls of Mandos. b) a Fireproof Tome of the Eternal Flame It cannot be harmed by fire. You found it lying in a vault on level 96 of Halls of Mandos. c) a Fireproof Tome of the Blowing Wind It cannot be harmed by electricity. It cannot be harmed by fire. You found it lying in a vault on level 80 of Halls of Mandos. d) a Fireproof Tome of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 79 of Halls of Mandos. e) a Fireproof Tome of the Everrunning Wave It cannot be harmed by fire. You found it lying in a vault on level 97 of Halls of Mandos. f) a Fireproof Tome of Translocation It cannot be harmed by fire. You found it lying in a vault on level 96 of Halls of Mandos. g) a Fireproof Tome of the Tree It cannot be harmed by fire. You found it lying in a vault on level 88 of Halls of Mandos. h) a Fireproof Tome of Knowledge It cannot be harmed by fire. You found it lying in a vault on level 98 of Halls of Mandos. i) a Fireproof Tome of the Time It cannot be harmed by fire. You found it lying in a vault on level 98 of Halls of Mandos. j) a Fireproof Unholy Tome of the Hellflame It cannot be harmed by fire. You found it lying in a vault on level 97 of Halls of Mandos. k) a Fireproof Holy Tome of Eru Iluvatar l) 6 Sprigs of Athelas m) 8 Morphic Oils of Mouse {!k} n) a Potion of Cure Insanity o) 2 Potions of Life {!k} p) 4 Potions of Restore Mana {!k} q) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black pudding on level 97 of Halls of Mandos. r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Lothlorien ] a) a Fireproof Corrupted Tome of Melkor It cannot be harmed by fire. You found it lying in a vault on level 98 of Halls of Mandos. b) 71 Morphic Oils of Mouse {!k} c) an Adamantite Rod of Simplicity of Nothing (200/200) d) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Double Chain Mail of Mogron (-2 to accuracy) [16,+11] It sustains your intelligence and wisdom. It makes you completely fearless. It provides resistance to cold, poison, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. f) The Filthy Rag of the Wight [1,-1] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Mouse Fur of Anaur [1,+17] (+2 to stealth) It increases your stealth by 2. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to life draining, electricity, poison and chaos. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. i) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. |
Posted on 22.12.2021 21:35
5630. on the Ladder (of 19090)
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