The Angband Ladder: Kyra Entwife, Ent Sorceror by <tjvanwyk@gmail.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Kyra Entwife           Age                296       STR! 18/180       
 Sex   : Female                 Height              60       INT! 18/***       
 Race  : Ent                    Weight              91       WIS! 18/170       
 Class : Sorceror               Social Class         1       DEX!  18/90       
 Body  : Player                                              CON! 18/***       
 God   : Manwe Sulimo                                        CHR! 18/160       
                                                                               
 + To Melee Hit         -18 Level             49    Hit Points      591/   591 
 + To Melee Damage      -37 Experience  10068572    Spell Points   1313/  1376 
 + To Ranged Hit          6 Max Exp     10068572    Sanity          667/   691 
 + To Ranged Damage       7 Exp to Adv. 10800000    Piety                95599 
   AC                28+139 Gold         1741500    Speed           Fast (+10) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Bad          Blows/Round:  4         
 Bows/Throw  : Bad          Searching   : Bad          Shots/Round:  2         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  4d4-148   
 Stealth     : Heroic       Magic Device: Heroic       Infra-Vision: 50 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are of an unknown generation of the Ents.  You have              
          green skin and inflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         OFF
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 54 (2700')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body is a Player.
 You are currently on level 54 of Mordor.
 You have defeated 21518 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 53 princesses.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 10th Quelle of the 2890th year of the third age.
 You have been adventuring for 24 days.

                    adefkmnopsuxz{|@            
        Add Str   : .3..............            
        Add Int   : .3.42.43........            
        Add Wis   : .3..2...........            
        Add Dex   : .3..............            
        Add Con   : .3....4...43....            
        Add Chr   : .35.............            
        Mul Mana  : +...+...........            
        Mul SPower: +...............            
        Add Stea. : ......43...3....            
        Add Tun.. : ..............1.            
        Add Speed : .....143...3...+            
        Fire Brand: .............+..            
        Sust Str  : ..++............            
        Sust Int  : ....+..+........            
        Sust Wis  : ....+...........            
        Sust Dex  : ........+.......            
        Sust Con  : ..+.......+.....            
        Sust Chr  : ...+............            
        Invisible : ...+............            
        Mul life  : ...............+            
        Sens Fire : ...............+            
        Reflect   : ......+.+.......            
        Free Act  : .......++......+            
        Hold Life : ....++..+.......            
        Imm Acid  : ..++..+.*.......            
        Imm Elec  : ......+.*+......            
        Imm Fire  : ......*.*.......            
        Imm Cold  : ...+..+.*.+.....            
        Res Pois  : ........+.......            
        Res Fear  : ................            
        Res Light : ...+............            
        Res Dark  : ..+.....+.......            
        Res Blind : ................            
        Res Conf  : ..+.....+.......            
        Res Sound : ........+.......            
        Res Shard : .........+......            
        Res Neth  : ................            
        Res Nexus : ..+...+.........            
        Res Chaos : ........+.......            
        Res Disen : ..+.............            
        Aura Fire : ......+.........            
        Auto Curse: ....+...........            
        Levitate  : ...............+            
        Lite      : .+..++.......+..            
        See Invis : ...+.+.........+            
        Digestion : ....+..........+            
        Regen     : ..+.+.....+.....            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : .....+....+.....            
        Hvy Curse : ....+...........            
        Fly       : ......+........+            
        Orc.ESP   : ...............+            
        Troll.ESP : ...............+            
        Demon.ESP : .............+..            
        Undead.ESP: .............+..            
        Evil.ESP  : ....+..........+            
        TLord.ESP : ......+.........            
        Good.ESP  : ....+...........            

Skills (points left: 12)
          . Archery                             -00.200 [0.000]
          . Barehand-combat                      00.000 [0.200]
          . Boulder-throwing                     05.400 [0.600]
 - Sneakiness                                    05.730 [0.900]
          . Stealth                              05.000 [0.500]
          . Disarming                            03.900 [0.300]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         25.500 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  11.990 [0.550]
          . Prayer                               13.000 [0.500]
          . Mindcraft                            01.600 [0.300]
 - Monster-lore                                  01.450 [0.500]
          . Symbiosis                            11.400 [0.400]
          . Mimicry                              01.000 [0.300]

Abilities
 * Perfect casting
 * Tree walking


  [Fates]

You are fated to meet a Rock mole on level 19.
You are fated to find an Onyx Ring of Aggravate Monster on level 1.
You are fated to meet a Singing, happy drunk on level 1.


  [Character Equipment]

a) a Mage Staff of Wizardry [Ent's Potion] (1d4) (-9,-16)(80%) (+4)
    It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    You found it lying on the ground on level 29 of The Sandworm lair.
d) The Heavy Crossbow of Ivrin (x7) (+11,+7) (+3)
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution and charisma by 3.  It
    fires missiles with extra might.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Frost giant Priest on level 53 of Mordor.
e) The Topaz Ring of Balemmil (+5% of critical hits)
    It increases your charisma and ability to score critical hits by 5.  
    It sustains your strength and constitution.  It provides resistance to 
    acid, dark, confusion, nexus and disenchantment.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
f) The Fluorite Ring 'Avalind' (+4)
    It increases your intelligence by 4.  It makes you invisible.  It
    sustains your strength and charisma.  It provides resistance to acid, 
    cold and light.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 48 of Mordor.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 51 of Mordor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) a Cloak of the Magi [Essence of Speed] (-3,-5) [1,+9] (+3)
    It has a spell stored inside.  It increases your intelligence, stealth
     and speed by 3.  It sustains your intelligence.  It provides immunity
    to paralysis.  It cannot be harmed by acid.  
    It was given to you as a reward.
p) The Large Metal Shield of Rithilya [5,+12]
    It sustains your dexterity.  It provides immunity to acid, electricity
    , fire and cold.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison, dark, confusion, sound and chaos.
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 33 of Heart of the Earth.
s) a Dragon Helm of Water Breathing [8,+21]
    It provides resistance to electricity and shards.  It allows you to
    breathe underwater.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
u) The Set of Gauntlets 'Paurnimmen' [Teleportation] [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) a Death mold (1065 hp)
{) The Silver Bolt 'Balefire' (6d5) (+20,+15)
    It provides light (radius 1) forever.  It does extra damage from fire.
    It is a great bane of demons.  It is a great bane of undead.  It
    allows you to sense the presence of demons and undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 70 of The
    Sacred Land Of Mountains.
|) a Magical Pick (+1)
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 1.  
    You found it lying in a vault on level 28 of The Sandworm lair.


  [Character Inventory]

a) 9 Tomes of Magical Energy {!d!k!v@m1@G1@b1}
b) 7 Tomes of the Eternal Flame {!d!k!v@m3@b3@G3}
c) a Fireproof Tome of the Blowing Wind {!d!k!v@m4@b4@G4}
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
d) a Fireproof Tome of the Impenetrable Earth {@m8@G8@b8!d!k!v}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
e) 2 Tomes of the Everrunning Wave {@m7@G7@b7!d!k!v}
f) 5 Tomes of Translocation {!d!k!v@G9@m9@b9}
g) 3 Fireproof Tomes of the Tree {@m0@G0@b0!d!k!s!v}
    It cannot be harmed by fire.  
    You found it in the remains of Ungoliant, the Unlight on level 47 of
    Cirith Ungol.
h) 2 Fireproof Tomes of Knowledge {@m2@b2@G2!d!k!v}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
i) 4 Tomes of the Time {!d!k!v@m5@G5@b5}
j) The Bag of Tricks (charging) {!*!*!* mass gen}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 34 of Moria.
k) Tenser's Top-Heavy Teaspoon {!d!k!v heal 700}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Black orc Archer on level 15 of Orc Cave.
l) 56 Red Speckled Potions of Cure Critical Wounds {!d!k!v}
m) 6 Viscous Pink Potions of Restore Mana {!d!k!v}
n) a Mithril Rod of the Istari of Teleport Other (320/320) {!d!k!s!v@z0}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Vampire lord on level 64 of The Sacred
    Land Of Mountains.
o) an Adamantite Rod of Detection (200/200)
p) an Adamantite Rod of Recall (200/200) {!*}
q) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, chaos and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 53 of Mordor.
r) a Tulwar (Defender) (2d4) (+16,+11) [+1] (+4 to stealth)
    It increases your stealth by 4.  It sustains your intelligence.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to levitate.  It allows you to see invisible monsters.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 54 of
    Mordor.
s) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Great Wyrm of Perplexity on level 54 of
    Mordor.
t) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed, !*!*!*}
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Blue Thunderlord on level 50 of Mordor.
u) The Short Bow of Mennuluin (x3) (+17,+11) (+1 to speed)
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, dexterity and speed by 1.  It fires missiles with extra might.
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 53 of Mordor.
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Tome of the Blowing Wind {!*}
b) a Fireproof Tome of Meta Spells {!d!k!s!v@m6@G6@b6}
    It cannot be harmed by fire.  
    You found it in the remains of a Fallen angel on level 64 of Erebor.
c) a Fireproof Tome of the Mind {@m8@G8@b8!d!k!v}
    It cannot be harmed by fire.  
    You found it in the remains of a Lesser black reaver on level 46 of Moria.
d) The Devil's Pentagram {!*!*!* corrupt}
    It can be activated for gain corruption every 10 turns.  
    You found it lying on the ground on level 19 of The Old Forest.
e) a Parchment titled ``Demigods and their Uses'' {!* restore}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it lying on the ground on level 30 of The Sandworm lair.
f) Mordenkainen's Mysterious Mind-Masher {!d!k!v, teleport}
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 2 of Barrow-Downs.
g) 7 Sprigs of Athelas
h) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of Moria.
i) a Golden Rod of Charging of Nothing (125/125)
    It regenerates its mana faster.  
    You found it in the remains of a Lesser black reaver on level 46 of Moria.
j) a Mithril Rod of Nothing (160/160)
k) a Ring of Speed (+12) {100% off}
    It increases your speed by 12.  
    You stole it from the Rare Jewelry Shop.
l) The Topaz Ring of Dolach (+1 to speed)
    It increases your charisma and speed by 1.  It provides resistance to 
    cold, light, confusion and chaos.  It speeds your regenerative powers.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 49 of
    Moria.
m) The Golden Amulet of Forometh (+6)
    It increases your searching by 6.  It sustains your intelligence.  It
    provides immunity to paralysis.  It provides resistance to fire, 
    poison, nether and chaos.  It allows you to levitate.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Halfling slinger on level 37 of Moria.
    
n) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {!*}
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
p) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance (20+d20 turns) every 111 turns if
    it is being worn. It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to sense the presence of good beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 66 of
    Erebor.
r) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 35 of Moria.
s) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
t) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
u) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
v) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.


  [Home Inventory - Gondolin ]

a) a Tome of the Impenetrable Earth
b) a Copper Speckled Potion of New Life {!*!*}
c) 13 Fireproof Scrolls of Summon Never-Moving Pet
    It cannot be harmed by fire.  
    You bought it from the Pet Shop.
d) 4 Scrolls of Summon Never-Moving Pet {25% off}
e) 9 Scrolls titled "ganti ercos" of Reset Recall
f) 2 Scrolls titled "harol an murx" of Genocide {!*!*}
g) The Marble Ring of Hathian [+10] (+1 to stealth)
    It increases your intelligence, charisma and stealth by 1.  It makes
    you invisible.  It sustains your wisdom.  It makes you completely
    fearless.  It provides resistance to fire, dark and blindness.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Moaning spirit on level 25 of The
    Helcaraxe.
h) a Ring of Speed (+8) {100% off}
    It increases your speed by 8.  
    You stole it from the Rare Jewelry Shop.
i) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Marda, rider of gold Laronth on level 70 of
    The Sacred Land Of Mountains.
j) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 64 of Erebor.
k) The Palantir of Orthanc (+2) {!*!*}
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
l) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 64 of Erebor.
m) The Thunderlord Coat of Marda [9,+25] (+5) {cursed, !*!*}
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
n) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Storm giant on level 53 of Mordor.
o) The Pair of Hard Leather Boots of Malath [3,+10]
    It sustains your strength, dexterity and constitution.  It provides
    resistance to light, dark, sound, nether and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
p) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Main Gauche of Ostelon (1d5) (+4,+7)
    It produces chaotic effects.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is a great bane of demons.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
r) The Horn of Rohan (+2)
    It can be activated for heroism, berserker, and haste every 250 turns
     if it is being worn. It increases your wisdom and charisma by 2.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of The Sacred Land Of Mountains.


  [Home Inventory - Minas Anor ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 33 of The Small Water Cave.
b) a Tome of the Blowing Wind
c) The Tome of Kyra Entwife {!d!k!v@m0@G0@p0}
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) an Orange Potion of *Healing* {!*}
e) 5 Scrolls titled "ganti ercos" of Reset Recall
f) a Silver Rod of Cheapness of Nothing (100/100)
    It can cast spells for a lesser mana cost.  
    It was given to you as a reward.
g) a Golden Rod of Capacity of Nothing (250/250)
    It can hold more mana.  
    You found it lying on the ground on level 50 of Moria.
h) a Mithril Rod of Quickness of Restoration (21/160)
    It can cast spells faster.  
    You found it lying on the ground on level 30 of The Sandworm lair.
i) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
j) The Fluorite Ring of Niondeb
    It sustains your strength and intelligence.  It provides resistance to 
    fire, dark, sound and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Halfling slinger on level 41 of Moria.
    
k) The Malachite Ring of Quened
    It makes you invisible.  It sustains your intelligence and wisdom.  It
    provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 36 of
    Mordor.
l) The Brass Ring of Mendori (+3)
    It increases your dexterity by 3.  It sustains your strength and 
    dexterity.  It provides resistance to electricity and shards.  It
    allows you to fly.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Young gold dragon on level 34 of Heart of
    the Earth.
m) The Aquamarine Ring of Lorog
    It sustains your dexterity.  It makes you completely fearless.  It
    provides resistance to sound and shards.  It allows you to levitate.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark elven druid on level 25 of Heart of
    the Earth.
n) The Bronze Amulet of Hamar (+4)
    It increases your wisdom by 4.  It sustains your strength.  It
    provides resistance to fire, blindness and chaos.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young green dragon on level 23 of
    Mirkwood.
o) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Blue Thunderlord in a plain of grass.
p) The Runed Amulet 'Edhregor' (+1 to stealth)
    It increases your wisdom, dexterity, charisma, stealth and infravision
     by 1.  It sustains your strength.  It provides resistance to 
    electricity, light and nether.  It slows your metabolism.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young blue dragon on level 52 of Mordor.
q) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
r) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
s) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging every 70 turns if it is being worn. 
    It increases your dexterity and charisma by 3.  It provides immunity
    to paralysis.  It provides resistance to acid, fire and cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Novice mindcrafter on level 34 of Mordor.
t) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc Shaman on level 50 of Mordor.
    
u) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It makes you
    completely fearless.  It provides resistance to blindness.  It allows
    you to sense the presence of orcs, trolls and evil beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
v) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Merrow on level 33 of The Small Water
    Cave.
w) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
x) The Short Bow 'Rathurth' (x2) (+9,+7) (+3 to speed)
    It increases your strength, intelligence, wisdom, charisma and speed
     by 3.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon Mage on level 33 of Moria.


  [Home Inventory - Lothlorien ]

a) The Skull of Vecna {!* light}
    It can be activated for light area (dam 2d15) every 100 turns.  
    You found it lying on the ground on level 28 of The Sandworm lair.
b) 3 Smoky Potions of Healing
c) 3 Scrolls titled "harol an murx" of Genocide
d) a Tungsten Rod Tip of Detection (80 Mana to cast)
e) a Nickel Ring of Light and Darkness Resistance
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 64 of Erebor.
g) The Amber Amulet of Hebrin (+1 to stealth) {cursed, !*}
h) The Golden Amulet of Vorthon (+3)
    It increases your intelligence, wisdom, charisma, stealth and 
    searching by 3.  It sustains your strength, dexterity and constitution
    .  It provides resistance to cold, poison, blindness, sound, nether
     and disenchantment.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
i) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
j) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Magic shop.
k) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
l) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 62 of Erebor.
m) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Ice Wyrm on level 62 of Erebor.
n) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Grave wight on level 34 of The Small
    Water Cave.
o) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 66 of
    Erebor.
p) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 32 of Cirith Ungol.
q) The Long Bow 'Naeri' (x6) (+9,+7) (+3)
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, dexterity and charisma by 3.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Heavy Crossbow of Glird (x5) (+11,+8) (+1 to speed)
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, charisma and speed by 1.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 62 of Erebor.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the ground on level 25 of The Sandworm lair.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
c) The Wand of Digging of Thrain (20 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
d) The Ring of Power of Uvatha the Horseman (+1)
    It increases your intelligence by 1.  It makes you invisible.  It
    sustains your strength, intelligence, constitution and charisma.  It
    provides resistance to sound and shards.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
e) The Augmented Chain Mail 'Debred' (-2 to accuracy) [16,+8]
    It provides resistance to dark, confusion, sound, shards and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 40 of Moria.
f) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 49 of Moria.
g) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
h) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Uruk Shaman on level 30 of Moria.
i) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
j) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 36 of Moria.
k) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
l) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6) {!d!k!v}
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 5 of
    Barrow-Downs.
m) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {!*}
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
n) The Broad Sword 'Mirdan' (2d5) (+3,+11) (+3 attacks)
    It provides light (radius 1) forever.  It increases your attack speed
     by 3.  It poisons your foes.  It produces chaotic effects.  It is
    very sharp and can make your foes bleed.  It strikes at undead with
    holy wrath.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
o) The Halberd 'Hancaron' (3d5) (+29,+5) (+2)
    It can be wielded two-handed.  It increases your intelligence by 2.  
    It does extra damage from frost.  It is very sharp and can cut your
    foes.  It is a great bane of dragons.  It is especially deadly against
    giants.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 38 of Moria.
p) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 49 of Moria.
q) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre Archer on level 33 of Mirkwood.
r) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
s) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
t) The Small Wooden Boomerang 'Gliang' (1d4) (+5,+4)
    It does extra damage from fire.  It is especially deadly against orcs.
    It is especially deadly against giants.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elite uruk Shaman on level 31 of Moria.



Posted on 20.6.2007 07:05
Last updated on 29.6.2007 00:26

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5590. on the Ladder (of 18973)
1069. on the ToME Ladder (of 3151)
Third best for this player (

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On 20.6.2007 07:05 tjvanwyk@gmail.com wrote:
My first dump for the ladder. One of the most successful characters I've had to date. Will update it.

On 20.6.2007 18:15 tjvanwyk@gmail.com wrote:
Don't know if this is the way to do an update, but here goes. Found a nice vault in the sandworm vault which was unfortunately infested with greater wall monsters, but I got some pretty good treasure from it including two tomes and Amrod. I know the current symbiote is pathetic, but I'm working on it.

On 21.6.2007 06:53 tjvanwyk@gmail.com wrote:
Doing well thus far, knock on wood. I've run through the Downs, The Sandworm Lair, Mirkwood, and most of Moria. Going to go hunt Durin's Bane and then... who knows what after that. Probably should do some god quests, eh?

On 21.6.2007 08:58 tjvanwyk@gmail.com wrote:
Update 3... I really need some fireproof tomes. Other thoughts: Manwe's effects are great once you get to high level, and you can leave prayer on all the time (no penalty for that) so you get them all the time (flying, lev, free action). The speed bonus is also great for mitigating the speed hit of Ents. Also using Essence of Speed fairly liberally.

On 21.6.2007 23:48 tjvanwyk@gmail.com wrote:
Another update. Let's see - did lots of stuff. Got some good stuff - Hammerhand, Rithilya, Vorthon, Balemmil, Niondeb. Also dove through the heart of the wood, finished Moria (but didn't go to Khazad-Dum because of that annoying recall thing), did a few odd quests including the Nazgul quest in Bree (that thing's cake with a decent level manathrust), and a god quest. Should have been doing the god quests earlier, but I needed see invisible - I hope I get all five yet.

Next, hitting the spider lair.

On 22.6.2007 05:15 tjvanwyk@gmail.com wrote:
Got bored with Cirith Ungol, so I hit Mordor.

On 22.6.2007 08:28 tjvanwyk@gmail.com wrote:
Sweet... found Narsil. Too bad I can't use it, but it'll look good in the mathom-house. Also got the ring "Avalind," which gives INT+4 and a handful of resistences. Now have immunity in the four cardinal elements and resistence elsewhere.

Other than that, picked up Mindcrafting from Fumblefingers. Probably won't put many points into it, though. Too bad I didn't get it earlier...

On 26.6.2007 02:43 tjvanwyk@gmail.com wrote:
Pluggin along... Cirith Ungol is annoying (spider webs), but I dove hard to lvl50 to slay Shelob, only to find out the reward was lackluster.

Think I'll clear out Mordor next, or maybe The Lonely Mountain and/or Erebor.

On 26.6.2007 02:45 tjvanwyk@gmail.com wrote:
Oops... I mean The Sacred Land of Mountains or Erebor.

Erebor IS The Lonely Mountain. :)

On 28.6.2007 21:48 tjvanwyk@gmail.com wrote:
Almost to level 50... I think once I get there I'll stop playing the secondary dungeons. Once I clear the Illusory Castle, I'll knock of Mordor, then Dol Goldur, and then dive through Angband and hope for the best...

Finishing the Illusory Castle right now. Missed the Boots of the Machine because of what appears to be a bug. :(

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286th in ToME (2.3.1) by <kilelen@hotmail.com> (48%)

One-eye, L50 Ent Sorceror winner
883rd in ToME (2.3.2) by <ethanhandelman@comcast.net> (48%)

Entrails, L50 Ent Sorceror winner
577th in ToME (2.3.4) by <ewan.mcnay@yale.edu> (48%)

Doran, the Siege Tower, L50 Ent Sorceror winner
435th in ToME (2.3.4) by <andrew.rowan@gmail.com> (48%)

Lothaled, L50 Ent Sorceror winner
377th in ToME (2.3.4) by <ericwykoff@yahoo.com> (48%)



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