The Angband Ladder: Zaylean, Maia Warper by <zasvid@wp.pl>

  [ToME 2.2.2 Character Dump]

 Name  : Zaylean                Age                 18       STR:     14       
 Sex   : Neuter                 Height              61       INT:     28       
 Race  : Maia                   Weight             172       WIS:     21       
 Class : Warper                 Social Class        31       Dex:     26     27
 Body  : Player                                              CON:     16       
 God   : Nobody                                              CHR:     21       
                                                                               
 + To Melee Hit           5 Level             30    Max Hit Points       191   
 + To Melee Damage        5 Experience    101713    Cur Hit Points       -61   
 + To Ranged Hit         -4 Max Exp       101713    Max SP (Mana)        209   
 + To Ranged Damage       3 Exp to Adv.   130000    Cur SP (Mana)        139   
   AC                21+80 Gold          329832                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Fair         Perception  : Good         Blows/Round:  1         
 Bows/Throw  : Bad          Searching   : Poor         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Excellent    Mel.dmg/Rnd:  2d5+5     
 Stealth     : Superb       Magic Device: Excellent    Infra-Vision: 0 feet    
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You have attached yourself to Vana.  In the past you dwelt           
          on earth in the form of a wise and ancient counsellor.               
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 24 (1200')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 11 (550')

 Your body was a Player.
 You have defeated 5838 enemies.
 You saved 23 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 51st Yavie of the 2890th year of the third age.
 Your adventure lasted 8 days.

     Your Attributes:
You are dead, killed by Seeker Bolt Trap on level 24 of Mirkwood.
You aggravate monsters.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
You can sense presence of undead.
You are very lucky.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nether forces.
Your eyes are resistant to blindness.
Your constitution is sustained.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your stealth is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.

Skills (points left: 5)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        00.700 [0.400]
 - Sneakiness                                    01.000 [0.900]
          . Disarming                            01.000 [0.300]
 - Magic                                         20.440 [0.900]
          . Magic-Device                         04.150 [1.050]
          . Spell-power                          33.200 [0.700]
          . Mana                                 10.100 [0.700]
                   . Fire                        00.000 [0.800]
                   . Water                       06.400 [0.800]
                   . Air                         00.000 [0.800]
                   . Earth                       00.000 [0.800]
          . Meta                                 00.000 [0.800]
          . Conveyance                           30.000 [1.200]
          . Divination                           30.000 [1.200]
          . Temporal                             18.000 [1.200]
          . Mind                                 00.000 [0.700]
          . Nature                               11.200 [0.800]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  01.000 [0.550]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            01.300 [0.400]
 . Monster-lore                                  01.500 [0.500]

Abilities
 * Perfect casting

 One of your companion(s) has been killed.

  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
        It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    poison.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) a Wooden Boomerang of *Slay Undead* (1d8) (+3,+3) (+2)
    It increases your 
    wisdom by 2.  It is a great bane of undead.  It provides resistance to 
    nether.  It allows you to see invisible monsters.  It allows you to
    sense the presence of undead.  
    You found it in the remains of a Snaga Archer on level 21 of Orc Cave.
e) an Indestructible Ring of Invisibility
f) The Ring of Seriel (+4 to stealth)
    
    It increases your stealth by 4.  It provides resistance to cold and 
    shards.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Banshee on level 15 of Mirkwood.
k) an Amulet of Lightning Resistance
m) an Everburning Torch of *Brightness*
    It
    provides light (radius 5) forever.  It provides resistance to dark.  
    It cannot be harmed by fire.  
    You found it in the remains of a Novice rogue on level 17 of Orc Cave.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, blindness and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
o) a Mouse Fur of Immolation [1,+10]
    It provides
    resistance to fire.  It produces a fiery sheath.  It cannot be harmed
    by acid.  It cannot be harmed by fire.  
    You found it lying on the ground on level 19 of Mirkwood.
p) a Large Leather Shield of Reflection [4,+6]
s) (nothing)
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be
    activated for magic missile (2d6) every 2 turns if it is being worn. 
    It provides light (radius 1) forever.  It sustains your constitution.  
    It provides immunity to paralysis.  It provides resistance to light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Hide Boots of Levitation [4,+10]
z) (nothing)
{) (nothing)
|) (nothing)

  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!d!k!v}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
b) a Fireproof Tome of the Everrunning Wave {!d!k!v}
    It cannot be harmed by fire.  
    
    You bought it from the Forbidden Library.
c) a Fireproof Tome of Translocation {!d!k!v}
    It cannot be harmed by fire.  
    
    You bought it from the Forbidden Library.
d) a Fireproof Tome of the Tree {!d!k!v}
    It cannot be harmed by fire.  
    
    You bought it from the Forbidden Library.
e) a Fireproof Tome of Knowledge {!d!k!v}
    It cannot be harmed by fire.  
    
    You bought it from the Forbidden Library.
f) a Fireproof Tome of the Time {!d!k!v}
    It cannot be harmed by fire.  
    
    You bought it from the Forbidden Library.
g) a Potion of Cure Serious Insanity
h) 18 Potions of Cure Critical Wounds
    
i) 2 Potions of Resistance
j) 2 Scrolls of Teleport Level
k) a Rod Tip of Lightning Bolts (30 Mana to cast)
l) The Wand of Digging of Thrain (16 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
m) 2 Rings of Sustain Wisdom
n) a Ring of Sustain Constitution
o) an Amulet of Acid Resistance
p) an Amulet of Lightning Resistance
q) a Pair of Metal Shod Boots of Jumping [6,+12]
r) a Horn (+1)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Tome of Meta Spells {!d!k!v}
    It cannot be harmed by fire.  
b) a Potion of Self Knowledge
c) a Ring of Fire Resistance
d) a Ring of Spell
e) a Ring of Spell
f) an Amulet of Spell
g) The Phial of Undeath (-5)
h) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  
    It can be activated for detect orcs every 10 turns if it is being
    worn. It increases your dexterity and searching by 4.  It is
    especially deadly against orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smeagol on level 18 of Orc Cave.
i) a Broken Sword of Life (1d2) (+12,+17)(20%)
    It
    increases your hit points by 20%.  It provides resistance to life
    draining.  
j) The Dagger of Ernilma (1d4) (-2,+7) (+2)
    It increases your wisdom and dexterity by 2.  It produces
    chaotic effects.  It is a great bane of dragons.  It is a great bane
    of demons.  It fights against evil with holy fury.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Cave orc on level 14 of Orc Cave.


  [Home Inventory - Lothlorien ]

a) The Deck of Wild Magic
    It
    can be activated for gain corruption.  
    You found it lying on the ground on level 22 of Mirkwood.
b) a Potion of Cure Serious Insanity
c) 2 Potions of Healing
    
d) a Potion of Restore Constitution
e) a Silver Rod of Cheapness of Nothing (100/100)
f) a Silver Rod of Cheapness of Nothing (100/100)
g) an Indestructible Ring of Fire Resistance
h) an Indestructible Ring of Protection [+13]
i) a Ring of Strength (+2)
j) Black Dragon Scale Mail of Defense (-2) [30,+27]
    It can be
    activated for breathe acid (130) every 90+d90 turns if it is being
    worn. It sustains your charisma.  It provides resistance to acid.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
k) The Leather Jacket 'Aqualung' (-2) [12,+8]
    It provides immunity to paralysis.  It allows you to breathe
    underwater.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) a Fur Cloak of Protection [3,+13]
    It provides resistance to shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Dagger of Rilia (2d4) (+4,+3)
n) a Basillard (Defender) (1d8) (+7,+11) [+6] (+4 to stealth)
    It increases your stealth by 4.  It
    sustains your dexterity.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire, cold and confusion.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 22 of Mirkwood.
o) a Cutlass of Aman (1d7) (+13,+10) [+3] (+1)
    It increases 
    your wisdom by 1.  It strikes at demons with holy wrath.  It strikes
    at undead with holy wrath.  It fights against evil with holy fury.  It
    sustains your intelligence.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It has been blessed by the gods.  
    You found it lying on the ground on level 11 of Orc Cave.
p) a Spectral Cutlass (1d7) (+10,+5)
q) an Acidic Long Sword (2d5) (+9,+3)
r) an Acidic Guisarme of *Slay Undead* (2d5) (+20,+18) (+2)
s) a Morning Star of Westernesse (2d6) (+5,+6) (+1)
    It increases 
    your strength, dexterity and constitution by 1.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It provides immunity to paralysis.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of orcs, trolls and giants.  It can resist being shattered by
    morgul beings.  
    You found it lying on the ground on level 10 of Orc Cave.
t) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be
    activated for terrify every 10+d50 turns if it is being worn. It 
    increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
u) a Fiery Small Wooden Boomerang (1d4) (+7,+8)



Posted on 29.7.2003 18:52
Last updated on 31.7.2003 18:04

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12182. on the Ladder (of 18973)
2121. on the ToME Ladder (of 3151)
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Comments

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On 29.7.2003 18:52 zasvid@wp.pl wrote:
Being extremely careful yields quite good results. But why spellbooks of Id are so rare?

On 30.7.2003 18:37 zasvid@wp.pl wrote:
Forbidden libraries rule!

On 31.7.2003 18:04 zasvid@wp.pl wrote:
YASD.

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