The Angband Ladder: Shigerello, Human Assassin by <deified2eternity@yahoo.co.jp>

  [ToME 2.3.4 Character Sheet]

 Name  : Shigerello             Age                 17       STR:     27       
 Sex   : Male                   Height              90       INT:     15       
 Race  : Human                  Weight             168       WIS:     20       
 Class : Assassin               Social Class         1       DEX:     20       
 Body  : Player                                              CON:     21       
 God   : Eru Iluvatar                                        CHR:     26       
                                                                               
 + To Melee Hit          34 Level             33    Hit Points      314/   314 
 + To Melee Damage       27 Experience    342602    Spell Points     29/    29 
 + To Ranged Hit         16 Max Exp       342602    Sanity          236/   236 
 + To Ranged Damage       0 Exp to Adv.   343750    Piety               -10545 
   AC                 30+75 Gold          317147    Speed           Fast (+19) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[2] Perception  : Poor         Blows/Round:  5         
 Bows/Throw  : Very Good    Searching   : Fair         Shots/Round:  2         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  5d4+135   
 Stealth     : Bad          Magic Device: Fair         Infra-Vision: 20 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the illegitimate and unacknowledged child of a               
          Serf.  You are a credit to the family.  You have blue eyes,          
          wavy auburn hair, and an average complexion.                         
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Moria: Level 40 (2000')
        The Small Water Cave: Level 34 (1700')

 Your body is a Player.
 You are currently on level 34 of The Small Water Cave.
 You have defeated 5783 enemies.
 You saved 10 princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 19th Quelle of the 2890th year of the third age.
 You have been adventuring for 33 days.

                    adefkmnopsuxz{|@            
        Add Str   : ........43......            
        Add Dex   : .........3......            
        Add Con   : ........43......            
        Mul Mana  : ...............+            
        Add Sear. : .2.3.1..........            
        Add Infra : .2..............            
        Add Tun.. : 3.............6.            
        Add Speed : ...........*....            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Impact    : +...............            
        Acid Brand: +...............            
        Elec Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : .........+......            
        Sust Int  : ......+.........            
        Sust Wis  : ......+.........            
        Sust Dex  : .........+......            
        Sust Con  : ......+..+......            
        Sust Chr  : ................            
        Invisible : ...+............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...+....+.......            
        Hold Life : ................            
        Imm Acid  : +.......*+......            
        Res Elec  : +..+......+.....            
        Imm Fire  : ......*.........            
        Imm Cold  : +.....*..+......            
        Res Pois  : ...+..+.........            
        Res Fear  : ......+..+......            
        Res Light : ..+.............            
        Res Dark  : ..+..+...+......            
        Res Blind : ................            
        Res Conf  : ........+.......            
        Res Sound : ........+.......            
        Res Shard : .......+........            
        Res Neth  : ........+.......            
        Res Nexus : .........+.+....            
        Res Chaos : ........+.......            
        Res Disen : ...+............            
        Aura Elec : +...............            
        Levitate  : ...+............            
        See Invis : .....+..........            
        Digestion : .........+......            
        Regen     : ....+...........            
        Xtra Shots: .+..............            
        Activate  : ++........++....            
        Teleport  : +...............            
        Sentient  : +...............            
        Orc.ESP   : ........+.......            

Skills (points left: 0)
 - Combat                                        24.808 [0.800]
          - Weaponmastery                        23.000 [0.800]
                   - Sword-mastery               12.040 [0.600]
                            . Critical-hits      08.400 [0.800]
                   . Boomerang-mastery           01.000 [0.300]
          . Barehand-combat                      01.000 [0.300]
 - Sneakiness                                    13.000 [2.000]
          . Stealth                              15.000 [2.000]
          . Disarming                            15.000 [1.000]
          . Backstab                             11.000 [2.000]
          . Stealing                             05.000 [0.200]
          . Dodging                              13.000 [2.000]
 - Magic                                         01.972 [0.200]
          . Magic-Device                         07.000 [0.750]
          . Conveyance                           00.200 [0.100]
          . Divination                           02.000 [0.100]
          . Temporal                             00.200 [0.200]
          . Necromancy                           01.000 [0.300]
 - Spirituality                                  03.100 [0.700]
          . Prayer                               10.000 [0.500]
 . Monster-lore                                  04.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Trapping

 One of your companion(s) has been killed.

  [Fates]

You may find a Wand of Heal Monster on level 14.


  [Character Equipment]

a) The Dagger 'Nimthanc' (E:9521, L:29) (1d4) (+24,+15) (+3)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It increases your ability to tunnel by 3.  It does extra
    damage from acid, electricity and frost.  It can cause earthquakes.  
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It provides resistance to acid, 
    electricity and cold.  It produces an electric sheath.  It induces
    random teleportation.  It cannot be harmed by acid, cold, lightning or
    fire.  
d) The Sling of Farmer Maggot (x2) (+18,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) an Indestructible Ring of Light and Darkness Resistance
    It provides resistance to light and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Necromancer on level 37 of Maze.
f) The Ring 'Amarm' (+3 to searching)
    It increases your searching by 3.  It makes you invisible.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , poison and disenchantment.  It allows you to levitate.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 38 of Moria.
k) an Indestructible Amulet of Regeneration
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 31 of Moria.
m) The Feanorian Lamp of Amana (+1 to searching)
    It provides light (radius 3) forever.  It increases your searching by 
    1.  It provides resistance to dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
n) The Double Ring Mail 'Curennas' (-2 to accuracy) [15,+7]
    It sustains your intelligence, wisdom and constitution.  It provides
    immunity to fire and cold.  It makes you completely fearless.  It
    provides resistance to poison.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Olog Priest on level 40 of Moria.
o) a Mumak Hide of Protection [1,+12]
    It provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, nether and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature green dragon on level 40 of Moria.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Snaga Shaman on level 16 of Orc Cave.
x) The Pair of Hard Leather Boots of Feanor [3,+19] (+15)
    It can be activated for speed (dur 20+d20) every 250 turns if it is
    being worn. It increases your speed by 15.  It provides resistance to 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) 30 Rounded Pebbles (1d2) (+1,+1)
|) a Mattock of Digging (+6)
    It increases your ability to tunnel by 6.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 26 of Maze.


  [Character Inventory]

a) a Fireproof Book of Beginner Cantrips
    It cannot be harmed by fire.  
    You bought it from the Book Store.
b) a Fireproof Spellbook of Listen to the Music
    It cannot be harmed by fire.  
    You bought it from the Book Store.
c) a Fireproof Spellbook of See the Music
    It cannot be harmed by fire.  
    You bought it from the Temple.
d) Tenser's Alteration Manual
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Dark elven warlock on level 31 of Moria.
e) The Grail of Kenault
    It can be activated for summon pet every 101 turns.  
    You found it in the remains of a Snaga on level 35 of Moria.
f) 9 Rations of Food
g) 9 Potions of Cure Light Insanity
h) 22 Potions of Cure Critical Wounds
i) a Potion of Restore Constitution
j) 4 Scrolls of Teleportation
k) 14 Scrolls of Word of Recall
l) a Scroll of Reset Recall
m) a Scroll of Monster Confusion
n) a Silver Rod of the Istari of Detection (160/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Death quasit on level 35 of Moria.
o) a Hexagonal Wand
p) a Bastard Sword (3d4) {excellent}
q) a Long Bow (x4) {special}
r) 20 Flight Arrows (1d3)
s) a Parchment - Monstrous Compendium 10
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Silver Rod of Nothing (100/100)
b) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
c) a Green Dragon Scale Mail (-2 to accuracy) [30,+13]
d) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards, nexus and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre Chieftain on level 34 of Moria.
e) The Leather Scale Mail of Thlachil (-1 to accuracy) [11,+6]
    It sustains your constitution.  It provides immunity to cold.  It
    makes you completely fearless.  It provides resistance to acid, 
    confusion and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 21 of Orc Cave.
f) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Crystal drake on level 35 of Moria.
g) The Basilard 'Angwin' (1d8) (+4,+7) (+6)
    It increases your dexterity and constitution by 6.  It does extra
    damage from electricity.  It is especially deadly against giants.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 20 of Orc Cave.
h) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
i) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khim, Son of Mim on level 38 of Moria.
j) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it is
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 40 of Moria.
k) The Light Crossbow of Lomen (x3) (+7,+8) (+4)
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, constitution and charisma by 4.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 17 of Orc Cave.
l) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Weaponsmith.
m) a Parchment - Deep Thoughts
n) a Parchment - More Deep Thoughts
o) a Parchment - Compendium of Deep Thoughts
p) a Parchment - Artifact Lore Vol. III {25% off}
q) a Parchment - Monstrous Compendium 1
r) a Parchment - Monstrous Compendium 2
s) a Parchment - Monstrous Compendium 3
t) a Parchment - Monstrous Compendium 5
u) a Parchment - Monstrous Compendium 6
v) a Parchment - Monstrous Compendium 8
w) a Parchment - Monstrous Compendium 9
x) a Parchment - Adventurer's Guide to Middle-earth


  [Home Inventory - Lothlorien ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Black orc on level 40 of Moria.
b) Balrilbon's Soulgem
    It can be activated for cure cuts every 100 turns.  
    You found it in the remains of a Sorcerer on level 32 of Maze.
c) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 40 of Moria.
d) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 40 of Moria.
e) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 11 of Orc Cave.
f) The Long Bow 'Enenenost' (x5) (+12,+3) (+2)
    It increases your wisdom, dexterity and charisma by 2.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 31 of Maze.


  [The Mathom-house Inventory - Bree ]

a) The Bag of Tricks
    It can be activated for light area (dam 2d15) every 100 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
b) The Gem of Rage
    It can be activated for blindness.  
    You found it lying on the ground on level 1 of Barrow-Downs.
c) Mordekainen's Pocket Magician
    It can be activated for poison.  
    You found it in the remains of a Death quasit on level 35 of Moria.
d) The Wand Construction Kit
    It can be activated for cure blindness every 100 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
e) The Crystal Ball of The Witch-King of Angmar
    It can be activated for decreasing Wisdom.  
    You found it lying on the ground on level 1 of Barrow-Downs.
f) The Cunning Plan of Zog
    It can be activated for blindness.  
    You found it in the remains of a Half-orc on level 20 of Orc Cave.
g) Agannazar's Altruistic Assassin
    It can be activated for cure blindness every 100 turns.  
    You found it in the remains of a Black orc on level 14 of Orc Cave.
h) a Potion of Speed



Posted on 30.3.2007 21:32

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10544. on the Ladder (of 19090)
1835. on the ToME Ladder (of 3155)

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On 30.3.2007 21:32 deified2eternity@yahoo.co.jp wrote:
Adventure become much easier now.

I ventured into the Maze to rescue a poor, lost hobbit, but I found Minotaur insted.

After a telltale battle (my peekaboo assault, hehe, that ox guy was not wise), I got a nice helmet, which infuses controlled rage into my heart....

But, uh oh, because of the discovery of this nice enchanted helm I forgot to rescue the hobbit.

Hmm, maybe, I should re-venture into the Maze after this exploring.

On 31.3.2007 10:13 hektorlorenzo-at-web.de wrote:
Help that lame duck!

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