The Angband Ladder: Zartan, Human Archer by <thoth_amon@email.com>

  [ToME 2.2.6 Character Dump]

 Name  : Zartan                 Age                 19       STR:     30       
 Sex   : Male                   Height              58       INT:     18       
 Race  : Human                  Weight             166       WIS:     16       
 Class : Archer                 Social Class        12       DEX:     38       
 Body  : Player                                              CON:     26       
 God   : Nobody                                              CHR:     26       
                                                                               
 + To Melee Hit          36 Level             33    Max Hit Points       375   
 + To Melee Damage       29 Experience    271588    Cur Hit Points       375   
 + To Ranged Hit         64 Max Exp       271588    Max SP (Mana)         26   
 + To Ranged Damage      15 Exp to Adv.   357500    Cur SP (Mana)         26   
   AC                42+103 Gold          162557                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Good         Blows/Round:  4         
 Bows/Throw  : Legendary[42]Searching   : Fair         Shots/Round:  4         
 Saving Throw: Fair         Disarming   : Good         Mel.dmg/Rnd:  8d5+116   
 Stealth     : Heroic       Magic Device: Legendary[7] Infra-Vision: 20 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the illegitimate but acknowledged child of a Serf.           
          You are a well liked child.  You have hazel eyes, curly              
          black hair, and an average complexion.                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Paths of the Dead: Level 40 (2000')
        Orc Cave: Level 22 (1100')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 4969 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 33 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 1st Quelle of the 2890th year of the third age.
 You have been adventuring for 15 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..........4.....            
        Add Int   : 3...............            
        Add Dex   : 3..26...........            
        Add Stea. : ...2..23........            
        Add Infra : ...2............            
        Add Tun.. : ..............2.            
        Add Speed : 3......3...*....            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ...+............            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +...............            
        Hold Life : ..+.............            
        Res Acid  : ...+..++........            
        Res Elec  : ......+.........            
        Res Fire  : ......+.........            
        Res Cold  : ......+.+.......            
        Res Pois  : ....+.+.........            
        Res Fear  : ...+............            
        Res Lite  : ...+............            
        Res Dark  : ..........+.....            
        Res Blind : ................            
        Res Conf  : ...+..+.........            
        Res Sound : +...............            
        Res Shard : ...+............            
        Res Neth  : ..+.............            
        Res Nexus : .......+...+....            
        Res Chaos : ................            
        Res Disen : ...+............            
        Lite      : .....+..........            
        See Invis : +...............            
        Regen     : ...+............            
        Xtra Shots: .+..............            
        Activate  : ....+.++...+....            
        Fly       : ......+.........            
        Orc.ESP   : ......+.........            

Skills (points left: 0)
 - Combat                                        16.400 [0.800]
          . Weaponmastery                        01.000 [0.500]
          - Archery                              38.186 [0.850]
                   . Sling-mastery               00.000 [0.500]
                   . Bow-mastery                 37.500 [0.500]
                   . Crossbow-mastery            00.000 [0.500]
                   . Boomerang-mastery           00.000 [0.500]
          . Barehand-combat                      01.000 [0.300]
 - Sneakiness                                    04.915 [0.900]
          . Stealth                              06.200 [0.500]
          . Disarming                            01.000 [0.900]
 - Magic                                         00.462 [0.200]
          . Magic-Device                         37.300 [1.100]
 - Spirituality                                  01.000 [0.300]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  03.550 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            12.200 [0.500]

Abilities
 * Ammo creation


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
        It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    sound.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) a Long Bow of Extra Shots (x3) (+22,+15)
    It fires missiles
    excessively fast.  
    You bought it from the Black Market.
e) an Indestructible Ring of Nether Resistance
    It provides resistance to life
    draining and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
f) The Ring of Dallas (+2 to stealth)
    It increases your dexterity, 
    stealth and infravision by 2.  It sustains your charisma.  It makes
    you completely fearless.  It provides resistance to acid, light, 
    confusion, shards and disenchantment.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of Mirkwood.
k) an Amulet of the Serpents [+4] (+6)
    It can be
    activated for venom breathing every 40+d60 turns if it is being worn. 
    It increases your dexterity by 6.  It provides resistance to poison.  
    You bought it from the Black Market.
m) The Anchor of Space-Time
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+19] (+2 to stealth)
    It can be activated for breathe
    lightning (100) every 90+d90 turns if it is being worn. It increases 
    your stealth by 2.  It provides resistance to acid, electricity, fire, 
    cold, poison and confusion.  It allows you to fly.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport
    (range 100) every 45 turns if it is being worn. It increases your 
    stealth and speed by 3.  It provides resistance to acid and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) a Small Metal Shield of Resist Cold [3,+11]
    It provides resistance to cold.  It
    cannot be harmed by cold.  
    You found it in the remains of a Black orc on level 24 of Mirkwood.
s) a Metal Cap [3,+10]
u) a Set of Gauntlets of Power (+4,+3) [2,+9] (+4)
    It 
    increases your strength by 4.  It provides resistance to dark.  
    You found it lying on the ground on level 14 of Orc Cave.
x) The Pair of Hard Leather Boots of Feanor [3,+20] (+15)
    It can be
    activated for speed (dur 20+d20) every 250 turns if it is being worn. 
    It increases your speed by 15.  It provides resistance to nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) a Silent watcher (1033 hp)
{) 46 Sheaf Arrows (1d5) (+6,+6)
|) a Gnomish Shovel (+2)


  [Character Inventory]

a) 17 Lembases
b) 13 Potions of Cure Critical Wounds
c) 8 Scrolls of Word of Recall
d) 29 Scrolls of Identify
e) an Iron Rod of Illumination (50/50)
f) an Iron Rod of Trap Location (50/50)
g) a Wand of Tidal Wave[6|25] (8 charges)
h) a Wand of Noxious Cloud[1|25] (15 charges)
i) a Staff of Remove Curses[1|20] (8 charges)
j) a Staff of Shake[1|14] (6 charges)
k) a Staff of Identify[1|17] (17 charges)
l) a Staff of Disarm[2|16] (24 charges)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Lloth's Ceremonial Dagger
    It can be activated for cure cuts.  
    You found it in the remains of a Hill orc on level 26 of Mirkwood.
b) The Skull of Ancient Wisdom
    It
    can be activated for gain corruption.  
    You found it lying on the ground on level 16 of Orc Cave.
c) 6 Sprigs of Athelas
d) 2 Potions of *Healing*
e) 5 Potions of Resistance
f) a Wooden Rod of Door/Stair Location (10/10)
g) The Wand of Digging of Thrain (20 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
h) a Staff of Sense Monsters[1|15] (11 charges)
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, shards and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Cloak of Thorongil [1,+10]
    It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear
    in every direction if it is being worn. It decreases your intelligence
    , wisdom and searching by 5.  It provides immunity to cold.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, fire, poison and disenchantment.  It
    allows you to see invisible monsters.  It produces an anti-magic
    shell.  It drains life.  It induces random teleportation.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra
    damage from frost.  It is especially deadly against natural creatures.
    It provides resistance to cold and light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Snotling on level 24 of Mirkwood.
n) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It
    provides light (radius 1) forever.  It increases your searching by 1.  
    It does extra damage from fire.  It is especially deadly against orcs.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to fire and light.  It allows you
    to sense the presence of orcs.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
o) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It increases your luck by 3.  It makes you
    completely fearless.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 24 of Mirkwood.


  [Home Inventory - Lothlorien ]

a) 6 Potions of Cure Insanity
b) 2 Potions of Speed
c) 7 Potions of Healing
d) 4 Potions of Enlightenment
e) 3 Potions of Curing
f) 8 Scrolls of Reset Recall
g) a Moonstone Rod of Nothing (75/75)
h) a Silver Rod of Nothing (100/100)
i) a Mithril Rod of Nothing (160/160)
j) a Mithril Rod of Nothing (160/160)
k) a Wand of Fireflash[4|20] (9 charges)
l) a Ring of Free Action
m) a Ring of Light and Darkness Resistance
    It provides
    resistance to light and dark.  
    You bought it from the Magic shop.
n) a Ring of Sound Resistance
o) an Amulet of Anti-Teleportation
p) an Elven Cloak of Protection [4,+17] (+2 to stealth)
    It increases your stealth, searching
     and luck by 2.  It provides resistance to shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
q) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic
    map if it is being worn.  It increases your searching, infravision and 
    ability to tunnel by 4.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) 26 Seeker Arrows of Frost (4d4) (+6,+6) {90% off}
    It does extra damage from frost.  It
    cannot be harmed by cold.  
    You made it yourself.
s) 27 Silver Arrows of Frost (3d4) (+6,+12)
    It does extra damage from frost.  It fights
    against evil with holy fury.  It cannot be harmed by acid.  It cannot
    be harmed by fire.  It cannot be harmed by cold.  
    You found it in the remains of Uldor the Accursed on level 29 of Mirkwood.
t) 10 Elf Skeletons


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the ground on level 16 of Orc Cave.
b) The Ring of Power of Uvatha the Horseman (+1)
    It increases 
    your charisma by 1.  It makes you invisible.  It sustains your 
    strength.  It provides resistance to acid, electricity, poison and 
    nether.  It allows you to levitate.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
c) The Phial of Undeath (-5) {cursed}
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Tom the Stone Troll in the town of Bree .
d) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    
    It decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every
    10+d50 turns if it is being worn. It increases your searching and 
    infravision by 2.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 28.4.2004 04:55
Last updated on 28.4.2004 05:04

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10653. on the Ladder (of 19090)
1850. on the ToME Ladder (of 3155)
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Comments

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On 28.4.2004 04:55 thoth_amon@email.com wrote:
If he could kill Serpentor, Melkor should be no problem!

On 28.4.2004 05:04 thoth_amon@email.com wrote:
I have never had a normal speed this good! Too bad the boots of Gimli can't let me keep it... oh well, here's to hoping I get the mattock of nain or whatever the mountain climbing mattock is...

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