[ToME 2.2.4 Character Dump] Name : Aboin Age 19 STR: 22 Sex : Male Height 73 INT: 32 Race : Human Weight 168 WIS: 19 Class : Warper Social Class 46 DEX: 29 Body : Player CON: 23 God : Tulkas CHR: 32 + To Melee Hit -9 Level 33 Max Hit Points 269 + To Melee Damage -14 Experience 312035 Cur Hit Points 269 + To Ranged Hit -14 Max Exp 312035 Max SP (Mana) 723 + To Ranged Damage 0 Exp to Adv. 357500 Cur SP (Mana) 723 AC 33+88 Gold 771707 Piety 19032 (Miscellaneous Abilities) Fighting : Bad Perception : Excellent Blows/Round: 4 Bows/Throw : Very Bad Searching : Very Good Shots/Round: 1 Saving Throw: Excellent Disarming : Excellent Mel.dmg/Rnd: 4d4-56 Stealth : Bad Magic Device: Superb Infra-Vision: 0 feet Tactic: coward Explor: running (Character Background) You are one of several children of a Townsman. You are a well liked child. You have blue eyes, wavy auburn hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Orc Cave: Level 20 (1000') The Old Forest: Level 16 (800') Your body is a Player. You are currently in the town of Bree. You have defeated 7859 enemies. You saved 33 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 2nd Quelle of the 2890th year of the third age. You have been adventuring for 16 days. adefkmnopsuxz{|@ Add Int : 5......2...3.... Add Wis : .......2........ Add Dex : ...........3.... Add Chr : .3.........3.... Mul Mana : +............... Add Stea. : .......2...3.... Add Sear. : .....4.....3.... Add Tun.. : ..............2. Add Speed : .......2...3.... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ..........+..... Sust Chr : .+....+......... Invisible : ...+............ Mul life : ................ Sens Fire : ................ Reflect : ....+........... Free Act : ..........++.... Hold Life : ................ Imm Acid : .+....*+........ Res Elec : .+.......+...... Res Fire : .+.............. Res Cold : .+......+....... Res Pois : ......+......... Res Fear : .........+...... Res Lite : ..........++.... Res Dark : ...........+.... Res Blind : +........+...... Res Conf : +............... Res Sound : ................ Res Shard : ................ Res Neth : ................ Res Nexus : .+.............. Res Chaos : ......+..+...... Res Disen : .........+...... Levitate : ...........+.... Lite : +.........+..... See Invis : ++.............. Activate : .....+.+..+..... Cursed : +..+............ Fly : ..+............. Good.ESP : ...........+.... Unique.ESP: ...........+.... Skills (points left: 0) - Combat 01.000 [0.200] . Weaponmastery 01.100 [0.500] . Sneakiness 03.700 [0.900] - Magic 37.090 [0.900] . Magic-Device 07.300 [1.050] . Spell-power 37.400 [0.700] . Mana 01.000 [0.700] . Fire 01.600 [0.800] . Water 29.600 [0.800] . Air 00.000 [0.800] . Earth 12.800 [0.800] . Meta 00.000 [0.800] . Conveyance 01.200 [1.200] . Divination 37.200 [1.200] . Temporal 00.000 [1.200] . Mind 00.000 [0.700] . Nature 00.000 [0.800] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.700] - Spirituality 02.650 [0.550] . Prayer 00.000 [0.500] - Monster-lore 00.000 [0.500] . Symbiosis 01.000 [0.300] Abilities * Perfect casting [Character Equipment] a) The Mage Staff of Osgin (1d4) (+10,+9) [+2](100%) (+5) {cursed} It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence by 5. It increases your mana capacity by 100%. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Random Number Generator on level 17 of Orc Cave. d) a Harp of Power (+3) It increases your charisma by 3. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Expensive Black Market. e) a Ring of Flying It allows you to fly. You found it in the remains of a Mature black dragon on level 29 of Mirkwood. f) a Ring of Invisibility {cursed} It makes you invisible. It is cursed. You found it in the remains of Smeagol on level 3 of Barrow-Downs. k) an Amulet of Reflection It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Augmented Chain Mail 'Debrant' (-2) [16,+9] It sustains your charisma. It provides immunity to acid. It provides resistance to acid, poison and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young bronze dragon on level 25 of Mirkwood. o) The Cloak 'Holcolleth' [1,+10] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Shield of Deflection of Resist Cold [10,+16] It provides resistance to cold. It cannot be harmed by acid. It cannot be harmed by cold. It was given to you as a reward. s) The Metal Cap 'Hadoldais' [3,+9] It makes you completely fearless. It provides resistance to electricity, blindness, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc on level 17 of Orc Cave. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Shimmering mold (256 hp) {) (nothing) |) a Gnomish Shovel (1d2) (+0,+0) (+2) {abcde..} [Character Inventory] a) a Fireproof Tome of the Impenetrable Earth {!d!v!k!k!k} It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Forbidden Library. b) a Fireproof Tome of the Everrunning Wave {!d!v!k!k!k} It cannot be harmed by fire. You bought it from the Library. c) a Fireproof Tome of Knowledge {!d!v!k!k!k} It cannot be harmed by fire. You bought it from the Library. d) 2 Books of Beginner Cantrips {!d!v!k!k!k} e) The Gem of Knowledge {heal 700@250} It can be activated for heal 700 hit points every 250 turns. You bought it from the Magic shop. f) Mordekainen's Sneaking Eye {heal 700@250} It can be activated for heal 700 hit points every 250 turns. You bought it from the Magic shop. g) a Parchment titled ``Magic for the Layman'' {genocide@500} It can be activated for genocide every 500 turns. You bought it from the Magic shop. h) Tenser's Top-Heavy Teaspoon {light absorption} It can be activated for light absorption. You bought it from the Magic shop. i) 10 Potions of Cure Critical Wounds {25% off} j) 5 Scrolls of Word of Recall {25% off} k) a Moonstone Rod of Probing (75/75) l) an Adamantite Rod of Capacity of Disarming (400/400) {@z1} It can hold more mana. You bought it from the Black Market. m) The Long Sword 'Durandil' (2d5) (+5,+7) (+3) {!d} It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Spellbook of Greater Identify b) Kenault's Cantrip Generator {mass genocide@1000} It can be activated for mass genocide every 1000 turns. You bought it from the Magic shop. c) The Diamond Prism of Light {teleport@45} It can be activated for teleport (range 100) every 45 turns. You bought it from the Magic shop. d) Gruumsh's Bottle of Death {teleport level} It can be activated for teleport level. You found it in the remains of a Random Number Generator on level 10 of Orc Cave. e) The Crystal Ball of Godly Sights {mass geno@1000} It can be activated for mass genocide every 1000 turns. You bought it from the Magic shop. f) Mordenkainen's Mysterious Mind-Masher {teleport@45} It can be activated for teleport (range 100) every 45 turns. You found it lying on the ground on level 3 of Barrow-Downs. g) Agannazar's Altruistic Assassin {teleport@45} It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Random Number Generator on level 10 of Orc Cave. h) 6 Potions of Cure Insanity {25% off} i) 15 Potions of Cure Critical Wounds j) 8 Potions of Healing k) 2 Potions of *Healing* l) a Potion of Life m) 5 Potions of Restore Mana n) 4 Potions of Resistance {50% off} o) 5 Potions of Curing p) 8 Scrolls of Word of Recall {!*} q) 4 Scrolls of *Identify* {25% off} r) The Wand of Digging of Thrain (21 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. s) The Ring Mail of Bornim (-2) [12,+0] It sustains your strength. It provides resistance to life draining, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. t) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) an Elven Thunderlord Coat [9,+16] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold , poison and blindness. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. v) The Spear of Orome (4d6) (+15,+15) (+4) It can be activated for stone to mud every 5 turns if it is being worn. It increases your intelligence, wisdom, searching, infravision, ability to tunnel and speed by 4. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to life draining, fire and light. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Lothlorien ] a) The Gem of Fire {curing} It can be activated for curing. You bought it from the Magic shop. b) Baalzebub's Tormented Skullcap {aquirement} It can be activated for acquirement. You bought it from the Magic shop. c) a Parchment titled ``Household Magic'' {aquirement} It can be activated for acquirement. You bought it from the Magic shop. d) a Rod Tip of Probing (50 Mana to cast) e) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+8] (+3 to infravision) It increases your strength, constitution and infravision by 3. It provides resistance to dark. You found it lying on the ground on level 20 of Orc Cave. f) The Dagger 'Dethanc' (E:3007, L:14) (1d4) (+19,+11) {dethanc} It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity and fire. It provides resistance to acid, electricity and fire. It cannot be harmed by acid, cold, lightning or fire. g) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) h) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 22 of Mirkwood.