The Angband Ladder: Scravvy, Troll Archer by <t.breckner@firemail.de>

  [ToME 2.2.4 Character Dump]

 Name  : Scravvy                Age                 25       STR:     40       
 Sex   : Male                   Height              77       INT!     30       
 Race  : Troll                  Weight             344       WIS!     32       
 Class : Archer                 Social Class         1       DEX!     32       
 Body  : Player                                              CON!     40       
 God   : Manwe Sulimo                                        CHR!     32       
                                                                               
 + To Melee Hit          55 Level             50    Max Hit Points      1281   
 + To Melee Damage       61 Experience  14451951    Cur Hit Points      1281   
 + To Ranged Hit         80 Max Exp     14451951    Max SP (Mana)        160   
 + To Ranged Damage      23 Exp to Adv.    *****    Cur SP (Mana)        160   
   AC                 53+98 Gold         1796073    Piety              45836   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[12]Perception  : Poor         Blows/Round:  4         
 Bows/Throw  : Legendary[60]Searching   : Fair         Shots/Round:  5         
 Saving Throw: Bad          Disarming   : Fair         Mel.dmg/Rnd:  8d5+244   
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 30 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the offspring of a Cave-Troll Worker.  You have              
          slime green eyes, oily dark purple hair, and green scabby            
          skin.                                                                
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 44 (2200')
        Angband: Level 76 (3800')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 35 (1750')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 17 (850')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 7342 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 56 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 21st Quelle of the 2890th year of the third age.
 You have been adventuring for 35 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..3.4...431.....            
        Add Int   : 3......2........            
        Add Wis   : ....4..2........            
        Add Dex   : 3........3......            
        Add Con   : ..3.....43......            
        Add Chr   : ..3.4..2........            
        Add Stea. : .......2........            
        Add Sear. : ..3.............            
        Add Tun.. : ..............6.            
        Add Speed : 3..*43.2...7....            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Sust Str  : .........+.....+            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : .........+......            
        Sust Con  : .........+......            
        Sust Chr  : ................            
        Invisible : .......+........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.......+.......            
        Hold Life : .....+..........            
        Imm Acid  : .......+*+......            
        Imm Elec  : ......*.........            
        Imm Fire  : ..*.+..+........            
        Res Cold  : .......+.+......            
        Res Pois  : ....+...........            
        Res Fear  : ....+....+......            
        Res Lite  : .....++.........            
        Res Dark  : .....+...+......            
        Res Blind : .......+........            
        Res Conf  : ......+.........            
        Res Sound : ......+.+.......            
        Res Shard : ................            
        Res Neth  : ........+.+.....            
        Res Nexus : ......+..+......            
        Res Chaos : .....++.+.......            
        Res Disen : ....+...........            
        See Invis : +.+..+..........            
        Digestion : .........+......            
        Regen     : ...............+            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ..+.++++........            
        Cursed    : ..+.............            
        Hvy Curse : ..+.............            
        Fly       : ..+...+.........            
        Orc.ESP   : .....+..+.......            
        TLord.ESP : ..+.............            
        Full ESP  : +...............            

Skills (points left: 6)
 - Combat                                        25.000 [0.800]
          . Weaponmastery                        01.000 [0.500]
          - Archery                              48.598 [0.850]
                   . Sling-mastery               00.000 [0.500]
                   . Bow-mastery                 00.000 [0.500]
                   . Crossbow-mastery            50.000 [0.500]
                   . Boomerang-mastery           00.000 [0.500]
 - Sneakiness                                    01.000 [0.900]
          . Disarming                            03.700 [0.900]
 - Magic                                         02.384 [0.300]
          . Magic-Device                         17.500 [1.100]
          . Conveyance                           01.300 [0.400]
          . Divination                           40.300 [0.400]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Ammo creation


  [Fates]

You may find a Tome of the Time on level 75.
You are fated to meet a Chaffinch on level 4.
You may find a Ring of Acid on level 39.
You are fated to find a Mushroom of Blindness on level 3.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
        It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) a Light Crossbow of the Haradrim (x4) (+12,+23)
    It fires missiles
    with extra might.  It fires missiles excessively fast.  It cannot be
    harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Great Swamp Wyrm on level 69 of Angband.
e) The Ring of Flare (+3) {cursed}
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of Angband.
f) a Ring of Speed (+14) {!*}
    
    It increases your speed by 14.  
    You stole it from the Speed Ring Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of Angband.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 69 of Angband.
n) The Bronze Dragon Scale Mail of Darahir (-2) [30,+19]
    It can be
    activated for breathe confusion (120) every 90+d90 turns if it is
    being worn. It provides immunity to electricity.  It provides
    resistance to light, confusion, sound, nexus and chaos.  It allows you
    to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of Angband.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    blindness.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound, 
    nether and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 72 of Angband.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) a Set of Cesti of Power (+5,+2) [5,+10] (+1) {nether}
    It increases your strength by 1.  It provides resistance to 
    nether.  
    You bought it from the Black Market.
x) a Pair of Hard Leather Boots of Speed [3,+10] (+7) {100% off}
    It increases your speed by 7.  
    You stole it from the Footwear Shop.
z) (nothing)
{) 25 Seeker Bolts (4d5) (+6,+5)
|) a Gnomish Shovel of Digging (1d2) (+16,+13) (+6)
    It increases your ability to tunnel
     by 6.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) 2 Fireproof Tomes of Translocation {@m2@b2!d!k!v}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
b) a Fireproof Tome of Knowledge {@m1@b1!d!k!v}
c) Baalzebub's All-seeing Servant {heal}
    It can be activated for heal
    700 hit points every 250 turns.  
    You found it in the remains of an Emperor wight on level 69 of Angband.
d) The Gem of Ghosts {tele}
    
    It can be activated for teleport (range 100) every 45 turns.  
    You found it lying on the ground on level 48 of Mordor.
e) The Diamond Prism of Light {heal}
    It can be
    activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
f) a Parchment titled ``Magic for the Layman'' {massGeno}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Hezrou on level 69 of Angband.
g) Bumganir's Bag of Magic Toys {Geno}
    It can
    be activated for genocide every 500 turns.  
    You found it in the remains of a Vampire lord on level 69 of Angband.
h) a Parchment titled ``Tenser's Last Words'' {cureInsanity}
    
    It can be activated for cure insanity.  
    You found it lying on the ground on level 10 of Orc Cave.
i) 8 Potions of Speed
j) 17 Potions of Cure Critical Wounds {50% off}
k) 8 Potions of Healing
l) 5 Potions of Restore Life Levels {25% off}
m) 19 Scrolls of Satisfy Hunger {@r1}
n) a Golden Rod of the Istari of Healing (234/250)
o) a Golden Rod of Quickness of Recall (125/125) {!*}
    It can cast
    spells faster.  
    You bought it from the Black Market.
p) a Golden Rod of Cheapness of Disarming (125/125) {@z4}
q) a Golden Rod of Cheapness of Teleport Other (125/125)
r) 14 Seeker Bolts of Slay Undead (4d5) (+13,+15) {90% off}
    It strikes at undead with holy
    wrath.  
    You made it yourself.
s) 23 Seeker Bolts of Slay Dragon (4d5) (+13,+12) {90% off}
    It is especially deadly against dragons.  
    You made it yourself.
t) 18 Seeker Bolts of Wounding (4d5) (+14,+18) {90% off}
    
    You made it yourself.
u) 21 Seeker Bolts (4d5) (+7,+9) {90% off}
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 10 Sprigs of Athelas {100% off}
b) an Adamantite Rod of Nothing (200/200)
c) a Ring of Accuracy (+16) {100% off}
    
    You stole it from the Black Market.
d) an Indestructible Ring of Speed (+11)
e) a Ring of Chaos Resistance
f) an Amulet of Weaponmastery (+5,+4) [+3] (+2) {100% off}
    It increases your strength and 
    constitution by 2.  It sustains your strength and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to disenchantment.  
    You stole it from the Black Market.
g) a Spider Web of Aman [1,+31] (+1 to stealth) {nether}
    It increases your stealth by 1.  It
    provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 76 of Angband.
h) a Small Metal Shield of Resist Lightning [3,+4]
i) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, poison, light and dark.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of Angband.
j) a Jewel Encrusted Crown of the Magi [0,+8] (+3)
    
    It increases your intelligence by 3.  It sustains your intelligence.  
    It provides resistance to acid, electricity, fire, cold and confusion.
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of Angband.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth
     and searching by 4.  It does extra damage from acid.  It poisons your
    foes.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It fights against evil with holy fury.  It sustains 
    your dexterity.  It provides immunity to paralysis.  It provides
    resistance to dark.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of Angband.
m) a Vampiric Dagger (1d4) (+12,+8)(-40%)
n) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and dark.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 69 of Angband.
o) The Main Gauche of Azaghal (2d5) (+12,+14)
    It
    is a great bane of dragons.  It provides immunity to fire.  It makes
    you completely fearless.  It allows you to sense the presence of 
    dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 75 of Angband.
p) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It provides light
    (radius 1) forever.  It increases your searching by 4.  It does extra
    damage from electricity.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It makes you completely fearless.  It provides resistance to 
    electricity, fire and blindness.  It allows you to sense the presence 
    of orcs, trolls and giants.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 75 of Angband.
q) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light
    (radius 1) forever.  It increases your searching by 3.  It does extra
    damage from frost.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It fights against evil with holy
    fury.  It provides resistance to cold, dark and nexus.  It allows you
    to sense the presence of orcs and dragons.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of Angband.
r) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
s) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    
    It must be wielded two-handed.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of Angband.
t) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of Angband.
u) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your speed by 10.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of Angband.
v) 45 Seeker Bolts (4d5) (+6,+6) {90% off}
w) Climbing Set {100% off}
x) 5 Rodent Skeletons


  [Home Inventory - Gondolin ]

a) 2 Tomes of Knowledge {@m1@b1!d!k!v}
b) a Fireproof Holy Tome of Manwe Sulimo
c) 18 Potions of Cure Insanity
d) a Potion of Invulnerability {100% off}
e) an Adamantite Rod of Nothing (200/200)
f) The Ring 'Elebran' (+5) {ShardNethDis}
    
    It increases your dexterity by 5.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to shards, 
    nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 41 of Mordor.
g) The Ring of Narsil [+15] (+4% of critical hits)
    It can be
    activated for ball of acid and resist acid every 50+d50 turns if it is
    being worn. It increases your ability to score critical hits by 4.  It
    sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, cold and nether.  It allows
    you to levitate.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
h) The Ring of Miryar [+14] (+4 to speed) {100% off}
    It
    can be activated for ball of cold and resist cold every 50+d50 turns
     if it is being worn. It increases your strength, intelligence, 
    constitution, searching and speed by 4.  It provides resistance to 
    cold and light.  It cannot be harmed by acid, cold, lightning or fire.
    
    You stole it from the Rare Jewelry Shop.
i) The Ring of Barahir (+1)
    It can be activated for dispel
    small life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Amulet of Carang (-4,-4) (+3 to searching)
    It can be used to store a spell.  It 
    increases your intelligence, dexterity, constitution, searching and 
    infravision by 3.  It sustains your intelligence, dexterity and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to poison, blindness and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of Angband.
k) an Amulet of Reflection
l) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 68 of
    Angband.
m) an Indestructible Amulet of Telepathy
n) an Amulet of Trickery (+3)
o) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being worn.  It
    provides light (radius 2) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and charisma by 1.  It makes
    you invisible.  It provides resistance to blindness.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
p) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Partial Plate Armour of Suluin (-3) [22,+11]
    It sustains your dexterity.  It
    provides immunity to acid.  It makes you completely fearless.  It
    provides resistance to life draining, acid, electricity and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cloud giant Chieftain on level 76 of
    Angband.
r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, shards and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated
    for magic missile (2d6) every 2 turns if it is being worn. It provides
    light (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your 
    constitution, stealth and speed by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
u) The Hatchet of Gelmar (1d5) (+32,+10) (+4)
    It can be wielded two-handed.  It
    provides light (radius 1) forever.  It increases your strength and 
    charisma by 4.  It does extra damage from acid, electricity and fire.  
    It produces chaotic effects.  It drains life from your foes.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It is a great bane of dragons.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It is a great bane of undead.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of Angband.
v) a Long Sword of Life (2d5) (+11,+10)(20%)
    
    It increases your hit points by 20%.  It provides resistance to life
    draining.  
    You found it in the remains of a Great Bile Wyrm on level 69 of Angband.
w) The Bastard Sword of Hantar (3d4) (+6,+9) (+3 attacks)
    
    It can be wielded two-handed.  It increases your attack speed by 3.  
    It does extra damage from fire.  It is especially deadly against
    giants.  It is a great bane of demons.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 45 of Mordor.
x) a Vampiric Two-Handed Sword (3d6) (+10,+5)(-40%)
    It
    must be wielded two-handed.  It decreases your hit points by 40%.  It
    drains life from your foes.  It provides resistance to life draining.  
    
    You found it in the remains of a Great Bile Wyrm on level 69 of Angband.


  [Home Inventory - Minas Anor ]

a) 4 Scrolls of Enchant Weapon To-Hit
b) 4 Scrolls of Enchant Weapon To-Dam
c) The Golden Horn of the Thunderlords (6 charges) {100% off}
d) The Ring 'Cabel' (+6) {100% off}
    
    It increases your speed by 6.  It makes you invisible.  It sustains 
    your charisma.  It provides immunity to paralysis.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
e) The Ring 'Mildunde' (+2) {special}
    It increases your speed by 2.  
    It sustains your wisdom.  It provides resistance to cold, dark and 
    nexus.  It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Speed Ring Market.
f) The Ring 'Vielron' (+4 to searching) {special}
    It increases your strength, 
    intelligence and searching by 4.  It sustains your strength and 
    intelligence.  It provides resistance to electricity, blindness and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
g) The Cloak of Thorongil [1,+10]
    It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) 25 Bolts of Slay Evil (1d5) (+10,+10)
i) 28 Seeker Bolts (4d5) (+7,+8)
j) 22 Seeker Bolts (4d5) (+5,+4)
k) 26 Silver Bolts (3d5) (+6,+6)


  [Home Inventory - Lothlorien ]

a) The Crumpled Scroll of Mass Resurrection
b) a Silver Rod of the Istari of Nothing (200/200)
c) a Mithril Rod of Nothing (160/160)
d) The Ring of Power of Uvatha the Horseman (+2 attacks)
    It increases your wisdom and attack
    speed by 2.  It makes you invisible.  It sustains your intelligence.  
    It provides resistance to cold and dark.  It allows you to levitate.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
e) The Ring of Power of Ren the Unclean
    
    It makes you invisible.  It makes you completely fearless.  It
    provides resistance to light, blindness and sound.  It allows you to
    fly.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 69 of Angband.
f) an Indestructible Ring of Dexterity (+5)
    
    It increases your dexterity by 5.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
g) The Ring of Durin (+2) {cursed}
    It grants you the power of midas
    touch if it is being worn.  It increases your strength, constitution
     and charisma by 2.  It sustains your strength, constitution and 
    charisma.  It provides resistance to life draining, acid, cold, dark, 
    nether and chaos.  It allows you to sense the presence of evil beings.
    It drains experience.  It aggravates nearby creatures.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
h) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your 
    strength, dexterity, constitution, infravision and speed by 3.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 74 of
    Angband.
i) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of Angband.
j) The Anchor of Space-Time
k) Elven Blue Dragon Scale Mail (-2) [30,+18] (+1 to stealth)
    
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 1.  It provides
    resistance to acid, electricity, fire, cold, poison and confusion.  It
    allows you to fly.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Double Chain Mail of Uldam (-15,-64) [16,+7](20%)
    It increases your hit points by 20%.  
    It sustains your constitution.  It provides resistance to life draining
    , acid, electricity and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of Angband.
n) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of Angband.
o) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth)
    It can be
    activated for heal (777), curing and heroism every 300 turns if it is
    being worn. It increases your intelligence, wisdom and stealth by 4.  
    It makes you completely fearless.  It provides resistance to life
    draining, acid, electricity, fire, cold, poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Large Leather Shield of Cirie [4,+15]
    It sustains your dexterity.  It
    provides immunity to electricity.  It provides resistance to 
    disenchantment.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 74 of Angband.
q) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of Angband.
r) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and sound.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55
    turns if it is being worn. It increases your intelligence, wisdom and 
    searching by 2.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hill giant Chieftain on level 70 of Paths
    of the Dead.
t) The Dragon Helm of Thrain [8,+10]
    It sustains your constitution.  It provides resistance to 
    electricity and nether.  It allows you to breathe underwater.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
v) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, 
    constitution, speed and attack speed by 2.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is especially deadly against natural creatures.  It allows
    you to sense the presence of animals.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 69 of
    Angband.
w) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 72 of Angband.
x) a Heavy Crossbow of Siegecraft (x5) (+15,+23) [+14]


  [The Mathom-house Inventory - Bree ]

a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can
    be activated for terrify every 10+d50 turns if it is being worn. It 
    increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.



Posted on 29.12.2003 03:38

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2822. on the Ladder (of 19090)
835. on the ToME Ladder (of 3155)
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On 29.12.2003 03:38 t.breckner@firemail.de wrote:
I sure could use a better Xbow

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