The Angband Ladder: Madam Spikes, Petty-Dwarf Polearmmaster by Therem Harth

  [ToME 2.4.0 (ah, git) Character Sheet]

 Name  : Madam Spikes           Age                102       STR:     26       
 Sex   : Female                 Height              49       INT:     13       
 Race  : Skeleton Petty-Dwarf   Weight              68       WIS:     20       
 Class : Polearmmaster          Social Class        14       Dex:     18     19
 Body  : Player                                              CON:     25       
 God   : Tulkas                                              CHR:      3       
                                                                               
 + To Melee Hit          69 Level             31    Hit Points      -66/   412 
 + To Melee Damage       56 Experience    233747    Spell Points     23/    23 
 + To Ranged Hit         21 Max Exp       233747    Sanity          222/   222 
 + To Ranged Damage      14 Exp to Adv.   270000    Piety                 1689 
   AC                 33+31 Gold           45630    Speed            Fast (+9) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[30]Perception  : Very Bad     Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  8d8+224   
 Stealth     : Bad          Magic Device: Legendary[7] Infra-Vision: 90 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Petty-Dwarf Slave.              
          You are a credit to the family.  You have dark brown eyes,           
          straight black hair, a three foot beard, and a dark                  
          complexion.                                                          


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: ON

 Recall Depth:
        Mirkwood: Level 11 (550')
        Mordor: Level 41 (2050')
        Barrow-Downs: Level 1 (50')
        The Sandworm lair: Level 26 (1300')

 Your body was a Player.
 You have defeated 802 enemies.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 50th Yavie of the 2890th year of the third age.
 Your adventure lasted 7 days.

     Your Attributes:
You are dead, killed by a Nycadaemon on level 37 of Mordor.
You can feel the danger of evil magic.
You can detect hidden doors and traps.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of evil beings.
You are very unlucky.
You have a firm hold on your life force.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is branded with the Sign of Chaos.
Your weapon drains life from your foes.
Your weapon freezes your foes.
Your weapon strikes at evil with extra force.
Your weapon is a great bane of dragons.


                    adefkmnopsuxz{|@            
        Add Int   : .........2......            
        Add Wis   : .........2......            
        Add Con   : ...........3....            
        Add Stea. : .......3........            
        Add Infra : ...........3....            
        Add Tun.. : ..............8.            
        Add Speed : .....1.3........            
        Chaotic   : +...............            
        Vampiric  : +...............            
        Slay Evil : +...............            
        Kill Drag.: +...............            
        Fire Brand: .............+..            
        Cold Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : .....+....+....+            
        Res Acid  : .......+........            
        Res Elec  : ..........+.....            
        Res Fire  : ................            
        Res Cold  : ...............+            
        Res Pois  : ..........+....+            
        Res Fear  : ..+............+            
        Res Light : ..........+.....            
        Res Dark  : ...........+...+            
        Res Blind : .........+......            
        Res Conf  : .+.......+......            
        Res Sound : ...+............            
        Res Shard : ...............+            
        Res Neth  : ................            
        Res Nexus : .......+........            
        Res Chaos : .........+......            
        Res Disen : ...............+            
        Lite      : .....+..........            
        See Invis : .....+.........+            
        Xtra Might: .+..............            
        Activate  : .....+.+........            
        Cursed    : .........+.+....            
        Orc.ESP   : .........+......            
        Troll.ESP : .........+......            
        Evil.ESP  : .........+......            

 Corruption list:

Skills (points left: 0)
 - Combat                                        19.037 [0.900]
          - Weaponmastery                        35.283 [0.950]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             35.300 [0.700]
          . Archery                              05.800 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    04.820 [0.900]
          . Stealth                              06.400 [0.400]
          . Disarming                            13.400 [0.900]
 - Magic                                         02.530 [0.300]
          . Magic-Device                         35.500 [1.150]
 - Spirituality                                  07.700 [0.400]
          . Prayer                               15.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Far reaching attack
 * Spread blows


  [Character Equipment]

a) The Lance 'Ndolwe' (2d8) (+20,+19)
    It must be wielded two-handed.  It does extra damage from frost.  It
    produces chaotic effects.  It drains life from your foes.  It is a
    great bane of dragons.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
d) a Heavy Crossbow of Extra Might (x8) (+7,+14)
    It provides resistance to confusion.  It fires missiles with extra
    might.  
    You found it lying in a vault on level 26 of The Sandworm lair.
e) a Ring of Fear Resistance
    It makes you completely fearless.  
f) an Indestructible Ring of Sound Resistance
    It provides resistance to sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young blue dragon on level 34 of Mordor.
k) (nothing)
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
p) (nothing)
s) The Hard Leather Cap of Thranduil [2,+10] (+2) {cursed}
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and chaos.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
u) The Set of Cesti of Gistil [5,+5]
    It provides immunity to paralysis.  It provides resistance to life
    draining, electricity, poison and light.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+9] (+3 to infravision)
{}
    It increases your constitution and infravision by 3.  It provides
    resistance to dark.  It is cursed.  
    You found it lying in a vault on level 26 of The Sandworm lair.
z) (nothing)
{) 26 Bolts of Flame (1d5) (+5,+10)
|) a Mattock of Digging (+8)
    It increases your ability to tunnel by 8.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth {!d!v!k!s@m2}
b) a Fireproof War Tome of Tulkas {!d!v!k!s@m1}
c) a Parchment titled ''Immortality For Dummies''
d) 6 Potions of Heroism
    
e) 11 Potions of Cure Serious Wounds
    
f) 4 Potions of Cure Critical Wounds
    
g) 7 Scrolls of Teleportation
    
h) a Scroll of Word of Recall
    
i) 3 Scrolls of Satisfy Hunger
    
j) a Silver Rod of the Istari of Acid Bolts (200/200) {!d!v!k!s@z9}
k) a Silver Rod of Capacity of Perception (73/200) {!d!v!k!s@z2}
l) a Mithril Rod of Charging of Recall (160/160) {!d!v!k!s@z0}
m) a Mithril Rod of Simplicity of Detection (160/160) {!d!v!k!s@z1}
n) a Rod Tip of Enlightenment (40 Mana to cast)
o) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
p) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it while digging a rubble.
q) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
r) The Golden Crown of Nielromel [0,+16]
    It sustains your strength and wisdom.  It provides resistance to 
    shards, nether and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
s) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
t) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 34 of Mordor.
u) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
v) The Long Bow of Bard (x5) (+17,+19) (+2)
w) 16 Bolts of Acid (1d5) (+10,+11)


  [Home Inventory - Bree ]

a) a Sprig of Athelas
    
b) a Rod Tip of Illumination (8 Mana to cast) {50% off}
    



Posted on 22.1.2019 22:53
Last updated on 23.1.2019 03:26

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11445. on the Ladder (of 19090)
2022. on the ToME Ladder (of 3155)
Third best for this player (

Comments

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On 22.1.2019 22:53 Therem Harth wrote:
Wow, this is really a stupidly powerful crossbow I found.

On 23.1.2019 00:29 Therem Harth wrote:
I <3 ironman rooms

On 23.1.2019 00:40 Therem Harth wrote:
Petty-Dwarves and Skeletons are both so underrated though! Trap detection is powerful in the early game, cut immunity in the late game, and disenchantment resistance pretty much at all times.

Plus, you just can't beat that aesthetic.

On 23.1.2019 03:29 Therem Harth wrote:
Wow. Nether breath from a Nycadaemon I'd lost track of... Full HP to dead in one turn. Dang.

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