The Angband Ladder: Gauv, Thunderlord Polearmmaster by <zippyspeed@hotmail.com>
[ToME 2.2.7 Character Dump] Name : Gauv Age 19 STR! 40 Sex : Male Height 270 INT: 28 Race : Thunderlord Weight 235 WIS! 32 Class : Polearmmaster Social Class 72 DEX! 35 Body : Player CON! 40 God : Tulkas CHR! 37 + To Melee Hit 57 Level 33 Max Hit Points 778 + To Melee Damage 49 Experience 892572 Cur Hit Points 778 + To Ranged Hit 45 Max Exp 892572 Max SP (Mana) 109 + To Ranged Damage 12 Exp to Adv. 1100000 Cur SP (Mana) 109 AC 55+103 Gold 929474 Piety 14684 (Miscellaneous Abilities) Fighting : Legendary[40]Perception : Good Blows/Round: 7 Bows/Throw : Legendary[7] Searching : Superb Shots/Round: 1 Saving Throw: Good Disarming : Excellent Mel.dmg/Rnd: 7d4+343 Stealth : Bad Magic Device: Superb Infra-Vision: 0 feet Tactic: normal Explor: normal (Character Background) You are one of many Manwe Maia. Your eagle looks very good. In the past you dwelt on earth in the form of a wise and ancient counsellor. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Angband: Level 67 (3350') Barrow-Downs: Level 10 (500') Paths of the Dead: Level 40 (2000') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 15 (750') The Old Forest: Level 25 (1250') Moria: Level 30 (1500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') A lost temple: Level 5 (250') Your body is a Player. You are currently in a hill northeast of Bree. You have defeated 11542 enemies. The sword that was broken is now reforged. You saved a young hobbit from an horrible fate. You saved 34 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 28th Quelle of the 2890th year of the third age. You have been adventuring for 42 days. adefkmnopsuxz{|@ Add Str : ....3........... Add Int : .....2.......... Add Wis : ....32.......... Add Dex : .4.............. Add Con : ....3.....4..... Add Chr : .....2.......... Add Stea. : .......3........ Add Sear. : ....3........... Add Tun.. : ..............6. Add Speed : .46....3...4.... Slay Anim.: +............... Slay Demon: +............... Slay Drag.: +............... Elec Brand: +............... Fire Brand: +............... Cold Brand: +............... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ..........+..... Sust Chr : ....+.+......... Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ......+......... Free Act : ................ Hold Life : ................ Res Acid : ++....++.......+ Res Elec : ++.............+ Res Fire : .+.............. Res Cold : ++........+....+ Res Pois : ................ Res Fear : ...............+ Res Lite : ................ Res Dark : ................ Res Blind : ................ Res Conf : ................ Res Sound : ................ Res Shard : ....+........... Res Neth : ....+........... Res Nexus : .......+........ Res Chaos : ................ Res Disen : ....+........... Levitate : ...............+ Lite : .........+...... Digestion : +............... Regen : ..........+..... Activate : +.....++.++..... Fly : ......+........+ Dragon.ESP: ...............+ Skills (points left: 0) - Combat 31.763 [0.900] - Weaponmastery 33.054 [0.950] . Sword-mastery 00.000 [0.300] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 36.700 [0.700] . Archery 01.000 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 05.950 [0.900] . Disarming 05.500 [0.900] - Magic 02.350 [0.300] . Magic-Device 30.900 [1.150] . Necromancy 05.100 [0.400] - Spirituality 04.980 [0.500] . Prayer 03.500 [0.500] . Mindcraft 04.000 [0.300] - Monster-lore 01.250 [0.500] . Symbiosis 03.300 [0.400] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to find a Fortune cookie on level 1. You are fated to meet an Aimless-looking merchant on level 14. You are fated to meet an Insect swarm on level 1. You are fated to find a Dagger on level 9. You may find Soft Studded Leather on level 7. You may meet a Village idiot on level 14. [Character Equipment] a) The Dagger 'Dethanc' (E:26359, L:24) (1d4) (+20,+12) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity, fire and frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to acid, electricity and cold. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. e) an Indestructible Ring of Speed (+6) {cursed} f) a Ring of Slaying (+11,+11) You bought it from the Black Market. k) The Amulet of Avalen (+3) It increases your strength, wisdom , constitution and searching by 3. It sustains your charisma. It provides resistance to shards, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young green dragon on level 35 of Maze. m) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 2. It cannot be harmed by fire. It was given to you as a reward. n) Polished Black Dragon Scale Mail of Defense (-2 to accuracy) [30,+20] It can be activated for breathe acid (130) every 90+d90 turns if it is being worn. It sustains your charisma. It provides resistance to acid. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. p) a Shield of Deflection [10,+17] s) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Pair of Metal Shod Boots of Speed [6,+4] (+4) It increases your speed by 4. It was given to you as a reward. z) a Silent watcher (1095 hp) {) 4 Seeker Bolts (4d5) (+5,+8) |) a Shovel of Digging (+5,+4) (+6) [Character Inventory] a) Kelek's Wormhole Machine {Genocide} It can be activated for genocide every 500 turns. You found it lying on the ground on level 30 of The Sandworm lair. b) Raal's Tormented Spirits {Heal} It can be activated for heal 700 hit points every 250 turns. You found it lying on the ground on level 22 of The Sandworm lair. c) The Grail of Kenault {Teleport} It can be activated for teleport (range 100) every 45 turns. You found it lying on the ground on level 30 of The Sandworm lair. d) The Skull of Vecna {Stats/Exp} It can be activated for restore stats and life levels every 750 turns. You found it lying on the ground on level 30 of The Sandworm lair. e) Tenser's Torch of Spontaneous Combustion {Acquirement} It can be activated for acquirement. You found it in the remains of a Dark elven warlock on level 15 of Mirkwood. f) 40 Rations of Food g) a Morphic Oil of Spider h) 3 Potions of Speed i) 3 Potions of Healing j) 6 Potions of Restore Life Levels k) a Potion of Dexterity l) a Wooden Rod of Illumination (10/10) m) a Moonstone Rod of Trap Location (75/75) n) a Silver Rod of Cheapness of Perception (100/100) It can cast spells for a lesser mana cost. You found it lying in a vault on level 29 of The Sandworm lair. o) a Silver Rod of Enlightenment (100/100) p) a Golden Rod of Charging of Disarming (125/125) It regenerates its mana faster. You found it lying in a vault on level 28 of The Sandworm lair. q) a Wand of Essence of Speed[1|14] (5 charges) r) a Fireproof Staff of Teleportation[1|21] (1 charge) It cannot be harmed by fire. You found it lying on the ground on level 10 of Orc Cave. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. t) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. u) a Spear (Defender) (1d6) (+5,+11) [+5] (+4 to stealth) It increases your stealth by 4. It sustains your charisma. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and poison. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll in the town of Bree . v) a Venomous Quarterstaff (1d9) (+7,+5) w) (nothing) [Home Inventory - Bree ] a) Kenault's Cantrip Generator It can be activated for teleport level. You found it in the remains of an Archangel on level 36 of Maze. b) Raal's Black Candle It can be activated for cure blindness. You found it lying on the ground on level 22 of The Sandworm lair. c) Agannazar's Antique Acorn It can be activated for cure insanity. You found it lying in a vault on level 29 of The Sandworm lair. d) Pytar's Portable Pandemonium It can be activated for gain corruption. You found it in the remains of a Dark elven warlock on level 30 of Moria. e) 89 Potions of Water Curing {quest} f) a Scroll of Craftsmanship g) a Golden Rod of Nothing (125/125) h) The Wand of Digging of Thrain (20 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. i) The Ring 'Dilion' (+4) It increases your intelligence and wisdom by 4. It makes you invisible. It sustains your strength. It provides immunity to paralysis. It provides resistance to fire, poison, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 23 of The Sandworm lair. j) The Ring of Ilomir (+2 to infravision) It increases your infravision by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to electricity, poison and blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mountain ogre on level 30 of Moria. k) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Cloak 'Holcolleth' [1,+5] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 25 of Maze. o) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Old Forest. p) a Small Leather Shield of Reflection [2,+6] q) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Pair of Soft Leather Boots of Cormithol [2,+10] It sustains your charisma. It provides resistance to life draining, electricity, sound and shards. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. s) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Old Forest. t) a Dagger of Westernesse (1d4) (+9,+7) (+2) u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. w) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire and poison. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. x) The Lance 'Vancamlar' (2d8) (+13,+9) (+1) It must be wielded two-handed. It increases your strength and constitution by 1. It does extra damage from electricity. It is a great bane of dragons. It is especially deadly against trolls. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. [Home Inventory - Gondolin ] a) a War Tome of Tulkas b) a Parchment titled ``Secrets of the Gnomish Wizards'' {Weird} It can be activated for something weird. You found it lying on the ground on level 29 of The Sandworm lair. c) a Sprig of Athelas d) a Silver Rod of Nothing (100/100) e) a Golden Rod of Cheapness of Nothing (125/125) f) a Golden Rod of Nothing (125/125) g) a Golden Rod of Nothing (125/125) h) a Rod Tip of Recall (80 Mana to cast) i) a Rod Tip of Trap Location (8 Mana to cast) j) a Ring of Damage (+16) You bought it from the Expensive Black Market. k) The Amulet 'Naroth' (+3) {cursed} It increases your charisma by 3. It sustains your constitution. It provides resistance to poison, light and blindness. It allows you to levitate. It slows your metabolism. It induces random teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 18 of Orc Cave. l) a Feanorian Lamp of Boldness It grants you the power of remove fear if it is being worn. It provides light (radius 3) forever. It cannot be harmed by fire. You found it lying on the ground on level 30 of Maze. m) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. n) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. o) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed} It provides light (radius 1) forever. It decreases your intelligence, dexterity and infravision by 2. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire and light. It allows you to sense the presence of spiders and demons. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. p) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Lothlorien ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. b) a Fireproof War Tome of Tulkas It cannot be harmed by fire. You found it lying on the ground on level 30 of The Sandworm lair. c) a War Tome of Tulkas d) The Diamond Prism of Light It can be activated for cure serious wounds every 3+d3 turns. You found it lying in a vault on level 30 of The Sandworm lair. e) a Golden Rod of Curing (58/125) f) The Ring 'Mirimarwe' (-5) {cursed} It decreases your charisma by 5. It provides immunity to paralysis. It provides resistance to shards. It drains experience. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. g) Black Dragon Scale Mail of Defense (-2 to accuracy) [30,+19] h) Red Dragon Scale Mail (-2 to accuracy) [30,+14] i) The Double Ring Mail 'Galen' (-11,-1) [15,+10](40%) It increases your hit points by 40%. It sustains your intelligence, constitution and charisma. It provides immunity to paralysis. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. j) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. k) The Mithril Chain Mail of Nataredh (-1 to accuracy) [28,+7] It sustains your wisdom and charisma. It provides immunity to fire and cold. It provides resistance to cold, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. l) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. m) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and chaos. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of Orc Cave. n) The Steel Helm of Beriandir [6,+13] It sustains your charisma. It provides immunity to paralysis. It provides resistance to cold, confusion and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. o) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. q) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. s) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the wilderness or in a town. t) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Three Piece Rod of Saurim (3d3) (+5,-5) (+4) It increases your dexterity and ability to tunnel by 4. It is a great bane of dragons. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. v) a Harp of Power (+2) It increases your charisma by 2. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and poison. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. [The Mathom-house Inventory - Bree ] a) The Gem of Fire It can be activated for confusion. You found it lying on the ground on level 30 of The Sandworm lair. b) The Gem of Wisdom It can be activated for blindness. You found it in the remains of a Gelatinous cube on level 36 of Maze. c) Raal's Voodoo Doll of Revenge It can be activated for paralyze. You found it lying in a vault on level 30 of The Sandworm lair. d) The Mirror of Alternate Dimensions It can be activated for hallucination. You found it lying in a vault on level 29 of The Sandworm lair. e) The Devil's Pentagram It can be activated for cuts. You found it lying in a vault on level 28 of The Sandworm lair. f) Mordekainen's Sneaking Eye It can be activated for cuts. You found it lying on the ground on level 24 of The Sandworm lair. g) Lloth's Ceremonial Dagger It can be activated for cure light wounds every 10 turns. You found it lying in a vault on level 30 of The Sandworm lair. h) Bumganir's Bag of Magic Toys It can be activated for experience loss. i) The Skull of Ancient Wisdom It can be activated for hallucination. You found it in the remains of a Mind flayer on level 28 of Mirkwood. j) Gamenlon's Summoning Manual It can be activated for summon monster. You found it lying on the ground on level 30 of The Sandworm lair. k) Baalzebub's Tormented Skullcap It can be activated for cure hallucination. You found it lying in a vault on level 30 of The Sandworm lair. l) Bigby's Big Book of Brutality It can be activated for blindness. You found it lying on the ground on level 27 of Mirkwood. m) Jor's Book of Impossible Occurences It can be activated for decreasing Charisma. You found it in the remains of a Black knight on level 37 of Maze. n) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |
Posted on 17.7.2004 00:43
10283. on the Ladder (of 19097)
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