The Angband Ladder: Adeilath, Wood-Elf Symbiant by Yottle

  [ToME 2.3.5 Character Sheet]

 Name  : Adeilath               Age                140       STR:     35       
 Sex   : Male                   Height              59       INT!     34       
 Race  : Wood-Elf               Weight              98       WIS!     40       
 Class : Symbiant               Social Class       100       DEX!     38       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     37       
                                                                               
 + To Melee Hit          72 Level             50    Hit Points     1324/  1324 
 + To Melee Damage       41 Experience  33342038    Spell Points    502/   502 
 + To Ranged Hit         77 Max Exp     33342038    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               300000 
   AC                 36+92 Gold         4491532    Speed           Fast (+43) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[15]Perception  : Very Bad     Blows/Round:  4         
 Bows/Throw  : Legendary[52]Searching   : Bad          Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Bad          Mel.dmg/Rnd:  8d6+164   
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 80 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Sindarin Prince.  You           
          have light grey eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 105 (5250')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 30 (1500')

 Your body is a Player.
 You are currently on level 102 of Angband.
 You have defeated 2029 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You have completed 75 princess quests.
 You have completed 75 lost sword quests.
 You saved Arda and became a famed King.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 33rd Quelle of the 2890th year of the third age.
 You have been adventuring for 47 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...3....4..3....            
        Add Int   : ....2...........            
        Add Wis   : ..4.2..........+            
        Add Dex   : ..........4.....            
        Add Con   : 5..3....4..3....            
        Add Chr   : ..43............            
        Mul Mana  : ....+..........+            
        Add Sear. : ...3............            
        Add Infra : ..4.............            
        Add Tun.. : ..............7.            
        Add Speed : 5*4..3.....3....            
        Vampiric  : +...............            
        Slay Evil : +...............            
        Slay Giant: +...............            
        Sust Str  : ......+.........            
        Sust Int  : ....+...........            
        Sust Wis  : ....+...........            
        Sust Dex  : ......+.........            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ............+...            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..+...+.+.+.....            
        Hold Life : ....++..........            
        Imm Acid  : ......*.*.+.....            
        Imm Elec  : .......*........            
        Imm Fire  : .+.*..*.........            
        Imm Cold  : ......*.........            
        Res Pois  : ......++........            
        Res Fear  : .......++..+....            
        Res Light : .....+.........+            
        Res Dark  : .....+..........            
        Res Blind : ................            
        Res Conf  : .....+.++..+....            
        Res Sound : ........+.......            
        Res Shard : ..+.............            
        Res Neth  : .......+........            
        Res Nexus : ..+.............            
        Res Chaos : .....+.++.......            
        Res Disen : ..+.............            
        Auto Curse: ....+...........            
        Levitate  : .+..............            
        Lite      : ....+....+......            
        See Invis : ...+.+..........            
        Digestion : ....+...........            
        Regen     : ..+.+...........            
        Xtra Might: ...............+            
        Activate  : .+.+.+...++.....            
        Blessed   : +...............            
        Hvy Curse : ....+...........            
        Fly       : ...+...+........            
        Climb     : ...........+....            
        Orc.ESP   : .....+..+.......            
        Evil.ESP  : ....+...........            
        TLord.ESP : ...+............            
        Good.ESP  : ....+...........            
        Full ESP  : ...............+            

Skills (points left: 0)
 - Combat                                        38.600 [0.800]
          . Weaponmastery                        04.900 [0.800]
          . Archery                              50.000 [0.700]
          . Barehand-combat                      01.000 [0.600]
 - Sneakiness                                    06.600 [0.800]
          . Stealth                              06.000 [0.800]
          . Disarming                            03.600 [0.700]
 - Magic                                         10.240 [0.700]
          . Magic-Device                         01.600 [1.000]
 - Spirituality                                  25.600 [0.500]
          . Prayer                               13.000 [0.500]
          . Mindcraft                            50.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  50.000 [1.100]
          . Corpse-preservation                  01.000 [0.900]
          . Possession                           00.000 [0.100]
          . Symbiosis                            50.000 [0.800]

Abilities
 * Ammo creation
 * Tree walking

 26 of your companions have been killed.

  [Fates]

You may meet a Newt on level 3.


  [Character Equipment]

a) The Flail 'Handori' (2d6) (+10,+10) (+5 to speed)
    It can be wielded two-handed.  It increases your constitution and 
    speed by 5.  It drains life from your foes.  It is especially deadly
    against giants.  It is a great bane of demons.  It fights against evil
    with holy fury.  It has been blessed by the gods.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 99 of Mount Doom.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 86 of Mount Doom.
e) The Ring of Fingweth (+4) {100% off}
    It increases your wisdom, charisma, infravision and speed by 4.  It
    provides immunity to paralysis.  It provides resistance to shards, 
    nexus and disenchantment.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 69 of The
    Sacred Land Of Mountains.
k) The Blue Stone 'Toris Mejistos' [Manathrust](40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It has a spell stored inside.  It 
    increases your intelligence, wisdom and luck by 2.  It increases your 
    mana capacity by 40%.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 69 of The
    Sacred Land Of Mountains.
n) The Double Ring Mail of Minquath (-2 to accuracy) [15,+17]
    It sustains your strength and dexterity.  It provides immunity to acid
    , fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 66 of Mordor.
o) The Cloak 'Enaran' [1,+10]
    It provides immunity to electricity.  It makes you completely
    fearless.  It provides resistance to poison, nether and chaos.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk in the town of Gondolin .
s) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 52 of Mordor.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to confusion.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 86 of Mount Doom.
z) a Greater draconic quylthulg (1500 hp)
{) The Bolt 'Faldimlor' (1d5) (+10,+13) (+4 to speed)
|) an Orcish Pick of Digging (+7) {!k}


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!k}
b) The Devil's Pentagram {special, genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Dreadlord on level 59 of Mordor.
c) 14 Potions of Healing {!k}
d) 10 Potions of *Healing* {!k}
e) 2 Potions of Life {!k}
f) 11 Potions of Restore Mana {100% off}
g) 11 Scrolls of Satisfy Hunger {100% off}
h) a Golden Rod of Simplicity of Home Summoning (125/125)
    
    You bought it from the Black Market.
i) a Golden Rod of Simplicity of Recall (125/125)
j) a Golden Rod of Simplicity of Disarming (125/125)
k) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 69 of Paths of
    the Dead.
l) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides immunity
    to paralysis.  It provides resistance to electricity, fire, cold, 
    light, blindness, confusion, sound and chaos.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 72 of Erebor.
m) a Tulwar of Westernesse (2d4) (+10,+10) (+1) {Nazgul}
    It increases your strength, dexterity and constitution by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It can resist being shattered by morgul beings.  
    You bought it from the Weaponsmith.
n) The Bolt 'Monar' (1d5) (+22,+17) (+4) {!k}
    It increases your charisma by 4.  It does extra damage from acid.  It 
    poisons your foes.  It produces chaotic effects.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 72 of Erebor.
o) The Bolt of Eilmaed (1d5) (+11,+14) (+2 to speed)
    It increases your wisdom, charisma and speed by 2.  It does extra
    damage from electricity and frost.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 79 of
    Angband.
p) The Bolt 'Caland' (1d5) (+13,+17) (+4) {!k}
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity and constitution by 4.  It does extra damage from 
    electricity.  It is especially deadly against giants.  It fights
    against evil with holy fury.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 70 of Angband.
q) The Bolt of Baraglin (1d5) (+16,+10) (+3)
    It increases your dexterity and charisma by 3.  It does extra damage 
    from acid and frost.  It is a great bane of demons.  It is a great
    bane of undead.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient multi-hued dragon on level 71 of
    Angband.
r) The Seeker Bolt 'Scale-piercer' (8d5) (+15,+20) {!k}
    It is a great bane of dragons.  It makes you completely fearless.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 99 of
    Mount Doom.
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Greater demonic quylthulg (1500 hp)
b) a Greater rotting quylthulg (1500 hp)
c) 5 Sprigs of Athelas {100% off}
d) 9 Scrolls of *Destruction* {!k}
e) a Scroll of Mass Genocide {!k}
f) a Staff of Probability Travel[1|8] (1 charge)
g) The Large Metal Shield of Eldain [5,+11]
    It provides immunity to electricity and cold.  It provides resistance 
    to fire, confusion, shards and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 64 of Mordor.
    
h) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to sense the presence of evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 66 of Mordor.


  [Home Inventory - Gondolin ]

a) a Tome of Knowledge
b) a Fireproof Holy Tome of Eru Iluvatar
c) The Ring of Maing (+11)
    It increases your stealth, searching and speed by 11.  It makes you
    invisible.  It provides resistance to confusion and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 88 of
    Mount Doom.
d) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 86 of Mount Doom.
f) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Thunder on level 69 of The
    Sacred Land Of Mountains.
g) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 69 of The
    Sacred Land Of Mountains.
h) an Elven Cloak of Air [4,+20] (+4 to stealth)
    It increases your stealth, searching and luck by 4.  It allows you to
    breathe without air.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 86 of Mount Doom.
i) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Small Metal Shield of Aldoron [3,+11]
    It sustains your intelligence and charisma.  It provides immunity to 
    cold.  It provides immunity to paralysis.  It provides resistance to 
    life draining, electricity, fire, poison, confusion, shards, nether, 
    nexus and disenchantment.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 78 of Angband.
k) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dread on level 59 of Mordor.
l) The Trident of Ulmo (4d8) (+15,+19) (+4)
    It can be activated for teleport away every 200 turns if it is being
    worn. It increases your dexterity by 4.  It is especially deadly
    against dragons.  It is especially deadly against natural creatures.  
    It provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to life draining and nether.  It allows you to
    breathe underwater.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 79 of
    Angband.
m) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 69 of
    The Sacred Land Of Mountains.
n) The Long Bow of Isilmoron (x5) (+28,+13) (+2 to speed)
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution and speed by 2.  It
    fires missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 86 of Mount
    Doom.
o) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 69 of The
    Sacred Land Of Mountains.
p) The Arrow of Fornil (1d4) (+18,+9) {!k}
    It does extra damage from acid, electricity and fire.  It poisons your
    foes.  It is a great bane of dragons.  It strikes at demons with holy
    wrath.  It is a great bane of undead.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 55 of
    Mordor.
q) The Sheaf Arrow of Quethri (1d5) (+18,+18) {!k}
    It does extra damage from acid and frost.  It poisons your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 62 of
    Mordor.
r) The Arrow of Elurthlon (1d4) (+32,+12) {!k}
    It does extra damage from acid, electricity and frost.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It is a great
    bane of demons.  It strikes at undead with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 93 of Mount Doom.
s) The Arrow of Handil (1d4) (+23,+13) {!k}
    It does extra damage from fire.  It poisons your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It is a great bane of
    undead.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 68 of
    Angband.
t) The Seeker Arrow of Bard (8d4) (+20,+15) {!k}
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 99 of Mount Doom.
u) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) {!k}
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 69 of The
    Sacred Land Of Mountains.
v) The Seeker Arrow 'Amaryath' (4d4) (+26,+18) {!k}
    It does extra damage from frost.  It poisons your foes.  It is a great
    bane of dragons.  It is especially deadly against trolls.  It is a
    great bane of demons.  It strikes at undead with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 86 of Mount Doom.
w) The Seeker Arrow of Gondor (10d8) (+10,+20) {!k}
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 48 of Mordor.
    


  [Home Inventory - Lothlorien ]

a) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
    
b) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    It can be activated for mass genocide every 1000 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 2.  It does extra damage from frost.  It
    is especially deadly against orcs.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to cold.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It allows you to
    sense the presence of non-living things.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
    
c) The Ball-and-Chain 'Rinur' (2d4) (+13,+7) (+3 attacks)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your dexterity, ability to tunnel and attack speed by 3.  
    It drains life from your foes.  It is a great bane of demons.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 70 of Paths of the
    Dead.



Posted on 5.12.2019 01:56

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804. on the Ladder (of 19090)
350. on the ToME Ladder (of 3155)
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