[ToME 2.3.5 Character Sheet] Name : Adeilath Age 140 STR: 35 Sex : Male Height 59 INT! 34 Race : Wood-Elf Weight 98 WIS! 40 Class : Symbiant Social Class 100 DEX! 38 Body : Player CON! 40 God : Eru Iluvatar CHR! 37 + To Melee Hit 72 Level 50 Hit Points 1324/ 1324 + To Melee Damage 41 Experience 33342038 Spell Points 502/ 502 + To Ranged Hit 77 Max Exp 33342038 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 300000 AC 36+92 Gold 4491532 Speed Fast (+43) (Miscellaneous Abilities) Fighting : Legendary[15]Perception : Very Bad Blows/Round: 4 Bows/Throw : Legendary[52]Searching : Bad Shots/Round: 1 Saving Throw: Excellent Disarming : Bad Mel.dmg/Rnd: 8d6+164 Stealth : Bad Magic Device: Bad Infra-Vision: 80 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Sindarin Prince. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 65 (3250') Angband: Level 105 (5250') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Helcaraxe: Level 40 (2000') A lost temple: Level 30 (1500') Your body is a Player. You are currently on level 102 of Angband. You have defeated 2029 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You have completed 75 princess quests. You have completed 75 lost sword quests. You saved Arda and became a famed King. You found 3 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 33rd Quelle of the 2890th year of the third age. You have been adventuring for 47 days. adefkmnopsuxz{|@ Add Str : ...3....4..3.... Add Int : ....2........... Add Wis : ..4.2..........+ Add Dex : ..........4..... Add Con : 5..3....4..3.... Add Chr : ..43............ Mul Mana : ....+..........+ Add Sear. : ...3............ Add Infra : ..4............. Add Tun.. : ..............7. Add Speed : 5*4..3.....3.... Vampiric : +............... Slay Evil : +............... Slay Giant: +............... Sust Str : ......+......... Sust Int : ....+........... Sust Wis : ....+........... Sust Dex : ......+......... Sust Con : ................ Sust Chr : ................ Invisible : ............+... Mul life : ...............+ Sens Fire : ................ Reflect : ................ Free Act : ..+...+.+.+..... Hold Life : ....++.......... Imm Acid : ......*.*.+..... Imm Elec : .......*........ Imm Fire : .+.*..*......... Imm Cold : ......*......... Res Pois : ......++........ Res Fear : .......++..+.... Res Light : .....+.........+ Res Dark : .....+.......... Res Blind : ................ Res Conf : .....+.++..+.... Res Sound : ........+....... Res Shard : ..+............. Res Neth : .......+........ Res Nexus : ..+............. Res Chaos : .....+.++....... Res Disen : ..+............. Auto Curse: ....+........... Levitate : .+.............. Lite : ....+....+...... See Invis : ...+.+.......... Digestion : ....+........... Regen : ..+.+........... Xtra Might: ...............+ Activate : .+.+.+...++..... Blessed : +............... Hvy Curse : ....+........... Fly : ...+...+........ Climb : ...........+.... Orc.ESP : .....+..+....... Evil.ESP : ....+........... TLord.ESP : ...+............ Good.ESP : ....+........... Full ESP : ...............+ Skills (points left: 0) - Combat 38.600 [0.800] . Weaponmastery 04.900 [0.800] . Archery 50.000 [0.700] . Barehand-combat 01.000 [0.600] - Sneakiness 06.600 [0.800] . Stealth 06.000 [0.800] . Disarming 03.600 [0.700] - Magic 10.240 [0.700] . Magic-Device 01.600 [1.000] - Spirituality 25.600 [0.500] . Prayer 13.000 [0.500] . Mindcraft 50.000 [0.500] . Music 00.000 [0.300] - Monster-lore 50.000 [1.100] . Corpse-preservation 01.000 [0.900] . Possession 00.000 [0.100] . Symbiosis 50.000 [0.800] Abilities * Ammo creation * Tree walking 26 of your companions have been killed. [Fates] You may meet a Newt on level 3. [Character Equipment] a) The Flail 'Handori' (2d6) (+10,+10) (+5 to speed) It can be wielded two-handed. It increases your constitution and speed by 5. It drains life from your foes. It is especially deadly against giants. It is a great bane of demons. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 99 of Mount Doom. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 86 of Mount Doom. e) The Ring of Fingweth (+4) {100% off} It increases your wisdom, charisma, infravision and speed by 4. It provides immunity to paralysis. It provides resistance to shards, nexus and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 69 of The Sacred Land Of Mountains. k) The Blue Stone 'Toris Mejistos' [Manathrust](40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It has a spell stored inside. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 69 of The Sacred Land Of Mountains. n) The Double Ring Mail of Minquath (-2 to accuracy) [15,+17] It sustains your strength and dexterity. It provides immunity to acid , fire and cold. It provides immunity to paralysis. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 66 of Mordor. o) The Cloak 'Enaran' [1,+10] It provides immunity to electricity. It makes you completely fearless. It provides resistance to poison, nether and chaos. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk in the town of Gondolin . s) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 52 of Mordor. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to confusion. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 86 of Mount Doom. z) a Greater draconic quylthulg (1500 hp) {) The Bolt 'Faldimlor' (1d5) (+10,+13) (+4 to speed) |) an Orcish Pick of Digging (+7) {!k} [Character Inventory] a) a Fireproof Tome of Magical Energy {!k} b) The Devil's Pentagram {special, genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Dreadlord on level 59 of Mordor. c) 14 Potions of Healing {!k} d) 10 Potions of *Healing* {!k} e) 2 Potions of Life {!k} f) 11 Potions of Restore Mana {100% off} g) 11 Scrolls of Satisfy Hunger {100% off} h) a Golden Rod of Simplicity of Home Summoning (125/125) You bought it from the Black Market. i) a Golden Rod of Simplicity of Recall (125/125) j) a Golden Rod of Simplicity of Disarming (125/125) k) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 69 of Paths of the Dead. l) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides immunity to paralysis. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 72 of Erebor. m) a Tulwar of Westernesse (2d4) (+10,+10) (+1) {Nazgul} It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You bought it from the Weaponsmith. n) The Bolt 'Monar' (1d5) (+22,+17) (+4) {!k} It increases your charisma by 4. It does extra damage from acid. It poisons your foes. It produces chaotic effects. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 72 of Erebor. o) The Bolt of Eilmaed (1d5) (+11,+14) (+2 to speed) It increases your wisdom, charisma and speed by 2. It does extra damage from electricity and frost. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 79 of Angband. p) The Bolt 'Caland' (1d5) (+13,+17) (+4) {!k} It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It does extra damage from electricity. It is especially deadly against giants. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 70 of Angband. q) The Bolt of Baraglin (1d5) (+16,+10) (+3) It increases your dexterity and charisma by 3. It does extra damage from acid and frost. It is a great bane of demons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 71 of Angband. r) The Seeker Bolt 'Scale-piercer' (8d5) (+15,+20) {!k} It is a great bane of dragons. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 99 of Mount Doom. s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Greater demonic quylthulg (1500 hp) b) a Greater rotting quylthulg (1500 hp) c) 5 Sprigs of Athelas {100% off} d) 9 Scrolls of *Destruction* {!k} e) a Scroll of Mass Genocide {!k} f) a Staff of Probability Travel[1|8] (1 charge) g) The Large Metal Shield of Eldain [5,+11] It provides immunity to electricity and cold. It provides resistance to fire, confusion, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 64 of Mordor. h) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 66 of Mordor. [Home Inventory - Gondolin ] a) a Tome of Knowledge b) a Fireproof Holy Tome of Eru Iluvatar c) The Ring of Maing (+11) It increases your stealth, searching and speed by 11. It makes you invisible. It provides resistance to confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 88 of Mount Doom. d) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 86 of Mount Doom. f) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 69 of The Sacred Land Of Mountains. g) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 69 of The Sacred Land Of Mountains. h) an Elven Cloak of Air [4,+20] (+4 to stealth) It increases your stealth, searching and luck by 4. It allows you to breathe without air. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 86 of Mount Doom. i) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Small Metal Shield of Aldoron [3,+11] It sustains your intelligence and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining, electricity, fire, poison, confusion, shards, nether, nexus and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 78 of Angband. k) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 59 of Mordor. l) The Trident of Ulmo (4d8) (+15,+19) (+4) It can be activated for teleport away every 200 turns if it is being worn. It increases your dexterity by 4. It is especially deadly against dragons. It is especially deadly against natural creatures. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 79 of Angband. m) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 69 of The Sacred Land Of Mountains. n) The Long Bow of Isilmoron (x5) (+28,+13) (+2 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution and speed by 2. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 86 of Mount Doom. o) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 69 of The Sacred Land Of Mountains. p) The Arrow of Fornil (1d4) (+18,+9) {!k} It does extra damage from acid, electricity and fire. It poisons your foes. It is a great bane of dragons. It strikes at demons with holy wrath. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 55 of Mordor. q) The Sheaf Arrow of Quethri (1d5) (+18,+18) {!k} It does extra damage from acid and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 62 of Mordor. r) The Arrow of Elurthlon (1d4) (+32,+12) {!k} It does extra damage from acid, electricity and frost. It is a great bane of dragons. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 93 of Mount Doom. s) The Arrow of Handil (1d4) (+23,+13) {!k} It does extra damage from fire. It poisons your foes. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 68 of Angband. t) The Seeker Arrow of Bard (8d4) (+20,+15) {!k} It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 99 of Mount Doom. u) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) {!k} It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 69 of The Sacred Land Of Mountains. v) The Seeker Arrow 'Amaryath' (4d4) (+26,+18) {!k} It does extra damage from frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 86 of Mount Doom. w) The Seeker Arrow of Gondor (10d8) (+10,+20) {!k} It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 48 of Mordor. [Home Inventory - Lothlorien ] a) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. b) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2) It can be activated for mass genocide every 1000 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 2. It does extra damage from frost. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to cold. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. c) The Ball-and-Chain 'Rinur' (2d4) (+13,+7) (+3 attacks) It can be wielded two-handed. It provides light (radius 1) forever. It increases your dexterity, ability to tunnel and attack speed by 3. It drains life from your foes. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 70 of Paths of the Dead.