The Angband Ladder: Hewin, Wood-Elf Symbiant by Yottle
[ToME 2.3.5 Character Sheet] Name : Hewin Age 121 STR! 40 Sex : Male Height 59 INT! 40 Race : Wood-Elf Weight 101 WIS! 40 Class : Symbiant Social Class 29 DEX! 40 Body : Player CON! 40 God : Manwe Sulimo CHR! 38 + To Melee Hit 44 Level 50 Hit Points 1221/ 1221 + To Melee Damage 35 Experience 35070318 Spell Points 251/ 251 + To Ranged Hit 48 Max Exp 35070318 Sanity 930/ 930 + To Ranged Damage 19 Exp to Adv. ***** Piety 19307 AC 29+128 Gold 3681670 Speed Fast (+34) (Miscellaneous Abilities) Fighting : Legendary[35]Perception : Fair Blows/Round: 9 Bows/Throw : Legendary[37]Searching : Good Shots/Round: 1 Saving Throw: Superb Disarming : Very Good Mel.dmg/Rnd: 18d8+315 Stealth : Superb Magic Device: Poor Infra-Vision: 210 feet Tactic: coward Explor: running (Character Background) You are the only child of an Avarin Ranger. You have light blue eyes, wavy black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 65 (3250') Angband: Level 102 (5100') Barrow-Downs: Level 7 (350') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Helcaraxe: Level 40 (2000') A lost temple: Level 30 (1500') Your body is a Player. You are currently in the town of Gondolin. You have defeated 2624 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You have completed 73 princess quests. You have completed 73 lost sword quests. You saved Arda and became a famed King. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 18th Quelle of the 2890th year of the third age. You have been adventuring for 32 days. adefkmnopsuxz{|@ Add Str : ...3.....3.3..6. Add Int : ..*....2........ Add Wis : ..*....2.3...... Add Dex : .2........4..... Add Con : .2*33....3.3.... Add Chr : 3..3...2........ Add Stea. : ..*....2........ Add Sear. : ...3..........6. Add Infra : ..*...........6. Add Tun.. : ..............6. Add Speed : ..*..3.2.3.3.0.+ Add Blows : 3............... Chaotic : +............... Vampiric : +............... Slay Anim.: .............+.. Slay Evil : .............+.. Slay Und. : .............+.. Slay Demon: .............+.. Slay Orc : .............++. Slay Troll: .............++. Slay Giant: .............++. Slay Drag.: .............++. Kill Drag.: .............+.. Poison Brd: .............+.. Acid Brand: .............++. Elec Brand: .............+.. Fire Brand: +............+.. Cold Brand: .............+.. Sust Str : ......+......... Sust Int : ....+.+......... Sust Wis : ....+........... Sust Dex : ..+............. Sust Con : ....+........... Sust Chr : ..+............. Invisible : .......+....+... Mul life : ...............+ Sens Fire : ................ Reflect : ........+....... Free Act : .+........+....+ Hold Life : ....++.......... Imm Acid : ..+....+*.+...+. Imm Elec : ......+.*+...... Imm Fire : .+.*...+*+...... Imm Cold : ....+.*+.+...... Res Pois : ..+.....+....... Res Fear : ......+....+.... Res Light : .....+...+.+...+ Res Dark : ....++........+. Res Blind : .........+...... Res Conf : ..+..+...+...... Res Sound : ..+.....++...... Res Shard : ..+............. Res Neth : ....+.+......... Res Nexus : ......+......... Res Chaos : ..+..+...+...... Res Disen : ..+...++......+. Levitate : ...............+ Lite : ....+....+...... See Invis : ..++.+...++..... Regen : ....+....+...... Xtra Might: .+.............+ Activate : ...+++.+.++...+. Fly : ..++...........+ Climb : ...........+..+. Orc.ESP : .....+........+. Dragon.ESP: .+.............. TLord.ESP : ...+............ Full ESP : .........+.....+ Skills (points left: 0) - Combat 50.000 [0.800] . Weaponmastery 49.700 [0.800] . Archery 50.000 [0.700] . Barehand-combat 01.000 [0.600] - Sneakiness 04.200 [0.800] . Stealth 06.000 [0.800] . Disarming 03.600 [0.700] - Magic 06.250 [0.700] . Magic-Device 04.600 [1.000] . Divination 01.000 [0.300] - Spirituality 17.250 [0.500] . Prayer 15.000 [0.500] . Mindcraft 45.200 [0.500] . Music 00.000 [0.300] - Monster-lore 50.000 [1.100] . Corpse-preservation 01.000 [0.900] . Possession 00.000 [0.100] . Symbiosis 50.000 [0.800] Abilities * Ammo creation * Tree walking 10 of your companions have been killed. [Character Equipment] a) The Battle Axe of Berech (2d8) (+26,+25) (+3 attacks) It can be wielded two-handed. It increases your charisma and attack speed by 3. It does extra damage from fire. It produces chaotic effects. It drains life from your foes. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon in the town of Gondolin . d) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity, constitution and luck by 2. It provides immunity to paralysis. It provides resistance to fire. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 97 of Angband. e) The Ring of Fauglimo (+11) {100% off} It increases your intelligence, wisdom, constitution, stealth, infravision and speed by 11. It sustains your dexterity and charisma. It provides resistance to acid, poison, confusion, sound, shards, chaos and disenchantment. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 69 of Paths of the Dead. k) The Jewel 'Evenstar' (+3) (charging) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 69 of Paths of the Dead. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 56 of Mordor. n) The Rhino Hide Armour 'Ellithor' (-1 to accuracy) [8,+12] It sustains your strength and intelligence. It provides immunity to cold. It makes you completely fearless. It provides resistance to electricity, nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 83 of Angband. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Large Leather Shield of Tiniryon [4,+10] It provides immunity to acid, electricity and fire. It provides resistance to poison and sound. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 41 of Mordor. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of The Sacred Land Of Mountains. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to light. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Master quylthulg (3000 hp) {) The Seeker Arrow of Bard (8d4) (+20,+15) (+0 to speed) {!k} It decreases your speed by 0. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 94 of Mount Doom. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 95 of Mount Doom. [Character Inventory] a) a Fireproof Tome of Translocation It cannot be harmed by fire. You found it in the remains of a Dracolich on level 70 of Angband. b) Pytar's Portable Pandemonium {genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Novice priest on level 83 of Angband. c) 17 Potions of Healing {!k} d) a Potion of *Healing* e) 4 Potions of Restore Mana f) 11 Scrolls of Satisfy Hunger {!k} g) a Scroll of Genocide h) a Golden Rod of Simplicity of Healing (125/125) i) an Adamantite Rod of Simplicity of Recall (200/200) j) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 69 of Paths of the Dead. k) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. l) a Main Gauche of Westernesse (1d5) (+16,+11) (+2) {!k} It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of a Great Wyrm of Chaos on level 81 of Angband. m) The Arrow of Rumorth (1d4) (+17,+30) {!k} It does extra damage from acid, electricity and fire. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 58 of Mordor. n) The Arrow 'Ruindor' (1d4) (+18,+15) {!k} It does extra damage from electricity and fire. It poisons your foes. It is a great bane of dragons. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 62 of Mordor. o) The Sheaf Arrow of Durelkor (1d5) (+20,+20) {!k} It does extra damage from acid, electricity and fire. It poisons your foes. It is especially deadly against giants. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 94 of Mount Doom. p) The Sheaf Arrow of Estelurad (1d5) (+14,+23) {!k} It does extra damage from acid and electricity. It is especially deadly against dragons. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom. q) The Arrow of Barath (1d4) (+26,+16) {!k} It does extra damage from acid. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It strikes at demons with holy wrath. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 80 of Angband. r) The Arrow of Sorith (1d4) (+15,+10) {!k} It poisons your foes. It is a great bane of dragons. It is especially deadly against giants. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 102 of Angband. s) The Arrow of Orondel (1d4) (+14,+17) {!k} It does extra damage from acid. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 96 of Angband. t) The Silver Arrow of Armon (3d4) (+19,+15) {!k} It does extra damage from fire. It poisons your foes. It is especially deadly against trolls. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lungorthin, the Balrog of White Fire on level 95 of Mount Doom. u) The Silver Arrow of Celeb (3d4) (+19,+13) {!k} It does extra damage from frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against giants. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 82 of Angband. v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Olive's Omnipotent Ostrich {heal 700} It can be activated for heal 700 hit points every 100 turns. You bought it from the Magic shop. b) a Potion of Cure Insanity c) 14 Potions of *Healing* {!k} d) 5 Potions of Life {!k} e) a Scroll of Mass Genocide f) a Rod Tip of Recall (80 Mana to cast) g) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 94 of Mount Doom. h) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Polyphemus, the Blind Cyclops on level 96 of Mount Doom. i) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 68 of The Sacred Land Of Mountains. j) The Chaos Dragon Scale Mail 'Salaquen' (-2 to accuracy) [30,+21] It can be activated for breathe chaos/disenchant (220) every 60+d90 turns if it is being worn. It sustains your intelligence, wisdom and constitution. It provides immunity to fire and cold. It provides resistance to confusion, sound, chaos and disenchantment. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 62 of Dol Guldur. k) a Power Dragon Scale Mail (-3 to accuracy) [40,+20] {!k} l) The Metal Lamellar Armour of Mingori (-3 to accuracy) [23,+14] It provides immunity to acid, fire and cold. It provides resistance to dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 94 of Mount Doom. m) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 83 of Angband. n) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nether and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 49 of Mordor. p) The Long Sword of the Dawn (E:37, L:2) (3d5) (+20,+20) (+3 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 3. It does extra damage from fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, light and blindness. It allows you to see invisible monsters. It speeds your regenerative powers. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 94 of Mount Doom. q) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Gondolin ] a) The Arrow of Ilingon (1d4) (+26,+18) {!k} It does extra damage from acid and fire. It poisons your foes. It is especially deadly against dragons. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 97 of Angband. b) The Arrow 'Aregol' (1d4) (+18,+12) {!k} It does extra damage from frost. It is a great bane of dragons. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 86 of Angband. c) 70 Sheaf Arrows (exploding) (1d5) (+10,+10) {inertia} d) 23 Sheaf Arrows (exploding) (1d5) (+10,+10) {disintegration} e) 70 Arrows (exploding) (1d4) (+10,+10) {plasma} f) 17 Arrows (exploding) (1d4) (+10,+10) {nuke} g) 24 Arrows (exploding) (1d4) (+10,+10) {inertia} h) 42 Arrows (exploding) (1d4) (+10,+10) {force} i) 20 Arrows of Hyamith (1d4) (+10,+10) {!k} It does extra damage from frost. It is especially deadly against trolls. It is especially deadly against giants. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. j) 69 Arrows (exploding) (1d4) (+10,+10) {gravity} k) 91 Arrows (exploding) (1d4) (+10,+10) {nuke} l) 86 Arrows (exploding) (1d4) (+10,+10) {disintegration} m) 69 Arrows (exploding) (1d4) (+10,+10) {shards} n) 94 Arrows (exploding) (1d4) (+10,+10) {inertia} o) 97 Sheaf Arrows (exploding) (1d5) (+10,+10) {force} p) The Seeker Arrow of Gondor (10d8) (+10,+20) {!k} It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 66 of The Sacred Land Of Mountains. q) 32 Seeker Arrows (exploding) (4d4) (+10,+10) {disintegration} r) 76 Seeker Arrows (exploding) (4d4) (+10,+10) {shards} s) 18 Seeker Arrows (exploding) (4d4) (+10,+10) {force} t) 22 Seeker Arrows (exploding) (4d4) (+10,+10) {inertia} u) 21 Seeker Arrows (exploding) (4d4) (+10,+10) {gravity} v) 33 Silver Arrows (exploding) (3d4) (+10,+10) {shards} w) 82 Silver Arrows (exploding) (3d4) (+10,+10) {nuke} x) 28 Silver Arrows (exploding) (3d4) (+10,+10) {force} [Home Inventory - Lothlorien ] a) 2 Sprigs of Athelas b) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. c) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. |
Posted on 23.11.2019 04:00
727. on the Ladder (of 19090)
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