The Angband Ladder: Hewin, Wood-Elf Symbiant by Yottle

  [ToME 2.3.5 Character Sheet]

 Name  : Hewin                  Age                121       STR!     40       
 Sex   : Male                   Height              59       INT!     40       
 Race  : Wood-Elf               Weight             101       WIS!     40       
 Class : Symbiant               Social Class        29       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Manwe Sulimo                                        CHR!     38       
                                                                               
 + To Melee Hit          44 Level             50    Hit Points     1221/  1221 
 + To Melee Damage       35 Experience  35070318    Spell Points    251/   251 
 + To Ranged Hit         48 Max Exp     35070318    Sanity          930/   930 
 + To Ranged Damage      19 Exp to Adv.    *****    Piety                19307 
   AC                29+128 Gold         3681670    Speed           Fast (+34) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[35]Perception  : Fair         Blows/Round:  9         
 Bows/Throw  : Legendary[37]Searching   : Good         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Very Good    Mel.dmg/Rnd:  18d8+315  
 Stealth     : Superb       Magic Device: Poor         Infra-Vision: 210 feet  
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are the only child of an Avarin Ranger.  You have light          
          blue eyes, wavy black hair, and a fair complexion.                   
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 102 (5100')
        Barrow-Downs: Level 7 (350')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 30 (1500')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 2624 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You have completed 73 princess quests.
 You have completed 73 lost sword quests.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 18th Quelle of the 2890th year of the third age.
 You have been adventuring for 32 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...3.....3.3..6.            
        Add Int   : ..*....2........            
        Add Wis   : ..*....2.3......            
        Add Dex   : .2........4.....            
        Add Con   : .2*33....3.3....            
        Add Chr   : 3..3...2........            
        Add Stea. : ..*....2........            
        Add Sear. : ...3..........6.            
        Add Infra : ..*...........6.            
        Add Tun.. : ..............6.            
        Add Speed : ..*..3.2.3.3.0.+            
        Add Blows : 3...............            
        Chaotic   : +...............            
        Vampiric  : +...............            
        Slay Anim.: .............+..            
        Slay Evil : .............+..            
        Slay Und. : .............+..            
        Slay Demon: .............+..            
        Slay Orc  : .............++.            
        Slay Troll: .............++.            
        Slay Giant: .............++.            
        Slay Drag.: .............++.            
        Kill Drag.: .............+..            
        Poison Brd: .............+..            
        Acid Brand: .............++.            
        Elec Brand: .............+..            
        Fire Brand: +............+..            
        Cold Brand: .............+..            
        Sust Str  : ......+.........            
        Sust Int  : ....+.+.........            
        Sust Wis  : ....+...........            
        Sust Dex  : ..+.............            
        Sust Con  : ....+...........            
        Sust Chr  : ..+.............            
        Invisible : .......+....+...            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : .+........+....+            
        Hold Life : ....++..........            
        Imm Acid  : ..+....+*.+...+.            
        Imm Elec  : ......+.*+......            
        Imm Fire  : .+.*...+*+......            
        Imm Cold  : ....+.*+.+......            
        Res Pois  : ..+.....+.......            
        Res Fear  : ......+....+....            
        Res Light : .....+...+.+...+            
        Res Dark  : ....++........+.            
        Res Blind : .........+......            
        Res Conf  : ..+..+...+......            
        Res Sound : ..+.....++......            
        Res Shard : ..+.............            
        Res Neth  : ....+.+.........            
        Res Nexus : ......+.........            
        Res Chaos : ..+..+...+......            
        Res Disen : ..+...++......+.            
        Levitate  : ...............+            
        Lite      : ....+....+......            
        See Invis : ..++.+...++.....            
        Regen     : ....+....+......            
        Xtra Might: .+.............+            
        Activate  : ...+++.+.++...+.            
        Fly       : ..++...........+            
        Climb     : ...........+..+.            
        Orc.ESP   : .....+........+.            
        Dragon.ESP: .+..............            
        TLord.ESP : ...+............            
        Full ESP  : .........+.....+            

Skills (points left: 0)
 - Combat                                        50.000 [0.800]
          . Weaponmastery                        49.700 [0.800]
          . Archery                              50.000 [0.700]
          . Barehand-combat                      01.000 [0.600]
 - Sneakiness                                    04.200 [0.800]
          . Stealth                              06.000 [0.800]
          . Disarming                            03.600 [0.700]
 - Magic                                         06.250 [0.700]
          . Magic-Device                         04.600 [1.000]
          . Divination                           01.000 [0.300]
 - Spirituality                                  17.250 [0.500]
          . Prayer                               15.000 [0.500]
          . Mindcraft                            45.200 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  50.000 [1.100]
          . Corpse-preservation                  01.000 [0.900]
          . Possession                           00.000 [0.100]
          . Symbiosis                            50.000 [0.800]

Abilities
 * Ammo creation
 * Tree walking

 10 of your companions have been killed.

  [Character Equipment]

a) The Battle Axe of Berech (2d8) (+26,+25) (+3 attacks)
    It can be wielded two-handed.  It increases your charisma and attack
    speed by 3.  It does extra damage from fire.  It produces chaotic
    effects.  It drains life from your foes.  It is a great bane of
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon in the town of
    Gondolin .
d) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity, constitution and luck by 2.  It provides
    immunity to paralysis.  It provides resistance to fire.  It allows you
    to sense the presence of dragons.  It fires missiles with extra might.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 97 of
    Angband.
e) The Ring of Fauglimo (+11) {100% off}
    It increases your intelligence, wisdom, constitution, stealth, 
    infravision and speed by 11.  It sustains your dexterity and charisma.
    It provides resistance to acid, poison, confusion, sound, shards, 
    chaos and disenchantment.  It allows you to fly.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Rare Jewelry Shop.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of Paths of
    the Dead.
k) The Jewel 'Evenstar' (+3) (charging)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 69 of Paths of the
    Dead.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 56 of Mordor.
n) The Rhino Hide Armour 'Ellithor' (-1 to accuracy) [8,+12]
    It sustains your strength and intelligence.  It provides immunity to 
    cold.  It makes you completely fearless.  It provides resistance to 
    electricity, nether, nexus and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 83 of
    Angband.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the floor of a special level.
p) The Large Leather Shield of Tiniryon [4,+10]
    It provides immunity to acid, electricity and fire.  It provides
    resistance to poison and sound.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 41 of
    Mordor.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 66 of The Sacred Land Of Mountains.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to light.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
z) a Master quylthulg (3000 hp)
{) The Seeker Arrow of Bard (8d4) (+20,+15) (+0 to speed) {!k}
    It decreases your speed by 0.  It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 94 of Mount
    Doom.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 95 of Mount Doom.


  [Character Inventory]

a) a Fireproof Tome of Translocation
    It cannot be harmed by fire.  
    You found it in the remains of a Dracolich on level 70 of Angband.
b) Pytar's Portable Pandemonium {genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Novice priest on level 83 of Angband.
c) 17 Potions of Healing {!k}
d) a Potion of *Healing*
e) 4 Potions of Restore Mana
f) 11 Scrolls of Satisfy Hunger {!k}
g) a Scroll of Genocide
h) a Golden Rod of Simplicity of Healing (125/125)
i) an Adamantite Rod of Simplicity of Recall (200/200)
j) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 69 of Paths of the
    Dead.
k) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
l) a Main Gauche of Westernesse (1d5) (+16,+11) (+2) {!k}
    It increases your strength, dexterity and constitution by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    You found it in the remains of a Great Wyrm of Chaos on level 81 of
    Angband.
m) The Arrow of Rumorth (1d4) (+17,+30) {!k}
    It does extra damage from acid, electricity and fire.  It poisons your
    foes.  It is a great bane of dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 58 of Mordor.
n) The Arrow 'Ruindor' (1d4) (+18,+15) {!k}
    It does extra damage from electricity and fire.  It poisons your foes.
    It is a great bane of dragons.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 62 of Mordor.
o) The Sheaf Arrow of Durelkor (1d5) (+20,+20) {!k}
    It does extra damage from acid, electricity and fire.  It poisons your
    foes.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It is a great bane of undead.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 94 of Mount
    Doom.
p) The Sheaf Arrow of Estelurad (1d5) (+14,+23) {!k}
    It does extra damage from acid and electricity.  It is especially
    deadly against dragons.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It is a great bane of demons.  
    It strikes at undead with holy wrath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
q) The Arrow of Barath (1d4) (+26,+16) {!k}
    It does extra damage from acid.  It poisons your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It is a great bane of
    undead.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 80 of
    Angband.
r) The Arrow of Sorith (1d4) (+15,+10) {!k}
    It poisons your foes.  It is a great bane of dragons.  It is
    especially deadly against giants.  It is a great bane of undead.  It
    is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 102 of
    Angband.
s) The Arrow of Orondel (1d4) (+14,+17) {!k}
    It does extra damage from acid.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 96 of
    Angband.
t) The Silver Arrow of Armon (3d4) (+19,+15) {!k}
    It does extra damage from fire.  It poisons your foes.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lungorthin, the Balrog of White Fire on
    level 95 of Mount Doom.
u) The Silver Arrow of Celeb (3d4) (+19,+13) {!k}
    It does extra damage from frost.  It poisons your foes.  It is a great
    bane of dragons.  It is especially deadly against giants.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 82 of Angband.
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Olive's Omnipotent Ostrich {heal 700}
    It can be activated for heal 700 hit points every 100 turns.  
    You bought it from the Magic shop.
b) a Potion of Cure Insanity
c) 14 Potions of *Healing* {!k}
d) 5 Potions of Life {!k}
e) a Scroll of Mass Genocide
f) a Rod Tip of Recall (80 Mana to cast)
g) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 94 of Mount
    Doom.
h) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Polyphemus, the Blind Cyclops on level 96
    of Mount Doom.
i) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Storm Wyrm on level 68 of The
    Sacred Land Of Mountains.
j) The Chaos Dragon Scale Mail 'Salaquen' (-2 to accuracy) [30,+21]
    It can be activated for breathe chaos/disenchant (220) every 60+d90
    turns if it is being worn. It sustains your intelligence, wisdom and 
    constitution.  It provides immunity to fire and cold.  It provides
    resistance to confusion, sound, chaos and disenchantment.  It allows
    you to fly.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 62 of Dol
    Guldur.
k) a Power Dragon Scale Mail (-3 to accuracy) [40,+20] {!k}
l) The Metal Lamellar Armour of Mingori (-3 to accuracy) [23,+14]
    It provides immunity to acid, fire and cold.  It provides resistance 
    to dark and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 94 of
    Mount Doom.
m) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Balance on level 83 of
    Angband.
n) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, nether and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
o) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 49 of
    Mordor.
p) The Long Sword of the Dawn (E:37, L:2) (3d5) (+20,+20) (+3 to infravision)
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It increases your charisma and infravision
     by 3.  It does extra damage from fire.  It is very sharp and can cut
    your foes.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your charisma.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to fire, light and blindness.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It can
    clone monsters.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Many Colours on level 94 of
    Mount Doom.
q) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  


  [Home Inventory - Gondolin ]

a) The Arrow of Ilingon (1d4) (+26,+18) {!k}
    It does extra damage from acid and fire.  It poisons your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    trolls.  It is a great bane of demons.  It is a great bane of undead.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 97 of Angband.
b) The Arrow 'Aregol' (1d4) (+18,+12) {!k}
    It does extra damage from frost.  It is a great bane of dragons.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 86 of
    Angband.
c) 70 Sheaf Arrows (exploding) (1d5) (+10,+10) {inertia}
d) 23 Sheaf Arrows (exploding) (1d5) (+10,+10) {disintegration}
e) 70 Arrows (exploding) (1d4) (+10,+10) {plasma}
f) 17 Arrows (exploding) (1d4) (+10,+10) {nuke}
g) 24 Arrows (exploding) (1d4) (+10,+10) {inertia}
h) 42 Arrows (exploding) (1d4) (+10,+10) {force}
i) 20 Arrows of Hyamith (1d4) (+10,+10) {!k}
    It does extra damage from frost.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You made it yourself.
j) 69 Arrows (exploding) (1d4) (+10,+10) {gravity}
k) 91 Arrows (exploding) (1d4) (+10,+10) {nuke}
l) 86 Arrows (exploding) (1d4) (+10,+10) {disintegration}
m) 69 Arrows (exploding) (1d4) (+10,+10) {shards}
n) 94 Arrows (exploding) (1d4) (+10,+10) {inertia}
o) 97 Sheaf Arrows (exploding) (1d5) (+10,+10) {force}
p) The Seeker Arrow of Gondor (10d8) (+10,+20) {!k}
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 66 of The Sacred
    Land Of Mountains.
q) 32 Seeker Arrows (exploding) (4d4) (+10,+10) {disintegration}
r) 76 Seeker Arrows (exploding) (4d4) (+10,+10) {shards}
s) 18 Seeker Arrows (exploding) (4d4) (+10,+10) {force}
t) 22 Seeker Arrows (exploding) (4d4) (+10,+10) {inertia}
u) 21 Seeker Arrows (exploding) (4d4) (+10,+10) {gravity}
v) 33 Silver Arrows (exploding) (3d4) (+10,+10) {shards}
w) 82 Silver Arrows (exploding) (3d4) (+10,+10) {nuke}
x) 28 Silver Arrows (exploding) (3d4) (+10,+10) {force}


  [Home Inventory - Lothlorien ]

a) 2 Sprigs of Athelas
b) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
c) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.



Posted on 23.11.2019 04:00

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725. on the Ladder (of 18973)
309. on the ToME Ladder (of 3151)
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