The Angband Ladder: Agrectred, DeathMold Symbiant by Yottle
[ToME 2.3.5 Character Sheet] Name : Agrectred Age 13 STR! 40 Sex : Neuter Height 10 INT! 34 Race : DeathMold Weight 51 WIS! 40 Class : Symbiant Social Class 23 DEX! 35 Body : Player CON! 40 God : Eru Iluvatar CHR! 23 + To Melee Hit 19 Level 50 Hit Points 2056/ 2056 + To Melee Damage 71 Experience 99999905 Spell Points 798/ 798 + To Ranged Hit 7 Max Exp 99999905 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 294689 AC 15+48 Gold 2473801 Speed Fast (+48) (Miscellaneous Abilities) Fighting : Superb Perception : Bad Blows/Round: 4 Bows/Throw : Good Searching : Poor Shots/Round: 1 Saving Throw: Heroic Disarming : Bad Mel.dmg/Rnd: 16d5+284 Stealth : Good Magic Device: Good Infra-Vision: 160 feet Tactic: berserker Explor: running (Character Background) You were born in sand, called to life by the Witch-King of Angmar. Since then you have given life to about twenty foul offspring. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 127 (6350') Barrow-Downs: Level 10 (500') Mount Doom: Level 98 (4900') Nether Realm: Level 696 (34800') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') The Void: Level 150 (7500') Paths of the Dead: Level 70 (3500') Orc Cave: Level 21 (1050') The Old Forest: Level 17 (850') Moria: Level 45 (2250') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Helcaraxe: Level 40 (2000') A lost temple: Level 25 (1250') You have done something experimental. Your body is a Player. You are currently in the town of Lothlorien. You have defeated 1850 enemies. You destroyed Melkor forever and have been elevated to the status of Vala by Eru Iluvatar. Arda will forever be free. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You have completed 69 princess quests. You have completed 69 lost sword quests. You saved Arda and became a famed Ruler. You found 2 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 24th Quelle of the 2890th year of the third age. You have been adventuring for 38 days. adefghmnopuz{|@ Add Str : ...3.2...4..16. Add Int : ...3.2....3.... Add Wis : ...3.2......1.+ Add Dex : ...3.2......1.. Add Con : ...3.2...4..... Add Chr : ..43.2......... Mul Mana : ..........+...+ Add Stea. : ..4..2......... Add Sear. : .............6. Add Infra : .............6. Add Tun.. : .............6. Add Speed : **.3*23.....1.. Chaotic : ............+.. Slay Evil : +.............. Slay Und. : +.............. Slay Demon: ............+.. Slay Orc : .............+. Slay Troll: +...........++. Slay Giant: .............+. Slay Drag.: .............+. Acid Brand: .............+. Fire Brand: ............+.. Cold Brand: +.............. Sust Str : ...+...+....... Sust Int : .....+.+....... Sust Wis : .....+..+...... Sust Dex : ..++...+....... Sust Con : ...+........... Sust Chr : .....+..+...... Invisible : ...........+... Mul life : .......+......+ Sens Fire : ............... Reflect : ............... Free Act : +.++.+...++.... Hold Life : ...++++.......+ Imm Acid : ........**...+. Imm Elec : ...*...+*.+.... Imm Fire : .+.....+*...... Imm Cold : +....*..+...... Res Pois : ...+......+.... Res Fear : +.............. Res Light : +.+...+..+..... Res Dark : ......+.+.+..+. Res Blind : ..+..+......... Res Conf : ......++.+..... Res Sound : .......+.+..... Res Shard : ..+............ Imm Neth : .+..*...+.....+ Res Nexus : ..+...........+ Res Chaos : ......++.+..... Res Disen : ...+.........+. WraithForm: ....+.......... Levitate : ...+......+.... Lite : +.............. See Invis : +..++++........ Digestion : +..+........... Regen : +..++.......... Activate : ++.+.++...+..+. Drain Exp : ....+.......... Blessed : +.............. Cursed : ....+.......... Hvy Curse : ....+.......... Climb : .............+. Orc.ESP : ......+..+...+. Full ESP : .....+......... Skills (points left: 0) - Combat 25.000 [0.800] . Weaponmastery 10.700 [0.800] . Archery 03.500 [0.700] . Barehand-combat 01.000 [0.600] - Sneakiness 01.000 [0.800] . Stealth 26.000 [0.800] . Disarming 02.500 [0.700] - Magic 36.196 [0.700] . Magic-Device 10.500 [1.000] . Necromancy 03.200 [0.500] - Spirituality 50.000 [0.500] . Prayer 50.000 [0.500] . Music 00.000 [0.300] - Monster-lore 50.000 [1.100] . Summoning 01.700 [0.500] . Corpse-preservation 01.000 [0.900] . Possession 00.000 [0.100] . Symbiosis 50.000 [0.800] . Mimicry 01.700 [0.500] 59 of your companions have been killed. [Fates] You are fated to meet a Rot jelly on level 4. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 69 of Paths of the Dead. e) The Ring of Melros (+14 to damage) (+4) It increases your charisma and stealth by 4. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to light, blindness, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 21 of Orc Cave. f) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black reaver on level 127 of Angband. g) The Ring of Phasing (+15 to speed) It grants you the power of teleport if it is being worn. It increases your speed and luck by 15. It provides immunity to nether. It provides resistance to life draining. It renders you incorporeal. It allows you to breathe without air. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tik'srvzllat on level 696 of Nether Realm. h) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 92 of Mount Doom. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 69 of Paths of the Dead. n) The Rhino Hide Armour 'Egolloth' (-60,-26) [8,+11](40%) It increases your hit points by 40%. It sustains your strength, intelligence and dexterity. It provides resistance to electricity, fire, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin on level 36 of Mordor. o) The Spider Web of Kemen [1,+10] It sustains your wisdom and charisma. It provides immunity to acid, electricity and fire. It provides resistance to cold, dark and nether . It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to light, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 40 of Mordor. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 90 of Angband. z) a Master quylthulg (3000 hp) {) The Bolt of Carfar (1d5) (+5,+7) (+1 to speed) It increases your strength, wisdom, dexterity and speed by 1. It does extra damage from fire. It produces chaotic effects. It is especially deadly against trolls. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 127 of Angband. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 99 of Mount Doom. [Character Inventory] a) a Fireproof Tome of Magical Energy {!k} It cannot be harmed by fire. You found it in the remains of a Dracolich on level 69 of Paths of the Dead. b) a Fireproof Tome of Knowledge {!k} It cannot be harmed by fire. You found it in the remains of a Demilich on level 52 of Mordor. c) a Fireproof Holy Tome of Eru Iluvatar {!k} It cannot be harmed by fire. It was given to you as a reward. d) Gruumsh's Bottle of Death (charging) {cure insanity} It can be activated for cure insanity every 200 turns. You found it in the remains of a Master vampire on level 70 of Paths of the Dead. e) 7 Potions of Life {!k} f) 24 Potions of Restore Mana {!k} g) 37 Scrolls of Satisfy Hunger {!k} h) a Golden Rod of Simplicity of Speed (125/125) {!k} You found it in the remains of a Nightcrawler on level 127 of Angband. i) a Mithril Rod of Simplicity of Restoration (160/160) You found it in the remains of an Archlich on level 127 of Angband. j) a Mithril Rod of Simplicity of Recall (160/160) {!k} You found it in the remains of a Monastic lich on level 127 of Angband. k) a Mithril Rod of Simplicity of Disarming (160/160) {!k} You found it in the remains of a Demilich on level 127 of Angband. l) an Adamantite Rod of Simplicity of Home Summoning (200/200) You found it in the remains of a Nether wraith on level 127 of Angband. m) an Adamantite Rod of Simplicity of Healing (200/200) {!k} You found it in the remains of a Lesser black reaver on level 127 of Angband. n) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 69 of Paths of the Dead. o) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 69 of Paths of the Dead. p) a Power Dragon Scale Mail (-3 to accuracy) [40,+24] {!k} q) The Long Sword of Eternity (5d6) (+21,+26) [+50](200%) (+10) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 6 Sprigs of Athelas b) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Gondolin ] a) The Medallion of Good Will {restore} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Nether wraith on level 70 of Paths of the Dead. b) The Ring 'Fearothim' (+10) It increases your dexterity and speed by 10. It makes you invisible. It makes you completely fearless. It provides resistance to sound. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 72 of Angband. c) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Ring Mail of Arithon (-30,-33) [12,+14](40%) It increases your hit points by 40%. It sustains your charisma. It provides immunity to electricity. It provides resistance to sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 81 of Angband. e) The Robe of Great Luck [-30,-17] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 81 of Angband. f) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Scythe of Tannar (5d3) (+16,+30) It can be wielded two-handed. It does extra damage from acid. It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 86 of Angband. h) The Mace of Disruption of Umnas (5d8) (+24,+14) (+3) It must be wielded two-handed. It increases your dexterity and ability to tunnel by 3. It does extra damage from frost. It drains life from your foes. It is especially deadly against dragons. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 76 of Angband. i) The Silver Bolt of Avalda (3d5) (+22,+20) (+6) It increases your strength by 6. It does extra damage from electricity. It poisons your foes. It produces chaotic effects. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 86 of Angband. [Home Inventory - Lothlorien ] a) Balrilbon's Bag of Wondrous Tricks {mass genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Ghoul on level 70 of Angband. b) 3 Sprigs of Athelas c) 20 Potions of *Healing* {!k} d) 4 Scrolls of *Remove Curse* e) The Ring of Anondor (+4) It increases your dexterity, stealth and speed by 4. It sustains your wisdom. It makes you completely fearless. It provides resistance to fire, blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 94 of Mount Doom. f) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. g) The Large Metal Shield 'Irhoris' [5,+6] It sustains your wisdom, constitution and charisma. It provides immunity to electricity. It provides resistance to fire, poison, light and nether. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 61 of Mordor. h) The Set of Cesti of Mindion (+3 to accuracy) [5,+9] It sustains your strength. It provides resistance to poison, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 65 of Mordor. i) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 61 of Mordor. j) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. k) The Long Sword 'Airrimrim' (2d5) (+15,+17) (+2 attacks) It provides light (radius 1) forever. It increases your wisdom and attack speed by 2. It does extra damage from electricity. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom. l) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to shards, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 21 of Orc Cave. m) The Flamberge of Narmor (3d7) (+22,+15) (+3 attacks) It must be wielded two-handed. It provides light (radius 1) forever. It increases your attack speed by 3. It does extra damage from acid and fire. It is especially deadly against dragons. It strikes at demons with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 127 of Angband. n) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom and dexterity by 4. It does extra damage from electricity and frost. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It provides immunity to paralysis. It provides resistance to electricity, cold and light. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 69 of Paths of the Dead. o) The Scythe of Mirevri (5d3) (+15,+10) (+3 attacks) It can be wielded two-handed. It increases your intelligence and attack speed by 3. It does extra damage from acid. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 86 of Angband. p) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 49 of Mordor. q) The Mage Staff of Brienar (1d4) (+10,+5)(80%) (+4) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence by 4. It increases your mana capacity by 80%. It sustains your wisdom. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwing on level 99 of Mount Doom. |
Posted on 4.7.2015 23:40
193. on the Ladder (of 19093)
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