The Angband Ladder: Ajencis, RohanKnight Possessor by Ajencis

  [ToME 2.3.6 (ah) Character Sheet]

 Name  : Ajencis                Age                 23       STR:     31       
 Sex   : Male                   Height              28       INT:     15       
 Race  : RohanKnight Hermit     Weight              67       WIS:     22       
 Class : Possessor              Social Class         1       DEX:     33       
 Body  : Blue Thunderlord                                    CON:     32       
 God   : Melkor Bauglir                                      CHR!     38       
                                                                               
 + To Melee Hit          73 Level             37    Hit Points     1208/  1216 
 + To Melee Damage       66 Experience   1773576    Spell Points     20/    20 
 + To Ranged Hit         43 Max Exp      1773576    Sanity          264/   264 
 + To Ranged Damage      12 Exp to Adv.  1960000    Piety                75343 
   AC                155+52 Gold          246093    Speed           Fast (+21) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[32]Perception  : Very Bad     Blows/Round:  7         
 Bows/Throw  : Heroic       Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  7d4+462   
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 40 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the first child of a Serf.  You have dark brown              
          eyes, straight blond hair, and a fair complexion.                    
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 28 (1400')
        Mordor: Level 42 (2100')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        Moria: Level 48 (2400')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 27 (1350')

 Your opponents are behaving stupidly.
 Your body is a Blue Thunderlord.
 You are currently on level 42 of Mordor.
 You have defeated 8916 enemies.
 You have completed 29 princess quests.
 You have completed ten lost sword quests.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 2nd Quelle of the 2890th year of the third age.
 You have been adventuring for 16 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...............+            
        Add Int   : ...............+            
        Add Wis   : ...............+            
        Add Dex   : ....3...........            
        Add Con   : ..23...........+            
        Add Chr   : ...3...........+            
        Add Stea. : ..2....3...1....            
        Add Sear. : .........2......            
        Add Infra : ...3............            
        Add Tun.. : ..............2.            
        Add Speed : .......3........            
        Slay Und. : +...............            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ...+............            
        Sust Dex  : ................            
        Sust Con  : ...+......+.....            
        Sust Chr  : ..+.............            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ...+......+....+            
        Hold Life : ................            
        Res Acid  : ......+++.......            
        Res Elec  : +.....+.+.......            
        Imm Fire  : +.....*.+......+            
        Res Cold  : +.....+.+.......            
        Res Pois  : +...+.+.........            
        Res Fear  : ...+............            
        Res Light : ......+...+.....            
        Res Dark  : ..+...+.........            
        Res Blind : .........+......            
        Res Conf  : ...+..+........+            
        Res Sound : ..+...+.........            
        Res Shard : ......+.........            
        Res Neth  : ......+.........            
        Res Nexus : ......++........            
        Res Chaos : ......+.........            
        Res Disen : ......+.........            
        Aura Fire : +...............            
        Aura Elec : +...............            
        Levitate  : ...............+            
        Lite      : .....+....+.....            
        See Invis : ..+......+......            
        Digestion : ...+............            
        Regen     : ..+............+            
        Activate  : +...++++..+.....            
        Teleport  : +...............            
        Fly       : ......+.........            
        Sentient  : +...............            

Skills (points left: 63)
 - Combat                                        28.600 [0.600]
          . Weaponmastery                        30.200 [0.800]
          . Archery                              01.000 [0.400]
 - Sneakiness                                    01.500 [0.700]
          . Stealth                             -04.000 [0.700]
          . Disarming                            07.000 [0.500]
 - Magic                                         00.756 [0.600]
          . Magic-Device                         26.500 [1.000]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  07.000 [0.500]
          . Prayer                               02.500 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  07.490 [1.100]
          . Corpse-preservation                  10.000 [0.900]
          . Possession                           40.200 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find a Horn on level 1.
You may find a Scroll titled "sati nina" of Darkness on level 1.


  [Character Equipment]

a) The Dagger 'Nimthanc' (E:245594, L:35) (1d4) (+38,+22)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from electricity, fire and frost.  It
    strikes at undead with holy wrath.  It provides resistance to 
    electricity, fire, cold and poison.  It produces a fiery sheath.  It
    produces an electric sheath.  It induces random teleportation.  It
    cannot be harmed by acid, cold, lightning or fire.  
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
e) The Ring of Eldang (+18 to damage) (+2) {100% off}
    It increases your constitution and stealth by 2.  It sustains your 
    charisma.  It provides resistance to dark and sound.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
f) The Bone Ring of Celuthist (+12 to accuracy) (+3)
    It increases your constitution, charisma and infravision by 3.  It
    sustains your wisdom and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to confusion.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 26 of The Sandworm lair.
k) a Pewter Amulet of the Serpents [+2] (+3)
m) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) a Polished Power Dragon Scale Mail of Immunity (-3 to accuracy) [40,+20]
    It can be activated for breathe the elements (300) every 60+d90 turns
     if it is being worn. It provides immunity to fire.  It provides
    resistance to acid, electricity, cold, poison, light, dark, confusion, 
    sound, shards, nether, nexus, chaos and disenchantment.  It allows you
    to fly.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) a Small Leather Shield of Resistance [2,+19]
s) an Iron Helm of Seeing [5,+3] (+2 to searching)
    It increases your searching by 2.  It provides resistance to blindness
    .  It allows you to see invisible monsters.  
    You found it in the remains of Bolg, Son of Azog on level 35 of Moria.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Stealth [6,-2] (+1 to stealth)
z) (nothing)
{) (nothing)
|) a Magical Gnomish Shovel (+2)
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 2.  
    You bought it from the Black Market.


  [Character Inventory]

a) Baalzebub's All-seeing Servant
    It can be activated for curing every 110 turns.  
    You found it in the remains of a Dark elven warlock on level 33 of Moria.
b) The Gem of Hate
c) Baalzebub's Tormented Skullcap
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 26 of The Sandworm lair.
d) a Parchment titled ''Immortality For Dummies''
e) a Parchment titled ''Famous Last Words''
    It can be activated for teleport level every 50 turns.  
    You found it in the remains of a Forest wight on level 16 of Mirkwood.
f) 21 Rations of Food
g) 5 Vermilion Potions of Cure Critical Wounds
h) 6 Chartreuse Potions of Healing
i) 12 Scrolls titled "greti ther" of Teleportation {25% off}
j) a Wooden Rod of Trap Location (10/10)
k) a Silver Rod of Quickness of Enlightenment (100/100)
l) a Silver Rod of Simplicity of Detection (100/100) {@zd}
m) a Silver Rod of Recall (100/100)
n) a Silver Rod of Disarming (100/100)
o) a Silver Wand of Tidal Wave[5|23] (7 charges)
p) The Wand of Digging of Thrain (18 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Morphic Oils of Spider
b) 4 Violet Speckled Potions of Cure Light Insanity
c) 3 Dark Red Potions of Cure Serious Insanity
d) a Grey Potion of Cure Critical Insanity
e) 2 Metallic Blue Potions of *Healing*
f) 2 Viscous Pink Potions of Restore Mana
g) 2 Cyan Potions of Enlightenment
h) a Golden Rod of Nothing (125/125)
i) a Cedar Staff of Healing[2|24] (4 charges)
j) The Phial of Undeath (-5) {cursed}
k) The Rhino Hide Armour 'Vingolia' (-1 to accuracy) [8,+4]
    It sustains your constitution.  It makes you completely fearless.  It
    provides resistance to poison, light and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 15 of Orc Cave.
l) The Set of Gauntlets 'Paurnen' [2,+15]
m) a Main Gauche (2d5) {special}
n) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
o) a Beaked Axe of the Thunderlords (2d6) (+9,+8) (+1 to searching)
p) The War Hammer of Uruin (3d3) (+23,+0) (+5)
    It can be wielded two-handed.  It increases your constitution, 
    charisma and ability to tunnel by 5.  It does extra damage from frost.
    It can cause earthquakes.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ogrillon on level 21 of Orc Cave.
q) Khim, Son of Mim's corpse


  [Home Inventory - Gondolin ]

a) 20 Scrolls of Word of Recall
b) a Golden Rod of Nothing (125/125)
c) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It cannot be harmed by fire.  
    It was given to you as a reward.
d) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 47 of
    Moria.
e) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
f) The Iron Crown of Beruthiel [0,+20] (-5)
    It provides light (radius 1) forever.  It decreases your strength, 
    dexterity and constitution by 5.  It provides immunity to paralysis.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Itangast the Fire Drake on level 47 of
    Moria.
g) a Golden Crown of the Magi [0,+12] (+3)
    It can be used to store a spell.  It increases your intelligence and 
    spell power by 3.  It sustains your intelligence.  It provides
    resistance to acid, electricity, fire, cold and nexus.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 47 of
    Moria.
h) an Iron Helm of the Noldor [5,+5] (+2)
i) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
j) an Elemental Dark Sword of Westernesse (3d7) (+12,+8) (+2)
k) The Rounded Pebble 'Travak' (3d6) (+8,+5)


  [Home Inventory - Lothlorien ]

a) a Morphic Oil of Spider
b) 9 Violet Speckled Potions of Cure Light Insanity
c) 3 Dark Red Potions of Cure Serious Insanity
d) a Gold Potion of Cure Insanity
e) a Metallic Green Potion of Life
f) a Viscous Pink Potion of Restore Mana
g) 2 Black Potions of Resistance
h) The Crumpled Scroll of Mass Resurrection
i) a Steel Rod Tip of Detection (80 Mana to cast)
j) a Silver Wand of Tidal Wave[5|25] (7 charges)
k) a Balsa Staff of Recovery[1|10] (9 charges)
l) a Cedar Staff of Healing[2|24] (4 charges)
m) a Gnarled Staff of Genocide[1|5] (3 charges)
n) a Hawthorn Staff of Wish[1|1] (1 charge)
o) The Gold Ring of Hyaron (+3 to stealth)
    It increases your intelligence, constitution, stealth and infravision
     by 3.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to fire and disenchantment.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 26 of The Sandworm lair.
p) The Glass Ring of Durithil [+15] (+4)
    It can be activated for ball of lightning and resist lightning every
    50+d50 turns if it is being worn. It increases your wisdom and 
    dexterity by 4.  It sustains your intelligence and charisma.  It makes
    you completely fearless.  It provides resistance to electricity, fire, 
    light, dark and confusion.  It allows you to levitate.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
q) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 25 of The Sandworm lair.
r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, blindness and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
s) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It decreases your strength and dexterity by 3.  It provides immunity 
    to fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 35 of Moria.
u) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold, dark and 
    disenchantment.  It allows you to sense the presence of orcs and 
    dragons.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Spectral Ogre on level 35 of Moria.
w) The Pike 'Orfalebri' (2d5) (+21,+5) (+2)
    It can be wielded two-handed.  It increases your strength and 
    constitution by 2.  It does extra damage from acid.  It poisons your
    foes.  It strikes at demons with holy wrath.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of The Sandworm lair.
x) a Mage Staff of Wizardry (1d4) (-17,-38)(60%) (+3)



Posted on 2.6.2023 20:57

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8874. on the Ladder (of 18964)
1564. on the ToME Ladder (of 3149)

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On 2.6.2023 20:57 Ajencis wrote:
notable because i got obscenely lucky and found a _wish in sandworm lair

On 2.6.2023 23:20 Estie wrote:
I have been playing ToME, on and off, for decades. I have found ring of precognition, the great ration, potion of lore, the body, all multiple times. I have yet to see a wand of wishing. What did you wish for ?

On 3.6.2023 05:18 Ajencis wrote:
i wished for the pdsm i'm wearing! i still have a wish left; i'm undecided on what to use it. i'm considering something like a companion death orb or gwop, or maybe a cloak of air if i wanna void-dive eventually.

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