The Angband Ladder: Ajencis, RohanKnight Possessor by Ajencis
[ToME 2.3.6 (ah) Character Sheet] Name : Ajencis Age 23 STR: 31 Sex : Male Height 28 INT: 15 Race : RohanKnight Hermit Weight 67 WIS: 22 Class : Possessor Social Class 1 DEX: 33 Body : Blue Thunderlord CON: 32 God : Melkor Bauglir CHR! 38 + To Melee Hit 73 Level 37 Hit Points 1208/ 1216 + To Melee Damage 66 Experience 1773576 Spell Points 20/ 20 + To Ranged Hit 43 Max Exp 1773576 Sanity 264/ 264 + To Ranged Damage 12 Exp to Adv. 1960000 Piety 75343 AC 155+52 Gold 246093 Speed Fast (+21) (Miscellaneous Abilities) Fighting : Legendary[32]Perception : Very Bad Blows/Round: 7 Bows/Throw : Heroic Searching : Very Bad Shots/Round: 1 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 7d4+462 Stealth : Bad Magic Device: Heroic Infra-Vision: 40 feet Tactic: berserker Explor: running (Character Background) You are the first child of a Serf. You have dark brown eyes, straight blond hair, and a fair complexion. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 28 (1400') Mordor: Level 42 (2100') Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') Moria: Level 48 (2400') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 27 (1350') Your opponents are behaving stupidly. Your body is a Blue Thunderlord. You are currently on level 42 of Mordor. You have defeated 8916 enemies. You have completed 29 princess quests. You have completed ten lost sword quests. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 2nd Quelle of the 2890th year of the third age. You have been adventuring for 16 days. adefkmnopsuxz{|@ Add Str : ...............+ Add Int : ...............+ Add Wis : ...............+ Add Dex : ....3........... Add Con : ..23...........+ Add Chr : ...3...........+ Add Stea. : ..2....3...1.... Add Sear. : .........2...... Add Infra : ...3............ Add Tun.. : ..............2. Add Speed : .......3........ Slay Und. : +............... Elec Brand: +............... Fire Brand: +............... Cold Brand: +............... Sust Str : ................ Sust Int : ................ Sust Wis : ...+............ Sust Dex : ................ Sust Con : ...+......+..... Sust Chr : ..+............. Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ......+......... Free Act : ...+......+....+ Hold Life : ................ Res Acid : ......+++....... Res Elec : +.....+.+....... Imm Fire : +.....*.+......+ Res Cold : +.....+.+....... Res Pois : +...+.+......... Res Fear : ...+............ Res Light : ......+...+..... Res Dark : ..+...+......... Res Blind : .........+...... Res Conf : ...+..+........+ Res Sound : ..+...+......... Res Shard : ......+......... Res Neth : ......+......... Res Nexus : ......++........ Res Chaos : ......+......... Res Disen : ......+......... Aura Fire : +............... Aura Elec : +............... Levitate : ...............+ Lite : .....+....+..... See Invis : ..+......+...... Digestion : ...+............ Regen : ..+............+ Activate : +...++++..+..... Teleport : +............... Fly : ......+......... Sentient : +............... Skills (points left: 63) - Combat 28.600 [0.600] . Weaponmastery 30.200 [0.800] . Archery 01.000 [0.400] - Sneakiness 01.500 [0.700] . Stealth -04.000 [0.700] . Disarming 07.000 [0.500] - Magic 00.756 [0.600] . Magic-Device 26.500 [1.000] . Udun 00.000 [0.400] - Spirituality 07.000 [0.500] . Prayer 02.500 [0.500] . Music 00.000 [0.300] - Monster-lore 07.490 [1.100] . Corpse-preservation 10.000 [0.900] . Possession 40.200 [0.800] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to find a Horn on level 1. You may find a Scroll titled "sati nina" of Darkness on level 1. [Character Equipment] a) The Dagger 'Nimthanc' (E:245594, L:35) (1d4) (+38,+22) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from electricity, fire and frost. It strikes at undead with holy wrath. It provides resistance to electricity, fire, cold and poison. It produces a fiery sheath. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) e) The Ring of Eldang (+18 to damage) (+2) {100% off} It increases your constitution and stealth by 2. It sustains your charisma. It provides resistance to dark and sound. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. f) The Bone Ring of Celuthist (+12 to accuracy) (+3) It increases your constitution, charisma and infravision by 3. It sustains your wisdom and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to confusion. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 26 of The Sandworm lair. k) a Pewter Amulet of the Serpents [+2] (+3) m) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) a Polished Power Dragon Scale Mail of Immunity (-3 to accuracy) [40,+20] It can be activated for breathe the elements (300) every 60+d90 turns if it is being worn. It provides immunity to fire. It provides resistance to acid, electricity, cold, poison, light, dark, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Small Leather Shield of Resistance [2,+19] s) an Iron Helm of Seeing [5,+3] (+2 to searching) It increases your searching by 2. It provides resistance to blindness . It allows you to see invisible monsters. You found it in the remains of Bolg, Son of Azog on level 35 of Moria. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Metal Shod Boots of Stealth [6,-2] (+1 to stealth) z) (nothing) {) (nothing) |) a Magical Gnomish Shovel (+2) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 2. You bought it from the Black Market. [Character Inventory] a) Baalzebub's All-seeing Servant It can be activated for curing every 110 turns. You found it in the remains of a Dark elven warlock on level 33 of Moria. b) The Gem of Hate c) Baalzebub's Tormented Skullcap It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 26 of The Sandworm lair. d) a Parchment titled ''Immortality For Dummies'' e) a Parchment titled ''Famous Last Words'' It can be activated for teleport level every 50 turns. You found it in the remains of a Forest wight on level 16 of Mirkwood. f) 21 Rations of Food g) 5 Vermilion Potions of Cure Critical Wounds h) 6 Chartreuse Potions of Healing i) 12 Scrolls titled "greti ther" of Teleportation {25% off} j) a Wooden Rod of Trap Location (10/10) k) a Silver Rod of Quickness of Enlightenment (100/100) l) a Silver Rod of Simplicity of Detection (100/100) {@zd} m) a Silver Rod of Recall (100/100) n) a Silver Rod of Disarming (100/100) o) a Silver Wand of Tidal Wave[5|23] (7 charges) p) The Wand of Digging of Thrain (18 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 2 Morphic Oils of Spider b) 4 Violet Speckled Potions of Cure Light Insanity c) 3 Dark Red Potions of Cure Serious Insanity d) a Grey Potion of Cure Critical Insanity e) 2 Metallic Blue Potions of *Healing* f) 2 Viscous Pink Potions of Restore Mana g) 2 Cyan Potions of Enlightenment h) a Golden Rod of Nothing (125/125) i) a Cedar Staff of Healing[2|24] (4 charges) j) The Phial of Undeath (-5) {cursed} k) The Rhino Hide Armour 'Vingolia' (-1 to accuracy) [8,+4] It sustains your constitution. It makes you completely fearless. It provides resistance to poison, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 15 of Orc Cave. l) The Set of Gauntlets 'Paurnen' [2,+15] m) a Main Gauche (2d5) {special} n) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} o) a Beaked Axe of the Thunderlords (2d6) (+9,+8) (+1 to searching) p) The War Hammer of Uruin (3d3) (+23,+0) (+5) It can be wielded two-handed. It increases your constitution, charisma and ability to tunnel by 5. It does extra damage from frost. It can cause earthquakes. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 21 of Orc Cave. q) Khim, Son of Mim's corpse [Home Inventory - Gondolin ] a) 20 Scrolls of Word of Recall b) a Golden Rod of Nothing (125/125) c) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It cannot be harmed by fire. It was given to you as a reward. d) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 47 of Moria. e) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . f) The Iron Crown of Beruthiel [0,+20] (-5) It provides light (radius 1) forever. It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 47 of Moria. g) a Golden Crown of the Magi [0,+12] (+3) It can be used to store a spell. It increases your intelligence and spell power by 3. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 47 of Moria. h) an Iron Helm of the Noldor [5,+5] (+2) i) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) j) an Elemental Dark Sword of Westernesse (3d7) (+12,+8) (+2) k) The Rounded Pebble 'Travak' (3d6) (+8,+5) [Home Inventory - Lothlorien ] a) a Morphic Oil of Spider b) 9 Violet Speckled Potions of Cure Light Insanity c) 3 Dark Red Potions of Cure Serious Insanity d) a Gold Potion of Cure Insanity e) a Metallic Green Potion of Life f) a Viscous Pink Potion of Restore Mana g) 2 Black Potions of Resistance h) The Crumpled Scroll of Mass Resurrection i) a Steel Rod Tip of Detection (80 Mana to cast) j) a Silver Wand of Tidal Wave[5|25] (7 charges) k) a Balsa Staff of Recovery[1|10] (9 charges) l) a Cedar Staff of Healing[2|24] (4 charges) m) a Gnarled Staff of Genocide[1|5] (3 charges) n) a Hawthorn Staff of Wish[1|1] (1 charge) o) The Gold Ring of Hyaron (+3 to stealth) It increases your intelligence, constitution, stealth and infravision by 3. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 26 of The Sandworm lair. p) The Glass Ring of Durithil [+15] (+4) It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It increases your wisdom and dexterity by 4. It sustains your intelligence and charisma. It makes you completely fearless. It provides resistance to electricity, fire, light, dark and confusion. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. q) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 25 of The Sandworm lair. r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed} It decreases your strength and dexterity by 3. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to poison, nether and disenchantment. It drains mana. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc on level 35 of Moria. u) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold, dark and disenchantment. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral Ogre on level 35 of Moria. w) The Pike 'Orfalebri' (2d5) (+21,+5) (+2) It can be wielded two-handed. It increases your strength and constitution by 2. It does extra damage from acid. It poisons your foes. It strikes at demons with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 25 of The Sandworm lair. x) a Mage Staff of Wizardry (1d4) (-17,-38)(60%) (+3) |
Posted on 2.6.2023 20:57
8980. on the Ladder (of 19090)
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