[ToME 2.2.4 Character Dump] Name : Edaoldan Age 7 STR: 18/*** Sex : Neuter Height 10 INT: 18/99 Race : DeathMold Weight 50 WIS: 18/150 Class : Possessor Social Class 1 DEX: 18/*** Body : The Watcher in the Water CON: 18/*** God : Tulkas CHR: 4 + To Melee Hit 57 Level 38 Max Hit Points 1132 + To Melee Damage 48 Experience 2197887 Cur Hit Points -129 + To Ranged Hit 61 Max Exp 2197887 Max SP (Mana) 16 + To Ranged Damage 12 Exp to Adv. 2465000 Cur SP (Mana) 16 AC 114+91 Gold 353864 Piety 14955 (Miscellaneous Abilities) Fighting : Legendary[17]Perception : Superb Blows/Round: 8 Bows/Throw : Legendary[7] Searching : Superb Shots/Round: 1 Saving Throw: Fair Disarming : Good Mel.dmg/Rnd: 32d8+384 Stealth : Legendary[7] Magic Device: Excellent Infra-Vision: 300 feet Tactic: berserker Explor: very fast (Character Background) You were born in pebbles, created by a corrupted apprentice. Since then you have given life to no foul offspring. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 48 (2400') Barrow-Downs: Level 10 (500') Orc Cave: Level 12 (600') Erebor: Level 63 (3150') Moria: Level 33 (1650') The Small Water Cave: Level 34 (1700') You have done something experimental. Your opponents are behaving stupidly. Your body was The Watcher in the Water. You have defeated 4659 enemies. You saved 47 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 1st Quelle of the 2890th year of the third age. Your adventure lasted 15 days. Your Attributes: You are dead, killed by a Dracolisk on level 48 of Mordor. You cannot speak. You are cold blooded. You cannot open doors. You cannot bash doors. You are an animal. You are inherently evil. You are resistant to teleportation. You are resistant to water. You are resistant to nexus. You are immune to fear. You are immune to confusion. You can breathe poison. You can cast a ball of water. You can cast a bolt of water. You can cast a bolt of ice. You can touch to paralyze. You can go between places. You are aquatic. You can swim. You are immortal. Your eyes are sensitive to infrared light. You can breathe underwater. You levitate just over the ground. You have free action. You regenerate quickly. You can sense the presence of orcs. You can sense the presence of trolls. You can sense the presence of evil beings. You are very unlucky. You have a firm hold on your life force. You are carrying a permanent light. You are completely immune to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon is very sharp. Skills (points left: 0) - Combat 20.200 [0.600] . Weaponmastery 34.000 [0.600] . Archery 01.000 [0.400] - Sneakiness 01.000 [0.700] . Stealth 03.100 [0.700] . Disarming 02.500 [0.500] - Magic 02.694 [0.600] . Magic-Device 20.000 [1.000] . Necromancy 00.000 [0.200] - Spirituality 03.000 [0.500] . Prayer 20.000 [0.500] . Mindcraft 01.300 [0.400] . Music 00.000 [0.300] - Monster-lore 07.710 [1.100] . Corpse-preservation 10.000 [0.900] . Possession 41.800 [0.800] . Symbiosis 01.300 [0.400] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) a Dark Sword of Slaying (4d8) (+10,+17) It generates an antimagic field. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. You bought it from the Expensive Black Market. b) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 45 of Mordor. c) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Ring 'Daingael' (+4 to infravision) It increases your strength, wisdom, dexterity, charisma and infravision by 4. It makes you invisible. It sustains your strength. It provides resistance to fire, cold, poison, dark and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. f) a Ring of Slaying (+9,+11) You bought it from the Jewelry Shop. g) an Indestructible Ring of Nexus Resistance h) a Ring of Nether Resistance i) The Ring of Eithondo [+12] (+4 to stealth) It can be activated for ball of cold and resist cold every 50+d50 turns if it is being worn. It increases your strength, stealth and infravision by 4. It makes you completely fearless. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. j) The Ring of Power of Akhorahil the Blind (+2 attacks) It increases your searching, infravision and attack speed by 2. It makes you invisible. It makes you completely fearless. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 39 of Mordor. k) an Amulet of Weaponmastery (+2,+2) [+2] (+1) It increases your strength and constitution by 1. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You found it in the remains of a Shadow on level 39 of Mordor. p) The Small Metal Shield of Thorin [3,+23] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to blindness, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and shards. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) (nothing) s) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It makes you completely fearless. It provides resistance to blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) a Set of Gauntlets of Power (+2,+2) [2,+8] (+4) It increases your strength by 4. It provides resistance to shards. You bought it from the Black Market. v) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. w) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |) a Pick (1d3) (+0,+0) (+1) It increases your ability to tunnel by 1. [Character Inventory] a) 20 Rations of Food {@3} b) a Potion of Cure Insanity c) 20 Potions of Cure Critical Wounds d) 2 Potions of Healing e) 9 Scrolls of Teleportation {50% off} f) a Golden Rod of the Istari of Detection (240/250) {@5} g) a Mithril Rod of Recall (160/160) h) a Mithril Rod of Disarming (160/160) {@4} i) a Rod Tip of Door/Stair Location (10 Mana to cast) j) a Dwarven Metal Cap [3,+5] (+2 to infravision) k) a Guisarme of Aman (2d5) (+12,+13) [+3] (+3) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Gondolin ] a) a Dwarven Lantern of the Magi (+3) b) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 39 of Mordor. c) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 39 of Mordor. [Home Inventory - Minas Anor ] a) 11 Potions of Cure Serious Insanity b) 8 Potions of Cure Insanity c) 2 Potions of Curing d) a Mithril Rod of Cheapness of Nothing (160/160) e) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Broad Sword 'Glamdring' (2d5) (+5,+10) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. g) The Fauchard of Ragduinde (1d10) (+8,+15) (+2) It can be wielded two-handed. It provides light (radius 1) forever. It increases your dexterity and constitution by 2. It does extra damage from acid. It produces chaotic effects. It is especially deadly against giants. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll in the town of Gondolin . [Home Inventory - Lothlorien ] a) The Crystal Ball of Godly Sights It can be activated for high experience loss. You found it in the remains of a Master vampire on level 39 of Mordor. b) a Potion of Cure Critical Insanity c) 99 Potions of Water Curing {quest} d) 2 Potions of *Healing* e) a Potion of Curing f) a Rod Tip of Recall (80 Mana to cast) g) a Rod Tip of Detection (80 Mana to cast) h) a Ring of Fear Resistance i) The Amulet of Galada (+5) {@8} It increases your intelligence and charisma by 5. It sustains your wisdom and constitution. It provides immunity to paralysis. It provides resistance to fire and chaos. It allows you to see invisible monsters. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young gold dragon in a hill. j) an Amulet of Anti-Magic {@8} It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. k) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.