[ToME 2.2.4 Character Dump] Name : Eomund Age 23 STR! 18/*** Sex : Neuter Height 59 Int: 18 18/10 Race : RohanKnight LostSoul Weight 79 Wis: 18/89 18/94 Class : Swordmaster Social Class 1 DEX: 18/*** Body : Player CON: 18/*** God : Tulkas Chr: 18/80 18/90 + To Melee Hit 154 Level 46 Max Hit Points 1151 + To Melee Damage 125 Experience 6362773 Cur Hit Points -73 + To Ranged Hit 99 Max Exp 6362773 Max SP (Mana) 66 + To Ranged Damage 19 Exp to Adv. 6600000 Cur SP (Mana) 66 AC 40+96 Gold 257327 Piety 11083 (Miscellaneous Abilities) Fighting : Legendary[82]Perception : Very Good Blows/Round: 10 Bows/Throw : Legendary[32]Searching : Superb Shots/Round: 1 Saving Throw: Bad Disarming : Superb Mel.dmg/Rnd: 40d5+1250 Stealth : Bad Magic Device: Legendary[2] Infra-Vision: 70 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Serf. You have brown eyes, straight brown hair, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') Halls of Mandos: Level 96 (4800') Your body was a Player. You have defeated 3017 enemies. You saved no princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 44th Yavie of the 2890th year of the third age. Your adventure lasted 1 day. Your Attributes: You are dead, killed by Azriel, Angel of Death in the town of Gondolin. You can switch locations with another being. You can cast magic missiles. You can use rohir powers. You can sense what is beyond walls. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of orcs. You can sense the presence of dragons. You can sense the presence of thunderlords. You are very lucky. You have a firm hold on your life force. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon freezes your foes. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. Your weapon is especially deadly against trolls. Your weapon is a great bane of demons. Skills (points left: 0) - Combat 06.410 [0.900] - Weaponmastery 21.118 [1.150] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 01.000 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 05.950 [0.900] . Disarming 50.000 [0.900] - Magic 03.613 [0.300] . Magic-Device 50.000 [1.150] - Spirituality 03.280 [0.400] . Prayer 28.500 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) d) The Long Bow of Bard (x5) (+17,+19) (+2) e) The Ring of Flare (+3) {cursed} f) The Ring of Power 'Vilya' (+12,+12) (+3) (charging) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. k) The Amulet of Ingwe (+3) m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos . It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 93 of Halls of Mandos. n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) o) The Cloak 'Colannon' [1,+15] (+3 to speed) p) The Small Metal Shield of Thorin [3,+25] (+4) s) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 75 of Halls of Mandos. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to life draining and acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mindcrafter on level 75 of Halls of Mandos. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) z) (nothing) {) The Seeker Arrow of Bard (8d4) (+20,+15) (+0 to speed) |) The Dwarven Pick of Erebor (3d4) (+6,+20) (+5) It can be activated for open a secret passage every 75 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and ability to tunnel by 5. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It sustains your strength. It provides resistance to light, dark and chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 93 of Halls of Mandos. [Character Inventory] a) a Fireproof War Tome of Tulkas b) 3 Sprigs of Athelas c) 2 Pink Potions of Cure Critical Wounds d) 3 Metallic Green Potions of Enlightenment e) 4 Scrolls titled "lech urla" of Satisfy Hunger f) a Moonstone Rod of Capacity of Restoration (150/150) g) a Silver Rod of the Istari of Healing (200/200) h) a Silver Rod of the Istari of Nothing (200/200) i) a Golden Rod of Capacity of Perception (248/250) j) a Golden Rod of Cheapness of Perception (125/125) k) a Golden Rod of Recall (125/125) l) a Mithril Rod of Simplicity of Home Summoning (160/160) m) a Mithril Rod of Curing (160/160) n) a Fireproof Cypress Staff of Remove Curses[4|43] (0 charges) o) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Wire Ring of Wendi (+9) b) The Wire Ring of Fearande (+5) c) The Scarab Amulet of Huilmir (+2) d) The Amulet of Carlammas (+2) e) The Phial of Galadriel (+4) f) The Star of Elendil (+1) g) The Palantir of Orthanc (+2) (charging) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 97 of Halls of Mandos. h) The Full Plate Armour of Isildur [25,+25] (+1) i) The Cloak 'Holcolleth' [1,+4] (+2) j) The Mouse Fur 'Rundirion' [1,+17] k) The Shield of Deflection of Gil-galad [10,+20] (+5) l) The Hard Leather Cap of Thranduil [2,+10] (+2) m) The Metal Cap of Thengel [3,+12] (+3) n) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) o) The Rapier 'Forasgil' (1d6) (+12,+19) p) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) q) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30) It can be wielded two-handed. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. r) The Sling of the Thain (x6) (+15,+15) (+4) s) The Short Bow of Amrod (x4) (+12,+15) (+2) t) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) u) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) v) The Seeker Arrow of Gondor (10d8) (+10,+20) w) 14 Seeker Arrows of Slay Demon (4d4) (+10,+11) x) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) [Home Inventory - Gondolin ] a) The Shining Ring 'Inquen' (+2 to speed) b) The Ring of Barahir (+1) c) The Necklace 'Nauglamir' (+3) d) The Jewel 'Evenstar' (+3) e) The Anchor of Space-Time f) The Steel Helm 'Lebohaum' [20,+80] g) 16 Mithril Shots (exploding) (3d4) (+15,+13)