[ToME 2.2.3 Character Dump] Name : Gungwar Age 78 STR: 18/*** Sex : Female Height 74 INT: 18/43 Race : Zombie RohanKnight Weight 84 WIS: 18/26 Class : Swordmaster Social Class 1 DEX! 18/200 Body : Player CON: 18/*** God : Tulkas CHR: 18/95 + To Melee Hit 119 Level 42 Max Hit Points 1094 + To Melee Damage 115 Experience 4536769 Cur Hit Points 1094 + To Ranged Hit 75 Max Exp 4536769 Max SP (Mana) 28 + To Ranged Damage 22 Exp to Adv. 4770000 Cur SP (Mana) 0 AC 28+46 Gold 1478923 Piety 5907 (Miscellaneous Abilities) Fighting : Legendary[75]Perception : Fair Blows/Round: 9 Bows/Throw : Legendary[57]Searching : Very Good Shots/Round: 2 Saving Throw: Fair Disarming : Excellent Mel.dmg/Rnd: 54d5+1035 Stealth : Bad Magic Device: Heroic Infra-Vision: 10 feet Tactic: normal Explor: running (Character Background) You are one of several children of a Serf. You have dark brown eyes, straight brown hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 13 (650') Mordor: Level 44 (2200') Angband: Level 67 (3350') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') Your opponents are behaving stupidly. Your body is a Player. You are currently in the town of Lothlorien. You have defeated 5272 enemies. You saved Bree from a dreadful Nazgul. You saved 24 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 52nd Yavie of the 2890th year of the third age. You have been adventuring for 9 days. adefkmnopsuxz{|@ Add Str : ........233..... Add Int : ......5......... Add Dex : .3.......3...... Add Con : ......5.23...... Add Chr : ......5......... Add Stea. : .3.....7........ Add Sear. : .......7........ Add Tun.. : ..............1. Add Speed : ...............+ Chaotic : +............... Slay Anim.: +............... Slay Evil : +............... Slay Orc : +............... Slay Troll: +............... Kill Drag.: +............... Sharpness : +............... Poison Brd: +............... Fire Brand: +............+.. Cold Brand: +............... Sust Str : ........++...... Sust Int : ......+....+.... Sust Wis : ................ Sust Dex : .........+...... Sust Con : ......+.++...... Sust Chr : ......+......... Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ......+......... Free Act : +.....+......... Hold Life : ...............+ Res Acid : +.....+..+...... Res Elec : +.....+......... Res Fire : +..........+.... Imm Cold : +.....*..+.....+ Res Pois : ........+......+ Res Fear : ......+.++.....+ Res Lite : ................ Res Dark : .........+...... Res Blind : ......+.+....... Res Conf : ......+......... Res Sound : ................ Res Shard : ................ Res Neth : ................ Res Nexus : ......+..+...... Res Chaos : +............... Res Disen : .+.............. Aura Fire : ......+......... See Invis : +..............+ Digestion : .........+.....+ Regen : ...............+ Xtra Shots: .+.............. Activate : ........+....... Aggravate : +.....+.+......+ Cursed : ......+......... Hvy Curse : ......+......... Troll.ESP : ...............+ Evil.ESP : +............... TLord.ESP : ......+......... Full ESP : ....+........... Corruption list: Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Troll Blood: Troll blood flows in your veins, granting increased regeneration It also enables you to feel the presence of other troll beings But it will make your presence more noticeable and aggravating Skills (points left: 0) - Combat 42.095 [0.900] - Weaponmastery 24.281 [1.150] . Sword-mastery 46.500 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 46.600 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 03.880 [0.900] . Disarming 11.800 [0.900] - Magic 02.029 [0.300] . Magic-Device 45.850 [1.150] . Conveyance 02.800 [0.400] - Spirituality 01.080 [0.400] . Prayer 01.000 [0.500] . Mindcraft 01.000 [0.300] - Monster-lore 02.000 [0.500] . Corpse-preservation 00.800 [0.800] . Mimicry 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may find a Ring of Nothing on level 3. You may meet a Blue ooze on level 37. You may find an Essence of Life on level 1. [Character Equipment] a) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. d) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 70 of Paths of the Dead. e) an Indestructible Ring of Damage (+18) f) a Ring of Damage (+18) k) an Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 70 of Dol Guldur. m) a Dwarven Lantern of the Magi (+1) n) The Thunderlord Coat of Marda [9,+25] (+5) It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 70 of Dol Guldur. o) an Elven Cloak of Stealth [4,+18] (+7 to stealth) p) The Large Leather Shield of the Haradrim [4,+14] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2 . It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 50 of Moria. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) a Set of Gauntlets of Power (+0,+0) [2,+7] (+3) x) The Pair of Hard Leather Boots of Garath [3,+7] It sustains your intelligence. It provides resistance to fire . It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) 22 Seeker Arrows of Flame (4d4) (+12,+14) |) a Pick (1d3) (+1,+2) (+1) {25% off} [Character Inventory] a) The Gem of Rage It can be activated for light absorption. You found it lying on the ground on level 50 of Moria. b) Valdarbon's Automatic Alchemist It can be activated for mass genocide every 1000 turns. You found it in the remains of a Sorcerer on level 39 of Mordor. c) Balrilbon's Soulgem It can be activated for teleport level. You found it lying on the ground on level 36 of Mordor. d) 6 Potions of Speed e) 15 Potions of Cure Critical Wounds f) a Potion of *Healing* g) 5 Potions of Enlightenment h) 16 Scrolls of Teleportation i) 2 Scrolls of Teleport Level j) 8 Scrolls of Satisfy Hunger {@r0} k) 2 Scrolls of *Destruction* l) a Silver Rod of Trap Location (100/100) m) a Golden Rod of Recall (125/125) {!*!*} n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 5 Sprigs of Athelas b) a Potion of Cure Light Insanity c) 2 Potions of Self Knowledge d) a Scroll of *Destruction* e) a Rod Tip of Fire Balls (60 Mana to cast) f) 3 Rod Tips of Trap Location (8 Mana to cast) g) The Wand of Digging of Thrain (18 charges) h) The Ring of Power of Uvatha the Horseman It makes you invisible. It sustains your charisma. It makes you completely fearless. It provides resistance to cold. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . i) The Phial of Galadriel (+4) j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) a Golden Crown of Seeing [0,+12] (+4 to searching) l) The Set of Leather Gloves 'Cammithrim' [1,+10] m) The Set of Gauntlets 'Paurhach' [2,+15] n) a Light War Axe (2d5) {special} o) The Sickle of Oriendil (2d3) (-2,-3) {cursed} It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It strikes at undead with holy wrath. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Small Metal Boomerang of Accuracy (3d4) (+30,+20) [Home Inventory - Gondolin ] a) a Fireproof Scroll of Reset Recall b) a Silver Rod of Capacity of Nothing (200/200) c) a Rod Tip of Lightning Bolts (30 Mana to cast) d) a Rod Tip of Frost Bolts (35 Mana to cast) e) a Wand of Banishment[6|32] (4 charges) f) The Ring 'Ascar' (+6) It increases your dexterity by 6. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to disenchantment. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. g) a Ring of Light and Darkness Resistance h) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. i) The Metal Cap of Thengel [3,+12] (+3) j) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. k) The Lead-Filled Mace of Nenyava (3d4) (+6,+7) (-8) {cursed} l) a Frozen metal Boomerang of Accuracy (4d5) (+14,+11) m) The Horn of Helm (+2) (charging) It can be activated for sound ball (300) every 300 turns if it is being worn. It increases your strength and constitution by 2. It provides immunity to cold. It makes you completely fearless. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 40 of Mordor. [Home Inventory - Minas Anor ] a) a Potion of *Enlightenment* b) a Fireproof Scroll of Remove Curse c) a Scroll of *Destruction* d) an Iron Rod of Nothing (50/50) e) a Staff of Teleportation[15|20] (8 charges) f) The Large Metal Shield 'Arantin' [5,+5] It sustains your strength and intelligence. It provides immunity to electricity. It provides resistance to life draining, poison, light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 40 of Mordor. g) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nalfeshnee on level 41 of Mordor. h) The metal Boomerang 'Beren' (4d5) (-2,+5) It does extra damage from acid. It is especially deadly against giants. It strikes at demons with holy wrath. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Lothlorien ] a) the Eye of Vecna (charging) It can be activated for cure insanity. You found it in the remains of a Death quasit on level 69 of Dol Guldur. b) a Sprig of Athelas c) 99 Potions of Water Curing {quest} d) a Scroll of Rune of Protection e) a Silver Rod of Capacity of Nothing (200/200) f) a Mithril Rod of Nothing (160/160) g) 2 Rod Tips of Recall (80 Mana to cast) {!*!*} h) 2 Rings of Speed (+8) i) The Ring of Barahir (+1) j) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Harowen the Black Hand on level 52 of Illusory Castle. k) an Amulet of Weaponmastery (+4,+4) [+3] (+2) It increases your strength and constitution by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You found it in the remains of a Great Hell Wyrm on level 70 of Dol Guldur. l) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 70 of Dol Guldur. m) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 70 of Dol Guldur. n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 70 of Dol Guldur. o) The Splint Mail of Larost (-2) [19,+0] It provides immunity to acid, fire and cold. It provides resistance to life draining, cold, dark, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. p) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. q) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. r) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 50 of Moria. s) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. t) The Jewel Encrusted Crown of Bedhwen [0,+10] It sustains your wisdom and constitution. It provides resistance to life draining, poison, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Harowen the Black Hand on level 52 of Illusory Castle. u) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. v) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Paths of the Dead. w) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 70 of The Sacred Land Of Mountains. x) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. [The Mathom-house Inventory - Bree ] a) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lagduf, the Snaga on level 21 of Orc Cave.