The Angband Ladder: Rhaynidd, Ent Bard by Yottle
[ToME 2.3.5 Character Sheet] Name : Rhaynidd Age 292 STR! 40 Sex : Female Height 69 INT! 35 Race : Ent Weight 96 WIS! 34 Class : Bard Social Class 1 DEX! 40 Body : Player CON! 40 God : Yavanna Kementari CHR! 36 + To Melee Hit 36 Level 50 Hit Points 1413/ 1413 + To Melee Damage 79 Experience 22222491 Spell Points 376/ 376 + To Ranged Hit 4 Max Exp 22222491 Sanity 655/ 655 + To Ranged Damage 0 Exp to Adv. ***** Piety 42304 AC 17+172 Gold 2222224 Speed Fast (+35) (Miscellaneous Abilities) Fighting : Legendary[30]Perception : Legendary[10]Blows/Round: 8 Bows/Throw : Excellent Searching : Legendary[12]Shots/Round: 1 Saving Throw: Excellent Disarming : Bad Mel.dmg/Rnd: 40d5+632 Stealth : Fair Magic Device: Poor Infra-Vision: 270 feet Tactic: berserker Explor: running (Character Background) You are of an unknown generation of the Ents. You have brown skin and inflexible members. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 65 (3250') Angband: Level 101 (5050') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 30 (1500') Your body is a Player. You are disguised as a Vapour. You are currently on level 101 of Angband. You have defeated 8135 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You have completed 73 princess quests. You have completed 73 lost sword quests. You saved Arda and became a famed Queen. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 29th Quelle of the 2890th year of the third age. You have been adventuring for 43 days. adefkmnopsuxz{|@ Add Str : 233......3....6. Add Int : ...9......3..... Add Wis : .........3...... Add Dex : 2..95........... Add Con : ..3......3...... Add Chr : .3395........... Mul Mana : ..........+..... Add Stea. : ...9............ Add Sear. : ..395......4.36. Add Infra : ...9.......4.36. Add Tun.. : ...........4.36. Add Speed : 2..9.3...3...... Slay Evil : +............... Slay Orc : .............++. Slay Troll: .............++. Slay Giant: ..............+. Slay Drag.: ..............+. Sharpness : +............... Acid Brand: .............++. Sust Str : ....+...+....... Sust Int : ....+........... Sust Wis : ....+........... Sust Dex : ....+..++....... Sust Con : ....+........... Sust Chr : .+.++..+........ Invisible : ...+............ Mul life : ...............+ Sens Fire : ................ Reflect : ................ Free Act : +.....++..+..... Hold Life : ....++.......... Imm Acid : .+.+....*.....+. Imm Elec : .+....+.*++..... Imm Fire : .+*+....++...... Imm Cold : .+..+.*..+...... Res Pois : ...+....+.+..... Res Fear : ....+...+....... Res Light : ...+.+...+...... Res Dark : .....++...+...+. Res Blind : .........+...... Res Conf : .....+++.+...... Res Sound : ......+..+...... Res Shard : .......+........ Res Neth : ......+......... Res Nexus : ...+..+.+....... Res Chaos : .....++..+...... Res Disen : ..............+. Levitate : ...+......+..... Lite : .........+...... See Invis : ++++.+...+...... Digestion : +...+........... Regen : +........+...... Activate : ..+..+...++...+. Cursed : .......+...+.... Fly : ..+............. Climb : ...........+..+. Orc.ESP : .....+.......++. Troll.ESP : .............+.. TLord.ESP : ..+............. Full ESP : .........+...... Skills (points left: 0) - Combat 50.000 [0.700] . Weaponmastery 50.000 [0.700] . Archery 00.800 [0.300] . Barehand-combat 01.000 [0.800] . Boulder-throwing 00.600 [0.600] - Sneakiness 01.500 [0.700] . Stealth -05.000 [0.700] . Disarming 01.500 [0.600] - Magic 11.866 [0.600] . Magic-Device 04.500 [1.000] . Conveyance 01.000 [0.300] - Spirituality 30.120 [0.800] . Prayer 50.000 [0.500] . Mindcraft 31.200 [0.500] . Music 50.000 [0.800] - Monster-lore 13.320 [1.100] . Summoning 00.000 [0.400] . Corpse-preservation 01.000 [0.700] . Symbiosis 00.000 [0.400] . Mimicry 02.900 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows * Tree walking 12 of your companions have been killed. [Fates] You are fated to meet Farmer Maggot on level 1. [Character Equipment] a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Angband. d) a Drum of Power (+3) {!k} It increases your strength and charisma by 3. It sustains your charisma. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Ring of Bellede (+9) {100% off} It increases your intelligence, dexterity, charisma, stealth, searching, infravision and speed by 9. It makes you invisible. It sustains your charisma. It provides resistance to acid, fire, poison, light and nexus. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. k) The Amulet of Falind (+5 to searching) {100% off} It increases your dexterity, charisma and searching by 5. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It makes you completely fearless. It provides resistance to life draining and cold. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 69 of Angband. n) The Hard Leather Armour 'Vanas' (-1 to accuracy) [6,+10] It provides immunity to cold. It provides immunity to paralysis. It provides resistance to electricity, dark, sound, nether, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. o) The Cloak of Mist of Tumna [1,+11] {cursed} It sustains your dexterity and charisma. It provides immunity to paralysis. It provides resistance to confusion and shards. It is cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Metal Shield of Aeron [3,+13] It sustains your strength and dexterity. It provides immunity to acid and electricity. It makes you completely fearless. It provides resistance to fire, poison and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 65 of Mordor. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 58 of Paths of the Dead. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord on level 99 of Mount Doom. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) {cursed} It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It is cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Angband. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) a Fireproof Tome of the Impenetrable Earth b) a Fireproof Tome of the Everrunning Wave It cannot be harmed by fire. You bought it from the Library. c) a Fireproof Tome of the Tree It cannot be harmed by fire. You bought it from the Library. d) a Fireproof Forest Tome of Yavanna It cannot be harmed by fire. You found it in the remains of Vecna, the Emperor Lich on level 65 of Mordor. e) The Gem of Ghosts {mass genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Hell knight on level 50 of Mordor. f) The Grail of Kenault g) The Toenail of Vecna {mass genocide} It can be activated for mass genocide every 1000 turns. You bought it from the Magic shop. h) 3 Potions of Healing {!k} i) 9 Potions of *Healing* {!k} j) 2 Potions of Life {!k} k) 8 Potions of Restore Mana l) 3 Potions of Enlightenment {!k} m) 11 Scrolls of Remove Curse n) a Mithril Rod of Simplicity of Recall (160/160) You found it in the remains of a Barbazu on level 60 of Mordor. o) a Mithril Rod of Simplicity of Disarming (160/160) You found it lying in a vault on level 25 of A lost temple. p) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 65 of Mordor. q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. r) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. s) a Cleaver of Westernesse (2d4) (+15,+12) (+2) {Nazgul} It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. t) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven lord on level 29 of Mirkwood. b) a Staff of Probability Travel[2|13] (2 charges) c) a Climbing Set [Home Inventory - Gondolin ] a) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. b) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom. c) a Set of Gauntlets of Power (+5,+2) [2,+10] (+2) {!k} It increases your strength by 2. It provides resistance to blindness. You found it in the remains of an Ice troll Priest on level 71 of Angband. [Home Inventory - Lothlorien ] a) 6 Sprigs of Athelas b) 18 Potions of Cure Insanity {!k} c) 12 Potions of Enlightenment {!k} d) 2 Rod Tips of Disarming (50 Mana to cast) e) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 95 of Mount Doom. g) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. h) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 82 of Angband. i) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 72 of Angband. j) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Angband. k) The Leather Scale Mail of Himran (-1 to accuracy) [11,+7] It sustains your constitution. It provides immunity to acid and cold. It provides resistance to poison, confusion, nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 76 of Angband. l) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. m) a Mouse Fur of Air [1,+16] It allows you to breathe without air. You found it lying in a vault on level 65 of Mordor. n) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 73 of Angband. o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 89 of Angband. p) The Pair of Metal Shod Boots of Thrend [6,+8] It sustains your constitution. It provides resistance to light, confusion, sound, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. r) The Long Sword of Arwen (2d5) (+10,+10) (+4) It increases your constitution by 4. It does extra damage from electricity. It drains life from your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. s) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. t) The Dark Sword 'Mormegil' (E:100040, L:32) (6d7) (+39,+22) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It poisons your foes. It is especially deadly against dragons. It strikes at undead with holy wrath. It sustains your charisma. It provides immunity to fire. It makes you completely fearless. It provides resistance to poison, chaos and disenchantment. It allows you to sense the presence of giants. It produces a fiery sheath. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) a Mage Staff of Wizardry (1d4) (+6,-19)(60%) (+3) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 3. It increases your mana capacity by 60%. You found it in the remains of a Demilich on level 63 of Mordor. |
Posted on 17.12.2017 21:35
1580. on the Ladder (of 19090)
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