The Angband Ladder: Goffo Proudfoot, Hobbit Mimic by <lorddimwit@hotmail.com>

  [ToME 2.2.2 Character Dump]

 Name  : Goffo Proudfoot        Age                 95       STR! 18/***       
 Sex   : Male                   Height              21       INT! 18/190       
 Race  : Spectre Hobbit         Weight              50       WIS! 18/190       
 Class : Mimic                  Social Class        69       DEX! 18/210       
 Body  : Player                                              CON: 18/***       
 God   : Manwe Sulimo                                        CHR! 18/190       
                                                                               
 + To Melee Hit         103 Level             50    Max Hit Points      1120   
 + To Melee Damage       87 Experience  33169095    Cur Hit Points      1120   
 + To Ranged Hit         81 Max Exp     33169095    Max SP (Mana)        327   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        327   
   AC                64+241 Gold         2650930    Piety             287348   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[30]Perception  : Very Good    Blows/Round:  12        
 Bows/Throw  : Legendary[20]Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Excellent    Mel.dmg/Rnd:  60d5+1044 
 Stealth     : Legendary[2] Magic Device: Legendary[12]Infra-Vision: 70 feet   
                                                       Tactic:       aggressive
                                                       Explor:       leisurely 
                         (Character Background)                                
          You are one of several children of a Hobbit Warrior.  You            
          are a credit to the family.  You have blue eyes, straight            
          brown hair, and a dark complexion.                                   
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        ON
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 106 (5300')
        Barrow-Downs: Level 9 (450')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 21 (1050')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        A lost temple: Level 29 (1450')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 9258 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 74 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 30th Quelle of the 2890th year of the third age.
 You have been adventuring for 44 days.

                    abdefkmnopqsuvxz{|@         
        Add Str   : 2..2.4...4....3....         
        Add Int   : ...2...42........1.         
        Add Wis   : ...2.4..2........1.         
        Add Dex   : 23.2........4......         
        Add Con   : ...2...4.4....3....         
        Add Chr   : ...2.4..2........1.         
        Add Stea. : ...2...42..........         
        Add Tun.. : .................1.         
        Add Speed : 2.*2.4342.....3..1.         
        Add Blows : .3..3............1.         
        Slay Anim.: .+.................         
        Slay Evil : +..................         
        Slay Orc  : .+.................         
        Sharpness : ++.................         
        Poison Brd: .+.................         
        Elec Brand: ................+..         
        Sust Str  : ..........+..+.....         
        Sust Int  : ...+.........+.....         
        Sust Wis  : ...+...............         
        Sust Dex  : ..................+         
        Sust Con  : ...................         
        Sust Chr  : ...+...............         
        Invisible : ........+..........         
        Mul life  : ...................         
        Sens Fire : ...................         
        Reflect   : .......+..+........         
        Free Act  : ++.+.....+..++.....         
        Hold Life : ...+..+...........+         
        Imm Acid  : .......++**.+......         
        Imm Elec  : .......+..*........         
        Imm Fire  : ..+..+.*+....+.....         
        Imm Cold  : ...*...++.........+         
        Res Pois  : .+...+............+         
        Res Fear  : .....+.......++....         
        Res Lite  : ......+............         
        Res Dark  : ......+............         
        Res Blind : ...+...............         
        Res Conf  : .........+.........         
        Res Sound : .........++........         
        Res Shard : ........+..........         
        Res Neth  : ..........+...+...+         
        Res Nexus : ..+....+..+..+.....         
        Res Chaos : ......+..+...+.....         
        Res Disen : .....+.......+.....         
        Aura Fire : .......+...........         
        See Invis : +..+..+...........+         
        Digestion : +...........+.....+         
        Regen     : +..................         
        Activate  : ..++.++.+...+......         
        Cursed    : ..+................         
        Fly       : .......+...........         
        Orc.ESP   : .+....+..+.........         
        TLord.ESP : .......+...........         
        Full ESP  : ...+...............         

 Corruption list:
Random teleportation:
  Randomly teleports you around


Skills (points left: 0)
 - Combat                                        27.400 [0.800]
          . Weaponmastery                        05.800 [0.800]
          - Archery                              03.100 [0.700]
                   . Sling-mastery               00.000 [0.300]
          . Barehand-combat                      01.000 [0.600]
 - Sneakiness                                    08.200 [0.800]
          . Stealth                              03.400 [0.800]
          . Disarming                            03.100 [0.700]
 - Magic                                         27.754 [0.700]
          . Magic-Device                         50.000 [1.000]
 - Spirituality                                  08.000 [0.500]
          . Prayer                               50.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  07.160 [1.100]
          . Corpse-preservation                  01.000 [0.900]
          . Possession                           00.000 [0.100]
          . Mimicry                              50.000 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)


  [Fates]

You are fated to meet a Giant green frog on level 1.
You may meet a Phase spider on level 1.
You may find a Short Bow on level 12.
You are fated to find a Book of Beginner Cantrips on level 1.


  [Character Equipment]

a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
        It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
b) The Whip 'Lasher' (1d6) (+4,+1) (+3)
    It increases your dexterity and attack speed by 3.  It 
    poisons your foes.  It is very sharp and can cut your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    natural creatures.  It provides immunity to paralysis.  It provides
    resistance to poison.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 39 of Mordor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed}
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and nexus.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ice troll on level 53 of Mordor.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It
    can be activated for healing (800) every 100+d200 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
f) a Ring of Extra Attacks (+3 attacks) {!k}
    
    It increases your attack speed by 3.  
    You stole it from the Rare Jewelry Shop.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Neil, the Sorceror on level 72 of Erebor.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightwalker on level 70 of Dol Guldur.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It has a spell stored
    inside.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to confusion, 
    sound and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
q) The Shield of Deflection 'Tangrir' [10,+23]
    It sustains your strength.  It provides immunity to acid and 
    electricity.  It provides resistance to sound, nether and nexus.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 68 of Angband.
s) The Steel Helm 'Lebohaum' [20,+80]
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
v) The Set of Cesti of Calemnar (+10) [5,+13]
    It sustains your strength and 
    intelligence.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire, nexus, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Many Colours on level 95 of
    Angband.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It
    makes you completely fearless.  It provides resistance to nether.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 82 of Angband.
z) (nothing)
{) 17 Seeker Bolts of Lightning (4d5) (+9,+13) {!k}
|) The Orcish Pick 'Glienorm' (1d3) (+3,+6) (+1 to speed)
    It increases your 
    intelligence, wisdom, charisma, ability to tunnel, speed and attack
    speed by 1.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Mining Supply store.


  [Character Inventory]

a) a Fireproof Tome of Translocation {!k!d}
    It cannot be harmed by
    fire.  
    You found it in the remains of a Lesser black reaver on level 70 of Dol
    Guldur.
b) a Fireproof Tome of Meta Spells {!k!d}
    It cannot be harmed by fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
c) a Fireproof Holy Tome of Manwe Sulimo {!k!d}
    It
    cannot be harmed by fire.  
    You found it in the remains of an Archlich on level 70 of Dol Guldur.
d) The Tome of T.o.M.E. {!k!d!s}
    
    It cannot be harmed by acid, cold, lightning or fire.  
e) The Shrunken Head of Nightmares (charging) {Mass Genocide}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Nether wraith on level 89 of Angband.
f) Raistlin's Ready Ranger {Cure Insanity}
    
    It can be activated for cure insanity.  
    You found it lying on the ground on level 50 of Cirith Ungol.
g) 2 Potions of Healing
h) 4 Potions of *Healing*
i) 4 Scrolls of Satisfy Hunger {25% off}
j) a Golden Rod of the Istari of Perception (250/250) {!k!da@4}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You stole it from the Black Market.
k) a Golden Rod of Illumination (125/125) {!ka@0!d}
l) a Mithril Rod of the Istari of Detection (320/320) {!d!ka@2}
    It can hold more mana.  It can cast
    spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it in the remains of a Demilich on level 47 of Mordor.
m) a Mithril Rod of Restoration (160/160) {!k!d}
n) an Adamantite Rod of the Istari of Healing (400/400) {!k!da@5}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
o) an Adamantite Rod of Capacity of Enlightenment (400/400) {!d!ka@3}
    It can hold more mana.  
    You found it in the remains of a Demilich on level 47 of Mordor.
p) an Adamantite Rod of Charging of Speed (200/200) {!k!da@6}
    It
    regenerates its mana faster.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
q) an Adamantite Rod of Quickness of Recall (200/200) {!d!ka@1}
    
    It can cast spells faster.  
    You found it in the remains of a Demilich on level 47 of Mordor.
r) a Staff of Remove Curses[5|40] (9 charges)
s) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 4 Sprigs of Athelas {!k}
b) an Adamantite Rod of the Istari of Nothing (400/400)
c) a Rod Tip of Recall (80 Mana to cast)
d) a Ring of Damage (+18)
    
    You bought it from the Black Market.
e) The Necklace 'Nauglamir' (+3)
f) The Everburning Torch of Negnondor (+3 to searching)
    It provides light (radius 5)
    forever.  It increases your searching and infravision by 3.  It
    provides resistance to light.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
g) The Phial of Galadriel (+4)
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
h) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and nether.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Black reaver on level 73 of Angband.
i) The Metal Cap of Thengel [3,+12] (+3)


  [Home Inventory - Gondolin ]

a) a Wand of Stone Prison[3|15] (4 charges)
b) a Staff of Healing[2|30] (10 charges)
c) The Ring of Tulkas (+4)
d) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of Dol Guldur.
e) The Ring 'Nirimban' [+15] (+5)
    
    It can be activated for ball of lightning and resist lightning every
    50+d50 turns if it is being worn. It increases your strength by 5.  It
    provides resistance to acid, electricity, fire, shards and chaos.  It
    allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient white dragon on level 68 of
    Erebor.
f) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
g) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 81 of
    Angband.
h) The Bronze Dragon Scale Mail of Thorfin (-2) [30,+29]
    It can be activated for breathe confusion (120) every 90+d90
    turns if it is being worn. It sustains your strength and wisdom.  It
    provides immunity to electricity and cold.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to dark, confusion and sound.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 82 of Angband.
i) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
    It can be
    activated for heal 1000 hit points every 888 turns if it is being
    worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 82 of Angband.
j) a Spider Web [1,+11] {!k}
k) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light, dark and shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75)
    every 75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 90 of Angband.
m) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It
    can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Unicorn of Order on level 90 of Angband.
n) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
p) The Pair of Hard Leather Boots 'Tirithir' [3,+10] {!k!d!s}
    
    It sustains your wisdom.  It makes you completely fearless.  It
    provides resistance to acid, electricity, light, confusion and sound.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Footwear Shop.
q) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It can be activated for vampiric
    drain (3*100) every 250 turns if it is being worn. It increases your 
    dexterity and stealth by 4.  It drains life from your foes.  It is a
    great bane of undead.  It provides resistance to dark.  It allows you
    to see invisible monsters.  It drains experience.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 82 of Angband.
r) The Light War Axe of Ice (2d5) (+3,+15) (+3)
s) The Dagger 'Narthanc' (E:1224312, L:36) (1d4) (+38,+20) {.}
    It can be
    activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It
    provides light (radius 1) forever.  It does extra damage from fire and 
    frost.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It makes you invisible.  It provides resistance to 
    acid, electricity, fire and chaos.  It slows your metabolism.  It
    produces a fiery sheath.  It induces random teleportation.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 14 of Mirkwood.
t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Trident of Wrath (3d8) (+16,+18) (+2)
v) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
    It can be activated
    for stone to mud every 5 turns if it is being worn. It increases your 
    strength, searching, infravision and ability to tunnel by 6.  It does
    extra damage from acid.  It is especially deadly against dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides
    resistance to acid, dark and disenchantment.  It allows you to climb
    mountains.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed
     by 4.  It provides resistance to acid, electricity, fire and cold.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vlad Dracula, Prince of Darkness on level
    70 of Dol Guldur.


  [Home Inventory - Minas Anor ]

a) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100
    turns if it is being worn. It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, speed and luck by 1.  It
    sustains your strength, wisdom, constitution and charisma.  It
    provides immunity to fire.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to nether.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
b) The Thunderlord Coat of Marda [9,+25] (+5)
    It increases your 
    intelligence, constitution and charisma by 5.  It sustains your 
    intelligence, constitution and charisma.  It provides immunity to cold
    .  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, electricity, cold, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
c) The Dragon Shield 'Cirind' [8,+23]
    
    It sustains your intelligence and charisma.  It provides immunity to 
    acid and electricity.  It provides immunity to paralysis.  It provides
    resistance to electricity, dark and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 85 of Angband.
d) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 104 of
    Angband.
e) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
f) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
g) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
h) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for 
    magic arrow (10d10) every 20+d20 turns if it is being worn. It 
    increases your strength and constitution by 2.  It provides resistance 
    to electricity, light, dark and blindness.  It fires missiles with
    extra might.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Neil, the Sorceror on level 72 of Erebor.


  [Home Inventory - Lothlorien ]

a) 9 Potions of Cure Insanity
b) 5 Potions of Restore Mana
c) 7 Potions of Enlightenment
d) The Crumpled Scroll of Mass Resurrection
e) The Great Rod Tip of Home Summoning (75 Mana to cast)
f) 2 Wands of Stone Prison[1|5] (14 charges) {50% off}
g) The Ring of Durin (+2) {cursed}
h) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 70 of
    Dol Guldur.
i) The Amulet 'Aglas' (+2 to infravision)
    It increases your infravision by 2.  It sustains your 
    strength.  It provides resistance to electricity and poison.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
j) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  It
    provides light (radius 2) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and charisma by 2.  It cannot
    be harmed by fire.  
    It was given to you as a reward.
k) The Gold Dragon Scale Mail of Hothel (-2) [30,+18]
    It can be activated for breathe sound
    (130) every 90+d90 turns if it is being worn. It provides immunity to 
    fire.  It provides resistance to electricity, sound, shards and 
    disenchantment.  It allows you to fly.  It reflects bolts and arrows.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of It on level 52 of Mordor.
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be
    activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    dark and disenchantment.  It allows you to sense the presence of orcs.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
m) The Cloak 'Holcolleth' [1,+8] (+2)
    It can be activated for sleep nearby monsters every 55 turns
     if it is being worn. It increases your intelligence, wisdom, stealth
     and speed by 2.  It provides resistance to acid.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to acid, electricity, fire, cold and poison.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Bloodletter of Khorne on level 39 of The
    Land Of Rhun.
o) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It
    provides resistance to nether.  It fires missiles with extra might.  
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Half-ogre on level 51 of Mordor.
p) a Wooden Boomerang (Defender) (1d8) (+15,+9) [+1] (+1 to stealth)
    It 
    increases your stealth by 1.  It sustains your constitution.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and confusion.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 48 of The
    Sacred Land Of Mountains.
q) a Wooden Boomerang of *Slay Giant* (1d8) (+5,+4) (+1)
r) The Drum of the Druedain (+4 to stealth)
    It can be activated for detection every 99
    turns if it is being worn. It increases your stealth, searching and 
    infravision by 4.  It provides resistance to poison and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
s) a Drum of Power (+2) {!k}
    It can be
    activated for singing a song of freedom if it is being worn. It 
    increases your strength and charisma by 2.  It sustains your charisma.
    It provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
t) The Horn of Rohan (+2)
    It can be activated for heroism,
    berserker, haste every 250 turns if it is being worn. It increases 
    your wisdom and charisma by 2.  It allows you to sense the presence of 
    dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost on level 59 of Mordor.
u) The Mage Staff 'Debrien' (1d4) (+8,+8)(40%)
    It can be
    wielded two-handed.  It provides light (radius 1) forever.  It can be
    used to store a spell.  It increases your mana capacity by 40%.  It
    sustains your intelligence and wisdom.  It provides resistance to 
    confusion.  It allows you to fly.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Strygalldwir on level 57 of Dol Guldur.


  [The Mathom-house Inventory - Bree ]

a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 26.9.2003 20:28
Last updated on 1.10.2003 07:22

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811. on the Ladder (of 19090)
351. on the ToME Ladder (of 3155)
13. for this player (

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On 26.9.2003 20:28 lorddimwit@hotmail.com wrote:
This is the latest attempt in my continuing quest to win ToME with the most horribly disadvantaged character ever.

How far can poor Goffo get? Will he achieve fame and fortune by killing Morgoth and countless other legions of evil? Or will he die from a fatal wound on dungeon level 2?

Place your bets now! :)

On 27.9.2003 20:22 iopia0 wrote:
1. A long way
2. yes
3. no

For a challenge why don't you try not to abuse fumblefingers so much.
(Race Class) who summons GWoP.
pfft :)

I did like the sorceror winning technique though.

On 27.9.2003 20:41 lorddimwit@hotmail.com wrote:
After being almost slain by a Newt in the wilderness (sadly, I'm not kidding), Goffo is back in the saddle again. He's using his good Magic-Device skill to take out enemies at these lower levels because he really doesn't have anything else going for him.

On 27.9.2003 20:44 lorddimwit@hotmail.com wrote:
Hey, are you talking about my winning Druid post at http://angband.oook.cz/ladder-show.php?id=2023?

That character only had about twenty-five FF quests. Druids receive .7 in summoning and 1.2 in Monster-Lore from the beginning.

On 27.9.2003 21:27 dzhang@its.caltech.edu wrote:
I think having 18/82 DEX is rather high for a level 1 character with no +dex equipment... looks like the shopkeepers are missing a few items (like their sanity for ever allowing you back into their stores... ^_^)

On 28.9.2003 02:47 lorddimwit@hotmail.com wrote:
Goffo has been greedily snitching things from pretty much every shop for a while now. Thalkettoth and Maedhros sure help too. :)

Two more close calls: one with a bunch of Forest Trolls near the bottom of the Barrow-Downs, and one with a Poison Seeker Bolts Trap in the Maze.

2 of the 5 Manwe quests completed... But my piety is still awful.

On 28.9.2003 13:50 iopia0 wrote:
sorry.
Druids get summoning?
I still think tome encourages all classes to use the same skills.

.7 points a level though, its just ... wrong.

On 28.9.2003 19:41 lorddimwit@hotmail.com wrote:
Spent a whole lot of time barging around the depths of Mirkwood looking for stat gain potions. Had some reasonable success, but this character is still extremely wimpy. Can't really fight, can't really cast, and mimicry is useless.

Looks like tough times ahead for our little Hobbit... :P

On 28.9.2003 19:50 divinecloudburst wrote:
Maybe you should possess something? That is, when you're able to take down something worth possessing!

On 28.9.2003 23:23 lorddimwit@hotmail.com wrote:
Heh... But my low skill would make me even more frail in the body of a monster. I would probably get about 300 HP from a Great Wyrm of Balance.

Our hard-luck hero has hit a few snags, realizing that Arms Mimicry is not all that it's cracked up to be. Not only are a grand total of zero extra ring slots granted to this misbegotten Mimic, but it seems that he can't attack at all with his second weapon slot.

Is it a bug? Is it a feature? Or is it merely the gods laughing at this pathetic fool's efforts?

The lower levels of Moria and The Sacred Land of Mountains proved to be ghastly for poor Goffo. He was almost slain by, in succession, Utgard-Loke, Durin's Bane, Scatha the Worm, and Trone. Pitched battles with each of these foes resulted in victory against all odds! Goffo Power!

On 29.9.2003 11:09 spitfyr@gmx.net wrote:
At least you should by able to wear a 2nd shield and 2nd gloves with Arms Mimicry.
With the right casting frequence you will never lose your extra pair of arms. I did but this was older ToME. Maybe things have changed?! The new cloaks simply suck!

On 29.9.2003 11:13 spitfyr@gmx.net wrote:
One question. If you go mimic do you only lose the resistance granted by your race or do you also lose the resistance you own because of being a spectre?

On 29.9.2003 20:19 lorddimwit@hotmail.com wrote:
Yes, you lose your innate abilities and your racial modifier abilities. This is a shame because that's my only source of Nether resistance... and see invisible!!

Goffo has fallen on very hard times. After a truly harrowing battle against the Necromancer (assaulting him *five* times and being beaten back by hordes of undead and forced to recall each time) he's in Erebor hoping for his luck to change.

This class is atrocious! It's like a Warrior without any fighting ability or a Mage without any magic. I'm seriously wondering if I really can get to the end or if it's just too unlikely.

On 29.9.2003 22:03 lorddimwit@hotmail.com wrote:
Erebor, the invasion quest, and the last alliance quest are all done. Next I'm heading for the Paths of the Dead to search for magic items.

Creating spider webs is a good way to ward off dragons and other flying monsters, but monsters that pass or bore through walls just ignore them.

On 30.9.2003 07:06 lorddimwit@hotmail.com wrote:
Here's Goffo at level 50, sporting the extra weapon, glove, and shield slot that have made him famous among Hobbit Mimics everywhere :)

Very annoying quest to kill 20 beholder hive-mothers (my least favorite enemy) at the bottom of Mordor. First they drain my charges. Then they drain my sanity. Then they invoke darkness storms upon me and summon more beholder hive-mothers, and the process repeats.

All that remains is the dark pit of Angband. Time to run the gauntlet.

On 1.10.2003 04:00 lorddimwit@hotmail.com wrote:
Goffo has found the Ring and is wondering what to do with it.

With his recent acquisition of Nenya, all of his resistances and immunities are now covered. He can also use Lebohaum now, which means a constant AC of over 300!

Guess I'll head off to Mount Doom. On the home stretch now!

On 1.10.2003 07:22 lorddimwit@hotmail.com wrote:
Goffo wins!

And boy, was it a nightmare. This character was much tougher than the Yeek Hermit Warrior. He had some advantages, like the high AC from additional eq slots and the ability to create webs to ensnare his opponents (very handy on Mount Doom), but he's also extremely weak and very unmagical, an all-around poor character.

To summarize: the Mimic is a terrible class and should never be played by anyone.

Cheers :)
LD

On 1.10.2003 07:46 divinecloudburst wrote:
Impressive!! Congratulations, Lord Dimwit!

On 1.10.2003 14:19 iopia0 wrote:
Die Goro die!
All things considered thats still a lot of hit points. No chance in the void though.
Still, well done.

On 2.10.2003 09:16 lorddimwit@hotmail.com wrote:
Well, maybe I should take on the void just to show you then!

Well, not really. I'm satisfied with the way this character turned out. And he *has* come quite some way from the poor initiate who couldn't kill a Newt at level 1.

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