[ToME 2.2.2 Character Dump] Name : Goffo Proudfoot Age 95 STR! 18/*** Sex : Male Height 21 INT! 18/190 Race : Spectre Hobbit Weight 50 WIS! 18/190 Class : Mimic Social Class 69 DEX! 18/210 Body : Player CON: 18/*** God : Manwe Sulimo CHR! 18/190 + To Melee Hit 103 Level 50 Max Hit Points 1120 + To Melee Damage 87 Experience 33169095 Cur Hit Points 1120 + To Ranged Hit 81 Max Exp 33169095 Max SP (Mana) 327 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 327 AC 64+241 Gold 2650930 Piety 287348 (Miscellaneous Abilities) Fighting : Legendary[30]Perception : Very Good Blows/Round: 12 Bows/Throw : Legendary[20]Searching : Very Good Shots/Round: 1 Saving Throw: Excellent Disarming : Excellent Mel.dmg/Rnd: 60d5+1044 Stealth : Legendary[2] Magic Device: Legendary[12]Infra-Vision: 70 feet Tactic: aggressive Explor: leisurely (Character Background) You are one of several children of a Hobbit Warrior. You are a credit to the family. You have blue eyes, straight brown hair, and a dark complexion. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: ON Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 106 (5300') Barrow-Downs: Level 9 (450') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') Erebor: Level 72 (3600') The Old Forest: Level 21 (1050') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') A lost temple: Level 29 (1450') Your body is a Player. You are currently in the town of Minas Anor. You have defeated 9258 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 74 princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 30th Quelle of the 2890th year of the third age. You have been adventuring for 44 days. abdefkmnopqsuvxz{|@ Add Str : 2..2.4...4....3.... Add Int : ...2...42........1. Add Wis : ...2.4..2........1. Add Dex : 23.2........4...... Add Con : ...2...4.4....3.... Add Chr : ...2.4..2........1. Add Stea. : ...2...42.......... Add Tun.. : .................1. Add Speed : 2.*2.4342.....3..1. Add Blows : .3..3............1. Slay Anim.: .+................. Slay Evil : +.................. Slay Orc : .+................. Sharpness : ++................. Poison Brd: .+................. Elec Brand: ................+.. Sust Str : ..........+..+..... Sust Int : ...+.........+..... Sust Wis : ...+............... Sust Dex : ..................+ Sust Con : ................... Sust Chr : ...+............... Invisible : ........+.......... Mul life : ................... Sens Fire : ................... Reflect : .......+..+........ Free Act : ++.+.....+..++..... Hold Life : ...+..+...........+ Imm Acid : .......++**.+...... Imm Elec : .......+..*........ Imm Fire : ..+..+.*+....+..... Imm Cold : ...*...++.........+ Res Pois : .+...+............+ Res Fear : .....+.......++.... Res Lite : ......+............ Res Dark : ......+............ Res Blind : ...+............... Res Conf : .........+......... Res Sound : .........++........ Res Shard : ........+.......... Res Neth : ..........+...+...+ Res Nexus : ..+....+..+..+..... Res Chaos : ......+..+...+..... Res Disen : .....+.......+..... Aura Fire : .......+........... See Invis : +..+..+...........+ Digestion : +...........+.....+ Regen : +.................. Activate : ..++.++.+...+...... Cursed : ..+................ Fly : .......+........... Orc.ESP : .+....+..+......... TLord.ESP : .......+........... Full ESP : ...+............... Corruption list: Random teleportation: Randomly teleports you around Skills (points left: 0) - Combat 27.400 [0.800] . Weaponmastery 05.800 [0.800] - Archery 03.100 [0.700] . Sling-mastery 00.000 [0.300] . Barehand-combat 01.000 [0.600] - Sneakiness 08.200 [0.800] . Stealth 03.400 [0.800] . Disarming 03.100 [0.700] - Magic 27.754 [0.700] . Magic-Device 50.000 [1.000] - Spirituality 08.000 [0.500] . Prayer 50.000 [0.500] . Music 00.000 [0.300] - Monster-lore 07.160 [1.100] . Corpse-preservation 01.000 [0.900] . Possession 00.000 [0.100] . Mimicry 50.000 [0.800] Abilities * Extra Max Blow(1) * Extra Max Blow(2) [Fates] You are fated to meet a Giant green frog on level 1. You may meet a Phase spider on level 1. You may find a Short Bow on level 12. You are fated to find a Book of Beginner Cantrips on level 1. [Character Equipment] a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. b) The Whip 'Lasher' (1d6) (+4,+1) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 39 of Mordor. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed} It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and nexus. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 53 of Mordor. e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. f) a Ring of Extra Attacks (+3 attacks) {!k} It increases your attack speed by 3. You stole it from the Rare Jewelry Shop. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Neil, the Sorceror on level 72 of Erebor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 70 of Dol Guldur. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to confusion, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. q) The Shield of Deflection 'Tangrir' [10,+23] It sustains your strength. It provides immunity to acid and electricity. It provides resistance to sound, nether and nexus. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 68 of Angband. s) The Steel Helm 'Lebohaum' [20,+80] u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. v) The Set of Cesti of Calemnar (+10) [5,+13] It sustains your strength and intelligence. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 95 of Angband. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to nether. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 82 of Angband. z) (nothing) {) 17 Seeker Bolts of Lightning (4d5) (+9,+13) {!k} |) The Orcish Pick 'Glienorm' (1d3) (+3,+6) (+1 to speed) It increases your intelligence, wisdom, charisma, ability to tunnel, speed and attack speed by 1. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Mining Supply store. [Character Inventory] a) a Fireproof Tome of Translocation {!k!d} It cannot be harmed by fire. You found it in the remains of a Lesser black reaver on level 70 of Dol Guldur. b) a Fireproof Tome of Meta Spells {!k!d} It cannot be harmed by fire. You found it in the remains of Durin's Bane on level 50 of Moria. c) a Fireproof Holy Tome of Manwe Sulimo {!k!d} It cannot be harmed by fire. You found it in the remains of an Archlich on level 70 of Dol Guldur. d) The Tome of T.o.M.E. {!k!d!s} It cannot be harmed by acid, cold, lightning or fire. e) The Shrunken Head of Nightmares (charging) {Mass Genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Nether wraith on level 89 of Angband. f) Raistlin's Ready Ranger {Cure Insanity} It can be activated for cure insanity. You found it lying on the ground on level 50 of Cirith Ungol. g) 2 Potions of Healing h) 4 Potions of *Healing* i) 4 Scrolls of Satisfy Hunger {25% off} j) a Golden Rod of the Istari of Perception (250/250) {!k!da@4} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You stole it from the Black Market. k) a Golden Rod of Illumination (125/125) {!ka@0!d} l) a Mithril Rod of the Istari of Detection (320/320) {!d!ka@2} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Demilich on level 47 of Mordor. m) a Mithril Rod of Restoration (160/160) {!k!d} n) an Adamantite Rod of the Istari of Healing (400/400) {!k!da@5} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. o) an Adamantite Rod of Capacity of Enlightenment (400/400) {!d!ka@3} It can hold more mana. You found it in the remains of a Demilich on level 47 of Mordor. p) an Adamantite Rod of Charging of Speed (200/200) {!k!da@6} It regenerates its mana faster. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. q) an Adamantite Rod of Quickness of Recall (200/200) {!d!ka@1} It can cast spells faster. You found it in the remains of a Demilich on level 47 of Mordor. r) a Staff of Remove Curses[5|40] (9 charges) s) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 4 Sprigs of Athelas {!k} b) an Adamantite Rod of the Istari of Nothing (400/400) c) a Rod Tip of Recall (80 Mana to cast) d) a Ring of Damage (+18) You bought it from the Black Market. e) The Necklace 'Nauglamir' (+3) f) The Everburning Torch of Negnondor (+3 to searching) It provides light (radius 5) forever. It increases your searching and infravision by 3. It provides resistance to light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. g) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. h) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and nether. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black reaver on level 73 of Angband. i) The Metal Cap of Thengel [3,+12] (+3) [Home Inventory - Gondolin ] a) a Wand of Stone Prison[3|15] (4 charges) b) a Staff of Healing[2|30] (10 charges) c) The Ring of Tulkas (+4) d) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 70 of Dol Guldur. e) The Ring 'Nirimban' [+15] (+5) It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It increases your strength by 5. It provides resistance to acid, electricity, fire, shards and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 68 of Erebor. f) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . g) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 81 of Angband. h) The Bronze Dragon Scale Mail of Thorfin (-2) [30,+29] It can be activated for breathe confusion (120) every 90+d90 turns if it is being worn. It sustains your strength and wisdom. It provides immunity to electricity and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark, confusion and sound. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 82 of Angband. i) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 82 of Angband. j) a Spider Web [1,+11] {!k} k) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and shards. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 90 of Angband. m) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Unicorn of Order on level 90 of Angband. n) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} p) The Pair of Hard Leather Boots 'Tirithir' [3,+10] {!k!d!s} It sustains your wisdom. It makes you completely fearless. It provides resistance to acid, electricity, light, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Footwear Shop. q) The Hatchet of the Night (2d6) (+34,+22) (+4) It can be activated for vampiric drain (3*100) every 250 turns if it is being worn. It increases your dexterity and stealth by 4. It drains life from your foes. It is a great bane of undead. It provides resistance to dark. It allows you to see invisible monsters. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 82 of Angband. r) The Light War Axe of Ice (2d5) (+3,+15) (+3) s) The Dagger 'Narthanc' (E:1224312, L:36) (1d4) (+38,+20) {.} It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire and frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It makes you invisible. It provides resistance to acid, electricity, fire and chaos. It slows your metabolism. It produces a fiery sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 14 of Mirkwood. t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Trident of Wrath (3d8) (+16,+18) (+2) v) The Mattock of Nain (3d8) (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vlad Dracula, Prince of Darkness on level 70 of Dol Guldur. [Home Inventory - Minas Anor ] a) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. b) The Thunderlord Coat of Marda [9,+25] (+5) It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold . It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in a plain of grass. c) The Dragon Shield 'Cirind' [8,+23] It sustains your intelligence and charisma. It provides immunity to acid and electricity. It provides immunity to paralysis. It provides resistance to electricity, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 85 of Angband. d) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 104 of Angband. e) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. f) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} g) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. h) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Neil, the Sorceror on level 72 of Erebor. [Home Inventory - Lothlorien ] a) 9 Potions of Cure Insanity b) 5 Potions of Restore Mana c) 7 Potions of Enlightenment d) The Crumpled Scroll of Mass Resurrection e) The Great Rod Tip of Home Summoning (75 Mana to cast) f) 2 Wands of Stone Prison[1|5] (14 charges) {50% off} g) The Ring of Durin (+2) {cursed} h) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 70 of Dol Guldur. i) The Amulet 'Aglas' (+2 to infravision) It increases your infravision by 2. It sustains your strength. It provides resistance to electricity and poison. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. j) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 2. It cannot be harmed by fire. It was given to you as a reward. k) The Gold Dragon Scale Mail of Hothel (-2) [30,+18] It can be activated for breathe sound (130) every 90+d90 turns if it is being worn. It provides immunity to fire. It provides resistance to electricity, sound, shards and disenchantment. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of It on level 52 of Mordor. l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. m) The Cloak 'Holcolleth' [1,+8] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodletter of Khorne on level 39 of The Land Of Rhun. o) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-ogre on level 51 of Mordor. p) a Wooden Boomerang (Defender) (1d8) (+15,+9) [+1] (+1 to stealth) It increases your stealth by 1. It sustains your constitution. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and confusion. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 48 of The Sacred Land Of Mountains. q) a Wooden Boomerang of *Slay Giant* (1d8) (+5,+4) (+1) r) The Drum of the Druedain (+4 to stealth) It can be activated for detection every 99 turns if it is being worn. It increases your stealth, searching and infravision by 4. It provides resistance to poison and dark. It cannot be harmed by acid, cold, lightning or fire. s) a Drum of Power (+2) {!k} It can be activated for singing a song of freedom if it is being worn. It increases your strength and charisma by 2. It sustains your charisma. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. t) The Horn of Rohan (+2) It can be activated for heroism, berserker, haste every 250 turns if it is being worn. It increases your wisdom and charisma by 2. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost on level 59 of Mordor. u) The Mage Staff 'Debrien' (1d4) (+8,+8)(40%) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to confusion. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Strygalldwir on level 57 of Dol Guldur. [The Mathom-house Inventory - Bree ] a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.