The Angband Ladder: Alix, Hobbit Swordmaster by <lorddimwit@hotmail.com>

  [ToME 2.2.7 Character Dump]

 Name  : Alix                   Age                 77       STR! 18/***       
 Sex   : Neuter                 Height              29       INT! 18/210       
 Race  : Zombie Hobbit          Weight              60       WIS! 18/210       
 Class : Swordmaster            Social Class        33       DEX! 18/170       
 Body  : Player                                              CON! 18/***       
 God   : Tulkas                                              CHR! 18/210       
                                                                               
 + To Melee Hit         105 Level             50    Max Hit Points      1319   
 + To Melee Damage       97 Experience  28897329    Cur Hit Points      1319   
 + To Ranged Hit         81 Max Exp     28897329    Max SP (Mana)        153   
 + To Ranged Damage      11 Exp to Adv.    *****    Cur SP (Mana)        153   
   AC                36+137 Gold          690153    Piety             119610   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[77]Perception  : Good         Blows/Round:  16        
 Bows/Throw  : Legendary[42]Searching   : Very Good    Shots/Round:  4         
 Saving Throw: Excellent    Disarming   : Superb       Mel.dmg/Rnd:  48d7+1552 
 Stealth     : Superb       Magic Device: Heroic       Infra-Vision: 70 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Hobbit Warrior.  You            
          are the black sheep of the family.  You have green eyes,             
          wavy black hair, and an average complexion.                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        ON
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 104 (5200')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 55 (2750')
        The Land Of Rhun: Level 40 (2000')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 37 (1850')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 9538 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 65 princesses.
 You saved Arda and became a famed Ruler.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 25th Quelle of the 2890th year of the third age.
 You have been adventuring for 39 days.

                    adefkmnopsuxz{|@            
        Add Str   : 2...4....3......            
        Add Int   : 2....342........            
        Add Wis   : 2...43.2........            
        Add Dex   : .........34.....            
        Add Con   : 2.....4..3......            
        Add Chr   : 2...43.2........            
        Add Stea. : ......42........            
        Add Sear. : .2..............            
        Add Infra : .2..............            
        Add Tun.. : ..............6.            
        Add Speed : ...*4.42........            
        Add Blows : 2.3.............            
        Slay Evil : +...............            
        Slay Und. : .............+..            
        Slay Demon: +...............            
        Slay Giant: +...............            
        Slay Drag.: +............+..            
        Sharpness : +...............            
        Poison Brd: .............+..            
        Acid Brand: +...............            
        Elec Brand: .............+..            
        Cold Brand: +...............            
        Sust Str  : .........+......            
        Sust Int  : ..+.....+.......            
        Sust Wis  : ........+.......            
        Sust Dex  : .........+.+...+            
        Sust Con  : .........+.+....            
        Sust Chr  : ...........+....            
        Invisible : ..+..+.+........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ..........+.....            
        Hold Life : ...........+...+            
        Imm Acid  : ......++*+++....            
        Res Elec  : ......+....+....            
        Imm Fire  : ....+.*+........            
        Imm Cold  : ......++*+.....+            
        Res Pois  : ..+.+......+...+            
        Res Fear  : ....+...++.+...+            
        Res Lite  : ...........+....            
        Res Dark  : ........++.+....            
        Res Blind : .....+..........            
        Res Conf  : ........+..+....            
        Res Sound : ........+..+....            
        Res Shard : ...........+....            
        Res Neth  : ................            
        Res Nexus : ......++.+......            
        Res Chaos : ...........+....            
        Res Disen : ....+...+..+....            
        Aura Fire : ......+.........            
        Levitate  : ...........+....            
        See Invis : ...............+            
        Digestion : .........+.....+            
        Regen     : ..+.............            
        Xtra Shots: .+..............            
        Activate  : .+..+..+..+.....            
        Drain Exp : ..+.............            
        Cursed    : ..+.+...........            
        Hvy Curse : ..+.............            
        Fly       : ......+.........            
        TLord.ESP : ......+.........            
        Full ESP  : ..........+.....            

Skills (points left: 0)
 - Combat                                        35.201 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          - Archery                              17.050 [0.600]
                   . Sling-mastery               32.100 [0.300]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.180 [0.900]
          . Disarming                            05.500 [0.900]
 - Magic                                         01.525 [0.300]
          . Magic-Device                         40.100 [1.150]
          . Conveyance                           01.300 [0.400]
 - Spirituality                                  01.000 [0.400]
          . Prayer                               15.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may meet a Bloodletter of Khorne on level 23.
You may find a Mushroom of Cure Confusion on level 1.
You may find a Mace on level 20.
You are fated to find something special on level 3.
You are fated to meet a Newt on level 4.
You may find a Scroll of Aggravate Monster on level 1.


  [Character Equipment]

a) The Dark Sword of Niente (3d7) (+10,+28) (+2 attacks)
        It generates an antimagic field.  It increases your strength, 
    intelligence, wisdom, constitution, charisma and attack speed by 2.  
    It does extra damage from acid and frost.  It is very sharp and can
    cut your foes.  It is especially deadly against dragons.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It is a great bane of undead.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
d) The Sling of Farmer Maggot (x2) (+20,+11) (+2) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) The Ring of Power of Hoarmurath of Dir (+3 attacks) {cursed}
    It increases your attack speed by 3.  
    It makes you invisible.  It sustains your intelligence.  It provides
    resistance to poison.  It speeds your regenerative powers.  It drains 
    experience.  It is heavily cursed.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 63 of Dol Guldur.
f) a Ring of Speed (+11) {!k}
    
    It increases your speed by 11.  
    You stole it from the Rare Jewelry Shop.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It is cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 71 of Erebor.
m) a Dwarven Lantern of the Magi (+3) {!k}
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Dragon Shield of Uthor [8,+25]
    It sustains your 
    intelligence and wisdom.  It provides immunity to acid and cold.  It
    makes you completely fearless.  It provides resistance to dark, 
    confusion, sound and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk
     if it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young gold dragon on level 69 of Dol
    Guldur.
x) The Pair of Soft Leather Boots 'Dudheldor' [2,+10]
    It sustains your dexterity, constitution and charisma.  It
    makes you completely fearless.  It provides resistance to life draining
    , acid, electricity, poison, light, dark, confusion, sound, shards, 
    chaos and disenchantment.  It allows you to levitate.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
z) (nothing)
{) 27 Iron Shots 'Delen' (1d4) (+21,+16) {Demons}
    It does extra damage from 
    electricity.  It poisons your foes.  It is especially deadly against
    dragons.  It is a great bane of demons.  It strikes at undead with
    holy wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
|) a Shovel of Digging (+6,+12) (+6) {!k}
    It increases your ability to tunnel by 6.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Mining Supply store.


  [Character Inventory]

a) The Tome of Alix {!d!k}
    It cannot be harmed by
    acid, cold, lightning or fire.  
b) Boccob's Unifinished Works (charging) {Genocide}
    It can be activated for genocide every
    500 turns.  
    You found it lying on the ground on level 72 of Erebor.
c) The Gem of Hate {Restore}
    It can be
    activated for restore stats and life levels every 750 turns.  
    You found it in the remains of a Half-orc on level 89 of Angband.
d) Raal's Voodoo Doll of Revenge {Cure Insanity}
    It
    can be activated for cure insanity.  
    You found it in the remains of a Monastic lich on level 45 of Mordor.
e) Valdarbon's Automatic Alchemist (charging) {Mass Genocide}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Nether wraith on level 47 of Mordor.
f) Mordenkainen's Mysterious Mind-Masher {!dA@1}
    
    It can be activated for satisfy hunger.  
    You found it in the remains of a Ghoul on level 44 of Mordor.
g) 32 Potions of Healing
h) 29 Potions of *Healing*
i) 23 Potions of *Enlightenment*
j) a Silver Rod of Cheapness of Perception (100/100) {!k!da@5}
    It can
    cast spells for a lesser mana cost.  
    You found it in the remains of Saruman of Many Colours on level 63 of Dol
    Guldur.
k) a Silver Rod of Illumination (100/100) {!k!da@0}
l) a Mithril Rod of the Istari of Healing (320/320) {!k!da@6}
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
m) a Mithril Rod of Cheapness of Detection (160/160) {!k!da@3}
    It can cast spells for a lesser
    mana cost.  
    You found it in the remains of Hastur the Unspeakable on level 60 of
    Mordor.
n) a Mithril Rod of Simplicity of Recall (160/160) {!k!da@2}
    
    You found it in the remains of Glaryssa, Succubus Queen on level 50 of
    Moria.
o) an Adamantite Rod of Simplicity of Enlightenment (200/200) {!k!da@4}
    
    You found it in the remains of Saruman of Many Colours on level 63 of Dol
    Guldur.
p) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 50 of Mordor.
q) The Dark Sword 'Mormegil' (E:3801399, L:42) (6d7) (+36,+20) [-20] (+4 to
speed)
    It
    provides light (radius 1) forever.  It generates an antimagic field.  
    It increases your speed and attack speed by 4.  It does extra damage 
    from electricity and fire.  It is especially deadly against dragons.  
    It strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It provides immunity to fire.  It makes you completely
    fearless.  It provides resistance to electricity, fire, chaos and 
    disenchantment.  It produces a fiery sheath.  It drains mana, life and 
    experience.  It aggravates nearby creatures.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 70 of Angband.
r) 23 Rounded Pebbles 'Astol' (1d2) (+15,+8) {Drag}
    
    It poisons your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at undead with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
s) 23 Iron Shots 'Nosgalad' (1d4) (+26,+15) {acid, elec, cold}
    It does extra damage from acid, electricity and 
    frost.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
t) 54 Empty Bottles {!k}
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 5 Sprigs of Athelas
b) 2 Potions of Restore Mana
c) a Rod Tip of Detection (80 Mana to cast)
d) The Small Leather Shield 'Vatholion' [2,+10]
    It provides immunity to cold.  It makes you
    completely fearless.  It provides resistance to life draining, acid
     and disenchantment.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
e) The Metal Cap of Thengel [3,+12] (+3)


  [Home Inventory - Gondolin ]

a) a Rod Tip of Speed (100 Mana to cast)
b) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 52 of Mordor.
c) The Ring of Power 'Narya' (+6,+6) (+1)
    It
    can be activated for healing (500) every 200+d100 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated
    for healing (800) every 100+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, stealth, speed and luck by 2.  It sustains your 
    intelligence, wisdom and charisma.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 90 of Mount Doom.
e) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be
    activated for greater healing (900) every 200+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Tarrasque on level 98 of Angband.
f) The Ring of Flare (+3)
    It
    can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 56 of Mordor.
g) The Phial of Galadriel (+4)
h) The Bronze Dragon Scale Mail of Lending (-2 to accuracy) [30,+13]
    
    It can be activated for breathe confusion (120) every 90+d90 turns if
    it is being worn. It provides immunity to acid.  It provides
    resistance to electricity, dark, confusion, shards and nether.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Hastur the Unspeakable on level 60 of
    Mordor.
i) The Thunderlord Coat 'Rhorth' [9,+10]
    It provides immunity to fire.  It provides resistance to fire, 
    cold, poison, dark, sound, nether and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
j) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45
    turns if it is being worn. It increases your stealth and speed by 3.  
    It provides resistance to acid and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
k) an Elven Cloak [4,+9] (+4 to stealth)
l) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Small Metal Shield of Aegilos [3,+11]
    It sustains your dexterity and 
    constitution.  It provides immunity to fire.  It provides resistance 
    to life draining, acid, poison, confusion and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of Bree .
n) The Large Metal Shield of Vaninna [5,+8]
    
    It sustains your intelligence, dexterity and constitution.  It
    provides immunity to acid.  It provides resistance to cold.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It
    provides resistance to blindness and sound.  It allows you to sense
    the presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in the town of Bree .
p) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice warrior on level 73 of Angband.
q) The Set of Leather Gloves of Eondad [1,+16]
    
    It sustains your intelligence and charisma.  It provides resistance to 
    poison, dark, chaos and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
r) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7
    turns if it is being worn. It does extra damage from frost.  It
    provides resistance to cold and blindness.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 83 of Angband.
s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra
    damage from frost.  It is especially deadly against natural creatures.
    It provides resistance to cold and light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
u) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
v) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks)
    It increases your strength, constitution and attack
    speed by 2.  It produces chaotic effects.  It drains life from your
    foes.  It provides immunity to paralysis.  It provides resistance to 
    life draining, confusion, nether, nexus and chaos.  It prevents
    teleportation.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 52 of Mordor.
w) The Sling of Arith (x2) (+7,+10) (+2 to speed)
    
    It increases your strength, wisdom, dexterity, constitution and speed
     by 2.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 65 of Mordor.
x) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can
    be activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It makes you completely
    fearless.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 85 of Angband.


  [Home Inventory - Minas Anor ]

a) a War Tome of Tulkas
b) a Rod Tip of Healing (120 Mana to cast)
c) a Rod Tip of Restoration (140 Mana to cast)
d) 2 Rod Tips of Disarming (50 Mana to cast)
e) a Ring of Slaying (+16,+16)
    
    You bought it from the Black Market.
f) The Ring of Quenos (+1 attack)
    It increases your strength and 
    attack speed by 1.  It makes you invisible.  It sustains your strength
    .  It provides resistance to blindness, confusion, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Jewelry Shop.
g) The Star of Elendil (+1)
h) The Arkenstone of Thrain (+3)
    It can be activated for detection
    every 30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 63 of Mordor.
i) The Large Metal Shield 'Ramran' [5,+5]
    It
    sustains your strength.  It provides immunity to fire.  It provides
    resistance to cold, poison and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 36 of Mordor.
j) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides
    light (radius 1) forever.  It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma and infravision by 125.  It
    provides resistance to acid, electricity, fire, cold, poison, light, 
    dark, confusion, nether and nexus.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is permanently cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 102 of
    Angband.
k) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Itangast the Fire Drake on level 47 of
    Mordor.
l) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 102 of
    Angband.
m) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
n) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack
    speed by 2.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is especially
    deadly against natural creatures.  It allows you to sense the presence 
    of animals.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Robin Hood, the Outlaw on level 44 of
    Mordor.
o) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It provides resistance to sound, nexus, chaos and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
p) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It 
    increases your dexterity, ability to tunnel and speed by 5.  It
    sustains your dexterity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Unicorn of Order on level 99 of Mount
    Doom.
q) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for berserker
    and +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It provides resistance to acid.  It drains mana
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 99 of
    Mount Doom.
r) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for 
    alter reality every 100 turns if it is being worn. It can cause
    earthquakes.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is a great
    bane of demons.  It is a great bane of undead.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It
    produces an anti-magic shell.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
s) The Sling of Rhunt (x2) (+18,+24) (+1)
    It provides light
    (radius 1) forever.  It increases your wisdom, dexterity and charisma
     by 1.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Unicorn of Order on level 99 of Mount
    Doom.


  [Home Inventory - Lothlorien ]

a) a Tome of the Impenetrable Earth {!k}
b) a War Tome of Tulkas {!k}
c) The Gem of Wisdom {Mass Genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Hell knight on level 65 of Mordor.
d) 36 Scrolls of Magic Mapping
e) 33 Scrolls of Object Detection {!k}
f) a Rod Tip of Perception (20 Mana to cast)
g) a Ring of Damage (+17)
h) The Amulet of Erumen (+4)
    It 
    increases your strength, intelligence, wisdom, dexterity, searching
     and infravision by 4.  It sustains your wisdom.  It provides
    resistance to poison and disenchantment.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
i) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every
    750 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 52 of Mordor.
j) an Indestructible Amulet of Weaponmastery (+5,+5) [+4] (+3) {!k}
    It 
    increases your strength and constitution by 3.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You stole it from the Jewelry Shop.
k) The Palantir of Orthanc (+2)
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, 
    dexterity and speed by 2.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, cold, confusion, sound
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll on level 48 of Moria.
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
n) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated
    for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. 
    It increases your intelligence, dexterity, charisma, searching and 
    spell power by 3.  It provides resistance to acid, fire, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.
o) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and constitution by 4.  It provides
    resistance to acid, electricity, fire, cold, light and blindness.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of dragons and thunderlords.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 91 of Angband.
p) The Dagger 'Mondir' (1d4) (+11,+10) (+3 attacks)
    
    It increases your attack speed by 3.  It is especially deadly against
    giants.  It is a great bane of demons.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fafner the Dragon on level 71 of Erebor.
q) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
r) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
s) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
t) 24 Rounded Pebbles 'Nastilmin' (1d2) (+14,+10) {acid, elec}
    It does extra damage from acid and electricity.  
    It strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
u) 23 Iron Shots 'Ingon' (1d4) (+20,+11) {acid, elec, cold}
    It does extra damage from acid, electricity and 
    frost.  It poisons your foes.  It is especially deadly against
    dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)


  [The Mathom-house Inventory - Bree ]

a) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every
    2 turns if it is being worn. It provides light (radius 1) forever.  It
    sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
b) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded
    two-handed.  It increases your constitution by 5.  It is a great bane
    of dragons.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to disenchantment.  It allows you to sense the
    presence of dragons and demons.  It drains life.  It aggravates nearby
    creatures.  It is heavily cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightblade on level 71 of Erebor.



Posted on 1.2.2005 21:21
Last updated on 12.2.2005 19:13

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1004. on the Ladder (of 18974)
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On 1.2.2005 21:21 lorddimwit@hotmail.com wrote:
I've had this character sitting on my disk for about six months, since I haven't had time to play recently. I just booted him up again recently.

Now I remember--this was another attempt to make a character that's equally effective at close range and a distance. Thus the points in both Swordmastery and Slingmastery.

Let's see what happens.

On 1.2.2005 21:23 lorddimwit@hotmail.com wrote:
Still having automatizer problems after foolishly deleting "automat.atm." This could take some time.

On 1.2.2005 22:02 Elliott946@aol.com wrote:
You live! Didn't think we'd see you again before 3.0 came out.

As a swordmaster, I'd have thought you'd be interested in that 'thanc fate...

On 7.2.2005 07:09 lorddimwit@hotmail.com wrote:
Progress is slow, but I'm getting there nonetheless...

Nobody gave me the Ring, so now I'm plowing through Angband in search of it. Turns out I took quite a few random quests, so it's a true battle.

On 12.2.2005 07:37 lorddimwit@hotmail.com wrote:
Destroyed the ring and killed Sauron on Mt. Doom, just gotta finish off old Morgy... whee!

On 12.2.2005 19:13 lorddimwit@hotmail.com wrote:
Victory!

Encountered a few eq difficulties with this character (never found Sling of the Thain or Ringil, so I was stuck using a Ring of Speed and randarts for most of the game, and the missile attack wasn't as nasty as it could've been), but it was still a good all-around character. Tulkas was good for this one since I spent absolutely no points on prayer, and a good Magic-Device skill coupled with plenty of rods took care of the rest.

Wonder what's next.

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