The Angband Ladder: Adrorewyr, Hobbit Possessor by <lorddimwit@hotmail.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Adrorewyr              Age                 27       STR! 18/***       
 Sex   : Female                 Height               8       INT: 18/***       
 Race  : Hobbit LostSoul        Weight              45       WIS: 18/218       
 Class : Possessor              Social Class        18       DEX! 18/210       
 Body  : Gold Thunderlord                                    CON: 18/***       
 God   : Manwe Sulimo                                        CHR! 18/200       
                                                                               
 + To Melee Hit          85 Level             50    Max Hit Points      3142   
 + To Melee Damage       71 Experience  19513723    Cur Hit Points      3142   
 + To Ranged Hit        117 Max Exp     19513723    Max SP (Mana)         17   
 + To Ranged Damage      15 Exp to Adv.    *****    Cur SP (Mana)         17   
   AC                133+98 Gold          986753    Piety              -4569   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[17]Perception  : Fair         Blows/Round:  6         
 Bows/Throw  : Legendary[57]Searching   : Fair         Shots/Round:  5         
 Saving Throw: Bad          Disarming   : Poor         Mel.dmg/Rnd:  12d5+426  
 Stealth     : Superb       Magic Device: Heroic       Infra-Vision: 60 feet   
                                                       Tactic:       berserker 
                                                       Explor:       slug-like 
                         (Character Background)                                
          You are the only child of a Hobbit Bum.  You are a credit            
          to the family.  You have brown eyes, straight black hair,            
          and an average complexion.                                           
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 102 (5100')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Halls of Mandos: Level 98 (4900')
        Heart of the Earth: Level 26 (1300')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 18 (900')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 60 (3000')
        The Land Of Rhun: Level 40 (2000')

 Your body is a Gold Thunderlord.
 You are currently in the town of Lothlorien.
 You have defeated 5482 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 70 princesses.
 You saved Arda and became a famed Queen.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 2nd Enderi of the 2890th year of the third age.
 You have been adventuring for 13 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..224....32.....            
        Add Int   : 2.22.242........            
        Add Wis   : 2.2.42.2........            
        Add Dex   : .422.....3......            
        Add Con   : .42...4..32.....            
        Add Chr   : ..2.42.2........            
        Add Stea. : ..2...42........            
        Add Infra : ...2............            
        Add Tun.. : ..............8.            
        Add Speed : ..2.4.42...9....            
        Add Blows : 2...............            
        Slay Anim.: +............+..            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Giant: .............+..            
        Slay Drag.: +...............            
        Kill Drag.: .............+..            
        Acid Brand: .............+..            
        Fire Brand: .............+..            
        Sust Str  : ...+.....+......            
        Sust Int  : ..+.............            
        Sust Wis  : ..+.............            
        Sust Dex  : .........+......            
        Sust Con  : .........+......            
        Sust Chr  : ..++............            
        Invisible : .......+........            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ..++....+.+....+            
        Hold Life : ..+.............            
        Res Acid  : ......++.+......            
        Imm Elec  : ......+.*.......            
        Imm Fire  : ....+.*+*......+            
        Imm Cold  : ..*...++.+......            
        Res Pois  : ....+...........            
        Res Fear  : ....+...++......            
        Res Lite  : ................            
        Res Dark  : ........++......            
        Res Blind : ..++............            
        Res Conf  : +..............+            
        Res Sound : .......++.......            
        Res Shard : ........+.......            
        Res Neth  : .+......+.......            
        Res Nexus : +.....+..+......            
        Res Chaos : +...............            
        Res Disen : +...+...........            
        Aura Fire : ......+.........            
        Levitate  : ...............+            
        Lite      : +...............            
        See Invis : +.+.............            
        Digestion : .........+......            
        Regen     : ...............+            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ..+.+..+........            
        Blessed   : +...............            
        Cursed    : ..+.............            
        Fly       : ......+.........            
        TLord.ESP : ......+.........            
        Full ESP  : ..+.............            

Skills (points left: 0)
 - Combat                                        28.414 [0.600]
          . Weaponmastery                        00.000 [0.600]
          - Archery                              29.275 [0.500]
                   . Sling-mastery               50.000 [0.300]
 - Sneakiness                                    04.300 [0.700]
          . Stealth                              08.100 [0.700]
          . Disarming                            05.500 [0.500]
 - Magic                                         00.966 [0.600]
          . Magic-Device                         31.800 [1.000]
 - Spirituality                                  11.500 [0.500]
          . Prayer                               07.500 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  12.220 [1.100]
          . Corpse-preservation                  10.000 [0.900]
          . Possession                           50.000 [0.800]

Abilities
 * Ammo creation


  [Fates]

You are fated to meet a Mangy-looking leper on level 1.


  [Character Equipment]

a) The Scimitar 'Haradekket' (2d5) (+8,+10) (+2 attacks)
        It provides light (radius 1) forever.  It increases your intelligence, 
    wisdom and attack speed by 2.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides resistance 
    to nexus, chaos and disenchantment.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 98 of Halls of Mandos.
d) The Sling of the Thain (x6) (+15,+15) (+4)
    It 
    increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) The Ring of Power 'Nenya' (+9,+9) (+2) {cursed}
    It can be activated for healing (800)
    every 100+d200 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth, 
    speed and luck by 2.  It sustains your intelligence, wisdom and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to life draining and blindness.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 99 of
    Mount Doom.
f) The Ring called 'Dimwit's Folly' (+14 to accuracy) (+2)
    It increases your strength, intelligence, dexterity, 
    infravision and ability to score critical hits by 2.  It sustains your 
    strength and charisma.  It provides immunity to paralysis.  It
    provides resistance to blindness.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black
    breath every 200 turns if it is being worn. It provides light (radius
    3) forever.  It increases your strength, wisdom, charisma and speed by 
    4.  It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 97 of Halls of Mandos.
m) a Dwarven Lantern of the Magi (+2) {!k}
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Large Metal Shield 'Cuath' [5,+13]
    It provides
    immunity to electricity and fire.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to dark, 
    sound, shards and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it
    is being worn.  It increases your strength, dexterity and constitution
     by 3.  It sustains your strength, dexterity and constitution.  It
    makes you completely fearless.  It provides resistance to acid, cold, 
    dark and nexus.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
x) a Pair of Metal Shod Boots of Speed [6,+10] (+9) {!k}
    It increases your speed by 9.  
    You stole it from the Footwear Shop.
z) (nothing)
{) 35 Iron Shots 'Anoroth' (1d4) (+16,+9) {drag, und, aci, fir}
    It does extra damage from acid and 
    fire.  It is a great bane of dragons.  It is especially deadly against
    giants.  It is a great bane of undead.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
|) a Dwarven Shovel of Digging (+8) {!k}
    It increases your ability to tunnel by 8.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Mining Supply store.


  [Character Inventory]

a) a Holy Tome of Manwe Sulimo {!k}
b) Valdarbon's Automatic Alchemist {Heal}
    It can be activated for 
    heal 700 hit points every 100 turns.  
    You found it in the remains of a Ghoul on level 70 of Angband.
c) 3 Potions of Speed
d) 16 Potions of Healing
e) 4 Potions of Restore Mana
f) 12 Potions of Resistance
g) 12 Scrolls of Phase Door
h) 12 Scrolls of Teleportation {25% off}
i) 14 Scrolls of Satisfy Hunger
j) a Silver Rod of Cheapness of Perception (100/100) {!k!da@0}
    It can
    cast spells for a lesser mana cost.  
    You bought it from the Black Market.
k) a Mithril Rod of Quickness of Restoration (160/160) {!k!d}
    It can cast spells faster.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 99 of
    Mount Doom.
l) a Mithril Rod of Simplicity of Enlightenment (160/160) {!k!da@3}
    
    It was given to you as a reward.
m) a Mithril Rod of Quickness of Recall (160/160) {!k!da@1}
    It can cast spells faster.  
    You found it in the remains of a Lesser Balrog on level 44 of Mordor.
n) The Anchor of Space-Time {special}
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 61 of
    Mordor.
o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
p) 23 Rounded Pebbles of Anfalvath (1d2) (+19,+16) {acid, ice}
    It does extra damage from acid and frost.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
q) 16 Iron Shots of Erchelas (1d4) (+17,+13) {fir, und}
    It does extra damage from fire.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of undead.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You made it yourself.
r) 31 Mithril Shots of Slay Undead (3d4) (+15,+15)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 6 Sprigs of Athelas {!k}
b) a Ring of Accuracy (+23) {!k}
    
    You bought it from the Black Market.
c) a Power Dragon Scale Mail (-3 to accuracy) [40,+21]
d) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep
    nearby monsters every 55 turns if it is being worn. It increases your 
    intelligence, wisdom, stealth and speed by 2.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) a Snakeskin Cloak of Aman [1,+34] (+1 to stealth) {!k}
    It increases your stealth by 1.  It
    provides resistance to chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
f) The Large Metal Shield of Aegoriond [5,+15]
    It
    sustains your strength.  It provides immunity to acid.  It makes you
    completely fearless.  It provides resistance to life draining, 
    confusion and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
g) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
h) The Steel Helm 'Lebohaum' [20,+80]
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 90 of
    Angband.
i) a Dark elven sorcerer corpse


  [Home Inventory - Gondolin ]

a) a Rod Tip of Recall (80 Mana to cast)
b) a Rod Tip of Illumination (8 Mana to cast)
c) a Rod Tip of Disarming (50 Mana to cast)
d) a Ring of Slaying (+11,+10)
e) a Ring of Speed (+9) {!k}
f) The Ring of Barahir (+1) {100% off}
    It can be activated for dispel small life every 55+d55 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Magic shop.
g) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 94 of Halls of
    Mandos.
h) The Star of Elendil (+1)
i) The Phial of Undeath (-5)
j) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it
    is being worn. It provides light (radius 2) forever.  It increases 
    your intelligence, wisdom, searching and infravision by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Greater titan on level 98 of Halls of
    Mandos.
k) The Blue Dragon Scale Mail of Curundim (-2 to accuracy) [30,+18]
    It can be activated for breathe lightning (100) every 90+d90
    turns if it is being worn. It sustains your intelligence and charisma.
    It provides immunity to paralysis.  It provides resistance to life
    draining, electricity, sound, nether and disenchantment.  It allows
    you to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 71 of Angband.
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
m) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
o) The Dragon Shield of Ragol [8,+23]
    It sustains your 
    intelligence and wisdom.  It provides resistance to life draining, 
    poison, confusion, nexus, chaos and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 81 of
    Angband.
p) The Iron Helm of Knowledge [6,+20] (-6)
q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    shards.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your 
    dexterity, constitution, speed and attack speed by 2.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is especially deadly against natural
    creatures.  It allows you to sense the presence of animals.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sangahyando of Umbar on level 30 of Moria.
s) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
t) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
u) The Sling of Ereth (x5) (+11,+15) (+3) {!k}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, dexterity, constitution and charisma by 3.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
v) a Drum of the Eldar (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid and blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Home Inventory - Minas Anor ]

a) Kelek's Wormhole Machine
    It can be activated for 
    Destruction every 100 turns.  
    You found it in the remains of a Dreadmaster on level 38 of Mordor.
b) The Large Leather Shield of Celegorm [4,+20]
    It
    provides resistance to acid, electricity, fire, cold, light, dark and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) 26 Mithril Shots of Slay Evil (3d4) (+15,+12) {90% off}
    It fights against
    evil with holy fury.  It cannot be harmed by acid.  
    You made it yourself.


  [Home Inventory - Lothlorien ]

a) Kenault's Cantrip Generator {special, Heal}
    It can be activated for heal 700 hit points every
    100 turns.  
    You found it in the remains of an Emperor wight on level 70 of Angband.
b) a Scroll of *Remove Curse*
c) The Crumpled Scroll of Mass Resurrection
d) 2 Rod Tips of Illumination (8 Mana to cast)
e) 2 Rod Tips of Enlightenment (40 Mana to cast)
f) a Wand of Tidal Wave[4|32] (10 charges)
g) a Wand of Tidal Wave[2|21] (11 charges)
h) The Ring of Power of Khamul, the Black Easterling (+4 to speed)
    
    It increases your dexterity and speed by 4.  It makes you invisible.  
    It sustains your strength.  It provides resistance to blindness, sound
    , nether and nexus.  It allows you to fly.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 99 of
    Mount Doom.
i) The Ring of Power of Hoarmurath of Dir (+3)
    It increases your strength, wisdom, constitution and 
    charisma by 3.  It makes you invisible.  It sustains your strength and 
    wisdom.  It provides resistance to acid, poison, light, nether and 
    disenchantment.  It allows you to levitate.  It allows you to see
    invisible monsters.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 61 of Dol Guldur.
j) a Ring of Blindness Resistance {!k}
    
    It provides resistance to blindness.  
    You bought it from the Jewelry Shop.
k) The Ring of Flare (+3)
    It can be activated for dimension
    door every 100 turns if it is being worn. It grants you the power of 
    swap position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 92 of
    Halls of Mandos.
l) The Ring of Galote (+2% of critical hits)
    It increases your intelligence, wisdom, constitution
     and ability to score critical hits by 2.  It sustains your dexterity
     and constitution.  It provides resistance to cold, poison and chaos.  
    It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your speed and luck by 3.  It provides resistance to life draining, 
    light, dark and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 62 of Mordor.
n) The Cloak of Orgossil [1,+12]
    
    It sustains your intelligence and wisdom.  It provides immunity to 
    electricity.  It makes you completely fearless.  It provides
    resistance to acid, electricity, dark and nether.  It produces an
    electric sheath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
o) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound, chaos and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 81 of Angband.
p) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to poison and blindness.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 63 of Dol
    Guldur.
q) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50
    turns if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 99 of Mount
    Doom.
r) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it
    is being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 99 of Mount Doom.
s) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
t) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It
    generates an antimagic field.  It increases your speed and attack speed
     by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
u) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
v) a Shovel (+1) {!k}
w) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 46 of Moria.


  [The Mathom-house Inventory - Bree ]

a) The Devil's Pentagram
    It
    can be activated for decreasing Constitution.  
    You found it in the remains of a Nether wraith on level 83 of Angband.
b) The Ring of Ilmirion (+11,+7) (-3 to stealth) {cursed}
    
    It decreases your stealth by 3.  It sustains your charisma.  It
    provides resistance to acid and light.  It prevents teleportation.  It
    fills you with the Black Breath.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 98 of
    Angband.
c) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be activated
    for heal 1000 hit points every 888 turns if it is being worn. It 
    increases your constitution by 2.  It sustains your constitution.  It
    makes you completely fearless.  It provides resistance to life draining
    , acid, cold, dark, confusion, nether, nexus and chaos.  It allows you
    to sense the presence of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
e) The Large Leather Shield of Oronwe [4,+10]
    It sustains your strength.  It provides immunity to fire.  It
    provides resistance to fire, sound and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 91 of Angband.
f) The Shield of Deflection of Gil-galad [10,+20] (+5)
    
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
g) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It can be wielded two-handed.  It increases your intelligence
     by 3.  It does extra damage from fire.  It is especially deadly
    against natural creatures.  It provides resistance to fire.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 101 of Angband.
h) The Lead-Filled Mace of Calanar (3d4) (+9,+13) (-7 attacks)
    
    It can be wielded two-handed.  It decreases your intelligence, 
    charisma and attack speed by 7.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 90 of
    Angband.
i) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
j) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity
     and luck by 2.  It provides immunity to paralysis.  It allows you to
    sense the presence of dragons.  It fires missiles with extra might.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
k) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns
     if it is being worn. It increases your speed by 10.  It provides
    resistance to fire and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 99 of
    Angband.



Posted on 12.5.2005 18:38
Last updated on 20.5.2005 17:16

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1904. on the Ladder (of 19092)
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On 12.5.2005 18:38 lorddimwit@hotmail.com wrote:
Possessor. Decided to experiment with a few things, including Slingmastery / Possession and Possession / LostSoul. Had a rough time in the very bottom of Mandos owing to my utterly poor killing ability, but was able to get ahold of a pretty good body (dark elven sorc) and some nice artifacts. Kept the sorc until just now, when I switched to Gold Thunderlord.

Eol was good enough to drop me an excellent randart sling that should last me until I can find the Sling of the Thain, if I find it at all.

This character is ridiculously powerful owing to his (her?) ability to shoot almost as well as an Archer but still have the extreme hit points, speed, and innates of a Possessor.

On 13.5.2005 18:43 lorddimwit@hotmail.com wrote:
Got the Ring from Glaurung and a few other very nice goodies from assorted other places. Boosted slingmastery up to 50 because, well, not much else to put those skill points into.

Static speed of +41, set searching to slug-like just because I don't need that much speed. Tactics are still on berserk for the extra +hit though; maybe I should change this owing to my newly created ring.

Off to Mt. Doom, I suppose.

On 15.5.2005 03:08 lorddimwit@hotmail.com wrote:
Done with Mt. Doom (as usual, the bug made it super fun). Sauron's dead and I'm armed with some new toys... trudging around in the Crypt right now.

On 17.5.2005 06:06 lorddimwit@hotmail.com wrote:
Bah, quest for Greater Undead Qs in Angband, and no Morphic Oils of Spider to soften things up.

Wondering if I want to tough it out with this character or just let it slide. I'm not feeling too inspired to finish out.

On 20.5.2005 17:16 lorddimwit@hotmail.com wrote:
All done.

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