The Angband Ladder: Yoilgrin, DeathMold Mimic by <spitfyr@gmx.net>

  [ToME 2.3.4 Character Sheet]

 Name  : Yoilgrin               Age                  7       STR! 18/***       
 Sex   : Neuter                 Height               6       INT! 18/120       
 Race  : DeathMold              Weight              50       WIS! 18/***       
 Class : Mimic                  Social Class         3       DEX! 18/190       
 Body  : Player                                              CON! 18/***       
 God   : Manwe Sulimo                                        CHR!     18       
                                                                               
 + To Melee Hit          80 Level             50    Hit Points     1432/  1432 
 + To Melee Damage       81 Experience  13608615    Spell Points    284/   290 
 + To Ranged Hit         89 Max Exp     13608615    Sanity          913/   930 
 + To Ranged Damage      23 Exp to Adv.    *****    Piety               107396 
   AC                 54+89 Gold         1857032    Speed           Fast (+42) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[55]Perception  : Heroic       Blows/Round:  23        
 Bows/Throw  : Legendary[42]Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Poor         Mel.dmg/Rnd:  92d6+1863 
 Stealth     : Heroic       Magic Device: Legendary[12]Infra-Vision: 140 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You were born in pebbles, called to life by the Witch-King           
          of Angmar.  Since then you have given life to one                    
          weak-willed foul offspring.                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 66 (3300')
        Angband: Level 76 (3800')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 85 (4250')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 30 (1500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 25 (1250')

 You have done something experimental.
 Your body is a Player.
 You are disguised as a Wolf.
 You are currently in the town of Gondolin.
 You have defeated 14698 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 49 princesses.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 5th Quelle of the 2890th year of the third age.
 You have been adventuring for 19 days.

                    abdefghmnopquvz{|@          
        Add Str   : ....3........2....          
        Add Int   : 4......3..........          
        Add Wis   : 4..*...3..........          
        Add Dex   : .3................          
        Add Con   : ....3........2....          
        Add Chr   : ....3..3..........          
        Add Sear. : 4..*3.............          
        Add Infra : 4.................          
        Add Tun.. : 4...............6.          
        Add Speed : 4..*.............+          
        Add Blows : .3.*..............          
        Slay Anim.: .+................          
        Slay Evil : +..............+..          
        Slay Und. : +.................          
        Slay Demon: +.................          
        Slay Orc  : .+................          
        Slay Giant: +.................          
        Slay Drag.: +.................          
        Sharpness : .+................          
        Poison Brd: .+................          
        Fire Brand: +.................          
        Sust Str  : ..........+.......          
        Sust Int  : ...+......+.......          
        Sust Wis  : ...+......+.......          
        Sust Dex  : ...+......+.......          
        Sust Con  : ..........+.......          
        Sust Chr  : ..........+.......          
        Invisible : .......+..........          
        Mul life  : .................+          
        Sens Fire : ..................          
        Reflect   : ..................          
        Free Act  : .+.........+.+...+          
        Hold Life : +.................          
        Res Acid  : ........+.++......          
        Imm Elec  : ...+....+.+*......          
        Imm Fire  : +..+*...+.+.......          
        Res Cold  : ........+.++......          
        Res Pois  : .+.+....+.........          
        Res Fear  : +.................          
        Res Light : +..+....+.........          
        Res Dark  : ........+.........          
        Res Blind : .......+..........          
        Res Conf  : ........+.........          
        Res Sound : ........+.........          
        Res Shard : ........+..+......          
        Res Neth  : ........+.........          
        Res Nexus : ........+.+.......          
        Res Chaos : ........+.........          
        Res Disen : ........+..+......          
        Levitate  : +................+          
        See Invis : +...+.............          
        Digestion : ...+..............          
        Xtra Might: ..+...............          
        Activate  : +...+...+.........          
        Blessed   : +.................          
        Cursed    : .......+...+......          
        Hvy Curse : .......+...+......          
        Fly       : ....+...+........+          
        Orc.ESP   : .+................          
        Giant.ESP : +.................          
        Evil.ESP  : ..........+.......          
        TLord.ESP : ....+.............          

Skills (points left: 46)
 - Combat                                        41.000 [0.800]
          . Weaponmastery                        50.000 [0.800]
          . Archery                              25.200 [0.700]
          . Barehand-combat                      01.000 [0.600]
 - Sneakiness                                    03.400 [0.800]
          . Stealth                              26.000 [0.800]
          . Disarming                            02.500 [0.700]
 - Magic                                         16.022 [0.700]
          . Magic-Device                         40.500 [1.000]
          . Necromancy                           01.000 [0.300]
 - Spirituality                                  12.750 [0.500]
          . Prayer                               20.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  07.820 [1.100]
          . Corpse-preservation                  01.000 [0.900]
          . Possession                           00.000 [0.100]
          . Symbiosis                            01.000 [0.300]
          . Mimicry                              50.000 [0.800]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to meet a Battle-scarred veteran on level 10.
You may meet a Jackal on level 1.
You are fated to meet Bloodfang, the Wolf on level 4.
You are fated to meet a Clear hound on level 17.
You are fated to meet a Battle-scarred veteran on level 18.
You are fated to meet a Singing, happy drunk on level 1.


  [Character Equipment]

a) The Spear of Orome (4d6) (+15,+15) (+4)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your intelligence, wisdom, searching, infravision, 
    ability to tunnel and speed by 4.  It does extra damage from fire.  It
    is especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to life draining, fire
     and light.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Physics Teacher on level 64 of Dol
    Guldur.
b) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
d) a Long Bow of Extra Might (x7) (+24,+23)
e) The Ring of Angilor (+11)
    It increases your wisdom, searching, speed and attack speed by 11.  It
    sustains your intelligence, wisdom and dexterity.  It provides
    resistance to electricity, fire, poison and light.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 76 of Angband.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 65 of Dol Guldur.
g) a Ring of Slaying (+14,+12)
h) a Ring of Slaying (+10,+14)
    
    You found it in the remains of a Half-troll on level 46 of Moria.
m) a Dwarven Lantern of the Magi (+3) {cursed}
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It makes you invisible.  It provides resistance to 
    blindness.  It is heavily cursed.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) a Power Dragon Scale Mail (-3 to accuracy) [40,+11]
o) a Wolf Pelt of Protection [1,+17]
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and nexus.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Half-troll on level 45 of Moria.
q) The Large Metal Shield of Lebren [5,+10] {cursed}
    It provides immunity to electricity.  It provides immunity to
    paralysis.  It provides resistance to acid, cold, shards and 
    disenchantment.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 57 of Mordor.
u) a Set of Gauntlets of Slaying (+6,+4) [2,+2]
    
    You found it in the remains of a Black ogre Priest on level 20 of Orc Cave.
v) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Brown Thunderlord in the town of Bree .
z) a Death mold (977 hp)
{) 26 Seeker Arrows of Slay Evil (4d4) (+13,+14)
|) a Dwarven Shovel of Digging (+6)


  [Character Inventory]

a) a Fireproof Holy Tome of Manwe Sulimo {@m1@b1}
    It cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 62 of
    Mordor.
b) The Gem of Ice {Mass genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 48 of Mordor.
c) The Gem of Knowledge {Genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Hell knight on level 59 of Dol Guldur.
    
d) Benetar's Portable Plague {Satisfy Hunger}
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 45 of Moria.
e) 4 Potions of Speed
f) 5 Potions of Healing
g) a Potion of Enlightenment
h) 14 Scrolls of Teleportation
i) 6 Scrolls of *Identify*
j) a Moonstone Rod of Quickness of Illumination (75/75) {@z2}
k) a Silver Rod of the Istari of Perception (200/200) {@z1}
l) a Golden Rod of Cheapness of Recall (125/125) {@z9}
m) a Golden Rod of Quickness of Door/Stair Location (125/125) {@z5}
n) a Golden Rod of Quickness of Trap Location (125/125) {@z4}
o) an Adamantite Rod of Capacity of Disarming (400/400) {@z6}
p) a Wand of Fireflash[14|30] of Plenty (17 charges)
q) a Wand of Noxious Cloud[13|26] (11 charges)
r) a Wand of Thunderstorm[3|36] of Plenty (7 charges)
s) a Wand of Stone Prison[2|14] (3 charges)
t) The Lochaber Axe 'Dragonbane' (3d8) (+10,+9) (+2 attacks)
    It increases your attack speed by 2.  It is a great bane of dragons.  
    It provides resistance to acid, electricity, fire, cold and poison.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young gold dragon on level 71 of Erebor.
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 4 Sprigs of Athelas
b) 2 Potions of Berserk Strength
c) 7 Potions of Healing
d) a Potion of *Healing*
e) a Potion of Resistance
f) 2 Scrolls of Protection from Evil
g) a Rod Tip of Havoc (90 Mana to cast)
h) a Rod Tip of Trap Location (8 Mana to cast)
i) a Wand of Firewall[4|10] of Plenty (12 charges)
j) a Staff of Remove Curses[2|26] (7 charges)
k) a Staff of Remove Curses[1|15] (10 charges)
l) a Staff of Remove Curses[3|31]
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
n) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Gold Thunderlord in the town of Bree .
    
o) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
p) 23 Seeker Bolts (4d5) (+5,+7) {90% off}


  [Home Inventory - Gondolin ]

a) 3 Sprigs of Athelas
b) 12 Potions of Speed
c) a Potion of Berserk Strength
d) 2 Potions of *Healing*
e) 2 Potions of Life
f) 7 Potions of Enlightenment
g) a Scroll of Reset Recall
h) a Rod Tip of Perception (20 Mana to cast)
i) a Rod Tip of Healing (120 Mana to cast)
j) a Wand of Stone Prison[2|14] (6 charges)
k) The Wand of Digging of Thrain (35 charges) {@a3}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
l) a Staff of Healing[3|27] (3 charges)
m) The Ring 'Daraglion' (+13,+8) (+4)
    It increases your strength, dexterity and constitution by 4.  It
    sustains your intelligence.  It provides resistance to acid and fire.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 69 of
    Dol Guldur.
n) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 28 of Mirkwood.
o) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of Angband.
p) The Anchor of Space-Time
q) The Large Leather Shield of Celegorm [4,+20]
    It makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, light and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 69 of Dol Guldur.
r) a Shield of Deflection of Electricity [10,+20]
    It provides resistance to electricity.  It produces an electric
    sheath.  It cannot be harmed by acid.  It cannot be harmed by
    electricity.  
    You found it in the remains of a Great Wyrm of Perplexity on level 68 of
    Dol Guldur.
s) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 57 of
    Mordor.
t) 20 Seeker Arrows of Wounding (4d4) (+17,+14)


  [Home Inventory - Minas Anor ]

a) The Demonhorn of Gothmog [2,+13] (-5)
b) a Potion of *Healing*
c) 4 Potions of Curing
d) a Scroll of Protection from Evil
e) a Rod Tip of Perception (20 Mana to cast)
f) a Rod Tip of Recall (80 Mana to cast)
g) a Wand of Ice Storm[2|31] (10 charges)
h) a Fireproof Staff of Fiery Shield[2|6] (4 charges)
i) a Staff of Healing[3|28] (3 charges)
j) The Ring of Hilach (+2 to speed)
    It increases your wisdom, dexterity, charisma, stealth, infravision
     and speed by 2.  It sustains your strength, dexterity and charisma.  
    It provides immunity to paralysis.  It provides resistance to fire, 
    dark, confusion, sound, chaos and disenchantment.  It allows you to
    levitate.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 67 of Angband.
k) The Star of Elendil (+1)
l) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It can be activated for vampiric drain (3*100) every 250 turns if it
    is being worn. It increases your dexterity and stealth by 4.  It
    drains life from your foes.  It is a great bane of undead.  It
    provides resistance to dark.  It allows you to see invisible monsters.
    It drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young green dragon on level 50 of Moria.
m) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  


  [Home Inventory - Lothlorien ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vermicious Knid on level 62 of Erebor.
    
b) The Deck of Wild Magic {Restore}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it lying on the ground on level 1 of Barrow-Downs.
c) 3 Sprigs of Athelas
d) 99 Potions of Water Curing {quest}
e) 9 Potions of Speed
f) 5 Potions of *Healing*
g) a Potion of Life
h) 8 Potions of Enlightenment
i) 3 Scrolls of Reset Recall
j) The Crumpled Scroll of Mass Resurrection
k) a Staff of Shake[2|15]
l) a Staff of Healing[3|34]
m) a Staff of Sterilize[2|23] (12 charges)
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) an Elven Cloak of Air [4,+13] (+2 to stealth)
    It increases your stealth, searching and luck by 2.  It allows you to
    breathe without air.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 66 of Mordor.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
q) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth and searching by 4.  It does
    extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Cave orc Shaman on level 35 of Moria.
r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Katana 'Aglarang' (8d4) (+1,+2) (+5)
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 55 of Mordor.
t) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
    It can be wielded two-handed.  It can be activated for dispel evil
    (x4) every 100+d100 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength, wisdom and speed by 4
    .  It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to life draining, electricity, fire
    , nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 49 of Mordor.
u) a Heavy Crossbow of Extra Might (x6) (+18,+21)
    It provides resistance to shards.  It fires missiles with extra might.
    
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
v) 18 Elf Skeletons


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
b) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 50 of Moria.
c) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 70 of Paths of
    the Dead.
d) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 70 of Angband.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Marda, rider of gold Laronth on level 70 of
    The Sacred Land Of Mountains.
f) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 62 of
    Mordor.
g) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
h) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 19.11.2007 20:13

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2993. on the Ladder (of 19090)
850. on the ToME Ladder (of 3155)
12. for this player (

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On 19.11.2007 20:13 spitfyr@gmx.net wrote:
Yes, Deathmolds make good Mimics! You can move normal in your mimic form and four rings are nice to have + one extra weapon, shield and gloves later.
Although a Deathmold may by "unlucky" I have found a Power Dragon Scale Mail and the Shield of Anarion very early in the game so I don't have to care much about resistance in this game except immunities.
Just found this ring +11 speed +11 extra attacks.

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