The Angband Ladder: Urlg Iceblade, Half-Troll Mage by <p_kuhler2000@yahoo.com>

  [Angband 3.0.3 Character Dump]

 Name   Urlg Iceblade                            Self  RB  CB  EB   Best
 Sex    Male              Age        22   STR! 18/100  +4  -5 +11 18/210
 Race   Half-Troll        Height     97   INT! 18/100  -4  +3  +7 18/170
 Class  Mage              Weight    186   WIS! 18/100  -2  +0  +0 18/100
 Title  Arch-Mage         Status      1   DEX! 18/100  -4  +1  +5 18/150
 HP     -22/748           Maximize    N   CON! 18/100  +3  -2  +7 18/170
 SP     336/336           Preserve    Y   CHR! 18/100  -6  +1  +4 18/140

 Level           47       Armor    [47,+115]     Saving Throw     Superb
 Cur Exp    5075279       Fight    (+22,+18)     Stealth            Fair
 Max Exp    5085649       Melee    (+32,+38)     Fighting      Legendary
 Adv Exp    5250000       Shoot    (+31,+14)     Shooting         Heroic
                          Blows       4/turn     Disarming        Superb
 Gold       1727952       Shots       1/turn     Magic Device     Heroic
                                                 Perception    Excellent
 Burden   157.3 lbs       Infra        30 ft     Searching     Very Good

 Your father was a Water-Troll Warrior.  You have slime-green eyes,
 dirty dark purple hair, and black leprous skin.




  [Last Messages]

> You refuse to be frightened.
> It casts a nether bolt.
> You keep hold of your life force!
> The Hand druj casts a frost bolt.
> It casts a nether ball.
> The White wraith is immune.
> The Hand druj is immune.
> You keep hold of your life force!
> The Hand druj points at you, incanting terribly!
> You resist the effects!
> It casts a nether ball.
> The White wraith is immune.
> The Hand druj is immune.
> You feel your life slipping away!
> You die.


  [Character Equipment]

a) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) {floor,2150}
   It increases your strength and constitution by 3.  It increases your 
   tunneling by 3.  It slays orcs, trolls, and demons, and it is
   especially deadly against dragons.  It is branded with acid and fire.  
   It provides resistance to acid, fire, fear, light, dark, confusion, and 
   chaos.  It grants you immunity to paralysis.  It cannot be harmed by
   the elements.  
b) a Heavy Crossbow of Extra Might (x4) (+9,+14) (+1)
   It increases your shooting power by 1.  
c) an Aquamarine Ring of Intelligence (+3)
   It increases your intelligence by 3.  It sustains your intelligence.  
d) an Aquamarine Ring of Intelligence (+4)
   It increases your intelligence by 4.  It sustains your intelligence.  
e) The Jewel 'Evenstar' {AGDragon,2050}
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
f) The Star of Elendil {Acquirement,1900}
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {ArPharazon,2900}
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) a Cloak of Aman [1,+16] (+2 to stealth) {F.Troll,1250}
   It increases your stealth by 2.  It provides resistance to nexus.  It
   cannot be harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4) {ArPharazon,2900}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) a Jewel Encrusted Crown of Seeing [0,+8] (+5 to searching)
   It increases your searching by 5.  It provides resistance to blindness.
   It grants you the ability to see invisible things.  It cannot be harmed
   by acid.  
k) a Set of Gauntlets of Agility [2,+7] (+5)
   It increases your dexterity by 5.  
l) a Pair of Metal Shod Boots of Stability [6,+9]
   It provides resistance to nexus.  It makes you fall like a feather.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@1!d!v}
b) 2 Books of Magic Spells [Conjurings and Tricks] {@2!d!v}
c) 2 Books of Magic Spells [Incantations and Illusions] {@3!d!v}
d) 2 Books of Magic Spells [Sorcery and Evocations] {@4!d!v}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@5!d!v}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {@6!d!v}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes] {@7!d!v}
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Kelek's Grimoire of Power] {@8!d!v}
   It cannot be harmed by the elements.  
i) a Light Green Potion of Speed
j) 28 Pink Speckled Potions of Cure Critical Wounds
k) 7 Silver Speckled Potions of Healing
l) 9 Green Potions of Restore Mana
m) 3 Orange Potions of Enlightenment
n) a Scroll titled "org rok frirol" of *Identify*
o) 4 Scrolls titled "wex pot ash" of Protection from Evil
p) a Rusty Rod of Trap Location
q) a Pewter Rod of Polymorph
r) 18 Bolts of Wounding (1d5) (+14,+9)


  [Home Inventory]

a) 25 Books of Magic Spells [Sorcery and Evocations] {@4!d!v}
b) 4 Dark Green Potions of *Healing*
c) a Gold Potion of Augmentation
d) 11 Scrolls titled "org rok frirol" of *Identify*
e) 3 Scrolls titled "ro rog ankhpo" of *Remove Curse*
f) The Ring of Barahir (+1) {MoriaBalrog,2550}
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
g) The Amulet of Carlammas (+2) {floor,2850}
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
h) The Phial of Galadriel {GreaterVault,1750}
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
i) The Chain Mail of Arvedui (-2) [14,+15] (+2) {GreaterVault,1750}
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
j) The Augmented Chain Mail of Caspanion (-2) [16,+19] (+3) {w.troll,2150}
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {GiantPit,2900}
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Chest,2000}
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
m) The Large Leather Shield of the Haradrim [4,+14] (+2) {e.wight,1950}
   It increases your strength and constitution by 2.  It provides
   resistance to poison, fear, and blindness.  It sustains your strength
    and constitution.  It aggravates creatures around you.  It activates
   for berserk rage (50+d50 turns) every 50 turns.  It cannot be harmed by
   the elements.  
n) The Large Leather Shield of Celegorm [4,+20] {Uruk,1550}
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
o) The Metal Cap of Thengel [3,+12] (+3) {DQuasit,2200}
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
p) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4) {ARDragon,2750}
   It increases your dexterity by 4.  It slays orcs and demons.  It
   provides resistance to cold.  It slows your metabolism and makes you
   fall like a feather.  It grants you immunity to paralysis.  It
   activates for frost bolt (12d8) every 50 turns.  It cannot be harmed by
   the elements.  
q) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) {ArPharazon,2900}
   It increases your intelligence by 2.  It slays trolls, giants, and 
   demons.  It is branded with fire and frost.  It provides resistance to 
   fire and cold.  It sustains your intelligence.  It slows your metabolism
   .  It cannot be harmed by the elements.  
r) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) {Algoroth,1250}
   It increases your constitution by 3.  It slays orcs, trolls, giants,
    and all evil creatures.  It grants you the ability to see invisible
   things.  It cannot be harmed by the elements.  
s) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) {GCDrake,2750}
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
t) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) {GreaterVault,1750}
   It increases your strength and dexterity by 1.  It slays orcs and 
   trolls.  It activates for cure wounds (4d7) every 3+d3 turns.  It
   cannot be harmed by the elements.  
u) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) {Mim,1750}
   It increases your intelligence by 3.  It slays animals.  It is branded
   with fire.  It provides resistance to fire.  It cannot be harmed by the
   elements.  
v) The Mace 'Taratol' (3d4) (+12,+12) {ABDragon,2450}
   It is especially deadly against dragons.  It is branded with 
   electricity.  It provides immunity to lightning.  It activates for 
   haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed by
   the elements.  
w) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) {b.wraith,2750}
   It increases your stealth by 2.  It slays all evil creatures.  It is
   branded with fire.  It provides resistance to fire and confusion.  It
   activates for confuse monster every 15 turns.  It cannot be harmed by
   the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : no  (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 22.9.2003 00:07
Last updated on 2.10.2003 19:13

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6564. on the Ladder (of 19090)
2817. on the Angband Ladder (of 6561)
4. for this player (

Comments

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On 22.9.2003 00:07 p_kuhler2000@yahoo.com wrote:
go halftroll mages! woo... it can be done

On 27.9.2003 22:51 ghen@comcast.net wrote:
Took me 8 or so tries with a kobold, this is your first? hehe.

On 29.9.2003 23:33 p_kuhler2000@yahoo.com wrote:
Need some rblind headwear or amulet, and some speed please!

On 30.9.2003 15:38 loefftj@yahoo.com wrote:
Great weapon. Not many changes you can make. I would where Caspanion over the robe. For a mage Caspanion is about the best armor there is. That will bump Int to 18/170 and Con to 18/240. After that be on the lookout for another RoInt and drop the RoCon. A mediocre +3 RoInt would get you 0% spell fail. Be on the lookout for an Amulet of the Magi, better boots, and a different helmet. Surprising that you haven't found Thranduil yet.

On 2.10.2003 00:26 p_kuhler2000@yahoo.com wrote:
i hope i find some speed soon, i killed 5 uniques last trip down and i got nothing to show for it. last 2 artifacts i found were from ancient dragons. ugh, no luck

On 2.10.2003 17:38 dhegler@bfca.com wrote:
How much time per day do you spend playing the game? I play about an hour a day at work and your character has killed mine! I am sitting around 2250' all the time and trying to find more aertificats, with little luck of late. What depth do you typically sit on? I wish I could find that axe! Keep up the updates!

On 2.10.2003 19:13 p_kuhler2000@yahoo.com wrote:
best effort, yet. no speed screwed me in the end. some damn thing summoned an eye druj who popped up and nethered me. last trip down got celeborm and thorin, then dead. ugh. the halftroll mage will avail!

On 3.10.2003 13:45 dhegler@bfca.com wrote:
I played this game (and Moria and Hack) SO much in the past. I never played long enough to realize what is needed to go below 2000-2500 feet. Speed is SO important. Anyway, my last time down, I found some rather worthless artifact (luckily), lost track of my hit points, and an Anc M-H Dragon breathed something I was not immune to.

On 3.10.2003 13:45 dhegler@bfca.com wrote:
Frogot to say - good luck!!!

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