The Angband Ladder: Luukseli, Gnome Mage by <serge@matveev.spb.ru>

  [Angband 3.0.4 beta 1 Character Dump]

 Name   Luukseli                                 Self  RB  CB  EB   Best
 Sex    Male              Age        57   Str! 18/100  -1  -5 +10 18/140 18/130
 Race   Gnome             Height     38   INT! 18/100  +2  +3  +3 18/180
 Class  Mage              Weight     76   WIS! 18/100  +0  +0  +3 18/130
 Title  Arch-Mage         Status     36   DEX! 18/100  +2  +1  +5 18/180
 HP     -98/623           Maximize    Y   CON! 18/100  +1  -2  +8 18/170
 SP     368/368           Preserve    Y   CHR! 18/100  -2  +1  +3 18/120

 Level           47       Armor    [32,+121]     Saving Throw     Heroic
 Cur Exp    5106631       Fight    (+23,+12)     Stealth          Superb
 Max Exp    5106631       Melee    (+33,+32)     Fighting         Heroic
 Adv Exp    5425000       Shoot    (+37,+23)     Shooting         Heroic
 MaxDepth   3200 ft       Blows       4/turn     Disarming        Superb
 Gold        841564       Shots       1/turn     Magic Device  Legendary
                                                 Perception    Excellent
 Burden   231.8 lbs       Infra        40 ft     Searching     Excellent

 You are one of several children of a Gnome Prankster.  You are a
 credit to the family.  You have blue eyes, straight blond hair, and a
 dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:+.....+.*.... Blind:.........+...
 Elec:......+...... Confu:+............
 Fire:+.....+...... Sound:........+....
 Cold:....+.+...... Shard:......++.....
 Pois:..+.......... Nexus:......+......
 Fear:+.......+.... Nethr:.............
 Lite:+............ Chaos:+.......+....
 Dark:+.+.+........ Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:..+........+.
Feath:..........+.. Sear.:..........+..
PLite:............. Infra:.............
Regen:............. Tunn.:+............
Telep:.........+... Speed:...+.........
Invis:.....+....... Blows:.............
FrAct:+.......+.+.+ Shots:.............
HLife:....+........ Might:.+...........


  [Last Messages]

> You keep hold of your life force!
> *** LOW HITPOINT WARNING! ***
> Tselakus, the Dreadlord casts a nether ball.
> Azriel, Angel of Death resists.
> Khamul, the Black Easterling is immune.
> Ungoliant, the Unlight resists somewhat.
> The Hezrou resists somewhat.
> Saruman of Many Colours resists somewhat.
> Gabriel, the Messenger shrugs off the attack.
> The Nalfeshnee resists somewhat.
> Polyphemus, the Blind Cyclops resists somewhat.
> The Hezrou resists somewhat. <2x>
> The Glabrezu resists somewhat.
> You keep hold of your life force!
> You die.


  [Character Equipment]

a) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
   It increases your strength and constitution by 3.  It increases your 
   tunneling by 3.  It slays orcs, trolls, and demons, and it is
   especially deadly against dragons.  It is branded with acid and fire.  
   It provides resistance to acid, fire, fear, light, dark, confusion, and 
   chaos.  It grants you immunity to paralysis.  It cannot be harmed by
   the elements.  
b) a Long Bow of Extra Might (x3) (+14,+23) (+1)
   It increases your shooting power by 1.  
c) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
d) an Amethyst Ring of Speed (+7)
   It increases your speed by 7.  
e) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
f) The Star of Elendil {@A0}
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
h) a Shadow Cloak of Protection [6,+13]
   It provides resistance to shards.  It cannot be harmed by the elements.
   
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) a Set of Leather Gloves of Thievery (+4,+3) [1,+15] (+4)
   It increases your dexterity by 4.  It increases your searching by 4.  
   It makes you fall like a feather.  It grants you immunity to paralysis.
   
l) a Pair of Metal Shod Boots of Stealth [6,+15] (+3)
   It increases your stealth by 3.  


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1}
b) 3 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2}
c) 3 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3}
d) 4 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4}
e) 2 Books of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5}
   It cannot be harmed by the elements.  
f) 5 Books of Magic Spells [Raal's Tome of Destruction] {@m6@b6@G6}
   It cannot be harmed by the elements.  
g) 2 Books of Magic Spells [Mordenkainen's Escapes] {@m7@b7@G7}
   It cannot be harmed by the elements.  
h) 3 Books of Magic Spells [Tenser's Transformations] {@m8@b8@G8}
   It cannot be harmed by the elements.  
i) 9 Green Mushrooms of Restoring
j) 4 Smoky Potions of Healing {75% off}
k) 2 Puce Potions of Restore Mana
l) 9 Gloopy Green Potions of Enlightenment
m) 2 Scrolls titled "pluyp ulkjo" of *Identify*
n) 2 Iron Rods of Detection (2 charging) {@z1!d!v!k}
o) 5 Copper Rods of Probing
p) 3 Lead-Plated Rods of Teleport Other {!d!v!k}
q) 2 Steel Wands of Drain Life (10 charges)
r) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
s) a Small Metal Shield of Elvenkind [3,+9] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and disenchantment.  It cannot be harmed by the
   elements.  
t) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
u) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
v) 26 Arrows of Frost (1d4) (+6,+8) {@f2=g}
   It is branded with frost.  It cannot be harmed by cold.  


  [Home Inventory]

a) 10 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1}
b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2}
c) 4 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3}
d) 6 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4}
e) 25 Books of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5}
   It cannot be harmed by the elements.  
f) 14 Books of Magic Spells [Raal's Tome of Destruction] {@m6@b6@G6}
   It cannot be harmed by the elements.  
g) 3 Books of Magic Spells [Mordenkainen's Escapes] {@m7@b7@G7}
   It cannot be harmed by the elements.  
h) 11 Green Mushrooms of Restoring
i) 3 Cloudy Potions of Cure Critical Wounds {25% off}
j) 8 Gloopy Green Potions of Enlightenment
k) 30 Scrolls titled "la itemi riaus" of Teleportation {25% off}
l) 9 Scrolls titled "pluyp ulkjo" of *Identify* {75% off}
m) a Pearl Ring of Strength (+5)
   It increases your strength by 5.  It sustains your strength.  
n) a Silver Ring of Intelligence (+3)
   It increases your intelligence by 3.  It sustains your intelligence.  
o) a Beryl Ring of Dexterity (+5)
   It increases your dexterity by 5.  It sustains your dexterity.  
p) a Jade Ring of Constitution (+6)
   It increases your constitution by 6.  It sustains your constitution.  
q) a Golden Amulet of Trickery (+1)
   It increases your dexterity by 1.  It increases your stealth, searching,
   infravision, and speed by 1.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
r) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
s) a Small Leather Shield of Elvenkind [2,+14] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and sound.  It cannot be harmed by the elements.
   
t) The Large Leather Shield of Celegorm [4,+19]
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
u) a Golden Crown of Lordliness [0,+4] (+2)
   It increases your wisdom and charisma by 2.  It provides resistance to 
   fear and life draining.  It sustains your wisdom and charisma.  It
   cannot be harmed by the elements.  
v) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
w) The Iron Helm 'Holhenneth' [5,+10] (+2) (charging)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
x) 90 Arrows of Frost (1d4) (+1,+1)
   It is branded with frost.  It cannot be harmed by cold.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 18.2.2004 11:17

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6474. on the Ladder (of 18965)
2773. on the Angband Ladder (of 6497)
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On 18.2.2004 11:17 serge@matveev.spb.ru wrote:
Killed by 'Special Opponents', summoned by Qlzqqlzuup in Greater Vault. There was Tselakus, Azriel, Khamul, Ungoliant, Saruman, Polyphemus. Instead of teleport away I read 'mass banishment'. I didn't notice _which_ monsters was summoned by this 'Q' :-(((

On 18.2.2004 15:44 great_staryu@hotmail.com wrote:
Well, at least you kept hold of your life force. ;)

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