[Angband 3.0.3 Character Dump] Name Urlg Iceblade Self RB CB EB Best Sex Male Age 22 STR! 18/100 +4 -5 +11 18/210 Race Half-Troll Height 97 INT! 18/100 -4 +3 +7 18/170 Class Mage Weight 186 WIS! 18/100 -2 +0 +0 18/100 Title Arch-Mage Status 1 DEX! 18/100 -4 +1 +5 18/150 HP -22/748 Maximize N CON! 18/100 +3 -2 +7 18/170 SP 336/336 Preserve Y CHR! 18/100 -6 +1 +4 18/140 Level 47 Armor [47,+115] Saving Throw Superb Cur Exp 5075279 Fight (+22,+18) Stealth Fair Max Exp 5085649 Melee (+32,+38) Fighting Legendary Adv Exp 5250000 Shoot (+31,+14) Shooting Heroic Blows 4/turn Disarming Superb Gold 1727952 Shots 1/turn Magic Device Heroic Perception Excellent Burden 157.3 lbs Infra 30 ft Searching Very Good Your father was a Water-Troll Warrior. You have slime-green eyes, dirty dark purple hair, and black leprous skin. [Last Messages] > You refuse to be frightened. > It casts a nether bolt. > You keep hold of your life force! > The Hand druj casts a frost bolt. > It casts a nether ball. > The White wraith is immune. > The Hand druj is immune. > You keep hold of your life force! > The Hand druj points at you, incanting terribly! > You resist the effects! > It casts a nether ball. > The White wraith is immune. > The Hand druj is immune. > You feel your life slipping away! > You die. [Character Equipment] a) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) {floor,2150} It increases your strength and constitution by 3. It increases your tunneling by 3. It slays orcs, trolls, and demons, and it is especially deadly against dragons. It is branded with acid and fire. It provides resistance to acid, fire, fear, light, dark, confusion, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. b) a Heavy Crossbow of Extra Might (x4) (+9,+14) (+1) It increases your shooting power by 1. c) an Aquamarine Ring of Intelligence (+3) It increases your intelligence by 3. It sustains your intelligence. d) an Aquamarine Ring of Intelligence (+4) It increases your intelligence by 4. It sustains your intelligence. e) The Jewel 'Evenstar' {AGDragon,2050} It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. f) The Star of Elendil {Acquirement,1900} It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {ArPharazon,2900} It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. h) a Cloak of Aman [1,+16] (+2 to stealth) {F.Troll,1250} It increases your stealth by 2. It provides resistance to nexus. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) {ArPharazon,2900} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) a Jewel Encrusted Crown of Seeing [0,+8] (+5 to searching) It increases your searching by 5. It provides resistance to blindness. It grants you the ability to see invisible things. It cannot be harmed by acid. k) a Set of Gauntlets of Agility [2,+7] (+5) It increases your dexterity by 5. l) a Pair of Metal Shod Boots of Stability [6,+9] It provides resistance to nexus. It makes you fall like a feather. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] {@1!d!v} b) 2 Books of Magic Spells [Conjurings and Tricks] {@2!d!v} c) 2 Books of Magic Spells [Incantations and Illusions] {@3!d!v} d) 2 Books of Magic Spells [Sorcery and Evocations] {@4!d!v} e) a Book of Magic Spells [Resistances of Scarabtarices] {@5!d!v} It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] {@6!d!v} It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] {@7!d!v} It cannot be harmed by the elements. h) a Book of Magic Spells [Kelek's Grimoire of Power] {@8!d!v} It cannot be harmed by the elements. i) a Light Green Potion of Speed j) 28 Pink Speckled Potions of Cure Critical Wounds k) 7 Silver Speckled Potions of Healing l) 9 Green Potions of Restore Mana m) 3 Orange Potions of Enlightenment n) a Scroll titled "org rok frirol" of *Identify* o) 4 Scrolls titled "wex pot ash" of Protection from Evil p) a Rusty Rod of Trap Location q) a Pewter Rod of Polymorph r) 18 Bolts of Wounding (1d5) (+14,+9) [Home Inventory] a) 25 Books of Magic Spells [Sorcery and Evocations] {@4!d!v} b) 4 Dark Green Potions of *Healing* c) a Gold Potion of Augmentation d) 11 Scrolls titled "org rok frirol" of *Identify* e) 3 Scrolls titled "ro rog ankhpo" of *Remove Curse* f) The Ring of Barahir (+1) {MoriaBalrog,2550} It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. g) The Amulet of Carlammas (+2) {floor,2850} It increases your constitution by 2. It provides resistance to fire. It activates for protection from evil every 225+d225 turns. It cannot be harmed by the elements. h) The Phial of Galadriel {GreaterVault,1750} It lights the dungeon around you. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. i) The Chain Mail of Arvedui (-2) [14,+15] (+2) {GreaterVault,1750} It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. j) The Augmented Chain Mail of Caspanion (-2) [16,+19] (+3) {w.troll,2150} It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {GiantPit,2900} It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Chest,2000} It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. m) The Large Leather Shield of the Haradrim [4,+14] (+2) {e.wight,1950} It increases your strength and constitution by 2. It provides resistance to poison, fear, and blindness. It sustains your strength and constitution. It aggravates creatures around you. It activates for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by the elements. n) The Large Leather Shield of Celegorm [4,+20] {Uruk,1550} It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. o) The Metal Cap of Thengel [3,+12] (+3) {DQuasit,2200} It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. p) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4) {ARDragon,2750} It increases your dexterity by 4. It slays orcs and demons. It provides resistance to cold. It slows your metabolism and makes you fall like a feather. It grants you immunity to paralysis. It activates for frost bolt (12d8) every 50 turns. It cannot be harmed by the elements. q) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) {ArPharazon,2900} It increases your intelligence by 2. It slays trolls, giants, and demons. It is branded with fire and frost. It provides resistance to fire and cold. It sustains your intelligence. It slows your metabolism . It cannot be harmed by the elements. r) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) {Algoroth,1250} It increases your constitution by 3. It slays orcs, trolls, giants, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. s) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) {GCDrake,2750} It increases your strength and constitution by 3. It increases your stealth by 3. It slays orcs, trolls, and demons. It provides resistance to acid, lightning, fire, cold, and blindness. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. t) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) {GreaterVault,1750} It increases your strength and dexterity by 1. It slays orcs and trolls. It activates for cure wounds (4d7) every 3+d3 turns. It cannot be harmed by the elements. u) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) {Mim,1750} It increases your intelligence by 3. It slays animals. It is branded with fire. It provides resistance to fire. It cannot be harmed by the elements. v) The Mace 'Taratol' (3d4) (+12,+12) {ABDragon,2450} It is especially deadly against dragons. It is branded with electricity. It provides immunity to lightning. It activates for haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by the elements. w) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) {b.wraith,2750} It increases your stealth by 2. It slays all evil creatures. It is branded with fire. It provides resistance to fire and confusion. It activates for confuse monster every 15 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : no (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)