The Angband Ladder: Elros, High-Elf Mage by <serge@matveev.spb.ru>

  [Angband 3.0.6 alpha 1 Character Dump]

 Name   Elros                                    Self  RB  CB  EB   Best
 Sex    Male              Age       114   STR! 18/100  +1  -5  +7 18/130
 Race   High-Elf          Height     85   INT! 18/100  +3  +3  +5 18/210
 Class  Mage              Weight    180   WIS! 18/100  -1  +0  +5 18/140
 Title  Arch-Mage         Status     33   DEX! 18/100  +3  +1  +5 18/190
 HP     862/862           Maximize    Y   CON! 18/100  +1  -2 +16 18/250
 SP     361/361           Preserve    Y   CHR! 18/100  +5  +1  +0 18/160

 Level           47       Armor    [30,+120]     Saving Throw     Heroic
 Cur Exp    7930795       Fight     (+20,+9)     Stealth       Very Good
 Max Exp    7930795       Melee    (+30,+29)     Fighting         Heroic
 Adv Exp    8050000       Shoot    (+41,+11)     Shooting      Legendary
 MaxDepth   3400 ft       Blows       4/turn     Disarming        Superb
 Gold       1338006       Shots       2/turn     Magic Device  Legendary
 Burden   218.2 lbs                              Perception         Good
 Speed           +5       Infra        40 ft     Searching          Fair

 You are one of several children of a Telerin Ranger.  You have light
 grey eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:+.....++*.... Blind:.........+...
 Elec:.......+..... Confu:+.....+......
 Fire:+......+..... Sound:........+....
 Cold:....+..+..... Shard:.............
 Pois:......++..... Nexus:.............
 Fear:+.......+.... Nethr:.............
 Lite:+...........+ Chaos:+.......+....
 Dark:+...+........ Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:............. Tunn.:+............
Telep:.........+... Speed:..+........+.
Invis:.....+......+ Blows:.............
FrAct:+.......+.... Shots:.+...........
HLife:....+........ Might:.............


  [Character Equipment]

a) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
   It increases your strength and constitution by 3.  It increases your 
   tunneling by 3.  It slays orcs, trolls, and demons, and is especially
   deadly against dragons.  It is branded with acid and fire.  It provides
   resistance to acid, fire, fear, light, dark, confusion, and chaos.  It
   grants you immunity to paralysis.  It cannot be harmed by the elements.
   
b) a Heavy Crossbow of Extra Shots (x4) (+21,+11) (+1)
   It increases your shooting speed by 1.  
c) a Topaz Ring of Speed (+6)
   It increases your speed by 6.  
d) an Adamantite Ring of Constitution (+6)
   It increases your constitution by 6.  It sustains your constitution.  
e) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
f) The Star of Elendil {@A0}
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
h) The Cloak 'Colluin' [1,+15]
   It provides resistance to acid, lightning, fire, cold, and poison.  It
   activates for resistance (20+d20 turns) every 111 turns.  It cannot be
   harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) a Set of Gauntlets of Agility [2,+10] (+5)
   It increases your dexterity by 5.  
l) a Pair of Metal Shod Boots of Speed [6,+11] (+1)
   It increases your speed by 1.  


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1}
b) a Book of Magic Spells [Conjurings and Tricks] {@m2@b2@G2, 40% off}
c) 3 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3}
d) 2 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4, 25% off}
e) 2 Books of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5}
   It cannot be harmed by the elements.  
f) 2 Books of Magic Spells [Raal's Tome of Destruction] {@m6@b6@G6}
   It cannot be harmed by the elements.  
g) 2 Books of Magic Spells [Mordenkainen's Escapes] {@m7@b7@G7}
   It cannot be harmed by the elements.  
h) 6 Yellow Potions of Healing
i) 4 Misty Potions of Restore Mana
j) 3 Blue Potions of Enlightenment
k) 6 Steel Rods of Detection {@z1!d!v!k}
   It cannot be harmed by electricity.  
l) 2 Zinc-Plated Rods of Probing {@z6}
m) a Runed Rod of Healing
   It cannot be harmed by electricity.  
n) a Zirconium Wand of Dragon's Breath (2 charges)
   It cannot be harmed by the elements.  
o) a Runed Staff of Holiness (3 charges)
p) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
q) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4)
   It increases your strength and wisdom by 4.  It increases your speed by
   4.  It slays undead and all evil creatures.  It provides resistance to 
   lightning, fire, nether, and life draining.  It lights the dungeon
   around you.  It activates for dispel evil (x5) every 100+d100 turns.  
   It cannot be harmed by the elements.  
r) 3 Bolts of Slay Dragon (1d5) (+13,+8) {@f9=g}
   It slays dragons.  
s) 49 Bolts of Venom (1d5) (+9,+9) {@f5=g}
   It is branded with poison.  
t) 34 Bolts of Frost (1d5) (+9,+9) {@f2=g}
   It is branded with frost.  It cannot be harmed by cold.  
u) 20 Seeker Bolts of Flame (4d5) (+8,+9) {@f1=g}
   It is branded with fire.  It cannot be harmed by fire.  


  [Home Inventory]

a) a Book of Magic Spells [Tenser's Transformations] {@m8@b8@G8}
   It cannot be harmed by the elements.  
b) 7 Gold Potions of *Healing*
c) a White Potion of Life
d) a Jet Ring of Intelligence (+6) {10% off}
   It increases your intelligence by 6.  It sustains your intelligence.  
e) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
f) a Mother-of-Pearl Amulet of the Magi [+4] (+3)
   It increases your intelligence by 3.  It increases your searching by 3.
   It provides resistance to confusion.  It sustains your intelligence.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It cannot be harmed by the elements.  
g) a Coral Amulet of Sustenance {@w0}
   It provides resistance to life draining.  It sustains all your stats.  
   It slows your metabolism.  It cannot be harmed by the elements.  
h) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
i) a Mithril Amulet of ESP (+4)
   It increases your searching by 4.  It grants you the power of telepathy.
   It cannot be harmed by the elements.  
j) a Silver Amulet of Weaponmastery (+2,+4) (+1) {@w0}
   It increases your strength by 1.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
k) a Crystal Amulet of Trickery (+2)
   It increases your dexterity by 2.  It increases your stealth, searching,
   infravision, and speed by 2.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
l) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
m) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
o) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
p) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
q) a Robe of Permanence [2,+21]
   It provides resistance to acid, lightning, fire, cold, nexus, and life
   draining.  It sustains all your stats.  It cannot be harmed by the
   elements.  
r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
s) a Cloak of the Magi [1,+10] (+2)
   It increases your intelligence by 2.  It increases your stealth by 2.  
   It sustains your intelligence.  It lights the dungeon around you.  It
   cannot be harmed by acid.  
t) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
u) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
v) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
   It increases your wisdom and constitution by 3.  It slays dragons.  It 
   slows your metabolism.  It grants you the power of telepathy.  It
   activates for drain life (120) every 40 turns.  It cannot be harmed by
   the elements.  
w) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
   It increases your constitution by 3.  It slays orcs, trolls, giants, 
   and all evil creatures.  It grants you the ability to see invisible
   things.  It cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 19.5.2005 13:24
Last updated on 2.6.2005 19:14

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6421. on the Ladder (of 19090)
2735. on the Angband Ladder (of 6561)
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