The Angband Ladder: Sipje, High-Elf Mage by Mars

  [Angband 3.0.3 Character Dump]

 Name   Sipje                                    Self  RB  CB  EB   Best
 Sex    Male              Age       102   STR! 18/100  +1  -5  +8 18/140
 Race   High-Elf          Height    101   INT! 18/100  +3  +3  +6 18/220
 Class  Mage              Weight    198   WIS! 18/100  -1  +0  +3 18/120
 Title  Arch-Mage         Status     42   DEX! 18/100  +3  +1  +3 18/170
 HP     -84/851           Maximize    Y   CON! 18/100  +1  -2 +14 18/230
 SP     184/358           Preserve    Y   CHR! 18/100  +5  +1  +1 18/170

 Level           47       Armor    [39,+119]     Saving Throw     Heroic
 Cur Exp    7390259       Fight     (+16,+5)     Stealth          Superb
 Max Exp    7405269       Melee    (+38,+30)     Fighting      Legendary
 Adv Exp    8050000       Shoot    (+32,+18)     Shooting         Heroic
                          Blows       4/turn     Disarming        Superb
 Gold       2040695       Shots       1/turn     Magic Device  Legendary
                                                 Perception         Good
 Burden   214.6 lbs       Infra        40 ft     Searching          Fair

 You are one of several children of a Telerin Archer.  You have light
 grey eyes, wavy black hair, and a fair complexion.




  [Last Messages]

> The Nightwalker hits you.
> *** LOW HITPOINT WARNING! ***
> Your Long Bow of Bard (b) resists disenchantment!
> The Nightwalker is destroyed.
> You feel something roll beneath your feet.
> You have 10 Seeker Arrows of Slay Undead (4d4) (+12,+12) {=g} (v).
> You see a Heavy Crossbow (x4).
> You see an Executioner's Sword (4d5).
> The Dracolich tries to pick up a Seeker Arrow of Slay Undead (4d4) (+12,+12)
{=g}, but fails.
> The Mummified human is destroyed.
> The Dracolich disappears!
> You see a Heavy Crossbow (x4).
> The Dracolich breathes nether.
> You feel your life slipping away!
> You die.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {forest troll 63}
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and it is especially deadly against demons.  It is branded
   with frost.  It provides resistance to cold, fear, and light.  It is
   blessed by the gods, slows your metabolism, lights the dungeon around
   you, and speeds your regeneration.  It grants you immunity to paralysis
    and the ability to see invisible things.  It activates for frost ball
   (100) every 40 turns.  It cannot be harmed by the elements.  
b) The Long Bow of Bard (x3) (+16,+18) (+2) {LV 50}
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
c) a Ring of Constitution (+5)
   It increases your constitution by 5.  It sustains your constitution.  
d) The Ring of Barahir (+1) {Demilich 55}
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
e) The Jewel 'Evenstar' (charging) {Gr Ice Wyrm 63}
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
f) The Arkenstone of Thrain {Archon 63}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1) {khamul 63}
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) The Cloak 'Colannon' [1,+13] (+3) {floor 49}
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4) {?acq, 55}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+9] (+2) {Ar phazon, 62}
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) The Set of Gauntlets of Eol (-5,-5) [2,+15] (+3) {Uriel 61}
   It increases your intelligence by 3.  It provides resistance to 
   lightning, poison, and dark.  It makes you fall like a feather.  It
   grants you immunity to paralysis, but it also aggravates creatures
   around you.  It activates for mana bolt (12d8) every 30+d30 turns.  It
   cannot be harmed by the elements.  
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) 4 Books of Magic Spells [Magic for Beginners] {@1 !k!d!v}
b) 4 Books of Magic Spells [Conjurings and Tricks] {@2 !k!d!v}
c) 3 Books of Magic Spells [Incantations and Illusions] {@3 !k!d!v}
d) 5 Books of Magic Spells [Sorcery and Evocations] {@4 !k!d!v}
e) 5 Books of Magic Spells [Resistances of Scarabtarices] {@5 !k!d!v}
   It cannot be harmed by the elements.  
f) 2 Books of Magic Spells [Raal's Tome of Destruction] {@6 !k!d!v (floor 35)}
   It cannot be harmed by the elements.  
g) 3 Books of Magic Spells [Mordenkainen's Escapes] {@7 !k!d!v Vault 48}
   It cannot be harmed by the elements.  
h) 3 Books of Magic Spells [Kelek's Grimoire of Power] {@9 !k!d!v Netherwraith}
   It cannot be harmed by the elements.  
i) 7 Potions of Cure Critical Wounds {!q}
j) 5 Potions of Healing
k) 3 Potions of *Healing*
l) 5 Potions of Restore Mana
m) 10 Potions of Restore Life Levels
n) 7 Scrolls of Teleportation
o) 18 Scrolls of Protection from Evil
p) 8 Scrolls of *Destruction*
q) 3 Scrolls of Banishment {!*}
r) a Rod of Probing (charging)
s) a Staff of Holiness (2 charges)
t) The Main Gauche of Azaghal (2d5) (+11,+13) {imm.Fire}
   It is especially deadly against dragons.  It provides immunity to fire.
   It provides resistance to acid and fear.  It cannot be harmed by the
   elements.  
u) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
   It increases your intelligence by 2.  It slays trolls, giants, and 
   demons.  It is branded with fire and frost.  It provides resistance to 
   fire and cold.  It sustains your intelligence.  It slows your metabolism
   .  It cannot be harmed by the elements.  
v) 10 Seeker Arrows of Slay Undead (4d4) (+12,+12) {=g}
   It slays undead.  
w) 12 Seeker Arrows of Venom (4d4) (+8,+7) {=g}
   It is branded with poison.  


  [Home Inventory]

a) 19 Books of Magic Spells [Incantations and Illusions] {@3 !k!d!v}
b) 9 Books of Magic Spells [Sorcery and Evocations] {@4 !k!d!v}
c) a Book of Magic Spells [Tenser's Transformations] {@8 !k!d!v AncBlackD 53}
   It cannot be harmed by the elements.  
d) 12 Mushrooms of Restoring
e) 19 Potions of Cure Critical Wounds {!q}
f) 7 Potions of Healing
g) 6 Potions of *Healing*
h) 2 Potions of Life
i) 12 Potions of Restore Mana
j) 16 Scrolls of *Identify*
k) a Ring of Strength (+5)
   It increases your strength by 5.  It sustains your strength.  
l) a Ring of Intelligence (+6)
   It increases your intelligence by 6.  It sustains your intelligence.  
m) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
n) an Amulet of Trickery (+3)
   It increases your dexterity by 3.  It increases your stealth, searching
   , infravision, and speed by 3.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
o) The Metal Brigandine Armour of the Rohirrim [19,+14] (+2) {floor, 45}
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
p) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {dracolisk 62}
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {rShrd}
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
r) The Large Metal Shield of Anarion [5,+20] {Anc.Red D, 42}
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
s) The Iron Helm 'Holhenneth' [5,+10] (+2) {rBlind rConf}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
t) The Set of Cesti of Fingolfin (+7,+8) [5,+18] (+4) {Vampire 40}
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
u) The Dagger of Rilia (2d4) (+4,+3)
   It slays orcs.  It is branded with poison.  It provides resistance to 
   poison and disenchantment.  It activates for stinking cloud (12) every
   4+d4 turns.  It cannot be harmed by the elements.  
v) The Small Sword 'Sting' (1d6) (+8,+8) (+2) {hezrou 52}
   It increases your strength, dexterity, and constitution by 2.  It
   increases your speed and attack speed by 2.  It slays animals, orcs, 
   undead, and all evil creatures.  It provides resistance to fear and 
   light.  It lights the dungeon around you.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
w) a Heavy Crossbow of the Haradrim (x4) (+7,+7) (+1)
   It increases your shooting speed and shooting power by 1.  It cannot be
   harmed by acid and fire.  
x) 29 Seeker Bolts of Holy Might (4d5) (+11,+10)
   It slays demons, undead, and all evil creatures.  It is branded with 
   fire.  It is blessed by the gods.  It cannot be harmed by acid and fire
   .  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 24.9.2003 21:23
Last updated on 14.11.2003 22:44

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Comments

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On 24.9.2003 21:23 Mars wrote:
My first serious try with vanilla in a while, I never got to play V much as I was introduced to *band with Z, and jumped to ToME after that.

Nothing much really, I spent a *lot* of time running after smeagol after he had stolen all of my cash, but he still lives, i can't deal enough damage yet before he teleports away again.

On 29.9.2003 11:11 Mars wrote:
Not much news, I finally killed Smeagol :D.

And had a close call with a baby bronze dragon but a CCW and teleport scroll saved me from an early death :).

On 30.9.2003 19:09 Mars wrote:
Killed some more uniques, still waiting for the first artifact to show up. I lack all resistances except FA, which quite sucks; the only ego items yet were useless for me. Keeping useless stuff in my home too so i can sell em in case something nice shows up in the BM.

On 1.10.2003 01:26 Mars wrote:
Slowly improving my kit. I want the phial! It's about time i find it ^^.

On 2.10.2003 22:23 Mars wrote:
\o/
Finally found the Phial, a drop by Ulfast on dungeon level 16, which is reason to post. Some equipment bonuses gave me over 18/50 Int, finally granting me more mana and spells.

Any advices on how deep i should be about now would be appreciated, I'm not very experienced with V.

On 3.10.2003 02:34 andrew@msri.org wrote:
stick around level 16 for a while until you get some more resistances, i'd say (armor of resistance or elvenkind, an appropriate artifact, or a good Defender). Mages go down slowly early on.

Use ?oProtection from Evil!!!!! it really helps

On 3.10.2003 03:01 Mars wrote:
I'm level 25 now and roaming dlev. 20 where i will stay for a while i think looking for some better goodies. I hope I'll find some source of confusion and blindness resistance, it would help a lot.

Thanks for the advice btw ;). The protection from evil would be nice but i haven't seen a single ?oPfE yet, be it in the dungeon or in town. Most things i find aren't very useful to me (the !oCon in the BM was nice though when i had some money to spare)

On 3.10.2003 05:28 andrew@msri.org wrote:
no ProEvil? even in the BM? that's weird. it also sucks :(

On 5.10.2003 18:08 Mars wrote:
Slowly progressing, I'd like to see some nice items soon, last level i found two holy avengers but a little too heavy to wear for now.

On 7.10.2003 01:33 Mars wrote:
Found a !oCon in the dungeon and some !oChar, plus bought some stat potions from the BM. When i just checked it they had a ring of poison resistance which will be quite worth the 55K i paid for it i hope. If it weren't for my strength i would be wearing Nar-i-vagil right now with its +3 int...

On 8.10.2003 02:17 Mars wrote:
Currently at dlev 28 or 29, which can be kinda tough for my l29 magie sometimes. I was near death a few times thanks to those damn earth and vibration hounds, barely managed to get away but someone fried my staff of teleport soon after.

I'd like to wear the crown of serenity i just found for rConf and rSound, but I don't think it's worth it going from 88sp back to 59sp as i run out of mana even now fairly quickly.

On 8.10.2003 09:28 p_kuhler2000@yahoo.com wrote:
maybe try the quarterstaff and the crown instead of narthanc and the inthelm, you shouldnt be hand to hand fighting that much, and rconf and rsound are plus you still get rfire :)

On 8.10.2003 12:32 Mars wrote:
I might just do that, thanks for the suggestion. Drawback is that the quarterstaff weighs 15lbs putting me at a speed disadvantage with this strength. OTOH, I can compensate that using haste self though and i'm almost at stat potions depth...

On 9.10.2003 01:01 Mars wrote:
Glad to be alive. Playing while tired, on dlev 30 I encountered a Manticore but i thought it was a hippogriff. Since I was slowed to -2 at the time it brought me down to 3hp with missiles before i knew what was going on :o.

Teleported out luckily to a safe spot, rested, hasted, and returned to kick his butt. This dump is shortly after, I'm off to worship the RNG now :D.

On 10.10.2003 19:44 Mars wrote:
Staying at level 30 now for stat gain. Had my first encounter with Mim, but i ran out of arrows and he healed faster than my MM could hurt him so i left him alone.. for now >:D

On 14.10.2003 21:25 Mars wrote:
Still in statgain, found boots of Thror on 32. Nice stats bonuses, i'll see if i can wear them without losing FA.

On 16.10.2003 00:34 Mars wrote:
Statgaining, killing some uniques, improving my stock. Darn weapon shop has 5K price cap :o. Azaghal might make a nice swap with fire immunity and slay dragons.

On 17.10.2003 17:26 Mars wrote:
Almost through statgain. I'd like some body armor with some resists currently not covered (though the AC of PseudoDSM is nice ofcourse).

On 18.10.2003 19:06 Mars wrote:
Found Thalkettoth, nice +3 spd. Looking for last stat potions. Faced Gorlim out of depth but i was no match for him yet with his nasty hurting spells so I let him go.

On 20.10.2003 00:47 Mars wrote:
Statgain as good as finished. Only 18/99 int ;).

On 20.10.2003 02:04 Mars wrote:
Cool, found Raal at 35 lying on the ground, next to an INT potion! \o/ (not dumped)

On 21.10.2003 23:24 Mars wrote:
I've been diving, at dlev 43 now (2150). Killing some uniques, only dropping some good items and some useless egos, so can't really improve my kit :/.

On 24.10.2003 16:05 Mars wrote:
Rohirrim is a nice find, I think i could do some equipment changes which i'm checking out now.

On 27.10.2003 17:31 Mars wrote:
Hanging around at dlev 50 (2500') now. Desperately need more con, a nether breath from a death drake almost finished me off.

On 28.10.2003 18:49 Mars wrote:
Diving slooowly, looking for better kit.

On 3.11.2003 22:35 Mars wrote:
Still diving. Fundin Bluecloak was a an annoying nut to crack, but finished him with some seeker arrows and rift, and teleported away those two dracolisks he summoned, I didn't want a double breath :).

On 4.11.2003 16:44 Mars wrote:
Azriel dropped useless artifact but one of his summons dropped the Arkenstone.

Oh, and a forest troll in a troll pit on the same level (63) dropped Ringil :D.

I returned to the town, recalled back to 63 and ran into Saruman. Interesting fight, he teleported me around the level and summoned ancient D's. One time he teleported me in LoS of a greater rotting Q, who summoned Thuringwethil. And a greater demonic Q for some nice U's. Next time, don't forget to banish Q's ;).

Anyway, I finally finished off Saruman with chaos strikes, killed his summons and did some vampire hunting. Thuringwethil was a piece of cake.

Useful loot: Carlammas, amulet of trickery, Evenstar. That Scythe of Slicing of Fury (8d4) (+14, +12) (+1) is just for showoff, seems a nice weapon for a warrior :).

Question: do I want to keep that X-bow of the Haradrim? I heard it can do an awesome lot of damage, or is that only for archers?

On 5.11.2003 16:13 loefftj@yahoo.com wrote:
Definitely keep the xbow. May not want to wield it yet but I would hang on to it. Good find on Ringil!. Once you find a =oSpeed I would wear the "oTrick instead of Evenstar and swap out Barahir.

Solas

On 6.11.2003 01:24 Mars wrote:
Returned to 63 and look what we got there, a lesser vault with Tselakus in it. Oh joy. A tough enemy, as he passes through walls so you can't lure them in a corridor. After a long fight I killed him, and 3 or 4 ringwraiths he summoned :D.

On 14.11.2003 22:44 Mars wrote:
Damn.. What can I say but YASD :S.

I rifted that Dracolich away, didnt wanna teleport because there were some baddies loose on the level. I should've used teleport other instead, he ended up too close |:(

So far for my most promising V char ever. Let's try again :D.

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