The Angband Ladder: Finrod Felegund, High-Elf Mage by <jaycalvert@sbcglobal.net>

  [Angband 3.0.6 Character Dump]

 Name   Finrod Felegund                          Self  RB  CB  EB   Best
 Sex    Male              Age       120   Str! 18/100  +1  -5 +16 18/220 18/215
 Race   High-Elf          Height     90   INT! 18/100  +3  +3  +3 18/190
 Class  Mage              Weight    189   WIS! 18/100  -1  +0  +5 18/140
 Title  ***WINNER***      Status     76   Dex! 18/100  +3  +1 +12 18/260 18/255
 HP     836/836           Maximize    Y   CON! 18/100  +1  -2 +15 18/240
 SP     211/357           Preserve    Y   CHR! 18/100  +5  +1  +2 18/180

 Level           47       Armor    [33,+181]     Saving Throw     Heroic
 Cur Exp    7409790       Fight    (+45,+35)     Stealth          Superb
 Max Exp    7409790       Melee    (+58,+52)     Fighting      Legendary
 Adv Exp    8050000       Shoot    (+64,+19)     Shooting      Legendary
 MaxDepth   Lev 100       Blows       4/turn     Disarming        Superb
 Gold       2131732       Shots       2/turn     Magic Device  Legendary
 Burden   261.9 lbs                              Perception         Good
 Speed          +20       Infra        40 ft     Searching          Fair

 You are one of several children of a Telerin Mage.  You have light
 blue eyes, wavy blond hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*++.. Blind:.............
 Elec:.........+... Confu:......+......
 Fire:+...+....+... Sound:........+....
 Cold:.........+... Shard:.............
 Pois:+...+.+...... Nexus:.......+.....
 Fear:....+...++... Nethr:.............
 Lite:.....+......+ Chaos:........+....
 Dark:.....+....... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:+............ Stea.:.......+.....
Feath:............. Sear.:.............
PLite:.........+... Infra:.............
Regen:+............ Tunn.:.............
Telep:.........+... Speed:...++..+...+.
Invis:.....+...+..+ Blows:.............
FrAct:+.......+.+.. Shots:.+...........
HLife:.....+....... Might:.............


  [Character Equipment]

a) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides resistance
   to fire and poison.  It slows your metabolism and speeds your
   regeneration.  It grants you immunity to paralysis.  It cannot be
   harmed by the elements.  
b) a Heavy Crossbow of Extra Shots (x4) (+19,+19) (+1)
   It increases your shooting speed by 1.  
c) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   cannot be harmed by the elements.  It might have hidden powers.
d) a Tortoise Shell Ring of Speed (+10)
   It increases your speed by 10.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
h) The Cloak 'Colannon' [1,+14] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) The Small Metal Shield of Thorin [3,+24] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Iron Helm of Dor-Lomin [5,+18] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Hard Leather Boots of Speed [3,+10] (+8)
   It increases your speed by 8.  


  [Character Inventory]

a) 5 Books of Magic Spells [Magic for Beginners]
b) 5 Books of Magic Spells [Conjurings and Tricks] {10% off}
c) 6 Books of Magic Spells [Incantations and Illusions] {25% off}
d) 2 Books of Magic Spells [Sorcery and Evocations] {25% off}
e) 3 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) 3 Books of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) 3 Books of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) 2 Books of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) 2 Books of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
j) 6 Clotted Red Potions of Heroism
k) 23 Pungent Potions of Cure Serious Wounds {25% off}
l) 13 Magenta Potions of Healing
m) 2 Black Potions of *Healing*
n) 2 Gloopy Green Potions of Life
o) 3 Metallic Green Potions of Restore Mana
p) 4 Tungsten Wands of Teleport Other (9 charges)
q) a Maple Staff of Enlightenment (2 charges)
r) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
s) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
   It slays animals, trolls, demons, and all evil creatures, and is
   especially deadly against dragons.  It is branded with frost.  It
   provides resistance to acid, lightning, fire, cold, and chaos.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
t) 32 Seeker Bolts of Flame (4d5) (+9,+9)
   It is branded with fire.  It cannot be harmed by fire.  
u) 32 Seeker Bolts of Frost (4d5) (+8,+8)
   It is branded with frost.  It cannot be harmed by cold.  
v) 29 Mithril Bolts of Slay Dragon (3d5) (+10,+13)
   It slays dragons.  It cannot be harmed by acid or fire.  
w) 29 Mithril Bolts of Venom (3d5) (+9,+9)
   It is branded with poison.  It cannot be harmed by acid or fire.  


  [Home Inventory]

a) a Black Mushroom of Restoring
b) a Scroll titled "kli arg refu" of Mass Banishment
c) a Dogwood Staff of Healing (4 charges)
d) a Jade Ring of Strength (+5)
   It increases your strength by 5.  It sustains your strength.  
e) a Jasper Ring of Intelligence (+5)
   It increases your intelligence by 5.  It sustains your intelligence.  
f) a Tortoise Shell Ring of Speed (+9)
   It increases your speed by 9.  
g) a Ruby Amulet of Regeneration
   It speeds your regeneration.  
h) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
i) The Star of Elendil
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
k) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
n) The Executioner's Sword 'Crisdurian' (4d5) (+17,+18)
   It slays orcs, trolls, giants, dragons, undead, and all evil creatures.
   It grants you the ability to see invisible things.  It cannot be harmed
   by the elements.  
o) 20 Bolts of Flame (1d5) (+9,+9)
   It is branded with fire.  It cannot be harmed by fire.  
p) 20 Bolts of Venom (1d5) (+8,+9)
   It is branded with poison.  
q) 14 Bolts of Frost (1d5) (+9,+8)
   It is branded with frost.  It cannot be harmed by cold.  
r) 28 Mithril Bolts of Flame (3d5) (+9,+7)
   It is branded with fire.  It cannot be harmed by acid or fire.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 23.12.2005 07:11

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6341. on the Ladder (of 18925)
2697. on the Angband Ladder (of 6475)
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On 23.12.2005 07:11 jaycalvert@sbcglobal.net wrote:
Morgy fell to a sea of rhuns and Mana Storm from a mere L47 mage. No Ringil, no Cubragol, no Feanor, and no Rings of Power.

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