The Angband Ladder: Finrod Felegund, High-Elf Mage by <jaycalvert@sbcglobal.net>
[Angband 3.0.6 Character Dump] Name Finrod Felegund Self RB CB EB Best Sex Male Age 120 Str! 18/100 +1 -5 +16 18/220 18/215 Race High-Elf Height 90 INT! 18/100 +3 +3 +3 18/190 Class Mage Weight 189 WIS! 18/100 -1 +0 +5 18/140 Title ***WINNER*** Status 76 Dex! 18/100 +3 +1 +12 18/260 18/255 HP 836/836 Maximize Y CON! 18/100 +1 -2 +15 18/240 SP 211/357 Preserve Y CHR! 18/100 +5 +1 +2 18/180 Level 47 Armor [33,+181] Saving Throw Heroic Cur Exp 7409790 Fight (+45,+35) Stealth Superb Max Exp 7409790 Melee (+58,+52) Fighting Legendary Adv Exp 8050000 Shoot (+64,+19) Shooting Legendary MaxDepth Lev 100 Blows 4/turn Disarming Superb Gold 2131732 Shots 2/turn Magic Device Legendary Burden 261.9 lbs Perception Good Speed +20 Infra 40 ft Searching Fair You are one of several children of a Telerin Mage. You have light blue eyes, wavy blond hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.*++.. Blind:............. Elec:.........+... Confu:......+...... Fire:+...+....+... Sound:........+.... Cold:.........+... Shard:............. Pois:+...+.+...... Nexus:.......+..... Fear:....+...++... Nethr:............. Lite:.....+......+ Chaos:........+.... Dark:.....+....... Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:+............ Stea.:.......+..... Feath:............. Sear.:............. PLite:.........+... Infra:............. Regen:+............ Tunn.:............. Telep:.........+... Speed:...++..+...+. Invis:.....+...+..+ Blows:............. FrAct:+.......+.+.. Shots:.+........... HLife:.....+....... Might:............. [Character Equipment] a) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It increases your strength by 2. It is especially deadly against dragons. It is branded with fire and poison. It provides resistance to fire and poison. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis. It cannot be harmed by the elements. b) a Heavy Crossbow of Extra Shots (x4) (+19,+19) (+1) It increases your shooting speed by 1. c) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It cannot be harmed by the elements. It might have hidden powers. d) a Tortoise Shell Ring of Speed (+10) It increases your speed by 10. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+14] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+24] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Iron Helm of Dor-Lomin [5,+18] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Hard Leather Boots of Speed [3,+10] (+8) It increases your speed by 8. [Character Inventory] a) 5 Books of Magic Spells [Magic for Beginners] b) 5 Books of Magic Spells [Conjurings and Tricks] {10% off} c) 6 Books of Magic Spells [Incantations and Illusions] {25% off} d) 2 Books of Magic Spells [Sorcery and Evocations] {25% off} e) 3 Books of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) 3 Books of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) 3 Books of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) 2 Books of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. i) 2 Books of Magic Spells [Kelek's Grimoire of Power] It cannot be harmed by the elements. j) 6 Clotted Red Potions of Heroism k) 23 Pungent Potions of Cure Serious Wounds {25% off} l) 13 Magenta Potions of Healing m) 2 Black Potions of *Healing* n) 2 Gloopy Green Potions of Life o) 3 Metallic Green Potions of Restore Mana p) 4 Tungsten Wands of Teleport Other (9 charges) q) a Maple Staff of Enlightenment (2 charges) r) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It lights the dungeon around you and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. s) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It slays animals, trolls, demons, and all evil creatures, and is especially deadly against dragons. It is branded with frost. It provides resistance to acid, lightning, fire, cold, and chaos. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. t) 32 Seeker Bolts of Flame (4d5) (+9,+9) It is branded with fire. It cannot be harmed by fire. u) 32 Seeker Bolts of Frost (4d5) (+8,+8) It is branded with frost. It cannot be harmed by cold. v) 29 Mithril Bolts of Slay Dragon (3d5) (+10,+13) It slays dragons. It cannot be harmed by acid or fire. w) 29 Mithril Bolts of Venom (3d5) (+9,+9) It is branded with poison. It cannot be harmed by acid or fire. [Home Inventory] a) a Black Mushroom of Restoring b) a Scroll titled "kli arg refu" of Mass Banishment c) a Dogwood Staff of Healing (4 charges) d) a Jade Ring of Strength (+5) It increases your strength by 5. It sustains your strength. e) a Jasper Ring of Intelligence (+5) It increases your intelligence by 5. It sustains your intelligence. f) a Tortoise Shell Ring of Speed (+9) It increases your speed by 9. g) a Ruby Amulet of Regeneration It speeds your regeneration. h) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. i) The Star of Elendil It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. k) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. n) The Executioner's Sword 'Crisdurian' (4d5) (+17,+18) It slays orcs, trolls, giants, dragons, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. o) 20 Bolts of Flame (1d5) (+9,+9) It is branded with fire. It cannot be harmed by fire. p) 20 Bolts of Venom (1d5) (+8,+9) It is branded with poison. q) 14 Bolts of Frost (1d5) (+9,+8) It is branded with frost. It cannot be harmed by cold. r) 28 Mithril Bolts of Flame (3d5) (+9,+7) It is branded with fire. It cannot be harmed by acid or fire. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 23.12.2005 07:11
6450. on the Ladder (of 19090)
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