The Angband Ladder: J'til the Red, Half-Troll Mage by <p_kuhler2000@yahoo.com>

  [Angband 3.0.3 Character Dump]

 Name   J'til the Red                            Self  RB  CB  EB   Best
 Sex    Male              Age        26   STR! 18/100  +4  -5  +8 18/180
 Race   Half-Troll        Height    100   INT! 18/100  -4  +3  +8 18/180
 Class  Mage              Weight    310   WIS! 18/100  -2  +0  +3 18/130
 Title  Arch-Mage         Status      1   DEX! 18/100  -4  +1  +4 18/140
 HP     -30/840           Maximize    N   CON! 18/100  +3  -2  +9 18/190
 SP     42/361            Preserve    Y   CHR! 18/100  -6  +1  +0 18/100

 Level           47       Armor    [33,+147]     Saving Throw     Superb
 Cur Exp    4898550       Fight    (+20,+14)     Stealth             Bad
 Max Exp    4898550       Melee    (+31,+29)     Fighting      Legendary
 Adv Exp    5250000       Shoot    (+32,+15)     Shooting         Heroic
                          Blows       4/turn     Disarming        Superb
 Gold       2087557       Shots       1/turn     Magic Device     Heroic
                                                 Perception         Good
 Burden   145.5 lbs       Infra        30 ft     Searching          Fair

 Your mother was a Stone-Troll Warrior.  You have slime-green eyes,
 oily dark purple hair, and green scabby skin.




  [Last Messages]

> You miss the Barbazu.
> You hit the Barbazu.
> The Hezrou misses you.
> The Hezrou hits you.
> The Lesser Balrog breathes fire.
> You feel something roll beneath your feet.
> The Barbazu is destroyed.
> The Tengu resists a lot.
> The Hezrou resists a lot. <2x>
> The Barbazu cries out in pain. <2x>
> The Hezrou resists a lot.
> The Barbazu screams in pain.
> The Barbazu is destroyed.
> The Hezrou resists a lot.
> You die.


  [Character Equipment]

a) The Two-Handed Sword 'Gurthang' (3d6) (+11,+15) (+2) {@0 AGDragon,1950}
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides resistance
   to fire and poison.  It slows your metabolism and speeds your
   regeneration.  It grants you immunity to paralysis.  It cannot be
   harmed by the elements.  
b) The Short Bow of Amrod (x2) (+12,+15) (+2) {MGDragon,2750}
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
c) a Bronze Ring of Speed (+10)
   It increases your speed by 10.  
d) a Lapis Lazuli Ring of Intelligence (+5)
   It increases your intelligence by 5.  It sustains your intelligence.  
e) The Jewel 'Evenstar' (charging) {Scatha,2400}
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
f) The Arkenstone of Thrain {LessBalrog,2500}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {FTroll,1950}
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
h) The Cloak 'Colluin' [1,+15] {AMHD,2300}
   It provides resistance to acid, lightning, fire, cold, and poison.  It
   activates for resistance (20+d20 turns) every 111 turns.  It cannot be
   harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4) {EtherDragon,2400}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) a Steel Helm of Seeing [6,+9] (+1 to searching)
   It increases your searching by 1.  It provides resistance to blindness.
   It grants you the ability to see invisible things.  
k) a Set of Cesti of Agility [5,+9] (+4)
   It increases your dexterity by 4.  
l) a Pair of Soft Leather Boots of Speed [2,+10] (+5)
   It increases your speed by 5.  


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {@1!d!k!v}
b) a Book of Magic Spells [Conjurings and Tricks] {@2!d!k!v}
c) a Book of Magic Spells [Incantations and Illusions] {@3!d!k!v}
d) 2 Books of Magic Spells [Sorcery and Evocations] {@4!d!k!v}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@5!d!k!v}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {@6!d!k!v}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes] {@7!d!k!v}
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations] {@8!d!k!v}
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power] {@9!d!k!v}
   It cannot be harmed by the elements.  
j) a Dark Green Mushroom of Weakness
k) 2 Slimy Mushrooms of Naivety
l) 23 Cyan Potions of Cure Critical Wounds
m) a Metallic Red Potion of Healing
n) 2 Indigo Potions of *Healing*
o) 10 Red Potions of Restore Mana
p) a Misty Potion of Restore Dexterity
q) 2 Scrolls titled "iwah unines ox" of Teleportation
r) a Scroll titled "tri snetri ri" of *Identify*
s) a Scroll titled "nihu bie" of Monster Confusion
t) a Titanium Rod of Curing
u) The Long Sword 'Anguirel' (2d5) (+9,+12) (+2) {@9 Shadow,2250}
   It increases your strength and constitution by 2.  It increases your 
   speed by 2.  It slays demons and all evil creatures.  It is branded
   with poison.  It provides resistance to lightning, light, and dark.  It 
   lights the dungeon around you.  It grants you immunity to paralysis and 
   the ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
v) 27 Mithril Arrows of Flame (3d4) (+8,+9)
   It is branded with fire.  It cannot be harmed by acid and fire.  
w) 9 Mithril Arrows of Flame (3d4) (+5,+8)
   It is branded with fire.  It cannot be harmed by acid and fire.  


  [Home Inventory]

a) 13 Books of Magic Spells [Magic for Beginners] {@1!d!k!v}
b) 18 Books of Magic Spells [Conjurings and Tricks] {@2!d!k!v}
c) 16 Books of Magic Spells [Incantations and Illusions] {@3!d!k!v}
d) 15 Books of Magic Spells [Sorcery and Evocations] {@4!d!k!v}
e) 2 Orange Potions of Augmentation
f) 15 Scrolls titled "tri snetri ri" of *Identify*
g) a Scroll titled "temfri ereag" of *Remove Curse*
h) a Lead Rod of Restoration (charging)
i) a Bronze Ring of Speed (+7)
   It increases your speed by 7.  
j) The Amulet of Carlammas (+2) {Demilich,2700}
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
k) an Obsidian Amulet of Trickery (+3)
   It increases your dexterity by 3.  It increases your stealth, searching
   , infravision, and speed by 3.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
l) The Star of Elendil {ElderVampire,2750}
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
m) The Chain Mail of Arvedui (-2) [14,+15] (+2) {ARDragon,2100}
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Sorcerer,2200}
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Itangast,2300}
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
p) The Large Leather Shield of Celegorm [4,+20] {TrollPit,2700}
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
q) The Large Metal Shield of Anarion [5,+20] {ABDragon,2700}
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
r) The Metal Cap of Thengel [3,+12] (+3) {DeathQuasit,1800}
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
s) The Set of Leather Gloves 'Cammithrim' [1,+8] {Gorbag,650}
   It provides resistance to light.  It sustains your constitution.  It 
   lights the dungeon around you.  It grants you immunity to paralysis.  
   It activates for magic missile (2d6) every 2 turns.  It cannot be
   harmed by the elements.  
t) 17 Seeker Arrows of Venom (4d4) (+9,+8)
   It is branded with poison.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : no  (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 9.9.2003 18:48
Last updated on 17.9.2003 18:14

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6584. on the Ladder (of 19090)
2830. on the Angband Ladder (of 6561)
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Comments

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On 12.9.2003 17:14 p_kuhler2000@yahoo.com wrote:
Need a better weapon, and a shield with some resists so i can use the armor i found

On 15.9.2003 20:07 p_kuhler2000@yahoo.com wrote:
moving right along!

On 16.9.2003 22:52 p_kuhler2000@yahoo.com wrote:
the last time i got this far i dove too fast and got killed by uriel, how fast should i be going?


On 16.9.2003 23:26 ghen@comcast.net wrote:
I suggest waiting until 50 to dive past 3200' or so if you want to be cautious, but as a mage its really simple to escape with book 6.. just teleport level and make stairs back up to reset your recall level if you go down. You have plenty of HP to take 1 or 2 hits from anything. As long as you don't move your keys fast (like me) you can teleport safely... I also suggest teleporting monsters away and banishing monsters that are either too powerful or too annoying very frequently.

On 17.9.2003 18:14 p_kuhler2000@yahoo.com wrote:
Got sloppy i guess, i am suck..

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