[Angband 3.0.3 Character Dump] Name J'til the Red Self RB CB EB Best Sex Male Age 26 STR! 18/100 +4 -5 +8 18/180 Race Half-Troll Height 100 INT! 18/100 -4 +3 +8 18/180 Class Mage Weight 310 WIS! 18/100 -2 +0 +3 18/130 Title Arch-Mage Status 1 DEX! 18/100 -4 +1 +4 18/140 HP -30/840 Maximize N CON! 18/100 +3 -2 +9 18/190 SP 42/361 Preserve Y CHR! 18/100 -6 +1 +0 18/100 Level 47 Armor [33,+147] Saving Throw Superb Cur Exp 4898550 Fight (+20,+14) Stealth Bad Max Exp 4898550 Melee (+31,+29) Fighting Legendary Adv Exp 5250000 Shoot (+32,+15) Shooting Heroic Blows 4/turn Disarming Superb Gold 2087557 Shots 1/turn Magic Device Heroic Perception Good Burden 145.5 lbs Infra 30 ft Searching Fair Your mother was a Stone-Troll Warrior. You have slime-green eyes, oily dark purple hair, and green scabby skin. [Last Messages] > You miss the Barbazu. > You hit the Barbazu. > The Hezrou misses you. > The Hezrou hits you. > The Lesser Balrog breathes fire. > You feel something roll beneath your feet. > The Barbazu is destroyed. > The Tengu resists a lot. > The Hezrou resists a lot. <2x> > The Barbazu cries out in pain. <2x> > The Hezrou resists a lot. > The Barbazu screams in pain. > The Barbazu is destroyed. > The Hezrou resists a lot. > You die. [Character Equipment] a) The Two-Handed Sword 'Gurthang' (3d6) (+11,+15) (+2) {@0 AGDragon,1950} It increases your strength by 2. It is especially deadly against dragons. It is branded with fire and poison. It provides resistance to fire and poison. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis. It cannot be harmed by the elements. b) The Short Bow of Amrod (x2) (+12,+15) (+2) {MGDragon,2750} It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, fire, and cold. It speeds your regeneration. It cannot be harmed by the elements. c) a Bronze Ring of Speed (+10) It increases your speed by 10. d) a Lapis Lazuli Ring of Intelligence (+5) It increases your intelligence by 5. It sustains your intelligence. e) The Jewel 'Evenstar' (charging) {Scatha,2400} It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain {LessBalrog,2500} It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {FTroll,1950} It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. h) The Cloak 'Colluin' [1,+15] {AMHD,2300} It provides resistance to acid, lightning, fire, cold, and poison. It activates for resistance (20+d20 turns) every 111 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) {EtherDragon,2400} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) a Steel Helm of Seeing [6,+9] (+1 to searching) It increases your searching by 1. It provides resistance to blindness. It grants you the ability to see invisible things. k) a Set of Cesti of Agility [5,+9] (+4) It increases your dexterity by 4. l) a Pair of Soft Leather Boots of Speed [2,+10] (+5) It increases your speed by 5. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] {@1!d!k!v} b) a Book of Magic Spells [Conjurings and Tricks] {@2!d!k!v} c) a Book of Magic Spells [Incantations and Illusions] {@3!d!k!v} d) 2 Books of Magic Spells [Sorcery and Evocations] {@4!d!k!v} e) a Book of Magic Spells [Resistances of Scarabtarices] {@5!d!k!v} It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] {@6!d!k!v} It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] {@7!d!k!v} It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] {@8!d!k!v} It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] {@9!d!k!v} It cannot be harmed by the elements. j) a Dark Green Mushroom of Weakness k) 2 Slimy Mushrooms of Naivety l) 23 Cyan Potions of Cure Critical Wounds m) a Metallic Red Potion of Healing n) 2 Indigo Potions of *Healing* o) 10 Red Potions of Restore Mana p) a Misty Potion of Restore Dexterity q) 2 Scrolls titled "iwah unines ox" of Teleportation r) a Scroll titled "tri snetri ri" of *Identify* s) a Scroll titled "nihu bie" of Monster Confusion t) a Titanium Rod of Curing u) The Long Sword 'Anguirel' (2d5) (+9,+12) (+2) {@9 Shadow,2250} It increases your strength and constitution by 2. It increases your speed by 2. It slays demons and all evil creatures. It is branded with poison. It provides resistance to lightning, light, and dark. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. v) 27 Mithril Arrows of Flame (3d4) (+8,+9) It is branded with fire. It cannot be harmed by acid and fire. w) 9 Mithril Arrows of Flame (3d4) (+5,+8) It is branded with fire. It cannot be harmed by acid and fire. [Home Inventory] a) 13 Books of Magic Spells [Magic for Beginners] {@1!d!k!v} b) 18 Books of Magic Spells [Conjurings and Tricks] {@2!d!k!v} c) 16 Books of Magic Spells [Incantations and Illusions] {@3!d!k!v} d) 15 Books of Magic Spells [Sorcery and Evocations] {@4!d!k!v} e) 2 Orange Potions of Augmentation f) 15 Scrolls titled "tri snetri ri" of *Identify* g) a Scroll titled "temfri ereag" of *Remove Curse* h) a Lead Rod of Restoration (charging) i) a Bronze Ring of Speed (+7) It increases your speed by 7. j) The Amulet of Carlammas (+2) {Demilich,2700} It increases your constitution by 2. It provides resistance to fire. It activates for protection from evil every 225+d225 turns. It cannot be harmed by the elements. k) an Obsidian Amulet of Trickery (+3) It increases your dexterity by 3. It increases your stealth, searching , infravision, and speed by 3. It provides resistance to poison and nexus. It sustains your dexterity. l) The Star of Elendil {ElderVampire,2750} It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. m) The Chain Mail of Arvedui (-2) [14,+15] (+2) {ARDragon,2100} It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Sorcerer,2200} It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Itangast,2300} It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. p) The Large Leather Shield of Celegorm [4,+20] {TrollPit,2700} It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. q) The Large Metal Shield of Anarion [5,+20] {ABDragon,2700} It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. r) The Metal Cap of Thengel [3,+12] (+3) {DeathQuasit,1800} It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. s) The Set of Leather Gloves 'Cammithrim' [1,+8] {Gorbag,650} It provides resistance to light. It sustains your constitution. It lights the dungeon around you. It grants you immunity to paralysis. It activates for magic missile (2d6) every 2 turns. It cannot be harmed by the elements. t) 17 Seeker Arrows of Venom (4d4) (+9,+8) It is branded with poison. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : no (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)