The Angband Ladder: Cadivudd, Petty-Dwarf Archer by <pmac360@hotmail.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Cadivudd               Age                 45       STR: 18/215       
 Sex   : Female                 Height              45       INT:  18/82       
 Race  : Petty-Dwarf            Weight              70       WIS:  18/20       
 Class : Archer                 Social Class        17       DEX: 18/139       
 Body  : Player                                              CON! 18/210       
 God   : Eru Iluvatar                                        CHR:  18/56       
                                                                               
 + To Melee Hit          43 Level             40    Max Hit Points       848   
 + To Melee Damage       45 Experience   1837464    Cur Hit Points       848   
 + To Ranged Hit         68 Max Exp      1837464    Max SP (Mana)         66   
 + To Ranged Damage      12 Exp to Adv.  2062500    Cur SP (Mana)         66   
   AC                 33+79 Gold          457849    Piety               1522   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Bad          Blows/Round:  4         
 Bows/Throw  : Legendary[42]Searching   : Bad          Shots/Round:  4         
 Saving Throw: Fair         Disarming   : Fair         Mel.dmg/Rnd:  8d6+180   
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Petty-Dwarf Slave.              
          You are a well liked child.  You have dark brown eyes,               
          straight black hair, a two foot beard, and a dark                    
          complexion.                                                          


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 57 (2850')
        Barrow-Downs: Level 1 (50')
        Cirith Ungol: Level 25 (1250')
        Moria: Level 39 (1950')
        The Small Water Cave: Level 33 (1650')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 3115 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 4 princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 12th Quelle of the 2890th year of the third age.
 You have been adventuring for 26 days.

                    adefkmnopsuxz{|@            
        Add Str   : 2...2.2.4......3            
        Add Int   : .........2......            
        Add Wis   : ...............2            
        Add Dex   : ......2........2            
        Add Con   : 2...2...4......3            
        Add Chr   : ...............3            
        Mul Mana  : ...............+            
        Add Tun.. : ..............1.            
        Add Speed : ..54.12.........            
        Slay Evil : +...............            
        Slay Demon: +...............            
        Slay Troll: +...............            
        Slay Drag.: +...............            
        Sust Str  : ....+...........            
        Sust Int  : .........+......            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ....+...........            
        Sust Chr  : ................            
        Invisible : ...+............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +...+...+.......            
        Hold Life : .....+..........            
        Imm Acid  : ......+.*+......            
        Res Elec  : ...+..+..+......            
        Res Fire  : ......+..+......            
        Res Cold  : ......+..+......            
        Res Pois  : ...+............            
        Res Fear  : +...+.+.........            
        Res Lite  : ........++......            
        Res Dark  : +..+...........+            
        Res Blind : ................            
        Res Conf  : +.....+.+.......            
        Res Sound : ......+.+.......            
        Res Shard : ...+............            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : +.......+.......            
        Res Disen : ...++..........+            
        Levitate  : ...+............            
        Lite      : +....+..........            
        See Invis : +..+.+...+......            
        Xtra Shots: .+..............            
        Activate  : .....+..........            
        Drain Exp : ...+............            
        Cursed    : ...+............            
        Hvy Curse : ...+............            
        Orc.ESP   : ........+.......            
        Evil.ESP  : +...............            
        Full ESP  : +...............            

Skills (points left: 0)
 - Combat                                        40.040 [0.800]
          . Weaponmastery                        02.000 [0.500]
          - Archery                              44.772 [0.850]
                   . Sling-mastery               00.500 [0.500]
                   . Bow-mastery                 00.000 [0.500]
                   . Crossbow-mastery            44.500 [0.500]
                   . Boomerang-mastery           00.000 [0.500]
 - Sneakiness                                    02.310 [0.900]
          . Stealth                              01.000 [0.400]
          . Disarming                            09.400 [0.900]
 - Magic                                         01.438 [0.200]
          . Magic-Device                         20.200 [1.100]
 - Spirituality                                  08.400 [0.400]
          . Prayer                               30.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Ammo creation


  [Fates]

You are fated to find a Potion of Cure Light Wounds on level 8.
You are fated to meet a Giant green frog on level 3.
You may find a Fumes Trap Set on level 1.
You are fated to meet a Ghast on level 28.


  [Character Equipment]

a) a Morning Star of Gondolin (2d6) (+12,+11) (+2) {ESP!}
    
    It provides light (radius 1) forever.  It increases your strength and 
    constitution by 2.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to dark and chaos.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid.  
    It cannot be harmed by fire.  
    You found it in the remains of a Young multi-hued dragon in the town of
    Gondolin .
d) a Light Crossbow of Extra Shots (x3) (+15,+12)
e) a Ring of Speed (+5)
f) The Ring of Power of Ji Indur Dawndeath (+4 to speed)
    It increases your speed by 4.  It makes you invisible.  It
    provides resistance to electricity, poison, dark, shards and 
    disenchantment.  It allows you to levitate.  It allows you to see
    invisible monsters.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 53 of Mordor.
k) an Amulet of Weaponmastery (+4,+4) [+4] (+2)
    
    It increases your strength and constitution by 2.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  
    You bought it from the Rare Jewelry Shop.
m) The Star of Elendil (+1)
    It can be activated for light
    (dam 2d15) & map area every 50+d50 turns if it is being worn. It
    grants you the power of detect curses if it is being worn.  It
    provides light (radius 4) forever.  It increases your speed by 1.  It
    provides resistance to life draining.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Queen Ant on level 43 of Moria.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master mindcrafter on level 46 of Mordor.
o) a Fur Cloak [3,+3]
p) The Small Metal Shield of Thorin [3,+25] (+4)
    
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to light, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Algroth Priest on level 54 of Mordor.
s) an Iron Crown of the Magi [0,+9] (+2)
    
    It can be used to store a spell.  It increases your intelligence by 2.
    It sustains your intelligence.  It provides resistance to acid, 
    electricity, fire, cold and light.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Queen Ant on level 43 of Moria.
u) a Set of Cesti of Slaying (+3,+4) [5,+12]
x) a Pair of Hard Leather Boots [3,+2]
z) (nothing)
{) (nothing)
|) a Shovel (+1)


  [Character Inventory]

a) The Tome of Cadivudd
b) 3 Lembases
c) 15 Potions of Cure Critical Wounds
d) 2 Potions of Healing
e) 12 Scrolls of Teleportation {!*}
f) 2 Scrolls of *Destruction* {!*}
g) a Silver Rod of Recall (100/100) {!*}
h) The Ring of Power of Uvatha the Horseman (+2) {RNeth,RBlind}
    It 
    increases your constitution and charisma by 2.  It makes you
    invisible.  It provides resistance to poison, light, blindness, 
    confusion and nether.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
i) 23 Bolts (exploding) (1d5) (+7,+6)
j) 14 Bolts of Acid (1d5) (+1,+5) {90% off}
    
    It does extra damage from acid.  It cannot be harmed by acid.  
    You made it yourself.
k) 23 Bolts of Acid (1d5) (+2,+4) {90% off}
    It does extra damage from acid.  It cannot be
    harmed by acid.  
    You made it yourself.
l) 9 Bolts of Venom (1d5) (+8,+7) {90% off}
    It poisons your foes.  
    You made it yourself.
m) 13 Bolts of Frost (1d5) (+11,+6) {90% off}
    It does extra damage from frost.  It cannot be
    harmed by cold.  
    You made it yourself.
n) 17 Bolts of Flame (1d5) (+2,+7) {90% off}
    It does extra damage from fire.  It cannot be
    harmed by fire.  
    You made it yourself.
o) 14 Bolts (exploding) (1d5) (+2,+3) {90% off}
p) 17 Seeker Bolts of Slay Dragon (4d5) (+4,+4) {90% off}
    It is especially deadly against dragons.  
    You made it yourself.
q) 19 Seeker Arrows of Flame (4d4) (+10,+5) {90% off}
    It does extra damage from fire.  It cannot be
    harmed by fire.  
    You made it yourself.
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 6 Sprigs of Athelas
b) 2 Potions of Healing
c) 2 Potions of Resistance
d) a Silver Rod of Recall (100/100) {!*}
e) The Ring of Power of Adunaphel the Quiet (+2)
    It increases your charisma by 2.  It makes you
    invisible.  It provides resistance to dark, sound and chaos.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 48 of Mordor.
f) a Ring of Flying
g) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Iron lich on level 45 of Mordor.
h) an Elven Metal Brigandine Armour (-3 to accuracy) [19,+18] (+2 to stealth)
    It 
    increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold and nether.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Greater basilisk on level 54 of Mordor.
i) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
    
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Hard Studded Leather of Uinur (-1 to accuracy) [7,+9]
    It sustains your charisma.  It
    provides resistance to electricity, shards, nether, nexus and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 51 of Mordor.
k) The Small Sword 'Sting' (E:10, L:1) (1d6) (+7,+8) (+2 to speed)
    It provides light
    (radius 1) forever.  It increases your strength, dexterity, 
    constitution, speed and attack speed by 2.  It is especially deadly
    against orcs.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to light and shards.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs, spiders and undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can
    be activated for drain life (90) every 70 turns if it is being worn. 
    It increases your wisdom and infravision by 4.  It does extra damage 
    from frost.  It is especially deadly against orcs.  It provides
    resistance to cold, light and confusion.  It allows you to sense the
    presence of orcs, trolls and giants.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) a Heavy Crossbow of Accuracy (x4) (+20,+12)
n) 26 Bolts of Orocar (1d5) (-7,-3) (+2) {TrDemAnm}
    It provides light (radius 1) forever.  
    It increases your strength, intelligence and constitution by 2.  It
    produces chaotic effects.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It is especially deadly against
    natural creatures.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
o) 30 Bolts of Acid (1d5) (+1,+2) {90% off}
    It does extra damage from acid.  It cannot be
    harmed by acid.  
    You made it yourself.
p) 27 Bolts of Flame (1d5) (+5,+4) {90% off}
    It does extra damage from fire.  It cannot be
    harmed by fire.  
    You made it yourself.
q) 23 Bolts of Slay Undead (1d5) (+2,+5) {90% off}
    It strikes at undead with holy wrath.  
    You made it yourself.
r) 15 Bolts of Slay Demon (1d5) (+2,+2) {90% off}
    It strikes at demons with holy wrath.  
    You made it yourself.
s) 20 Bolts (exploding) (1d5) (+4,+3) {90% off}
t) 29 Bolts of Wounding (1d5) (+9,+7) {90% off}
    
    You made it yourself.
u) 22 Seeker Bolts of Slay Undead (4d5) (+2,+1) {90% off}
    It strikes at undead with holy wrath.  
    You made it yourself.
v) 15 Seeker Bolts (exploding) (4d5) (+1,+3) {90% off}


  [Home Inventory - Gondolin ]

a) 2 Potions of Speed
b) a Scroll of Acquirement {!*}
c) a Silver Rod of Disarming (100/100)
d) a Ring of Sound Resistance
e) an Amulet of Anti-Magic
f) an Amulet of Anti-Teleportation
    It prevents teleportation.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
g) an Amulet of the Serpents [+2] (+3)
    It can be activated for venom
    breathing every 40+d60 turns if it is being worn. It increases your 
    dexterity by 3.  It provides resistance to poison.  
    You bought it from the Black Market.
h) an Amulet of Sustenance
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to life draining.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
i) an Amulet of Telepathy
    It gives telepathic powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for 
    destroy doors and traps every 10 turns if it is being worn. It 
    increases your intelligence, wisdom and constitution by 3.  It
    provides resistance to acid, poison, blindness and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gorbag, the Orc Captain on level 41 of
    Moria.
k) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, 
    dark and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
l) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
m) The Dark Sword of Ambanwen (3d7) (+6,+22) (+2)
    It provides light (radius 1) forever.  It
    generates an antimagic field.  It increases your intelligence and 
    wisdom by 2.  It does extra damage from acid and fire.  It produces
    chaotic effects.  It is especially deadly against trolls.  It is a
    great bane of demons.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal drake on level 45 of Moria.
n) a Spectral Guisarme of Slay Demon (2d5) (+5,+12)


  [Home Inventory - Minas Anor ]

a) a Parchment titled ``Planar Travel Made Easy'' {Cure Insanity}
    
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Dark elven mage on level 50 of Moria.
b) 3 Potions of Speed
c) 2 Fireproof Scrolls of Reset Recall
    
    It cannot be harmed by fire.  
    You bought it from the Black Market.
d) a Golden Rod of Nothing (125/125)
e) a Wand of Teleport Away[4|26] (8 charges)
f) 2 Wands of Essence of Speed[1|10] (12 charges)
g) an Elven Augmented Chain Mail (-2 to accuracy) [16,+9] (+3 to stealth)
    It increases your stealth by 3.  
    It provides resistance to acid, electricity, fire, cold and confusion.
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Draebor, the Imp on level 43 of Moria.
h) an Elven Stone and Hide Armour (-1 to accuracy) [15,+15] (+3 to stealth)
    
    It increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold and nexus.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Olog in the town of Gondolin .
i) a Dwarven Metal Cap [3,+10] (+2 to infravision)
    It 
    increases your constitution and infravision by 2.  It provides
    resistance to fire.  It allows you to sense the presence of trolls and 
    dragons.  
    You found it in the remains of an Algroth on level 39 of Mordor.
j) The Steel Helm of Aisil [6,+9] {BrWat,HLife,FA,HLifeRConfRNthRBlnd}
    It
    sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to life draining, blindness, confusion and nether.
    It allows you to breathe underwater.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
k) The Dagger of Rilia (2d4) (+4,+3)
l) a Lucerne Hammer of *Slay Undead* (2d5) (+10,+10) (+2)
m) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
n) 17 Bolts of Acid (1d5) (+8,+5) {90% off}
    It does extra damage from acid.  It
    cannot be harmed by acid.  
    You made it yourself.
o) 29 Bolts of Acid (1d5) (+5,+1) {90% off}
    It does extra damage from acid.  It cannot be
    harmed by acid.  
    You made it yourself.
p) 40 Bolts of Flame (1d5) (+2,+7) {90% off}
    It does extra damage from fire.  It cannot be
    harmed by fire.  
    You made it yourself.
q) 7 Bolts of Slay Evil (1d5) (+3,+2) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
r) 18 Bolts of Slay Demon (1d5) (+3,+5) {90% off}
    It strikes at demons with holy wrath.  
    You made it yourself.
s) 31 Bolts (exploding) (1d5) (+5,+2) {90% off}
t) 14 Bolts (exploding) (1d5) (+2,+4) {90% off}
u) 30 Bolts (exploding) (1d5) (+4,+2) {90% off}
v) 27 Bolts (exploding) (1d5) (+3,+2) {90% off}
w) 23 Seeker Bolts (exploding) (4d5) (+5,+4) {90% off}
x) 21 Seeker Bolts (4d5) (+2,+3) {90% off}


  [The Mathom-house Inventory - Bree ]

a) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and 
    speed by 2.  It does extra damage from electricity.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides immunity to paralysis.  It provides resistance 
    to electricity, light and dark.  It allows you to see invisible
    monsters.  It aggravates nearby creatures.  It is cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .



Posted on 30.11.2005 04:38

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8369. on the Ladder (of 19090)
1467. on the ToME Ladder (of 3155)
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On 30.11.2005 04:38 pmac360@hotmail.com wrote:
Best non-melee ego-weapon I ever saw... I'll probably use it the entire game, unless Nenya shows up.



On 1.12.2005 03:17 Elliott946@aol.com wrote:
That ring from Dawndeath is pretty snazzy itself.

On 1.12.2005 07:30 pmac360@hotmail.com wrote:
Yes, that ring is nice. Uvatha also dropped an insanely good one: stilll useful are +2 CON , RNeth and invisibility. Not to mention RBlind, RConf and Rpois, or Rlight. It's just marginally worse than RoSpeed, now that I have other sources of CON and most of the resists. I'm using it as a swap for RNether.





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