The Angband Ladder: Elspeth, Wood-Elf Archer by <lorddimwit@hotmail.com>

  [ToME 2.2.2 Character Dump]

 Name  : Elspeth                Age                161       STR: 18/159       
 Sex   : Female                 Height              34       INT:  18/30       
 Race  : Zombie Wood-Elf        Weight              90       WIS:  18/20       
 Class : Archer                 Social Class        33       Dex! 18/130 18/160
 Body  : Player                                              CON:  18/30       
 God   : Manwe Sulimo                                        CHR:     14       
                                                                               
 + To Melee Hit          31 Level             41    Max Hit Points       421   
 + To Melee Damage       32 Experience   2664255    Cur Hit Points       -24   
 + To Ranged Hit         52 Max Exp      2664255    Max SP (Mana)         21   
 + To Ranged Damage      20 Exp to Adv.  3075000    Cur SP (Mana)         10   
   AC                 35+99 Gold          517577    Piety              13002   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Good         Blows/Round:  4         
 Bows/Throw  : Legendary[47]Searching   : Very Good    Shots/Round:  3         
 Saving Throw: Heroic       Disarming   : Good         Mel.dmg/Rnd:  8d5+128   
 Stealth     : Superb       Magic Device: Very Good    Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Nandorin Ranger.  You           
          have light blue eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        ON
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 58 (2900')
        Barrow-Downs: Level 10 (500')
        Paths of the Dead: Level 40 (2000')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')

 Your body was a Player.
 You have defeated 3219 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 41 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 2nd Quelle of the 2890th year of the third age.
 Your adventure lasted 16 days.

     Your Attributes:
You are dead, killed by a Great Storm Wyrm on level 58 of Mordor.
You can breath fire.
You can sense what is beyond walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
Your appetite is small.
You are very unlucky.
You know everything.
You have a firm hold on your life force.
You are surrounded by an anti-magic field.
You are surrounded by an anti-magic shell.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.

 Corruption list:
Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them


Skills (points left: 2)
 - Combat                                        15.296 [0.800]
          . Weaponmastery                        01.000 [0.500]
          - Archery                              45.887 [1.050]
                   . Sling-mastery               00.000 [0.500]
                   . Bow-mastery                 00.000 [0.500]
                   . Crossbow-mastery            45.500 [0.500]
                   . Boomerang-mastery           00.000 [0.500]
          . Antimagic                            45.700 [0.500]
 - Sneakiness                                    05.500 [0.900]
          . Stealth                              01.000 [0.300]
          . Disarming                            01.000 [0.900]
 - Magic                                         00.000 [0.200]
          . Magic-Device                         00.000 [1.100]
 - Spirituality                                  01.000 [0.300]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Ammo creation
 * Tree walking


  [Fates]

You are fated to find a Small wooden chest on level 1.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
        It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
d) a Heavy Crossbow of Extra Might (x6) (+11,+20) {!k}
    It provides
    resistance to nether.  It fires missiles with extra might.  
    You found it in the remains of a Ghost in the town of Minas Anor .
e) an Indestructible Ring of Speed (+8) {100% off}
    It 
    increases your speed by 8.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
f) an Indestructible Ring of Chaos Resistance
    It provides resistance to confusion
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 50 of Moria.
k) an Amulet of Anti-Magic {!k!d}
    It produces an
    anti-magic shell.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Black Market.
m) a Dwarven Lantern of the Magi (+3) {!k}
    It grants you the power of magic map
     if it is being worn.  It provides light (radius 2) forever.  It can
    be used to store a spell.  It increases your intelligence, wisdom and 
    charisma by 3.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, sound and shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) a Fur Cloak of Stealth [3,+7] (+3 to stealth) {!k}
    It increases your 
    stealth by 3.  
    You bought it from the General Store.
p) The Large Leather Shield of Celegorm [4,+20]
    It makes you completely fearless.
    It provides resistance to acid, electricity, fire, cold, light and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 43 of Moria.
s) The Iron Helm of Knowledge [6,+20] (-6)
    It can be
    activated for whispers from beyond(sanity drain) 100+d200 turns if it
    is being worn. It provides light (radius 1) forever.  It decreases 
    your luck by 6.  It identifies all items for you.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) a Set of Cesti of Power (+1,+3) [5,+9] (+5) {!k}
    It increases your strength by 5.  It provides resistance to 
    blindness.  
    You found it in the remains of a Spectral tyrannosaur on level 37 of
    Mordor.
x) a Pair of Metal Shod Boots of Stealth [6,+9] (+1 to stealth)
    It increases your stealth by 1.  
    You found it lying on the ground on level 52 of Mordor.
z) (nothing)
{) 25 Seeker Bolts of Acid (4d5) (+10,+6) {90% off}
    It does extra
    damage from acid.  It cannot be harmed by acid.  
    You made it yourself.
|) The Gnomish Shovel 'Kemed' (1d2) (+11,+15) (+4)
    It increases your strength, intelligence, wisdom, 
    constitution, charisma and ability to tunnel by 4.  It drains life
    from your foes.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 50 of Mordor.


  [Character Inventory]

a) Mordekainen's Sneaking Eye {Genocide}
    It can be
    activated for genocide every 500 turns.  
    You found it in the remains of a Dark elven warlock on level 49 of
    Illusory Castle.
b) A parchment titled ''Finer Points of Munchkinism'' {Restore}
    It can be activated for restore stats and life levels
    every 750 turns.  
    You found it in the remains of a Serpent man on level 19 of Mirkwood.
c) 5 Potions of Speed
    
d) 4 Potions of Cure Critical Wounds
    
e) 6 Potions of Healing
    
f) 6 Scrolls of Phase Door
    
g) 21 Scrolls of Teleportation
    
h) 4 Scrolls of Word of Recall
    
i) a Scroll of Magic Mapping
j) 19 Scrolls of Satisfy Hunger {25% off}
    
k) a Dwarven Iron Helm of Light [5,+7] (+2 to infravision)
l) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
m) 18 Bolts of Orthoren (1d5) (+30,+18) (+1) {90% off}
    
    It provides light (radius 1) forever.  It increases your charisma by 1
    .  It does extra damage from acid, electricity and fire.  It poisons
    your foes.  It produces chaotic effects.  It drains life from your
    foes.  It strikes at undead with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
n) 6 Seeker Bolts of Lightning (4d5) (+13,+9) {90% off}
    It does extra damage from electricity.  It cannot
    be harmed by electricity.  
    You made it yourself.
o) 25 Seeker Bolts of Flame (4d5) (+13,+10) {90% off}
    It does extra damage from fire.  It cannot be
    harmed by fire.  
    You made it yourself.
p) 21 Seeker Bolts of Frost (4d5) (+10,+10) {90% off}
    It does extra damage from frost.  It cannot be
    harmed by cold.  
    You made it yourself.
q) 27 Seeker Bolts of Slay Evil (4d5) (+9,+6) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
r) 18 Seeker Bolts of Slay Demon (4d5) (+5,+10) {90% off}
    It strikes at demons with holy wrath.  
    You made it yourself.
s) a Small Wooden Boomerang (1d4) (+4,+6)
t) a Small Wooden Boomerang (1d4) (+0,+0)
u) a Wooden Boomerang (1d8) (+5,+6)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 6 Sprigs of Athelas {!k}
b) a Ring of Slaying (+11,+14)
    
    You bought it from the Black Market.
c) The Amulet of Carlammas (+2)
d) The Phial of Galadriel (+4)
e) The Star of Elendil (+1)
f) The Stone of Lore
g) The Steel Helm of Hammerhand [6,+18] (+3)
    It grants you the power of berserk
     if it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
h) a Broken Dagger of Aman (1d1) (+10,+8) [+4] (+1 attack) {!k}
    It increases your wisdom and attack speed by 1.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your constitution.  
    It makes you completely fearless.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It has
    been blessed by the gods.  
    You stole it from the Black Market.
i) a Dark Sword (3d7) (+0,+0)


  [Home Inventory - Minas Anor ]

a) The Ring of Power of Uvatha the Horseman (+2 attacks)
    It increases your intelligence and 
    attack speed by 2.  It makes you invisible.  It sustains your strength
    , intelligence, constitution and charisma.  It provides resistance to 
    electricity and nether.  It allows you to see invisible monsters.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Servitor of the outer gods on level 41 of
    Mordor.
c) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it
    is being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.



Posted on 29.10.2003 00:02
Last updated on 29.10.2003 03:40

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8065. on the Ladder (of 19090)
1412. on the ToME Ladder (of 3155)
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On 29.10.2003 00:02 lorddimwit@hotmail.com wrote:
Just fooling around, trying to hone my skill with the Archer class.

This character is going with Crossbowmastery and Antimagic.

On 29.10.2003 03:40 lorddimwit@hotmail.com wrote:
Hmm, guess I still suck with Archers. I need a race with better HP.

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