The Angband Ladder: bregolben, Gnome Archer by <samtolund@gmail.com>

  [ToME 2.3.5 Character Sheet]

 Name  : bregolben              Age                 66       STR!     40       
 Sex   : Neuter                 Height              47       INT!     40       
 Race  : Gnome                  Weight              92       WIS!     35       
 Class : Archer                 Social Class         6       DEX!     35       
 Body  : Player                                              CON!     36       
 God   : Manwe Sulimo                                        CHR!     32       
                                                                               
 + To Melee Hit          45 Level             50    Hit Points      985/   985 
 + To Melee Damage       35 Experience  33440928    Spell Points    794/   794 
 + To Ranged Hit         87 Max Exp     33440928    Sanity          705/   705 
 + To Ranged Damage      29 Exp to Adv.    *****    Piety               109986 
   AC                30+100 Gold        11020921    Speed           Fast (+23) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Legendary[35]Searching   : Superb       Shots/Round:  5         
 Saving Throw: Good         Disarming   : Fair         Mel.dmg/Rnd:  4d4+140   
 Stealth     : Excellent    Magic Device: Heroic       Infra-Vision: 100 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Gnome Beggar.  You are          
          a credit to the family.  You have dark brown eyes, curly             
          brown hair, and a dark complexion.                                   
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 1 (50')

 Your body was a Player.
 You have defeated 15262 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You have completed 76 princess quests.
 You have completed 76 lost sword quests.
 You saved Arda and became a famed Ruler.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 21st Quelle of the 2890th year of the third age.
 Your adventure lasted 35 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Lothlorien.
You can teleport yourself short distances.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : ...3.......3.46.            
        Add Int   : ...33..2.23.....            
        Add Wis   : ...3...2.2......            
        Add Dex   : ...3............            
        Add Con   : ...3.......3....            
        Add Chr   : ...3...2........            
        Mul Mana  : +.........+.....            
        Mul SPower: +...............            
        Add Stea. : ....3..2........            
        Add Sear. : ....3....2....6.            
        Add Infra : ..............6.            
        Add Tun.. : ..............6.            
        Add Speed : ..53.3.2...3...+            
        Chaotic   : .............+..            
        Slay Orc  : .............++.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Acid Brand: .............++.            
        Cold Brand: .............+..            
        Sust Str  : ...+............            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ...+............            
        Sust Con  : ...+............            
        Sust Chr  : ................            
        Invisible : .......+....+...            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ...+......+....+            
        Hold Life : ...+.+..........            
        Imm Acid  : ......*+......+.            
        Imm Elec  : ...*..*...+.....            
        Imm Fire  : ....+.*+........            
        Imm Cold  : ......++*.......            
        Res Pois  : ..+++.+...+.....            
        Res Fear  : ..+........+....            
        Res Light : .....+..+.......            
        Res Dark  : ....++....+...+.            
        Res Blind : .........+......            
        Res Conf  : .....+.....+....            
        Res Sound : ..+.+...+.......            
        Res Shard : ..+.............            
        Res Neth  : ....+..+........            
        Res Nexus : ........+.......            
        Res Chaos : .....+..........            
        Res Disen : ...++.+.......+.            
        Levitate  : ...+......+....+            
        See Invis : ...+.+...+......            
        Digestion : ...+............            
        Regen     : ..++............            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ...+.+.+.++...+.            
        Cursed    : ........+.......            
        Fly       : ..+............+            
        Climb     : ...........+..+.            
        Orc.ESP   : .....+........+.            
        Full ESP  : ....+...........            

Skills (points left: 64)
 - Combat                                        09.800 [0.800]
          . Weaponmastery                        00.200 [0.500]
          - Archery                              30.249 [0.850]
                   . Sling-mastery               00.000 [0.500]
                   . Bow-mastery                 00.000 [0.500]
                   . Crossbow-mastery            50.000 [0.500]
                   . Boomerang-mastery           00.000 [0.500]
 - Sneakiness                                    01.600 [0.900]
          . Stealth                              03.000 [0.400]
          . Disarming                            02.000 [0.900]
 - Magic                                         20.909 [0.500]
          . Magic-Device                         25.300 [1.100]
          . Thaumaturgy                          50.000 [0.500]
 - Spirituality                                  07.000 [0.400]
          . Prayer                               02.500 [0.500]
 - Monster-lore                                  00.850 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            05.200 [0.500]
          . Mimicry                              01.000 [0.300]

Abilities
 * Ammo creation


  [Fates]

You are fated to find a Sabre on level 2.
You are fated to find a Fortune cookie on level 1.
You are fated to meet a Mean-looking mercenary on level 1.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (+10,+7)(100%) (+5)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 5.  It increases your mana capacity by 
    100%.  
    You found it in the remains of a Lesser black reaver on level 98 of
    Angband.
d) a Heavy Crossbow of the Haradrim (x5) (+22,+29)
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Nightwalker on level 90 of Angband.
e) The Ring of Aernir (+5)
    It increases your speed by 5.  It makes you completely fearless.  It
    provides resistance to poison, sound and shards.  It allows you to
    fly.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 75 of Angband.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Carcharoth, the Jaws of Thirst on level 95
    of Angband.
k) The Amulet 'Palrog' (+3 to stealth)
    It increases your intelligence, stealth and searching by 3.  It
    provides resistance to fire, poison, dark, sound, nether and 
    disenchantment.  It gives telepathic powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Angband.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
n) The Soft Studded Leather 'Aeluma' [5,+10]
    It provides immunity to acid, electricity and fire.  It provides
    resistance to cold, poison and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 69 of
    Angband.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Large Metal Shield 'Nestel' [5,+13] {cursed}
    It provides immunity to cold.  It provides resistance to light, sound
     and nexus.  It reflects bolts and arrows.  It is cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 69 of
    Angband.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 39 of The Land Of
    Rhun.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 71 of Angband.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to confusion.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.
z) a Greater draconic quylthulg (1500 hp)
{) 30 Seeker Bolts of Indor (4d5) (+28,+16) (+4) {90% off}
    It increases your strength by 4.  It does extra damage from acid and 
    frost.  It produces chaotic effects.  It is especially deadly against
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 56 of Mordor.


  [Character Inventory]

a) a Fireproof Holy Tome of Manwe Sulimo {!d!k!v}
    It cannot be harmed by fire.  
    You found it in the remains of a Dracolisk in the town of Gondolin .
b) The Tome of Elven Household Magic (charging) {restore}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it lying on the ground on level 92 of Angband.
c) The Crystal Ball of Godly Sights {mass genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Half-orc on level 21 of Orc Cave.
d) The Clay Tablets of Antiquity {genocide}
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 98 of Angband.
e) 2 Potions of Healing
    
f) 7 Potions of Curing
g) 18 Scrolls of *Identify*
    
h) 19 Scrolls of Satisfy Hunger
    
i) a Silver Rod of Capacity of Recall (200/200)
    It can hold more mana.  
    You found it in the remains of an Archlich on level 63 of Paths of the
    Dead.
j) a Golden Rod of the Istari of Perception (250/250) {z@4}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Lesser Balrog on level 70 of Paths of the
    Dead.
k) a Mithril Rod of the Istari of Enlightenment (320/320) {z@1}
l) a Mithril Rod of the Istari of Disarming (320/320) {z@3}
m) a Mithril Rod of Capacity of Trap Location (320/320) {z@2}
    It can hold more mana.  
    You found it in the remains of an Archlich on level 70 of Paths of the
    Dead.
n) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 32 of Mirkwood.
o) 14 Bolts of Glach (1d5) (+13,+15) (+3) {90% off}
    It provides light (radius 1) forever.  It increases your intelligence, 
    wisdom, dexterity and charisma by 3.  It does extra damage from acid
     and frost.  It poisons your foes.  It produces chaotic effects.  It
    drains life from your foes.  It is especially deadly against dragons.  
    It is especially deadly against trolls.  It is especially deadly
    against giants.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
p) 26 Bolts of Ardor (1d5) (+33,+11) (+4) {90% off}
    It increases your dexterity and constitution by 4.  It does extra
    damage from frost.  It strikes at demons with holy wrath.  It strikes
    at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 9 Sprigs of Athelas
    
b) 16 Potions of *Healing*
    
c) 2 Potions of Life
    
d) 21 Potions of Restore Mana
    
e) a Golden Rod of the Istari of Havoc (250/250)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Sorcerer on level 76 of Angband.
f) an Adamantite Rod of Capacity of Healing (400/400)
    It can hold more mana.  
    You found it in the remains of a Nightwalker on level 98 of Angband.
g) The Ring of Archad (+4)
    It increases your strength, intelligence, stealth and speed by 4.  It
    makes you invisible.  It sustains your wisdom.  It provides resistance 
    to nether.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
h) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 98 of
    Angband.
j) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Amulet of Varados (+5)
    It increases your wisdom, dexterity and constitution by 5.  It
    sustains your intelligence.  It provides resistance to dark.  It
    speeds your regenerative powers.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 98 of
    Angband.
l) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 69 of
    Angband.
m) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
n) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Swamp Wyrm on level 69 of Angband.
o) a Mumak Hide of Air [1,+13]
    It allows you to breathe without air.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
p) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
q) 29 Bolts of Habin (1d5) (+14,+6) (+2 to speed) {90% off}
    It provides light (radius 1) forever.  It increases your speed by 2.  
    It does extra damage from acid and electricity.  It is especially
    deadly against trolls.  It strikes at undead with holy wrath.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
r) 12 Bolts of Hauglan (1d5) (+25,+2) (+2) {90% off}
    It increases your constitution by 2.  It does extra damage from acid.  
    It poisons your foes.  It produces chaotic effects.  It strikes at
    demons with holy wrath.  It is a great bane of undead.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
s) 21 Bolts 'Vallir' (1d5) (+9,+4) (+2) {90% off}
    It provides light (radius 1) forever.  It increases your dexterity and 
    charisma by 2.  It does extra damage from frost.  It produces chaotic
    effects.  It is especially deadly against dragons.  It is a great bane
    of demons.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
t) 29 Bolts 'Horthlost' (1d5) (+5,+10) (+1) {90% off}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence and dexterity by 1.  It is especially deadly against
    orcs.  It is especially deadly against giants.  It is a great bane of
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.


  [Home Inventory - Gondolin ]

a) Gamenlon's Summoning Manual {curing}
    It can be activated for curing every 110 turns.  
    You found it lying on the ground on level 69 of Angband.
b) The Eye of Vecna {mass genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 52 of Mordor.
c) a Golden Rod of the Istari of Curing (250/250)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Dracolisk on level 78 of Angband.
d) The Filthy Rag 'Esgilion' [1,+9]
    It sustains your intelligence and constitution.  It provides immunity 
    to acid and fire.  It makes you completely fearless.  It provides
    resistance to electricity and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ogrillon Archer on level 35 of Moria.
    
e) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 72 of
    Erebor.


  [Home Inventory - Minas Anor ]

a) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 35 of Mordor.
b) a Silver Rod of the Istari of Restoration (200/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    It was given to you as a reward.
c) The Golden Horn of the Thunderlords (4 charges) {100% off}
d) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
e) The White Dragon Scale Mail of Iatant (-2 to accuracy) [30,+21]
    It can be activated for breathe frost (110) every 90+d90 turns if it
    is being worn. It provides immunity to fire and cold.  It provides
    immunity to paralysis.  It provides resistance to life draining, sound
     and chaos.  It allows you to fly.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 71 of Angband.
f) a Power Dragon Scale Mail (-3 to accuracy) [40,+22]
    It can be activated for breathe the elements (300) every 60+d90 turns
     if it is being worn. It provides resistance to acid, electricity, 
    fire, cold, poison, light, dark, confusion, sound, shards, nether, 
    nexus, chaos and disenchantment.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
g) The Mithril Plate Mail of Anast (-3 to accuracy) [35,+10]
    It sustains your intelligence and wisdom.  It provides immunity to 
    electricity and cold.  It provides resistance to nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 67 of Dol Guldur.
h) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
i) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of The Old Forest.
j) The Shield of Deflection 'Ormed' [10,+21]
    It sustains your dexterity.  It provides immunity to electricity.  It
    provides resistance to fire, poison, dark and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 73 of Angband.
    
k) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 84 of
    Angband.
l) The Set of Leather Gloves 'Cambeleg' (+7,+6) [1,+13] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient red dragon on level 37 of
    Mordor.
m) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the power of panic hit if it is being worn.  It 
    increases your intelligence, dexterity, charisma, stealth, searching
     and speed by 3.  It provides immunity to paralysis.  It provides
    resistance to light and dark.  It allows you to levitate.  It allows
    you to sense the presence of good beings and unique beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 82 of Angband.
n) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 56 of The
    Sacred Land Of Mountains.
o) The Pair of Metal Shod Boots of Gimli (+4,+4) [4,+9] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
p) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It makes you completely
    fearless.  It provides resistance to cold.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 92 of Angband.
q) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 70 of Paths of the
    Dead.
r) The Glaive of Pain (E:67, L:3) (9d6) (+0,+30)
    It can be wielded two-handed.  It drains mana.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dreadlord on level 63 of Paths of the
    Dead.
s) The Light Crossbow 'Tilydhri' (x5) (+15,+13) (+2 to speed)
    It provides light (radius 1) forever.  It increases your wisdom, 
    dexterity and speed by 2.  It fires missiles with extra might.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 52 of The Sacred Land Of Mountains.
t) a Light Crossbow of the Haradrim (x4) (+19,+17)
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 95 of
    Angband.
u) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 70 of Angband.
    
v) a Heavy Crossbow of Siegecraft (x5) (+17,+22) [+13]
    It renders you immovable.  It reflects bolts and arrows.  It fires
    missiles with extra might.  It fires missiles excessively fast.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
w) a Climbing Set
    It allows you to climb mountains.  
x) The Mage Staff of Gascarn (1d4) (+12,+12) [+5]
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It sustains your intelligence.  It
    provides resistance to blindness and confusion.  It allows you to fly.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 74 of Angband.


  [Home Inventory - Lothlorien ]

a) 98 Potions of Water Curing {quest}
b) a Potion of *Healing*
c) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+6] (+2 to stealth)
d) The Mithril Plate Mail of Valar (-3 to accuracy) [35,+17]
    It sustains your constitution.  It provides immunity to acid and 
    electricity.  It provides resistance to life draining, fire, poison, 
    sound and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
e) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
f) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  


  [The Mathom-house Inventory - Bree ]

a) The Ring of Gulith (+4 to stealth)
    It can be activated for teleportation and destruction of the ring if
    it is being worn. It increases your stealth and searching by 4.  It
    sustains your strength and charisma.  It provides immunity to
    paralysis.  It provides resistance to chaos.  It speeds your
    regenerative powers.  It induces random teleportation.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
b) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Bronze Thunderlord on level 67 of Angband.
c) The Ring of Echalf (+3 attacks)
    It increases your intelligence, charisma and attack speed by 3.  It
    sustains your wisdom and constitution.  It provides resistance to fire
    , light, blindness, nexus and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 71 of
    Angband.
d) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
e) The Ring 'Ninir' (+1 to stealth)
    It can be used to store a spell.  It increases your wisdom and stealth
     by 1.  It makes you invisible.  It sustains your intelligence, wisdom
     and constitution.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 60 of Erebor.
f) The Amulet 'Nelduiri' (+2 to stealth)
    It increases your wisdom, stealth and infravision by 2.  It provides
    resistance to fire, dark and shards.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
g) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 64 of Mordor.
    
h) The Amulet of Istarni (+0) {cursed}
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It decreases your dexterity by 0.  It sustains your wisdom
    .  It provides resistance to poison, confusion and shards.  It drains 
    experience.  It induces random teleportation.  It is heavily cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
i) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 69 of Angband.
j) The Wooden Torch 'Edhramaed' (with 0 turns of light) (+4 to infravision)
    It provides light (radius 1) when fueled.  It increases your 
    infravision by 4.  It provides resistance to light.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
k) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
l) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient Morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 82 of
    Angband.
n) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 69 of
    Angband.
p) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Swamp Wyrm on level 64 of Mordor.
q) The Iron Crown of Beruthiel [0,+20] (-5)
    It provides light (radius 1) forever.  It decreases your strength, 
    dexterity and constitution by 5.  It provides immunity to paralysis.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 63 of
    Mordor.
r) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 70 of Paths of the Dead.
s) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 69 of
    Angband.
t) The Sling of Talethie (x3) (+18,+16) (+1)
    It increases your dexterity by 1.  It fires missiles with extra might.
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 57 of The
    Sacred Land Of Mountains.
u) a Sling of Buckland (x3) (+12,+14) (+1)
    It increases your dexterity by 1.  It fires missiles with extra might.
    It fires missiles excessively fast.  It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    It was given to you as a reward.
v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
w) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
x) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 73 of Angband.
    
a) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 65 of Mordor.
b) The Bolt of Garrangar (1d5) (+22,+15)
    It does extra damage from acid and fire.  It produces chaotic effects.
    It strikes at undead with holy wrath.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hezrou on level 98 of Angband.
c) The Seeker Bolt 'Scale-piercer' (8d5) (+15,+20)
    It is a great bane of dragons.  It makes you completely fearless.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
d) The Silver Bolt of Elomen (3d5) (+17,+10) (+2 to speed)
    It increases your constitution and speed by 2.  It does extra damage 
    from electricity.  It drains life from your foes.  It is a great bane
    of dragons.  It is a great bane of demons.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient multi-hued dragon on level 98 of
    Angband.
e) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, infravision, ability to tunnel and luck
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 74 of Angband.
f) The Silver Bolt 'Balefire' (6d5) (+20,+15)
    It provides light (radius 1) forever.  It does extra damage from fire.
    It is a great bane of demons.  It is a great bane of undead.  It
    allows you to sense the presence of demons and undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 92 of Angband.
g) The Arrow 'Belvoron' (1d4) (+17,+13)
    It does extra damage from acid and frost.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 58 of Mordor.
    
h) The Arrow of Mirrithan (1d4) (+18,+4)
    It does extra damage from frost.  It is a great bane of dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of undead.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Emperor wight on level 42 of Paths of
    the Dead.
i) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 91 of Angband.
j) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
k) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 48 of
    Mordor.
l) The Silver Arrow of Finenor (3d4) (+15,+14)
    It does extra damage from acid and fire.  It is a great bane of
    dragons.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It is a
    great bane of undead.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
m) The Silver Arrow of Vorielome (3d4) (+20,+13)
    It does extra damage from electricity and frost.  It is especially
    deadly against giants.  It is a great bane of demons.  It is a great
    bane of undead.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 98 of
    Angband.
n) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient bronze dragon on level 38 of
    Mordor.
o) The Mithril Shot of Arade (3d4) (+18,+12)
    It does extra damage from acid.  It poisons your foes.  It is a great
    bane of dragons.  It is especially deadly against trolls.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 42 of
    Mordor.
p) The Small Wooden Boomerang of Melyath (1d4) (+22,+14)
    It does extra damage from acid, electricity and fire.  It poisons your
    foes.  It is especially deadly against orcs.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Zombie Blue Thunderlord in the town of
    Lothlorien .
q) The Small Wooden Boomerang 'Eglimron' (1d4) (+14,+15)
    It does extra damage from fire.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of undead.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gabriel, the Messenger on level 70 of
    Angband.
r) The Small Metal Boomerang 'Orenduir' (3d4) (+16,+22)
    It does extra damage from electricity.  It poisons your foes.  It is a
    great bane of dragons.  It strikes at undead with holy wrath.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 92 of Angband.
s) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 42 of
    Mordor.
t) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 71 of Angband.
u) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision)
    It can be wielded two-handed.  It increases your intelligence, wisdom, 
    infravision and spell power by 3.  It increases your mana capacity by 
    60%.  It sustains your intelligence and wisdom.  It provides immunity 
    to cold.  It provides resistance to blindness.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
v) The Mage Staff 'Golion' (1d4) (+3,+6) [+2] (+1)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your intelligence and 
    spell power by 1.  It sustains your intelligence.  It provides
    resistance to blindness and confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
w) The Mage Staff of Eardadri (1d4) (+5,+8) [+4] (+2)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your spell power by 2.  
    It provides resistance to blindness.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 63 of Paths of the
    Dead.



Posted on 12.3.2016 08:37

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796. on the Ladder (of 18974)
347. on the ToME Ladder (of 3152)

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