[ToME 2.2.1 Character Dump] Name : Aceic Age 21 STR! 18/*** Sex : Male Height 83 INT! 18/150 Race : Vampire RohanKnight Weight 87 WIS! 18/190 Class : Paladin Social Class 1 DEX! 18/160 Body : Player CON! 18/*** God : Tulkas Chr! 18/95 18/120 + To Melee Hit 64 Level 50 Max Hit Points 1050 + To Melee Damage 46 Experience 16249225 Cur Hit Points -6 + To Ranged Hit 72 Max Exp 16249225 Max SP (Mana) 561 + To Ranged Damage 23 Exp to Adv. ***** Cur SP (Mana) 561 AC 32+161 Gold 2821292 Piety 55957 (Miscellaneous Abilities) Fighting : Legendary[27]Perception : Bad Blows/Round: 8 Bows/Throw : Legendary[20]Searching : Fair Shots/Round: 1 Saving Throw: Superb Disarming : Excellent Mel.dmg/Rnd: 24d5+368 Stealth : Fair Magic Device: Heroic Infra-Vision: 0 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Serf. You have hazel eyes, straight auburn hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 66 (3300') Angband: Level 87 (4350') Barrow-Downs: Level 10 (500') Mount Doom: Level 85 (4250') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 47 (2350') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 65 (3250') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 31 (1550') Your body was a Player. You have defeated 17699 enemies. You abandoned Gondolin when it most needed you, thus causing its destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 86 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 25th Quelle of the 2890th year of the third age. Your adventure lasted 39 days. Your Attributes: You are dead, killed by an Ethereal hound on level 87 of Angband. You can drain life from a foe. You can feel the danger of evil magic. You can cast magic missiles. You can restore lost life forces. You can use rohir powers. You are bleeding. You are stunned. You are in a battle rage. You are protected by a mystic shield. You can see invisible creatures. You can breathe underwater. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are very lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are carrying a permanent light. You are completely immune to acid. You are resistant to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. You suffer from Black Breath. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon burns your foes. Your weapon strikes at evil with extra force. Your weapon is especially deadly against orcs. Your weapon is especially deadly against trolls. Corruption list: Vampiric Teeth: Your teeth allows you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 0) - Combat 38.000 [0.800] . Weaponmastery 50.000 [1.000] . Archery 20.200 [0.500] . Barehand-combat 00.000 [0.900] . Sneakiness 01.000 [0.900] - Magic 50.000 [0.900] . Magic-Device 20.950 [1.050] . Spell-power 00.000 [0.600] - Spirituality 32.000 [1.000] . Prayer 50.000 [1.400] . Mindcraft 50.000 [0.600] - Monster-lore 01.000 [0.500] . Summoning 03.200 [0.500] . Corpse-preservation 00.800 [0.800] Abilities * Ammo creation * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting [Fates] You are fated to die on level 1. You are fated to meet a White harpy on level 1. You may meet a Giant white louse on level 66. You are fated to find a Broad Sword on level 69. [Character Equipment] a) The Long Sword 'Anduril' (3d5) (+8,+14) [+4] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. d) a Heavy Crossbow of Extra Might (x7) (+16,+23) e) a Ring of Extra Attacks (+2 attacks) It increases your attack speed by 2. You bought it from the Rare Jewelry Shop. f) The Ring of Orgorin (+2 to stealth) It increases your wisdom and stealth by 2. It sustains your wisdom and constitution. It provides immunity to paralysis. It provides resistance to fire, cold, dark and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 40 of Paths of the Dead. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 50 of Mordor. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to confusion, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 42 of Moria. s) The Steel Helm of Aromenwed [6,+11] It sustains your strength. It provides resistance to electricity, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to life draining and acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 42 of Moria. x) a Pair of Hard Leather Boots of Speed [3,+10] (+7) It increases your speed by 7. You bought it from the Footwear Shop. z) (nothing) {) 15 Seeker Bolts of Slay Undead (4d5) (+13,+11) |) a Dwarven Shovel (1d3) (+6,+7) (+3) It increases your ability to tunnel by 3. [Character Inventory] a) a Fireproof Tome of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Lesser black reaver on level 59 of Mordor. b) a Fireproof War Tome of Tulkas It cannot be harmed by fire. You bought it from the Library. c) Kenault's Cantrip Generator (charging) {mass genocide} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 54 of Mordor. d) Tenser's Alteration Manual {teleport} It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Grave wight on level 31 of Moria. e) a Parchment titled ``Magic for the Layman'' {cure insanity} It can be activated for cure insanity. You found it lying on the ground on level 34 of The Small Water Cave. f) Balrilbon's Bag of Wondrous Tricks {satisfy hunger} It can be activated for satisfy hunger. You found it in the remains of a Master mystic on level 51 of Mordor. g) Benetar's Portable Plague {restoration} It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Dread on level 60 of Erebor. h) Raal's Tormented Spirits {teleport level} It can be activated for teleport level. You found it lying on the ground on level 61 of Erebor. i) the Crystal Ball of The Witch-King of Angmar {heal 700} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Lost soul on level 53 of The Sacred Land Of Mountains. j) 2 Potions of Restore Mana k) 2 Scrolls of Reset Recall l) a Silver Rod of Charging of Disarming (62/100) It regenerates its mana faster. You found it lying in a vault on level 22 of The Sandworm lair. m) a Golden Rod of Charging of Recall (125/125) It regenerates its mana faster. You found it lying in a vault on level 22 of The Sandworm lair. n) a Golden Rod of Teleport Other (125/125) o) a Partial Totem of a Beholder hive-mother p) a Dwarven Hard Leather Cap of Intelligence [2,+13] (+3 to infravision) q) 21 Bolts of Slay Evil (1d5) (+9,+3) It fights against evil with holy fury. You found it in the remains of a Young red dragon in the town of Gondolin . r) 24 Bolts of Slay Dragon (1d5) (+15,+10) s) 26 Seeker Bolts of Venom (4d5) (+13,+10) It poisons your foes. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. t) 31 Seeker Bolts of Frost (4d5) (+11,+15) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 2 Rings of Speed (+9) b) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 67 of Angband. c) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 77 of Angband. d) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Amulet of Aldurilir [+1] (+3 to stealth) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your strength, dexterity and stealth by 3. It sustains your strength. It provides resistance to poison, blindness, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young gold dragon on level 37 of Mordor. f) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Icky Queen on level 24 of The Helcaraxe. g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 42 of Moria. h) The Robe of Cabaur [2,+6] It sustains your strength, intelligence and dexterity. It provides immunity to electricity. It makes you completely fearless. It provides resistance to fire, light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 42 of Moria. i) The Thunderlord Coat 'Amorim' (-56,-66) [9,+9](40%) It increases your hit points by 40%. It sustains your constitution. It provides immunity to electricity and fire. It provides resistance to fire, cold, light, confusion, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 67 of Angband. j) a Spider Web of Air [1,+8] It allows you to breathe without air. It was given to you as a reward. k) The Large Metal Shield of Gallin [5,+5] It sustains your constitution. It provides immunity to electricity. It makes you completely fearless. It provides resistance to life draining, confusion, shards, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in the town of Minas Anor . l) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and confusion. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog on level 69 of The Sacred Land Of Mountains. m) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. n) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. o) The Dragon Helm of Thrain [8,+11] It provides light (radius 2) forever. It sustains your intelligence, dexterity and charisma. It provides resistance to life draining, acid, light, dark, sound, shards, nexus and disenchantment. It allows you to breathe underwater. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Pair of Metal Shod Boots 'Arthod' [6,+0] It provides resistance to cold, poison , dark and sound. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. q) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 42 of Moria. r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Rapier 'Forasgil' (1d6) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 19 of A lost temple. t) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. u) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 50 of Illusory Castle. v) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in the town of Minas Anor . w) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It can be wielded two-handed. It increases your intelligence by 2. It does extra damage from fire and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire and cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bert the Stone Troll in the town of Bree . x) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lich Cave orc on level 40 of Paths of the Dead. [Home Inventory - Gondolin ] a) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 24 of The Sandworm lair. b) 6 Sprigs of Athelas c) 5 Potions of Healing d) 2 Potions of *Healing* e) a Golden Rod of Nothing (125/125) f) a Rod Tip of Recall (80 Mana to cast) g) an Indestructible Ring of Speed (+7) h) The Amulet 'Arwar' (+4 to stealth) It increases your constitution, charisma, stealth and searching by 4. It provides resistance to acid, fire, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon on level 34 of Mordor. i) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 69 of The Sacred Land Of Mountains. j) The Amulet 'Arien' (+4) It can be used to store a spell. It increases your intelligence and constitution by 4. It sustains your charisma. It provides resistance to acid, light and sound. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 39 of Mordor. k) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. l) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 70 of The Sacred Land Of Mountains. m) Elven Blue Dragon Scale Mail (-2) [30,+11] (+1 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and poison. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Leather Scale Mail 'Valdor' (-1) [11,+10] It sustains your constitution. It provides immunity to electricity. It provides resistance to life draining, acid, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . p) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 50 of Mordor. q) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) a Set of Gauntlets of Power (+3,+5) [2,+4] (+5) It increases your strength by 5. It provides resistance to confusion. You found it lying on the ground on level 24 of The Sandworm lair. s) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4) It provides light (radius 1) forever. It increases your searching by 4. It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It makes you completely fearless. It provides resistance to electricity, fire and blindness. It allows you to sense the presence of orcs, trolls and giants. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire, poison and disenchantment. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. u) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) It can be wielded two-handed. It can be activated for drain life (90) every 70 turns if it is being worn. It increases your wisdom and infravision by 4. It does extra damage from frost. It is especially deadly against orcs. It provides resistance to cold, light and nexus. It allows you to sense the presence of orcs , trolls and giants. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon in the town of Gondolin . v) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) w) 27 Seeker Arrows of Slay Evil (4d4) (+8,+13) It fights against evil with holy fury. It was given to you as a reward. x) a Mage Staff of Power (1d4) (-4,-16) (+10) [Home Inventory - Minas Anor ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven warlock on level 30 of A lost temple. b) 10 Potions of Cure Insanity c) a Moonstone Rod of the Istari of Nothing (150/150) d) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Harowen the Black Hand on level 53 of Mordor. e) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 64 of Mordor. f) The Amulet of Taleg (+4) It increases your intelligence, wisdom and searching by 4. It sustains your wisdom. It provides resistance to fire, blindness, nether and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. g) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 50 of Mordor. h) The Chain Mail of Estelwin (-2) [14,+0] It sustains your strength. It provides immunity to cold. It makes you completely fearless. It provides resistance to cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 60 of Mordor. j) The Padded Armour of Tinuva [4,+9] It sustains your strength and dexterity. It provides immunity to cold. It makes you completely fearless. It provides resistance to light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Moria. k) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold . It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 60 of Mordor. l) The Large Leather Shield of Mithoval [4,+7] It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to acid, fire, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . m) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, poison, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 35 of Moria. n) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 59 of The Sacred Land Of Mountains. o) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in the town of Minas Anor . p) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3 . It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 42 of Moria. r) The Dagger 'Belangil' (2d4) (+7,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 42 of Moria. t) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 42 of Moria. u) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold, dark and confusion. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 42 of Moria. w) The Harp of Daeron (+1 to speed) It can be activated for singing a *charming* song if it is being worn. It increases your wisdom, charisma, stealth, speed and luck by 1. It provides resistance to acid, electricity, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grand master mystic on level 53 of Mordor. x) The Player corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 58 of Mordor. [Home Inventory - Lothlorien ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 32 of Mirkwood. b) The Toenail of Vecna {destruction} It can be activated for Destruction. You found it lying in a vault on level 53 of The Sacred Land Of Mountains. c) 3 Potions of Cure Light Insanity d) 4 Fireproof Scrolls of Reset Recall It cannot be harmed by fire. You bought it from the Scribe. e) an Adamantite Rod of Nothing (200/200) f) The Wand of Digging of Thrain (13 charges) g) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. h) The Partial Plate Armour of Goriannim (-3) [22,+5] It sustains your constitution. It provides immunity to fire and cold. It makes you completely fearless. It provides resistance to cold, poison and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. i) The Small Metal Shield of Elmaraur [3,+15] It sustains your strength, intelligence and constitution. It provides resistance to acid, electricity, dark and shards. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor. j) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) k) a Venomous Great Axe of Westernesse (4d4) (+12,+22) (+1) l) The Long Sword 'Borthale' (2d5) (+7,+3) (+1) It increases your wisdom by 1. It produces chaotic effects. It is especially deadly against giants. It is a great bane of demons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Frost giant on level 32 of Moria. m) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 14 of A lost temple. o) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It provides light (radius 1) forever. It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. p) a Venomous Great Scimitar of *Slay Undead* (4d5) (+9,+9) (+1) It must be wielded two-handed. It increases your wisdom by 1. It poisons your foes. It is a great bane of undead. It provides resistance to poison and nether. It allows you to see invisible monsters. It allows you to sense the presence of undead. You bought it from the Weaponsmith. q) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. r) The Sickle 'Aegrini' (2d3) (+2,-1) (+4) It increases your wisdom and dexterity by 4. It does extra damage from acid. It drains life from your foes. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. s) The Heavy Lance of Ilior (4d8) (+7,+10) (+2 to speed) It must be wielded two-handed. It increases your speed and attack speed by 2. It does extra damage from acid and frost. It produces chaotic effects. It is especially deadly against dragons. It is a great bane of demons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. t) The Mace 'Taratol' (3d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. v) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. w) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. [The Mathom-house Inventory - Bree ] a) The Gem of Venom It can be activated for poison. You found it in the remains of a Dreadmaster on level 70 of The Sacred Land Of Mountains. b) The Ebon Cube of Darkness It can be activated for high experience loss. You found it lying on the ground on level 25 of Mirkwood. c) Gruumsh's Bottle of Death It can be activated for blindness. You found it lying on the ground on level 29 of The Sandworm lair. d) Mordekainen's Sneaking Eye It can be activated for stun. You found it lying in a vault on level 53 of The Sacred Land Of Mountains. e) a Parchment titled ``Planar Travel Made Easy'' It can be activated for death. You found it in the remains of a Glabrezu on level 41 of Mordor. f) a Parchment titled ``Household Magic'' It can be activated for stat loss. You found it in the remains of a Forest wight on level 40 of Paths of the Dead. g) the Eye of Vecna It can be activated for paralyze. You found it lying on the ground on level 5 of Barrow-Downs. h) the Medallion of Good Will It can be activated for blindness. You found it lying on the ground on level 25 of Mirkwood. i) A parchment titled ''Famous Last Words'' It can be activated for hallucination. You found it lying on the ground on level 25 of Mirkwood. j) Jor's Compendium of Strange Behaviour It can be activated for stat loss. You found it lying on the ground on level 29 of The Sandworm lair. k) A parchment titled ''Finer Points of Munchkinism'' It can be activated for cuts. You found it in the remains of a Dark elven warlock on level 33 of Moria. l) Agannazar's Altruistic Assassin It can be activated for create hunger. You found it in the remains of a Sorcerer on level 58 of Paths of the Dead. m) a True Totem of Ungoliant, the Unlight n) The Ring of Power of Adunaphel the Quiet (+3% of critical hits) It increases your wisdom, dexterity, constitution and ability to score critical hits by 3. It makes you invisible. It sustains your strength and dexterity. It provides resistance to acid, electricity, cold, light, chaos and disenchantment. It allows you to fly. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 72 of Erebor. o) The Ring of Power of Hoarmurath of Dir (+3% of critical hits) It increases your stealth and ability to score critical hits by 3. It makes you invisible. It makes you completely fearless. It provides resistance to poison and blindness. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 65 of Dol Guldur. p) The Ring of Power of Dwar, Dog Lord of Waw (+3 to stealth) It increases your charisma and stealth by 3. It makes you invisible. It sustains your strength. It provides resistance to poison and sound . It allows you to levitate. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 65 of Dol Guldur. q) The Ring of Power of Uvatha the Horseman (+4 to infravision) It increases your infravision by 4. It makes you invisible. It sustains your strength, dexterity, constitution and charisma. It provides resistance to chaos. It allows you to levitate. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . r) The Leather Scale Mail of Cargor (+24,+50) [11,+2](-80%) {cursed} It decreases your hit points by 80%. It provides immunity to fire. It provides resistance to cold. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of The Helcaraxe. s) The Fur Cloak 'Gellir' [3,+6] (-2 to stealth) {cursed} It decreases your stealth by 2. It sustains your strength. It makes you completely fearless. It provides resistance to dark. It drains experience. It induces random teleportation. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The 0 of Rhuras [1,+0] {cursed} It sustains your strength and wisdom. It provides resistance to disenchantment. It prevents teleportation. It drains experience. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. u) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. v) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. w) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 42 of Moria.