The Angband Ladder: Eteadus, Yeek Thaumaturgist by Yottle

  [ToME 2.3.6 (ah) Character Sheet]

 Name  : Eteadus                Age                 14       STR!     40       
 Sex   : Male                   Height              50       INT!     38       
 Race  : Yeek                   Weight              44       WIS!     40       
 Class : Thaumaturgist          Social Class        12       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit          54 Level             50    Hit Points      998/   998 
 + To Melee Damage       35 Experience  17665072    Spell Points   1525/  1551 
 + To Ranged Hit         51 Max Exp     17665072    Sanity          930/   930 
 + To Ranged Damage       0 Exp to Adv.    *****    Piety               281395 
   AC                39+166 Gold         2368403    Speed           Fast (+30) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Heroic       Searching   : Good         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  4d4+140   
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 80 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of five children of a blue Yeek.  You are a              
          well-liked child.  You have brown eyes, straight brown               
          hair, and a dark complexion.                                         
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 103 (5150')
        Barrow-Downs: Level 8 (400')
        Mount Doom: Level 99 (4950')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 19 (950')
        Moria: Level 50 (2500')
        Dol Guldur: Level 69 (3450')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 39 (1950')
        Death fate: Level 1 (50')
        A lost temple: Level 27 (1350')

 Your body is a Player.
 You are currently on level 102 of Angband.
 You have defeated 7278 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You have completed 78 princess quests.
 You have completed 19 lost sword quests.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 22nd Coire of the 2890th year of the third age.
 You have been adventuring for 162 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..32*...42....6.            
        Add Int   : ...2*...........            
        Add Wis   : .3.2*..........+            
        Add Dex   : ...2*....24.....            
        Add Con   : ..32*...42......            
        Add Chr   : .332*...........            
        Mul Mana  : +..............+            
        Mul SPower: +...............            
        Add Stea. : .3.2...3........            
        Add Sear. : ..3...........6.            
        Add Infra : ..............6.            
        Add Tun.. : ..............6.            
        Add Speed : .3.2.3.3........            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Acid Brand: ..............+.            
        Sust Str  : .........+......            
        Sust Int  : ...+............            
        Sust Wis  : ...+............            
        Sust Dex  : .........+......            
        Sust Con  : .........+......            
        Sust Chr  : ...+............            
        Invisible : ................            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +..+....+++.....            
        Hold Life : ...+.++.........            
        Imm Acid  : .+....++*.+...+.            
        Imm Elec  : .+....*.........            
        Imm Fire  : .+*...*.........            
        Imm Cold  : .+.*..*.........            
        Res Pois  : ......+.........            
        Res Fear  : ................            
        Res Light : .....+..........            
        Res Dark  : .....+........+.            
        Res Blind : +..+............            
        Res Conf  : .....+..+.......            
        Res Sound : .+......+.......            
        Res Shard : .........+......            
        Res Neth  : ......+.+.......            
        Res Nexus : ......++........            
        Res Chaos : .....+..+.......            
        Res Disen : ..............+.            
        Auto Curse: ....+...........            
        Lite      : +...............            
        See Invis : .+++.+..........            
        Regen     : ..........+.....            
        Activate  : ..++.+++..+...+.            
        Cursed    : ....+...........            
        Fly       : ..+...+.........            
        Climb     : ..............+.            
        Orc.ESP   : .....+..+.....+.            
        TLord.ESP : ..+.............            
        Unique.ESP: .+..............            
        Full ESP  : ...+............            

Skills (points left: 1)
 - Combat                                        15.200 [0.500]
          . Weaponmastery                        00.600 [0.500]
          . Archery                             -00.500 [0.000]
 - Sneakiness                                    03.200 [0.900]
          . Stealth                             -03.100 [0.500]
          . Disarming                           -00.500 [0.000]
 - Magic                                         50.000 [0.950]
          . Magic-Device                         03.650 [1.050]
          . Spell-power                          50.000 [0.600]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       06.300 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       01.400 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           10.500 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             15.400 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               15.400 [0.700]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          50.000 [1.000]
 - Spirituality                                  02.350 [0.550]
          . Prayer                               50.000 [0.500]
 - Monster-lore                                  01.500 [0.500]
          . Symbiosis                            01.300 [0.400]

Abilities
 * Perfect casting


  [Fates]

You are fated to find an Essence of Darkness on level 17.
You may meet a Grey wraith on level 23.
You are fated to meet a Giant leech on level 9.
You may find a Potion of Infra-vision on level 9.


  [Character Equipment]

a) The Mage Staff of Ostinduin (1d4) (+5,+9)(80%) (+4) {!k}
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your spell power by 4.  
    It increases your mana capacity by 80%.  It provides immunity to
    paralysis.  It provides resistance to blindness.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
d) The Harp of Maglor (+3 to speed)
    It increases your wisdom, charisma, stealth, speed and luck by 3.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of unique beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Grand master mystic on level 67 of
    Angband.
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 69 of Paths of the
    Dead.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
k) an Amulet of Doom [+6] (+10) {cursed}
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 10.  It is cursed.  It cannot be dropped
    while cursed.  It can re-curse itself.  
    You found it in the remains of an Ancient multi-hued dragon on level 69 of
    Paths of the Dead.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 69 of Paths of the
    Dead.
n) The Multi-Hued Dragon Scale Mail 'Ainenelen' (-2 to accuracy) [30,+24]
    It can be activated for breathe multi-hued (250) every 60+d60 turns if
    it is being worn. It provides immunity to electricity, fire and cold.  
    It provides resistance to life draining, acid, poison, nether and 
    nexus.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, nether and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 85 of Mount
    Doom.
s) a Jewel Encrusted Crown of Might [0,+10] (+2) {!k}
    It increases your strength, dexterity and constitution by 2.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to shards.  It cannot
    be harmed by acid.  
    It was given to you as a reward.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 64 of Mordor.
x) (nothing)
z) a Skull druj (1400 hp)
{) (nothing)
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!k}
    It cannot be harmed by fire.  
    You found it in the remains of a Dracolich on level 69 of Paths of the
    Dead.
b) a Fireproof Tome of the Impenetrable Earth
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of an Archlich on level 69 of Paths of the
    Dead.
c) a Fireproof Tome of the Everrunning Wave
    It cannot be harmed by fire.  
    You found it in the remains of an Archlich on level 69 of Paths of the
    Dead.
d) a Fireproof Tome of Translocation
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 69 of Paths of the Dead.
e) a Fireproof Tome of the Tree
    It cannot be harmed by fire.  
    You found it in the remains of a Dracolich on level 69 of Paths of the
    Dead.
f) a Fireproof Tome of Knowledge
    It cannot be harmed by fire.  
    You found it in the remains of a Dracolich on level 69 of Paths of the
    Dead.
g) a Fireproof Tome of the Time
    It cannot be harmed by fire.  
    It was given to you as a reward.
h) a Fireproof Tome of the Mind
    It cannot be harmed by fire.  
    You found it in the remains of a Nycadaemon on level 46 of Mordor.
i) a Fireproof Holy Tome of Eru Iluvatar
    It cannot be harmed by fire.  
    You found it in the remains of an Archlich on level 69 of Paths of the
    Dead.
j) 15 Potions of *Healing* {!k}
k) 8 Potions of Restore Mana {!k}
l) a Fireproof Scroll of *Destruction*
    It cannot be harmed by fire.  
    You found it in the remains of a Dread on level 89 of Angband.
m) a Scroll of Genocide
n) a Silver Rod of Simplicity of Recall (97/100)
    
    You found it in the remains of a Dracolich on level 69 of Paths of the
    Dead.
o) a Silver Rod of Simplicity of Home Summoning (47/100)
    
    It was given to you as a reward.
p) an Adamantite Rod of Simplicity of Disarming (200/200)
    
    It was given to you as a reward.
q) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 69 of Paths of the
    Dead.
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Sprig of Athelas
b) 33 Potions of Healing {!k}
c) 4 Potions of Life {!k}
d) 9 Potions of Restore Mana {!k}
e) a Potion of Curing
f) 3 Scrolls of *Destruction*
g) a Silver Rod of Simplicity of Nothing (100/100)
    
    You found it in the remains of a Nycadaemon on level 46 of Mordor.
h) 5 Rod Tips of Recall (80 Mana to cast)
i) a Staff of Probability Travel[1|12] (2 charges)
j) a Staff of Genocide[1|10] (3 charges)
k) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 69 of Paths of
    the Dead.
m) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of Paths of
    the Dead.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of Paths of
    the Dead.
o) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
p) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It makes you completely fearless.  It provides
    resistance to acid, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
q) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 93 of Angband.
r) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 52 of
    Mordor.
s) a Mage Staff of Power (1d4) (+7,-9) (+11) {!k}
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 11.  
    You found it in the remains of a Dracolich on level 69 of Paths of the
    Dead.
t) a Mage Staff of Wizardry (1d4) (-9,-20)(80%) (+4) {!k}


  [Home Inventory - Lothlorien ]

a) The Ring of Durin (+2)



Posted on 27.7.2023 04:03

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2202. on the Ladder (of 19090)
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Comments

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On 27.7.2023 04:03 Yottle wrote:
I got a high level inertia bolt spell. After that it was simple. Morgoth got one darkness storm in and that was it.
I never found any boots worth wearing.

On 28.7.2023 00:22 Estie wrote:
I played Thaumaturg too; but not Eru: I picked Yavanna for something different.
Eru is the great enabler, giving access to the best attack and the most important spell school and you can make a life untill whatever fancy idea you are pursuing kicks in. Yavanna has some useful utility; the other gods are more niche.

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