[ToME 2.3.5 Character Sheet] Name : Afardoli Age 19 STR! 40 Sex : Male Height 10 INT! 40 Race : DeathMold LostSoul Weight 50 WIS! 40 Class : Thaumaturgist Social Class 23 DEX! 39 Body : Player CON! 38 God : Eru Iluvatar CHR! 26 + To Melee Hit 28 Level 50 Hit Points 1143/ 1143 + To Melee Damage 21 Experience 12699077 Spell Points 1187/ 2919 + To Ranged Hit 66 Max Exp 12699077 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 295684 AC 26+50 Gold 1999030 Speed Fast (+70) (Miscellaneous Abilities) Fighting : Excellent Perception : Fair Blows/Round: 4 Bows/Throw : Heroic Searching : Fair Shots/Round: 1 Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 4d4+84 Stealth : Poor Magic Device: Bad Infra-Vision: 280 feet Tactic: berserker Explor: running (Character Background) You were born in a kobold corpse, called to life by the Witch-King of Angmar. Since then you have given life to four foul offspring. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 65 (3250') Angband: Level 104 (5200') Barrow-Downs: Level 1 (50') Mount Doom: Level 99 (4950') Nether Realm: Level 696 (34800') Submerged Ruins: Level 50 (2500') Halls of Mandos: Level 98 (4900') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') The Void: Level 150 (7500') Paths of the Dead: Level 70 (3500') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 45 (2250') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 33 (1650') The Helcaraxe: Level 40 (2000') You have done something experimental. Your body is a Player. You are disguised as a Wolf. You are currently on level 150 of The Void. You have defeated 4243 enemies. You destroyed Melkor forever and have been elevated to the status of Vala by Eru Iluvatar. Arda will forever be free. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved Arda and became a famed King. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 18th Quelle of the 2890th year of the third age. You have been adventuring for 32 days. adefghmnopuz{|@ Add Str : ....2........6. Add Int : *...2.......... Add Wis : *...2.........+ Add Dex : ....2.....4.... Add Con : ....2.......... Add Chr : *...2.......... Mul Mana : +.............+ Mul SPower: +.............. Add Stea. : ....2...2...... Add Sear. : ........2....6. Add Infra : *............6. Add Tun.. : .............6. Add Speed : .**92*3........ Slay Anim.: ............+.. Slay Evil : ............+.. Slay Und. : ............+.. Slay Demon: ............+.. Slay Orc : ............++. Slay Troll: ............++. Slay Giant: ............++. Slay Drag.: ............++. Kill Drag.: ............+.. Poison Brd: ............+.. Acid Brand: ............++. Elec Brand: ............+.. Fire Brand: ............+.. Cold Brand: ............+.. Sust Str : ...+........... Sust Int : ....+.......... Sust Wis : ....+....+..... Sust Dex : ...+.....+..... Sust Con : ...+.....+..... Sust Chr : ....+....+..... Invisible : ..+............ Mul life : ..............+ Sens Fire : ............... Reflect : .........+..... Free Act : ..+.+....++.... Hold Life : .+..+++..+..... Imm Acid : +........*+..+. Imm Elec : +......*.+..... Imm Fire : *+.....*....... Imm Cold : +.+.*..*....... Res Pois : ...+...+....... Res Fear : ...+........... Res Light : ......+........ Res Dark : ......+..+...+. Res Blind : ....+.......... Res Conf : ..+...+..+..... Res Sound : .........+..... Res Shard : ..+....+....... Imm Neth : .....*.+....... Res Nexus : ..+............ Res Chaos : ......+..+..... Res Disen : .............+. WraithForm: .....+......... Lite : ..........+.... See Invis : +...+++........ Digestion : ..+............ Regen : .....+......... Activate : ++..+.+...+..+. Drain Exp : .....+......... Cursed : .....+......... Hvy Curse : .....+......... No blows : +.............. Precogn. : +.............. Fly : ..+............ Climb : .............+. Orc.ESP : ......+......+. Demon.ESP : +.............. Evil.ESP : +.............. Full ESP : ....+.......... Skills (points left: 8) - Combat 01.000 [0.200] . Weaponmastery 03.200 [0.400] . Archery 02.500 [0.000] - Sneakiness 01.000 [0.900] . Stealth 25.000 [0.400] . Disarming 01.500 [0.000] - Magic 50.000 [0.950] . Magic-Device 00.500 [1.050] . Spell-power 40.200 [0.600] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 06.300 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.700 [0.700] . Mind 00.000 [0.700] . Nature 46.200 [0.700] . Udun 04.000 [0.400] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.700] . Thaumaturgy 50.000 [1.000] - Spirituality 12.460 [0.550] . Prayer 36.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Fates] You may meet a Novice paladin on level 12. You may meet a Green worm mass on level 1. You are fated to find a Potion of Cure Light Insanity on level 16. You may meet a Poltergeist on level 16. You are fated to find something special on level 1. You are fated to find a Scroll of Detect Invisible on level 1. [Character Equipment] a) The Mage Staff of Eternity (1d4) (-19,-19)(240%) (+12 to infravision) It is part of the trinity of the ultimate weapons. It can be wielded two-handed. It can be activated for restore mana every 666 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, infravision, luck and spell power by 12. It increases your mana capacity by 240%. It provides immunity to fire. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It allows you to sense the presence of demons and evil beings. It can't attack. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to life draining and fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 670 of Nether Realm. e) The Ring of Maern (+11) It increases your speed by 11. It makes you invisible. It provides immunity to paralysis. It provides resistance to cold, confusion, shards and nexus. It allows you to fly. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Halls of Mandos. f) The Ring of Linin (+9) It increases your speed by 9. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 94 of Halls of Mandos. g) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. h) The Ring of Phasing (+15 to speed) It grants you the power of teleport if it is being worn. It increases your speed and luck by 15. It provides immunity to nether. It provides resistance to life draining. It renders you incorporeal. It allows you to breathe without air. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tik'srvzllat on level 696 of Nether Realm. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. n) The Double Ring Mail of Eandel (-2 to accuracy) [15,+15] It provides immunity to electricity, fire and cold. It provides resistance to poison, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Halls of Mandos. o) an Elven Cloak of Air [4,+15] (+2 to stealth) {!k} It increases your stealth, searching and luck by 2. It allows you to breathe without air. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 45 of The Sacred Land Of Mountains. p) The Small Leather Shield of Isilin [2,+10] It sustains your wisdom, dexterity, constitution and charisma. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to life draining, electricity, dark, confusion, sound and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 81 of Halls of Mandos. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It provides light (radius 1) forever. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 85 of Halls of Mandos. z) (nothing) {) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 91 of Angband. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 91 of Mount Doom. [Character Inventory] a) a Fireproof Tome of the Everrunning Wave It cannot be harmed by fire. You found it lying in a vault on level 53 of Halls of Mandos. b) a Fireproof Tome of the Tree It cannot be harmed by fire. You found it lying in a vault on level 72 of Halls of Mandos. c) a Fireproof Tome of Knowledge It cannot be harmed by fire. You bought it from the Forbidden Library. d) a Fireproof Unholy Tome of the Hellflame It cannot be harmed by fire. You found it lying in a vault on level 59 of Halls of Mandos. e) a Fireproof Holy Tome of Eru Iluvatar It cannot be harmed by fire. You bought it from the Forbidden Library. f) 3 Morphic Oils of Wolf {!k} g) 6 Potions of Cure Insanity {!k} h) 22 Potions of Life {!k} i) 19 Potions of Restore Mana {!k} j) 2 Potions of Enlightenment k) 3 Potions of Invulnerability {!k} l) 15 Scrolls of *Identify* {!k} m) 6 Scrolls of *Destruction* {!k} n) a Silver Rod of Simplicity of Home Summoning (100/100) You found it in the remains of a Lesser Balrog on level 99 of Mount Doom. o) a Golden Rod of Simplicity of Disarming (125/125) You found it lying in a vault on level 77 of Halls of Mandos. p) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. q) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. r) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 77 of Halls of Mandos. s) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 21 of Orc Cave. t) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 686 of Nether Realm. u) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Paths of the Dead. v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Fireproof Corrupted Tome of Melkor [Home Inventory - Gondolin ] a) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) [Home Inventory - Lothlorien ] a) 6 Sprigs of Athelas b) a Golden Rod of Simplicity of Perception (125/125) {@z0} You found it lying in a vault on level 84 of Halls of Mandos. c) a Golden Rod of Simplicity of Recall (125/125) You found it lying in a vault on level 78 of Halls of Mandos. d) a Mithril Rod of Simplicity of Nothing (160/160) e) The Ring of Durin (+2) f) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed} It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. g) The Robe of Great Luck [-30,-20] (+60) h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) i) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 45 of The Sacred Land Of Mountains. j) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 42 of Halls of Mandos. k) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 139 of The Void. l) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It provides light (radius 1) forever. It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 95 of Mount Doom. m) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) n) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] o) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 89 of Mount Doom. p) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. q) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 95 of Mount Doom.