[ToME 2.2.2 Character Dump] Name : Ammila Age 92 STR! 31 Sex : Female Height 40 INT! 40 Race : Dark-Elf Weight 71 WIS! 33 Class : Mage Social Class 21 Dex! 24 29 Body : Player CON! 40 God : Nobody Chr! 19 27 + To Melee Hit -27 Level 50 Max Hit Points 1524 + To Melee Damage -53 Experience 44952164 Cur Hit Points 1524 + To Ranged Hit -24 Max Exp 44952164 Max SP (Mana) 1554 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 1554 AC 59+217 Gold 594314 (Miscellaneous Abilities) Fighting : Very Bad Perception : Legendary[15]Blows/Round: 4 Bows/Throw : Very Bad Searching : Legendary[10]Shots/Round: 1 Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 4d4-212 Stealth : Superb Magic Device: Legendary[32]Infra-Vision: 220 feet Tactic: coward Explor: normal (Character Background) You are one of several children of a Dark Elven Warlock. You have black eyes, wavy black hair and a very dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 103 (5150') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Orc Cave: Level 21 (1050') The Old Forest: Level 19 (950') Moria: Level 43 (2150') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') Your body is a Player. You are currently in the town of Bree. You have defeated 17267 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved 92 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 19th Quelle of the 2890th year of the third age. You have been adventuring for 33 days. adefkmnopsuxz{|@ Add Str : ...........3..6. Add Int : ..6.21.......3.. Add Wis : ....21.......... Add Con : ..6.......43.3.. Add Chr : .....1.......... Mul Mana : +...+........... Mul SPower: +............... Add Stea. : .......4........ Add Sear. : ...*...4......6. Add Infra : ...*..........6. Add Tun.. : ..............6. Add Speed : .*6*.......3.... Slay Evil : .............+.. Slay Und. : .............+.. Slay Orc : .............++. Slay Troll: ..............+. Slay Giant: ..............+. Slay Drag.: ..............+. Acid Brand: ..............+. Fire Brand: .............+.. Sust Str : ........+....... Sust Int : ....+.+......... Sust Wis : ...++........... Sust Dex : ................ Sust Con : ..........+..... Sust Chr : ................ Invisible : .....+.......... Mul life : ......+......... Sens Fire : ................ Reflect : ........+....... Free Act : ..+............. Hold Life : ....+........... Imm Acid : ......*.*.....+. Imm Elec : ........*....... Imm Fire : .++............* Imm Cold : ......*.*.+..... Res Pois : ........+....... Res Fear : ..++.......+.... Res Lite : ......+......... Res Dark : ..............++ Res Blind : .....+.......... Res Conf : ................ Res Sound : ..+.....+....... Res Shard : ......+....+.... Res Neth : ...+............ Res Nexus : ...+..+.+....... Res Chaos : .++............. Res Disen : ..............+. Lite : ....+........... See Invis : ...............+ Digestion : ..+++........... Regen : ....+.....+..... Activate : .+.......++...+. Hvy Curse : ....+........... Fly : ..+............+ Orc.ESP : ..............+. Evil.ESP : ....+........... Good.ESP : ....+........... Corruption list: Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Skills (points left: 8) - Combat 04.125 [0.250] . Weaponmastery 02.200 [0.500] . Archery 20.200 [0.500] - Sneakiness 01.000 [0.900] . Disarming 01.000 [0.300] - Magic 47.530 [1.100] . Magic-Device 44.200 [1.200] . Spell-power 50.000 [0.600] . Sorcery 00.000 [0.300] . Mana 50.000 [0.900] . Fire 50.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 10.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.700] - Spirituality 01.000 [0.550] . Prayer 00.000 [0.500] - Monster-lore 00.000 [0.500] . Summoning 01.000 [0.300] Abilities * Ammo creation * Perfect casting [Character Equipment] a) a Mage Staff of Wizardry [Fireflash] (1d4) (+14,+10)(80%) (+4) It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 4. It increases your mana capacity by 80%. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Ring of Mione (+6) {100% off} It increases your intelligence, constitution and speed by 6. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, sound and chaos. It allows you to fly. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. f) The Ring of Ainglas (+11) {100% off} It increases your searching, infravision and speed by 11. It sustains your wisdom. It makes you completely fearless. It provides resistance to nether and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. k) The Blue Stone 'Toris Mejistos' [Teleportation](40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It has a spell stored inside. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) a Dwarven Lantern of the Magi [Manathrust] (+1) {!d!t!k} It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It has a spell stored inside. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Metal Lamellar Armour of Soronarch (-36,-55) [23,+10](40%) It increases your hit points by 40%. It sustains your intelligence. It provides immunity to acid and cold. It provides resistance to light, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 70 of The Sacred Land Of Mountains. o) an Elven Cloak of Air [4,+10] (+4 to stealth) It increases your stealth, searching and luck by 4. It allows you to breathe without air. It cannot be harmed by acid, cold, lightning or fire. p) The Large Leather Shield of Lachir [4,+14] It sustains your strength. It provides immunity to acid, electricity and cold. It provides resistance to poison, sound and nexus. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 61 of Mordor. s) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Gauntlets 'Paurnimmen' [Firewall] [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a spell stored inside. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 69 of The Sacred Land Of Mountains. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to shards. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) The Bolt of Thilir (1d5) (+16,+18) (+3) {90% off} It increases your intelligence and constitution by 3. It does extra damage from fire. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. |) The Mattock of Nain (3d8) (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) a Fireproof Tome of Magical Energy {!*} b) Mordekainen's Sneaking Eye {!* food} It can be activated for satisfy hunger . You found it in the remains of a Dread on level 36 of Mordor. c) Valdarbon's Automatic Alchemist {!* restore} It can be activated for restore stats and life levels every 750 turns. You found it in the remains of an Angel on level 70 of The Sacred Land Of Mountains. d) Balrilbon's Soulgem {!* heal} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Dreadlord on level 76 of Angband. e) Baalzebub's Tormented Skullcap {cure insanity} It can be activated for cure insanity. You found it in the remains of a Grand master mystic on level 100 of Angband. f) Raistlin's Ready Ranger {!* cure insanity} It can be activated for cure insanity. You found it in the remains of a Hell knight on level 90 of Mount Doom. g) Tenser's Torch of Spontaneous Combustion {!* heal} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Dread on level 68 of The Sacred Land Of Mountains. h) Jor's Book of Impossible Occurences {!* mass genocide} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 10 of Barrow-Downs. i) 3 Potions of Cure Insanity j) 9 Potions of Healing k) a Potion of *Healing* l) 2 Potions of Restore Mana m) a Mithril Rod of the Istari of Healing (320/320) {!*} n) a Mithril Rod of Charging of Home Summoning (160/160) {!*} It regenerates its mana faster. You found it in the remains of a Nightwalker on level 80 of Angband. o) a Mithril Rod of Speed (160/160) {!*} p) an Adamantite Rod of the Istari of Healing (400/400) {!*} q) an Adamantite Rod of Charging of Perception (200/200) r) an Adamantite Rod of Recall (200/200) {!*} s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Fireproof Tome of the Eternal Flame {!*} b) an Adamantite Rod of Disarming (200/200) c) a Rod Tip of Healing (120 Mana to cast) d) a Rod Tip of Havoc (90 Mana to cast) e) The Ring of Andor (+9) {special, !*} It increases your stealth, speed and attack speed by 9. It provides resistance to acid, blindness and shards. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. f) 99 Rings of Speed (+10) {100% off} It increases your speed by 10. You stole it from the Speed Ring Market. g) The Ring of Amrad (+4) {special} It increases your strength, constitution, speed and attack speed by 4. It sustains your strength, intelligence and constitution. It provides immunity to paralysis. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. h) The Ring 'Elossir' (+8) {special} It increases your constitution , searching and speed by 8. It makes you invisible. It sustains your dexterity and charisma. It provides resistance to light, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. i) The Ring of Briena (+10) {special} It increases your intelligence , stealth and speed by 10. It sustains your constitution and charisma . It provides resistance to dark, blindness and chaos. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. j) The Ring of Hithrinen (+6) {100% off} It increases your intelligence , dexterity, constitution, stealth and speed by 6. It sustains your strength. It provides resistance to shards and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. k) The Ring of Flare (+3) {!*} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 74 of Angband. l) 28 Bolts 'Kemnor' (1d5) (+13,+16) (+3 to speed) {90% off} It increases your intelligence, dexterity, charisma and speed by 3. It does extra damage from electricity. It produces chaotic effects. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. m) 21 Bolts of Thilir (1d5) (+16,+18) (+3) {special} It increases your intelligence and constitution by 3. It does extra damage from fire. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Home Inventory - Gondolin ] a) 25 Potions of Cure Insanity b) 5 Scrolls of *Identify* c) a Rod Tip of Restoration (140 Mana to cast) d) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 99 of Mount Doom. e) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 70 of The Sacred Land Of Mountains. f) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord on level 70 of The Sacred Land Of Mountains. g) The Power Dragon Scale Mail called 'soul shine' (-3) [40,+20] {!*} It can be activated for breathe the elements (300) every 60+d90 turns if it is being worn. It sustains your strength, intelligence, wisdom, dexterity and charisma. It provides immunity to acid, electricity and fire. It provides resistance to life draining, acid, electricity, fire, cold, poison, light, dark, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. h) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Cord Armour of Varevor [6,+9] It sustains your strength and constitution. It provides immunity to electricity and fire. It makes you completely fearless. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young gold dragon in the town of Gondolin . j) a Wolf Pelt of Aman [1,+31] (+3 to stealth) {100% off} It increases your stealth by 3. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. k) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, shards and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 88 of Angband. l) a Jewel Encrusted Crown of the Magi [Fireflash] [0,+10] (+2) {100% off} It has a spell stored inside. It increases your intelligence by 2. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and confusion. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. m) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold . It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tselakus, the Dreadlord on level 70 of Angband. n) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) a Tulwar of Westernesse (2d4) (+15,+15) (+2) {100% off} It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. You stole it from the Black Market. p) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) {!*} It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gabriel, the Messenger on level 69 of The Sacred Land Of Mountains. q) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 93 of Angband. r) an Elemental Long Sword of Greater Life (2d5) (+10,+10)(60%) It increases your hit points by 60%. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It provides resistance to life draining, acid, electricity, fire, cold and poison. It drains mana. It cannot be harmed by acid, cold, lightning or fire. s) an Elemental Blade of Chaos (6d5) (+15,+12) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It produces chaotic effects. It provides resistance to acid, electricity, fire, cold, poison and chaos. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog on level 70 of The Sacred Land Of Mountains. t) The Bolt of Arangon (1d5) (+21,+18) (+3 attacks) It provides light (radius 1) forever. It increases your intelligence, dexterity and attack speed by 3. It does extra damage from fire. It produces chaotic effects. It drains life from your foes. It is especially deadly against dragons. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 94 of Angband. u) a Mage Staff of Wizardry (1d4) (+10,+18)(60%) (+3) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 3. It increases your mana capacity by 60%. You found it in the remains of a Demilich on level 67 of Angband. v) a Mage Staff of Wizardry (1d4) (-12,-15)(60%) (+3) [Home Inventory - Minas Anor ] a) The Gem of Wisdom {!* restore} It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Dreadlord on level 76 of Angband. b) The Mirror of Alternate Dimensions {!* teleport level} It can be activated for teleport level. You found it in the remains of a Dark elven sorcerer on level 63 of Mordor. c) Kelek's Wormhole Machine {!* teleport} It can be activated for teleport (range 100) every 45 turns. You found it in the remains of an Angel on level 70 of The Sacred Land Of Mountains. d) The Golden Horn of the Thunderlords (6 charges) {100% off} [The Mathom-house Inventory - Bree ] a) a Staff of Wish[1|1] (0 charges)