[ToME 2.1.2 Character Dump] Name : Dragonbane Age 288 STR: 18/200 Sex : Neuter Height 46 INT: 16 Race : Ent Weight 90 Wis: 18/104 18/122 Class : Possessor Social Class 31 DEX: 18/82 Body : Ancient green dragon CON: 18/130 God : Nobody CHR: 18/64 + To Melee Hit 64 Level 37 Max Hit Points 447 + To Melee Damage 87 Experience 1598792 Cur Hit Points -97 + To Ranged Hit 64 Max Exp 1631522 Max SP (Mana) 13 + To Ranged Damage 0 Exp to Adv. 1750000 Cur SP (Mana) 13 AC 125+41 Gold 350423 (Miscellaneous Abilities) Fighting : Legendary[15]Perception : Very Bad Blows/Round: 3 Bows/Throw : Legendary[5] Searching : Bad Shots/Round: 1 Saving Throw: Fair Disarming : Poor Mel.dmg/Rnd: 102-207 Stealth : Bad Magic Device: Excellent Infra-Vision: 50 feet Tactic: berserker Explor: running (Character Background) You are of the first beings who awoke on Arda.You have brown skin and unflexible members. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 61 (3050') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Land Of Rhun: Level 26 (1300') Your body was an Ancient green dragon. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 31st Quelle of the 2890th year of the third age. It now is 45 days that you are adventuring. Your Attributes: You are dead, killed by Time Ball Trap. Your color constantly changes. You are very smart (INT +4). You cannot speak. You have strong breath. You cannot open doors. You can bash doors. You can move monsters. You have dragon blood in your veins. You are inherently evil. You cannot be slept. You are immune to confusion. You are immune to sleep. You can breathe poison. You can terrify. You can blind. You can use confusion. You can fly. You are immortal. You can feel the danger of evil magic. You can drive yourself into a berserk frenzy. Your eyes are sensitive to infrared light. You can see invisible creatures. You can fly. You have free action. Your appetite is small. You are lucky. You have a firm hold on your life force. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are resistant to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to disenchantment. You are resistant to nexus attacks. You are completely fearless. Your strength is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your speed is affected by your equipment. Corruption list: Skills (points left: 0) - Combat 24.100 [0.600] . Weaponmastery 15.400 [0.600] . Archery 01.000 [0.400] . Barehand-combat 00.000 [0.200] - Sneakiness 01.000 [0.700] . Stealth 03.100 [0.700] . Disarming 01.000 [0.500] - Magic 04.188 [0.600] . Magic-Device 15.000 [1.000] - Spirituality 02.500 [0.500] . Prayer 00.000 [0.500] - Monster-lore 20.690 [1.100] . Corpse-preservation 41.500 [0.900] . Possession 41.800 [0.800] . Symbiosis 15.500 [0.500] . Mimicry 01.000 [0.500] The sword that was broken is now reforged. You saved 33 princesses. You have defeated 6323 enemies. [Fates] You are fated to find a Rod Tip of Nothing on level 1. You may meet a Dark elven mage on level 15. You are fated to die on level 1. You may meet a Boil-covered wretch on level 19. You are fated to meet a Singing, happy drunk on level 1. You may meet a Boil-covered wretch on level 1. [Character Equipment] e) a Ring of Slaying (+9,+15) You bought it from the Black Market. f) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 60 of Erebor. g) a Ring of Damage (+16) You bought it from the Black Market. h) a Ring of Accuracy (+20) You found it in the remains of a Master rogue on level 19 of Mirkwood. i) a Ring of Damage (+17) You bought it from the Black Market. j) a Ring of Slaying (+11,+7) You bought it from the Black Market. k) an Indestructible Amulet of Brilliance (+3) It provides light (radius 1) forever. It increases your intelligence and wisdom by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 50 of Moria. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . n) The Ribbed Plate Armour of Gorimlal (-3) [28,+7] It sustains your constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 31 of Moria. o) The Cloak of Mimicry [Cold cloud] of Mionwe [1,+8] It sustains your wisdom and charisma. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to life draining, electricity and confusion. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. z) a Draconic quylthulg (480 hp) {) (nothing) [Character Inventory] a) a Forest Tome of Yavanna b) The Mirror of Alternate Dimensions It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Poltergeist on level 4 of Barrow-Downs. c) Heward's Excellent Experimental Earmuffs It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Dark elven warlock on level 38 of Moria. d) 7 Potions of Speed e) 31 Potions of Cure Critical Wounds f) 2 Potions of Healing g) 4 Potions of Enlightenment h) 25 Scrolls of Teleportation i) 6 Scrolls of Word of Recall j) 12 Scrolls of Satisfy Hunger k) a Rod Tip of Disarming (50 Mana to cast) l) a Ring of Critical Hits (+5% of critical hits) m) a Bluesteel Blade of *Slay Demon* (1d6) (+12,+13) (+2) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 4 Potions of *Healing* b) a Moonstone Rod of the Istari of Illumination (150/150) c) a Rod Tip of Recall (80 Mana to cast) d) a Ring of See Invisible e) a Ring of Accuracy (+19) You bought it from the Black Market. f) an Indestructible Amulet of the Serpents [+3] (+4) {50% off} It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 4. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. g) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 50 of Moria. h) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 45 of Moria. i) Elven Rhino Hide Armour (-1) [8,+13] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lizard man on level 22 of Mirkwood. j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It makes you completely fearless. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) l) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. m) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} n) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) o) The Rounded Pebble 'Travak' (3d6) (+8,+5) p) a Player corpse [Home Inventory - Gondolin ] a) The Gem of Rage It can be activated for light area (dam 2d15) every 10+d10 turns. You found it in the remains of a Hezrou on level 45 of Moria. b) a Scroll of Mass Genocide c) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 61 of Erebor. d) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of Mirkwood. [Home Inventory - Lothlorien ] a) The Gem of Venom It can be activated for genocide every 500 turns. You found it lying on the ground on level 20 of Orc Cave. b) a Potion of Cure Critical Insanity c) 3 Potions of *Healing* d) 2 Potions of Curing e) a Ring of Slaying (+6,+11) You bought it from the Black Market.