The Angband Ladder: Kaireand, DeathMold Possessor by Yottle
[ToME 2.3.5 Character Sheet] Name : Kaireand Age 14 Str! 40 40 Sex : Neuter Height 9 Int! 28 34 Race : DeathMold Weight 50 WIS! 40 Class : Possessor Social Class 1 Dex! 40 40 Body : The Watcher in the Water Con! 40 40 God : Melkor Bauglir CHR! 28 + To Melee Hit 87 Level 50 Hit Points 924/ 924 + To Melee Damage 83 Experience 21155019 Spell Points 0/ 41 + To Ranged Hit 90 Max Exp 24410079 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 81919 AC 121+100Gold 1984400 Speed Fast (+53) (Miscellaneous Abilities) Fighting : Legendary[60]Perception : Very Good Blows/Round: 12 Bows/Throw : Legendary[27]Searching : Excellent Shots/Round: 1 Saving Throw: Good Disarming : Bad Mel.dmg/Rnd: 36d3+996 Stealth : Bad Magic Device: Bad Infra-Vision: 100 feet Tactic: berserker Explor: running (Character Background) You were born in dirty bilge-water, created by a curious adventurer. Since then you have given life to five foul offspring. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 113 (5650') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Heart of the Earth: Level 27 (1350') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 29 (1450') A lost temple: Level 26 (1300') You have done something experimental. Your body is The Watcher in the Water. You are currently on level 112 of Angband. You have defeated 4682 enemies. You fell under the evil influence of the One Ring and decided to wear it. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You have completed 79 princess quests. You have completed 79 lost sword quests. You became a new force of darkness and enslaved all free people. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 10th Quelle of the 2890th year of the third age. You have been adventuring for 24 days. abcdefghijkpqrsuvw|@ Add Str : 2...3.21.5...43....+ Add Int : ......21.5.....3...+ Add Wis : .....92175....3....+ Add Dex : 232...21.5......4... Add Con : 2.2.3.21753..43....+ Add Chr : ....3.21.5.........+ Mul Mana : .........+.....+.... Mul SPower: .........+.......... Add Stea. : ......2............. Add Sear. : ....39.............. Add Speed : ..2*.92175....3..... Add Blows : .32................. Slay Anim.: .++................. Slay Orc : +++................. Slay Troll: +.+................. Slay Giant: +.+................. Slay Drag.: ..+................. Sharpness : .+.................. Poison Brd: .+.................. Sust Str : .......+++..+....... Sust Int : ......+..++++....... Sust Wis : ......+++++.+....... Sust Dex : .........+..+....... Sust Con : .......+.++.+....... Sust Chr : ......++.+..+....... Invisible : .........+.........+ Mul life : ...................+ Sens Fire : .................... Reflect : .................... Free Act : ++...+++++.+.++++... Hold Life : ......+...+......... Imm Acid : .........*..+*..+..+ Imm Elec : .........*..+.++.... Imm Fire : ...+*+.*.*..+.+....* Imm Cold : ......*..*+.+.+....+ Res Pois : .+...+...+.....+...+ Res Fear : .......+...........+ Res Light : ..............+..... Res Dark : ..........++...+.... Res Blind : .....++..+....+..... Res Conf : ...........+.++....+ Res Sound : ...........++++..... Res Shard : .....+.............. Res Neth : ...+...+.++......... Res Nexus : ..............+..... Res Chaos : ...........+.++..... Res Disen : .....+...+...+...... Auto Curse: .........+.......... Levitate : ........+......+.... Lite : ..........+...+..... See Invis : +...+.++.+....+..... Regen : .......+.+++..+..... Activate : ...++.++.++...+++... Drain Exp : .........+.......... Cursed : ..+......+......+... Hvy Curse : ..+......+......+... Prm Curse : .........+.......... Fly : ....+............... Mrg.Curse : ................+... Orc.ESP : ++...........+...... Troll.ESP : +................... Giant.ESP : +................... Evil.ESP : ............+....... Animal.ESP: ..+................. TLord.ESP : ....+............... Full ESP : ......+..+......+... Skills (points left: 0) - Combat 46.300 [0.600] . Weaponmastery 50.000 [0.600] . Archery 03.500 [0.400] . Barehand-combat 01.000 [0.300] - Sneakiness 01.000 [0.700] . Stealth 26.000 [0.700] . Disarming 02.500 [0.500] - Magic 04.200 [0.600] . Magic-Device 03.500 [1.000] . Udun 00.000 [0.400] . Necromancy 00.000 [0.200] - Spirituality 13.500 [0.500] . Prayer 50.000 [0.500] . Music 00.000 [0.300] - Monster-lore 36.970 [1.100] . Summoning 04.700 [0.500] . Corpse-preservation 50.000 [0.900] . Possession 50.000 [0.800] . Mimicry 01.300 [0.400] 19 of your companions have been killed. [Fates] You may meet a Sparrow on level 17. You may find a Rune [Arrow] on level 11. [Character Equipment] a) a War Hammer of Westernesse (3d3) (+13,+12) (+2) {Nazgul} It can be wielded two-handed. It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of a Lesser Balrog in the town of Gondolin . b) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. c) The Sabre 'Careth Asdriag' (2d7) (+7,+11) (+2 to speed) {cursed} It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gold Thunderlord on level 67 of Angband. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 81 of Angband. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 69 of Paths of the Dead. f) The Ring 'Valcariri' (+9) It increases your wisdom, searching and speed by 9. It provides immunity to paralysis. It provides resistance to fire, poison, blindness, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 69 of Paths of the Dead. g) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 93 of Angband. h) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Ring of Rhungwin (+7) It increases your wisdom, constitution, speed and ability to score critical hits by 7. It sustains your strength and wisdom. It provides immunity to paralysis. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 99 of Mount Doom. j) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , speed and spell power by 5. It increases your mana capacity by 100% . It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment . It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 69 of Paths of the Dead. p) The Demonshield of Norinuin [5,+14] It sustains your intelligence. It provides immunity to paralysis. It provides resistance to dark, sound and chaos. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Old Sorcerer on level 67 of Angband. q) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and sound. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 84 of Angband. r) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 68 of Angband. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides immunity to paralysis. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, nexus and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 93 of Angband. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {cursed} It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It gives telepathic powers. It is heavily cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) (nothing) |) The Dwarven Pick of Erebor (+5) [Character Inventory] a) a Corrupted Tome of Melkor {!k} b) The Diamond Prism of Light {genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Marilith in the town of Gondolin . c) The Crystal Ball of The Witch-King of Angmar {cure insanity} It can be activated for cure insanity every 200 turns. You found it in the remains of an Oriental vampire in the town of Gondolin . d) 5 Sprigs of Athelas e) 12 Potions of Healing {100% off} f) 12 Potions of *Healing* {!k} g) 15 Potions of Restore Mana {100% off} h) 2 Potions of Enlightenment {100% off} i) a Scroll of Genocide j) a Wooden Rod of Simplicity of Trap Location (10/10) {@z0} k) a Golden Rod of Simplicity of Recall (125/125) l) a Mithril Rod of Charging of Enlightenment (160/160) m) a Mithril Rod of Simplicity of Disarming (160/160) n) The Large Leather Shield 'Annas' [4,+15] o) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Gondolin ] a) a Silver Rod of Detection (100/100) b) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Oremorj, the Cyberdemon Lord on level 86 of Mount Doom. c) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) It must be wielded two-handed. It increases your strength, constitution and ability to tunnel by 3. It does extra damage from acid and fire. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, light, dark and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 46 of The Sacred Land Of Mountains. d) The Dagger of Vallon (1d4) (+12,+26) (+3 to speed) It increases your strength and speed by 3. It produces chaotic effects. It is especially deadly against orcs. It strikes at demons with holy wrath. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 99 of Mount Doom. e) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 69 of Paths of the Dead. f) The Katana of Earaman (3d4) (+7,+16) (+4) It can be wielded two-handed. It provides light (radius 1) forever. It increases your strength and charisma by 4. It is very sharp and can cut your foes. It is a great bane of dragons. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 86 of Mount Doom. g) The Spear of Gonnarn (1d6) (+18,+9) (+2 to speed) It increases your strength, wisdom, charisma, speed and attack speed by 2. It drains life from your foes. It is especially deadly against orcs. It is especially deadly against giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 73 of Angband. h) a Marilith corpse i) Maeglin, the Traitor of Gondolin's corpse j) a Greater titan corpse k) Kronos, Lord of the Titans's corpse [Home Inventory - Minas Anor ] a) The Ebon Cube of Darkness {heal 700} It can be activated for heal 700 hit points every 100 turns. You bought it from the Magic shop. b) Kelek's Practical Joke {mass genocide} It can be activated for mass genocide every 1000 turns. You bought it from the Magic shop. c) The Pendulum of Orcus {genocide} It can be activated for genocide every 500 turns. You bought it from the Magic shop. d) Raal's Black Candle {mass genocide} It can be activated for mass genocide every 1000 turns. You bought it from the Magic shop. [Home Inventory - Lothlorien ] a) a Rod Tip of Enlightenment (40 Mana to cast) b) a Rod Tip of Healing (120 Mana to cast) c) a Rod Tip of Restoration (140 Mana to cast) d) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 69 of Paths of the Dead. e) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It cannot be harmed by fire. It was given to you as a reward. f) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord on level 59 of Mordor. g) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire in the town of Gondolin . h) The Leather Scale Mail 'Endanil' (-1 to accuracy) [11,+11] It sustains your constitution. It provides immunity to electricity, fire and cold. It makes you completely fearless. It provides resistance to poison and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master thief on level 45 of The Sacred Land Of Mountains. i) a Wolf Pelt of Aman [1,+15] (+2 to stealth) It increases your stealth by 2. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc on level 21 of Orc Cave. j) a Feathers Cloak of Air [1,+16] k) The Steel Helm of Manir [6,+15] It sustains your strength and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, confusion, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 98 of Angband. l) a Pair of Soft Leather Boots of Stealth [2,+11] (+2 to stealth) {!k} It increases your stealth by 2. It was given to you as a reward. m) The Dagger 'Narthanc' (E:22160, L:28) (1d4) (+27,+18) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire and frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides resistance to electricity, fire, cold, poison and chaos. It slows your metabolism. It produces a fiery sheath. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 68 of Angband. n) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+10,+10) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+10,+11) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azriel, Angel of Death on level 79 of Angband. p) The Bolt of Laglad (1d5) (+10,+10) (+4 to speed) It increases your speed by 4. It is especially deadly against dragons. It strikes at demons with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 82 of Angband. q) Flare, rider of bronze Moonth's corpse r) Lisa, rider of gold Romth's corpse s) Marda, rider of gold Laronth's corpse |
Posted on 15.11.2018 20:11
1361. on the Ladder (of 19090)
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