The Angband Ladder: Kaireand, DeathMold Possessor by Yottle

  [ToME 2.3.5 Character Sheet]

 Name  : Kaireand               Age                 14       Str!     40     40
 Sex   : Neuter                 Height               9       Int!     28     34
 Race  : DeathMold              Weight              50       WIS!     40       
 Class : Possessor              Social Class         1       Dex!     40     40
 Body  : The Watcher in the Water                            Con!     40     40
 God   : Melkor Bauglir                                      CHR!     28       
                                                                               
 + To Melee Hit          87 Level             50    Hit Points      924/   924 
 + To Melee Damage       83 Experience  21155019    Spell Points      0/    41 
 + To Ranged Hit         90 Max Exp     24410079    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                81919 
   AC                121+100Gold         1984400    Speed           Fast (+53) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[60]Perception  : Very Good    Blows/Round:  12        
 Bows/Throw  : Legendary[27]Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Good         Disarming   : Bad          Mel.dmg/Rnd:  36d3+996  
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 100 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You were born in dirty bilge-water, created by a curious             
          adventurer.  Since then you have given life to five foul             
          offspring.                                                           
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 113 (5650')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Heart of the Earth: Level 27 (1350')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 29 (1450')
        A lost temple: Level 26 (1300')

 You have done something experimental.
 Your body is The Watcher in the Water.
 You are currently on level 112 of Angband.
 You have defeated 4682 enemies.
 You fell under the evil influence of the One Ring and decided to wear it.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You have completed 79 princess quests.
 You have completed 79 lost sword quests.
 You became a new force of darkness and enslaved all free people.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 10th Quelle of the 2890th year of the third age.
 You have been adventuring for 24 days.

                    abcdefghijkpqrsuvw|@        
        Add Str   : 2...3.21.5...43....+        
        Add Int   : ......21.5.....3...+        
        Add Wis   : .....92175....3....+        
        Add Dex   : 232...21.5......4...        
        Add Con   : 2.2.3.21753..43....+        
        Add Chr   : ....3.21.5.........+        
        Mul Mana  : .........+.....+....        
        Mul SPower: .........+..........        
        Add Stea. : ......2.............        
        Add Sear. : ....39..............        
        Add Speed : ..2*.92175....3.....        
        Add Blows : .32.................        
        Slay Anim.: .++.................        
        Slay Orc  : +++.................        
        Slay Troll: +.+.................        
        Slay Giant: +.+.................        
        Slay Drag.: ..+.................        
        Sharpness : .+..................        
        Poison Brd: .+..................        
        Sust Str  : .......+++..+.......        
        Sust Int  : ......+..++++.......        
        Sust Wis  : ......+++++.+.......        
        Sust Dex  : .........+..+.......        
        Sust Con  : .......+.++.+.......        
        Sust Chr  : ......++.+..+.......        
        Invisible : .........+.........+        
        Mul life  : ...................+        
        Sens Fire : ....................        
        Reflect   : ....................        
        Free Act  : ++...+++++.+.++++...        
        Hold Life : ......+...+.........        
        Imm Acid  : .........*..+*..+..+        
        Imm Elec  : .........*..+.++....        
        Imm Fire  : ...+*+.*.*..+.+....*        
        Imm Cold  : ......*..*+.+.+....+        
        Res Pois  : .+...+...+.....+...+        
        Res Fear  : .......+...........+        
        Res Light : ..............+.....        
        Res Dark  : ..........++...+....        
        Res Blind : .....++..+....+.....        
        Res Conf  : ...........+.++....+        
        Res Sound : ...........++++.....        
        Res Shard : .....+..............        
        Res Neth  : ...+...+.++.........        
        Res Nexus : ..............+.....        
        Res Chaos : ...........+.++.....        
        Res Disen : .....+...+...+......        
        Auto Curse: .........+..........        
        Levitate  : ........+......+....        
        Lite      : ..........+...+.....        
        See Invis : +...+.++.+....+.....        
        Regen     : .......+.+++..+.....        
        Activate  : ...++.++.++...+++...        
        Drain Exp : .........+..........        
        Cursed    : ..+......+......+...        
        Hvy Curse : ..+......+......+...        
        Prm Curse : .........+..........        
        Fly       : ....+...............        
        Mrg.Curse : ................+...        
        Orc.ESP   : ++...........+......        
        Troll.ESP : +...................        
        Giant.ESP : +...................        
        Evil.ESP  : ............+.......        
        Animal.ESP: ..+.................        
        TLord.ESP : ....+...............        
        Full ESP  : ......+..+......+...        

Skills (points left: 0)
 - Combat                                        46.300 [0.600]
          . Weaponmastery                        50.000 [0.600]
          . Archery                              03.500 [0.400]
          . Barehand-combat                      01.000 [0.300]
 - Sneakiness                                    01.000 [0.700]
          . Stealth                              26.000 [0.700]
          . Disarming                            02.500 [0.500]
 - Magic                                         04.200 [0.600]
          . Magic-Device                         03.500 [1.000]
          . Udun                                 00.000 [0.400]
          . Necromancy                           00.000 [0.200]
 - Spirituality                                  13.500 [0.500]
          . Prayer                               50.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  36.970 [1.100]
          . Summoning                            04.700 [0.500]
          . Corpse-preservation                  50.000 [0.900]
          . Possession                           50.000 [0.800]
          . Mimicry                              01.300 [0.400]

 19 of your companions have been killed.

  [Fates]

You may meet a Sparrow on level 17.
You may find a Rune [Arrow] on level 11.


  [Character Equipment]

a) a War Hammer of Westernesse (3d3) (+13,+12) (+2) {Nazgul}
    It can be wielded two-handed.  It increases your strength, dexterity
     and constitution by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It can resist being shattered by morgul beings.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
b) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Sabre 'Careth Asdriag' (2d7) (+7,+11) (+2 to speed) {cursed}
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Gold Thunderlord on level 67 of Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 81 of Angband.
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 69 of Paths of
    the Dead.
f) The Ring 'Valcariri' (+9)
    It increases your wisdom, searching and speed by 9.  It provides
    immunity to paralysis.  It provides resistance to fire, poison, 
    blindness, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 69 of
    Paths of the Dead.
g) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 93 of Angband.
h) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Ring of Rhungwin (+7)
    It increases your wisdom, constitution, speed and ability to score
    critical hits by 7.  It sustains your strength and wisdom.  It
    provides immunity to paralysis.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
j) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and spell power by 5.  It increases your mana capacity by 100%
    .  It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to poison, blindness, nether and disenchantment
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 69 of Paths of the
    Dead.
p) The Demonshield of Norinuin [5,+14]
    It sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to dark, sound and chaos.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Old Sorcerer on level 67 of Angband.
q) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient black dragon on level 84 of
    Angband.
r) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, chaos and disenchantment.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 68 of Angband.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides immunity
    to paralysis.  It provides resistance to electricity, fire, cold, 
    light, blindness, confusion, sound, nexus and chaos.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 93 of Angband.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {cursed}
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It gives telepathic
    powers.  It is heavily cursed.  It carries an ancient Morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) (nothing)
|) The Dwarven Pick of Erebor (+5)


  [Character Inventory]

a) a Corrupted Tome of Melkor {!k}
b) The Diamond Prism of Light {genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Marilith in the town of Gondolin .
c) The Crystal Ball of The Witch-King of Angmar {cure insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of an Oriental vampire in the town of Gondolin
    .
d) 5 Sprigs of Athelas
e) 12 Potions of Healing {100% off}
f) 12 Potions of *Healing* {!k}
g) 15 Potions of Restore Mana {100% off}
h) 2 Potions of Enlightenment {100% off}
i) a Scroll of Genocide
j) a Wooden Rod of Simplicity of Trap Location (10/10) {@z0}
k) a Golden Rod of Simplicity of Recall (125/125)
l) a Mithril Rod of Charging of Enlightenment (160/160)
m) a Mithril Rod of Simplicity of Disarming (160/160)
n) The Large Leather Shield 'Annas' [4,+15]
o) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Gondolin ]

a) a Silver Rod of Detection (100/100)
b) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Oremorj, the Cyberdemon Lord on level 86 of
    Mount Doom.
c) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It must be wielded two-handed.  It increases your strength, 
    constitution and ability to tunnel by 3.  It does extra damage from 
    acid and fire.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, light, dark and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 46 of
    The Sacred Land Of Mountains.
d) The Dagger of Vallon (1d4) (+12,+26) (+3 to speed)
    It increases your strength and speed by 3.  It produces chaotic
    effects.  It is especially deadly against orcs.  It strikes at demons
    with holy wrath.  It is a great bane of undead.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
e) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 69 of Paths of the
    Dead.
f) The Katana of Earaman (3d4) (+7,+16) (+4)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your strength and charisma by 4.  It is very sharp and
    can cut your foes.  It is a great bane of dragons.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 86 of
    Mount Doom.
g) The Spear of Gonnarn (1d6) (+18,+9) (+2 to speed)
    It increases your strength, wisdom, charisma, speed and attack speed
     by 2.  It drains life from your foes.  It is especially deadly
    against orcs.  It is especially deadly against giants.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 73 of Angband.
    
h) a Marilith corpse
i) Maeglin, the Traitor of Gondolin's corpse
j) a Greater titan corpse
k) Kronos, Lord of the Titans's corpse


  [Home Inventory - Minas Anor ]

a) The Ebon Cube of Darkness {heal 700}
    It can be activated for heal 700 hit points every 100 turns.  
    You bought it from the Magic shop.
b) Kelek's Practical Joke {mass genocide}
    It can be activated for mass genocide every 1000 turns.  
    You bought it from the Magic shop.
c) The Pendulum of Orcus {genocide}
    It can be activated for genocide every 500 turns.  
    You bought it from the Magic shop.
d) Raal's Black Candle {mass genocide}
    It can be activated for mass genocide every 1000 turns.  
    You bought it from the Magic shop.


  [Home Inventory - Lothlorien ]

a) a Rod Tip of Enlightenment (40 Mana to cast)
b) a Rod Tip of Healing (120 Mana to cast)
c) a Rod Tip of Restoration (140 Mana to cast)
d) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Perplexity on level 69 of
    Paths of the Dead.
e) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 1.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
f) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bronze Thunderlord on level 59 of Mordor.
g) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elder vampire in the town of Gondolin .
h) The Leather Scale Mail 'Endanil' (-1 to accuracy) [11,+11]
    It sustains your constitution.  It provides immunity to electricity, 
    fire and cold.  It makes you completely fearless.  It provides
    resistance to poison and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master thief on level 45 of The Sacred
    Land Of Mountains.
i) a Wolf Pelt of Aman [1,+15] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Half-orc on level 21 of Orc Cave.
j) a Feathers Cloak of Air [1,+16]
k) The Steel Helm of Manir [6,+15]
    It sustains your strength and wisdom.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, confusion, 
    shards, nether and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 98 of Angband.
l) a Pair of Soft Leather Boots of Stealth [2,+11] (+2 to stealth) {!k}
    It increases your stealth by 2.  
    It was given to you as a reward.
m) The Dagger 'Narthanc' (E:22160, L:28) (1d4) (+27,+18)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire and frost.  It is especially deadly against dragons.  
    It strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    charisma.  It provides resistance to electricity, fire, cold, poison
     and chaos.  It slows your metabolism.  It produces a fiery sheath.  
    It produces an electric sheath.  It induces random teleportation.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 68 of Angband.
n) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+10,+10)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
o) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+10,+11) [-20] (+2 to speed)
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azriel, Angel of Death on level 79 of
    Angband.
p) The Bolt of Laglad (1d5) (+10,+10) (+4 to speed)
    It increases your speed by 4.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 82 of Angband.
    
q) Flare, rider of bronze Moonth's corpse
r) Lisa, rider of gold Romth's corpse
s) Marda, rider of gold Laronth's corpse



Posted on 15.11.2018 20:11

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1361. on the Ladder (of 19090)
554. on the ToME Ladder (of 3155)
31. for this player (

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On 15.11.2018 20:11 Yottle wrote:
A thoroughly evil character.

I killed Maylith and got a Morgothian curse which destroyed Haradekket. Before that I was hitting 42 times/round. As it was Morgoth got exactly one hit on me.

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