The Angband Ladder: Aceilgrin, DeathMold Possessor by <acockbur@gmail.com>

  [ToME 2.3.8 (ah) Character Sheet]

 Name  : Aceilgrin              Age                 11       STR!     40       
 Sex   : Neuter                 Height              11       INT!     40       
 Race  : DeathMold              Weight              51       WIS!     40       
 Class : Possessor              Social Class         1       DEX!     40       
 Body  : The Watcher in the Water                            CON!     40       
 God   : Melkor Bauglir                                      CHR!     40       
                                                                               
 + To Melee Hit         107 Level             50    Hit Points      938/   941 
 + To Melee Damage       95 Experience  38189038    Spell Points      0/    32 
 + To Ranged Hit        110 Max Exp     38189038    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                90965 
   AC                135+134Gold         2265867    Speed           Fast (+49) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[72]Perception  : Fair         Blows/Round:  14        
 Bows/Throw  : Legendary[40]Searching   : Fair         Shots/Round:  1         
 Saving Throw: Good         Disarming   : Bad          Mel.dmg/Rnd:  28d8+1330 
 Stealth     : Fair         Magic Device: Bad          Infra-Vision: 100 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You were born in a kobold corpse, created by a curious mage          
          apprentice.  Since then you have given life to one                   
          weak-willed foul offspring.                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 104 (5200')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 34 (1700')
        The Helcaraxe: Level 40 (2000')
        a lost temple: Level 14 (700')

 You have done something experimental.
 Your body is The Watcher in the Water.
 You are currently on level 101 of Angband.
 You have defeated 5312 enemies.
 You fell under the evil influence of the One Ring and decided to wear it.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You have completed 74 princess quests.
 You have completed 23 lost sword quests.
 You became a new force of darkness and enslaved all free people.
 You found 1 of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 10th Quelle of the 2890th year of the third age.
 You have been adventuring for 24 days.

                    abcdefghijkpqrsuvw|@        
        Add Str   : ....2351.3*.4...2.5+        
        Add Int   : .2..2.51.3*........+        
        Add Wis   : .2..2.51.3*5.......+        
        Add Dex   : ....2.51.3*....4....        
        Add Con   : ....2351.3*.4...2..+        
        Add Chr   : ....2351.3*5.......+        
        Mul Mana  : ......+.............        
        Mul SPower: ......+.............        
        Add Stea. : ....2...............        
        Add Sear. : .....3.....5........        
        Add Tun.. : ..3...............5.        
        Add Speed : ..3*2.5133..........        
        Add Blows : 223.................        
        Chaotic   : ..+.................        
        Vampiric  : +...................        
        Slay Anim.: .+..................        
        Slay Evil : .+..................        
        Slay Und. : .+..................        
        Slay Demon: ++..................        
        Slay Troll: +...................        
        Slay Giant: +...................        
        Slay Drag.: .+..................        
        Elec Brand: ..+.................        
        Cold Brand: +...................        
        Sust Str  : ......++.+.......++.        
        Sust Int  : ....+.+.+....+......        
        Sust Wis  : ....+.++...+.+......        
        Sust Dex  : ......+..+.+........        
        Sust Con  : ......++.+..........        
        Sust Chr  : ....+.++...+.+......        
        Invisible : ......+............+        
        Mul life  : ...................+        
        Sens Fire : ....................        
        Reflect   : ....................        
        Free Act  : ....+.++.+..+..++...        
        Hold Life : .+..+....+...+......        
        Imm Acid  : ......*....+*+.+...+        
        Imm Elec  : ......*.+*.+.+......        
        Imm Fire  : ...+.***...........*        
        Imm Cold  : ....*.*..........+.+        
        Res Pois  : ......+.++..+....+.+        
        Res Fear  : .......+.........+.+        
        Res Light : ..................+.        
        Res Dark  : ...........+......+.        
        Res Blind : ....+.+.............        
        Res Conf  : .+..........+....+++        
        Res Sound : ............++......        
        Res Shard : ........+...........        
        Res Neth  : ......++.........+..        
        Res Nexus : .+..................        
        Res Chaos : .+..........+....++.        
        Res Disen : .+....+..+.+........        
        Auto Curse: ......+...+.........        
        Levitate  : .........+..........        
        Lite      : ...........+..+...+.        
        See Invis : .+.+++++.+.....+....        
        Digestion : .........+..........        
        Regen     : ......++++..........        
        Activate  : ...+++++++.+..++..+.        
        Drain Exp : ......+.............        
        Blessed   : ++..................        
        Cursed    : ...+..+...+.........        
        Hvy Curse : ......+.............        
        Prm Curse : ......+.............        
        Fly       : .....+..............        
        Climb     : ..................+.        
        Orc.ESP   : ............+.......        
        TLord.ESP : .....+..............        
        Full ESP  : ....+.+.............        

Skills (points left: 0)
 - Combat                                        45.100 [0.600]
          . Weaponmastery                        50.000 [0.600]
          . Archery                              03.500 [0.400]
 - Sneakiness                                    01.000 [0.700]
          . Stealth                              30.200 [0.700]
          . Disarming                            02.500 [0.500]
 - Magic                                         07.140 [0.600]
          . Magic-Device                         00.500 [1.000]
          . Conveyance                           01.000 [0.300]
          . Udun                                 00.000 [0.400]
          . Necromancy                           00.000 [0.200]
 - Spirituality                                  14.450 [0.500]
          . Prayer                               05.000 [0.500]
          . Mindcraft                            30.200 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  50.000 [1.100]
          . Corpse-preservation                  30.700 [0.900]
          . Possession                           50.000 [0.800]
          . Symbiosis                            04.700 [0.500]
          . Mimicry                              01.700 [0.500]

 52 of your companions have been killed.

  [Character Equipment]

a) The Battle Axe of Ruing (2d8) (+14,+4) (+2 attacks)
    It can be wielded two-handed.  It increases your attack speed by 2.  
    It does extra damage from frost.  It drains life from your foes.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 73 of
    Angband.
b) The Scimitar 'Haradekket' (2d5) (+10,+12) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to life draining, nexus, chaos and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Pit Fiend on level 86 of Mount Doom.
c) The Morning Star of Singabind (2d6) (+23,+10) (+3 to speed)
    It increases your ability to tunnel, speed and attack speed by 3.  It
    does extra damage from electricity.  It produces chaotic effects.  It
    is a great bane of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 75 of Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed}
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It allows you to see invisible monsters.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 74 of Angband.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 92 of Mount
    Doom.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 69 of Paths of the
    Dead.
g) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and spell power by 5.  It increases your mana capacity by 100%
    .  It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to poison, blindness, nether and disenchantment
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
h) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Ring of Ivraid [+15] (+3 to speed)
    It can be activated for ball of lightning and resist lightning every
    50+d50 turns if it is being worn. It increases your speed by 3.  It
    sustains your intelligence.  It provides resistance to electricity, 
    poison and shards.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 82 of
    Angband.
j) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of Mount
    Doom.
k) an Amulet of Doom [+7] (+10) {cursed}
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 10.  It is cursed.  It cannot be dropped
    while cursed.  It can re-curse itself.  
    You found it in the remains of an Ancient multi-hued dragon on level 74 of
    Angband.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Storm Wyrm on level 69 of The
    Sacred Land Of Mountains.
q) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to poison, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient red dragon on level 40 of Mordor.
r) The Large Metal Shield 'Narfinath' [5,+10]
    It sustains your intelligence, wisdom and charisma.  It provides
    resistance to life draining, acid, electricity and sound.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 71 of
    Angband.
s) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Horned Reaper on level 86 of Mount Doom.
v) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Hell Wyrm on level 71 of Angband.
w) The Set of Cesti of Elthron [5,+11]
    It sustains your strength.  It makes you completely fearless.  It
    provides resistance to cold, poison, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 74 of Angband.
|) The Dwarven Pick of Erebor (+5)
    It can be activated for open a secret passage every 75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength and ability to tunnel by 5.  It sustains your strength.  It
    provides resistance to light, dark and chaos.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 69 of The Sacred Land
    Of Mountains.


  [Character Inventory]

a) a Fireproof Corrupted Tome of Melkor {!k}
    It cannot be harmed by fire.  
    You found it in the remains of a Dracolich on level 37 of Mordor.
b) The Deck of Wild Magic {genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Black wraith on level 63 of Mordor.
c) Baalzebub's Tormented Box {restore}
    It can be activated for restore stats and life levels every 200 turns.
    
    You bought it from the Magic shop.
d) The Tome of Collected Weird Magic {genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Death quasit on level 39 of Mordor.
e) Pytar's Portable Pandemonium {genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Death quasit on level 46 of Mordor.
f) 5 Potions of *Healing* {100% off}
g) 4 Potions of Life {100% off}
h) 6 Potions of Restore Mana {100% off}
i) 14 Potions of Enlightenment {100% off}
j) 16 Scrolls of *Identify* {!k}
k) 7 Scrolls of Satisfy Hunger {100% off}
l) 4 Scrolls of Rune of Protection {!k}
m) 30 Scrolls of Trap/Door Destruction {!k}
n) 2 Scrolls of Genocide {!k}
o) a Silver Rod of Simplicity of Home Summoning (100/100)
p) a Golden Rod of Capacity of Speed (162/250)
q) a Golden Rod of Simplicity of Disarming (125/125)
r) an Adamantite Rod of Recall (200/200)
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 90 of
    Mount Doom.
t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
u) The Sabre 'Careth Asdriag' (2d7) (+10,+11) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cloud giant Chieftain on level 63 of
    Mordor.
v) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
w) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  


  [Home Inventory - Gondolin ]

a) a Greater demonic quylthulg (1500 hp)
b) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of The Sacred
    Land Of Mountains.
c) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
d) The Full Plate Armour of Silwendi (-34,-59) [25,+11](40%)
    It increases your hit points by 40%.  It provides immunity to 
    electricity and fire.  It makes you completely fearless.  It provides
    resistance to cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Fallen angel on level 45 of Mordor.
e) The Ribbed Plate Armour of Galas (-3 to accuracy) [28,+10]
    It sustains your constitution.  It provides immunity to acid.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to fire, shards, nexus and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 69 of Paths of the
    Dead.
f) The Soft Studded Leather of Thelma [5,+8]
    It sustains your strength.  It provides immunity to cold.  It provides
    resistance to life draining, acid, electricity, poison, shards and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 69 of The
    Sacred Land Of Mountains.
g) The Hard Studded Leather of Lorimran (-1 to accuracy) [7,+8]
    It sustains your intelligence and charisma.  It provides immunity to 
    electricity.  It provides resistance to life draining, shards, nether
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 43 of Mordor.
h) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Hell Wyrm on level 61 of Mordor.
    
i) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    poison.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 62 of Mordor.
l) The Great Scimitar of Aianaewe (4d5) (+13,+24) (+4 to speed)
    It must be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your strength, charisma and speed by 4.  It produces
    chaotic effects.  It is very sharp and can cut your foes.  It is
    especially deadly against dragons.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 64 of Mordor.
m) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
    It can be activated for ball of lightning (100) every 500 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom and dexterity by 4.  It does extra damage from electricity
     and frost.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of undead.  It provides immunity to paralysis.  It
    provides resistance to electricity, cold and light.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 47 of Mordor.
    
n) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Horned Reaper on level 69 of The Sacred
    Land Of Mountains.
o) The Silver Bolt 'Gonan' (3d5) (+10,+4) (+1 to speed)
    It increases your strength, intelligence, dexterity, charisma and 
    speed by 1.  It does extra damage from acid.  It produces chaotic
    effects.  It is especially deadly against orcs.  It is a great bane of
    undead.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 93 of Mount Doom.
p) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 98 of Mount Doom.
q) a Marilith corpse {!k}


  [Home Inventory - Lothlorien ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Hezrou on level 86 of Mount Doom.
b) 13 Potions of Curing {!k}
c) 26 Scrolls of *Enchant Armour* {!k}
d) 15 Scrolls of *Destruction* {!k}
e) a Golden Rod of Simplicity of Nothing (125/125)
f) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 73 of Angband.
g) The Dagger 'Nimthanc' (E:170903, L:33) (1d4) (+38,+22)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from electricity and frost.  It 
    poisons your foes.  It can cause earthquakes.  It fights against evil
    with holy fury.  It provides resistance to electricity, cold, poison
     and sound.  It allows you to sense the presence of trolls.  It
    produces an electric sheath.  It drains experience.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Great Bile Wyrm on level 69 of The Sacred
    Land Of Mountains.
h) The Dagger 'Narthanc' (E:92029, L:35) (1d4) (+51,+26)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It strikes at undead with holy wrath.  It provides
    resistance to fire, cold and nexus.  It produces an electric sheath.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
i) The Spear of Orome (4d6) (+15,+15) (+4)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your intelligence, wisdom, searching, infravision, 
    ability to tunnel and speed by 4.  It does extra damage from fire.  It
    is especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to life draining, fire
     and light.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 72 of
    Angband.
j) a Player corpse
k) Eol, the Dark Elf's corpse



Posted on 14.8.2025 15:48

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