[ToME 2.3.5 Character Sheet] Name : Blarg Age 8 STR! 40 Sex : Neuter Height 12 INT! 27 Race : DeathMold Weight 50 WIS! 40 Class : Possessor Social Class 21 DEX! 40 Body : The Watcher in the Water CON! 40 God : Nobody CHR! 25 + To Melee Hit 137 Level 50 Hit Points 1372/ 1372 + To Melee Damage 118 Experience 25665460 Spell Points 16/ 16 + To Ranged Hit 97 Max Exp 25665460 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** AC 122+92 Gold 1072715 Speed Fast (+46) (Miscellaneous Abilities) Fighting : Legendary[87]Perception : Excellent Blows/Round: 16 Bows/Throw : Legendary[27]Searching : Superb Shots/Round: 1 Saving Throw: Heroic Disarming : Bad Mel.dmg/Rnd: 144d9+1888 Stealth : Good Magic Device: Bad Infra-Vision: 240 feet Tactic: berserker Explor: running (Character Background) You were born in dirty straw, called to life by Sauron himself. Since then you have given life to hundreds of foul offspring. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 65 (3250') Angband: Level 100 (5000') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Orc Cave: Level 21 (1050') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') A lost temple: Level 27 (1350') You have done something experimental. Your body is The Watcher in the Water. You are currently in the town of Bree. You have defeated 6010 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You have completed 71 princess quests. You have completed 71 lost sword quests. You saved Arda and became a famed King. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 9th Quelle of the 2890th year of the third age. You have been adventuring for 23 days. abcdefghijkpqrsuvw|@ Add Str : ..5.13.34.4.4..2..6. Add Int : ....1............... Add Wis : .55.1.....4......... Add Dex : ..5.1...4.......4... Add Con : ..5.13.345..4..2.... Add Chr : ....13.3..4......... Add Stea. : ..5................. Add Sear. : .......3.5........6. Add Infra : ..5..3............6. Add Tun.. : ..................6. Add Speed : .55*1...454......... Add Blows : .55................. Vampiric : .+.................. Slay Anim.: +.+................. Slay Evil : +++................. Slay Und. : +.+................. Slay Demon: .++................. Slay Orc : +.+...............+. Slay Troll: +.................+. Slay Giant: ..................+. Slay Drag.: .++...............+. Kill Drag.: +................... Impact : +................... Acid Brand: +.................+. Elec Brand: +++................. Fire Brand: +++................. Cold Brand: ..+................. Sust Str : ....+............+.. Sust Int : .................... Sust Wis : ..+.+............... Sust Dex : .........+.......+.. Sust Con : ....++.......+...... Sust Chr : ....+............+.. Invisible : .++................. Mul life : ...................+ Sens Fire : .................... Reflect : .................... Free Act : ..+.+....+..+..++... Hold Life : .............+...... Imm Acid : +........+..*...+.++ Imm Elec : +++..........*...... Imm Fire : +*++*..*..+......... Res Cold : +++..........+...+.+ Res Pois : .+........+..+.....+ Res Fear : .+..+.....+..+.....+ Res Light : ..+..............+.. Res Dark : ..+..+...+........+. Res Blind : ..+................. Res Conf : .+...+......+......+ Res Sound : ............+....+.. Res Shard : ...+.........+...... Res Neth : ....+....+...+...+.. Res Nexus : ..+................. Res Chaos : .+...+......+....... Res Disen : .+........+.......+. Aura Fire : +.+................. Aura Elec : +++................. AntiMagic : +................... EvilCurse : .+.................. Levitate : ..+..+.............. Lite : +.+...........+..... See Invis : +.+.+..+........+... Digestion : ..+..+.............. Regen : ....+............... Activate : +..++..++.+...+.+.+. Drain Exp : .+.................. Teleport : +++................. Aggravate : ++.................. Blessed : ..+................. Cursed : .+.................. Hvy Curse : .+.................. Fly : .......+............ Sentient : +++................. Climb : ..................+. Orc.ESP : ..+.........+.....+. Giant.ESP : .+.................. Undead.ESP: ..+................. Evil.ESP : ........+........... TLord.ESP : .......+............ Good.ESP : ..+................. Spider ESP: ..+................. Full ESP : +..................+ Skills (points left: 15) - Combat 31.300 [0.600] . Weaponmastery 50.000 [0.600] . Archery 03.500 [0.400] . Barehand-combat 01.300 [0.400] - Sneakiness 01.000 [0.700] . Stealth 28.100 [0.700] . Disarming 02.500 [0.500] - Magic 08.640 [0.600] . Magic-Device 03.500 [1.000] . Udun 00.000 [0.400] . Necromancy 00.000 [0.200] - Spirituality 17.200 [0.500] . Prayer 15.000 [0.500] . Mindcraft 45.200 [0.500] . Music 00.000 [0.300] - Monster-lore 24.870 [1.100] . Summoning 01.300 [0.400] . Corpse-preservation 50.000 [0.900] . Possession 50.000 [0.800] 25 of your companions have been killed. [Fates] You are fated to find a Battle Axe on level 4. You are fated to find a Flight Arrow on level 2. You may meet a Wild rabbit on level 1. [Character Equipment] a) The Mighty Hammer 'Grond' (E:51385, L:30) (9d9) (+50,+35) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from acid, electricity and fire. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces a fiery sheath. It produces an electric sheath. It produces an anti-magic shell. It induces random teleportation. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. b) The Dark Sword 'Mormegil' (E:100421, L:42) (6d7) (+38,+20) [-20] (+5 to speed) It generates an antimagic field. It increases your wisdom, speed and attack speed by 5. It does extra damage from electricity and fire. It drains life from your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It fights against evil with holy fury. It makes you invisible. It provides immunity to fire. It makes you completely fearless. It provides resistance to electricity, cold, poison, chaos and disenchantment. It allows you to sense the presence of giants. It produces an electric sheath. It drains mana, life and experience. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 64 of Mordor. c) The Small Sword 'Sting' (E:374077, L:43) (1d6) (+32,+17) (+5 to speed) It provides light (radius 1) forever. It increases your strength, wisdom, dexterity, constitution, stealth, infravision, speed and attack speed by 5. It does extra damage from electricity, fire and frost. It is especially deadly against dragons. It is especially deadly against orcs. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to electricity, fire, cold, light, dark, blindness and nexus. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs, spiders, undead and good beings. It slows your metabolism. It produces a fiery sheath. It produces an electric sheath. It has been blessed by the gods. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 60 of Mordor. e) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Ring of Darrim (+3) It increases your strength, constitution, charisma and infravision by 3. It sustains your constitution. It provides resistance to dark and chaos. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature bronze dragon on level 32 of Mirkwood. g) a Ring of Slaying (+16,+14) {!k} You stole it from the Black Market. h) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 68 of Paths of the Dead. i) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Huan, Wolfhound of the Valar on level 96 of Angband. j) The Ring of Tarwe (+5) It increases your constitution, searching and speed by 5. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to acid, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Judge Fear on level 87 of Mount Doom. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 68 of Paths of the Dead. p) (nothing) q) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to confusion, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grave wight in the town of Bree . r) The Small Leather Shield of Erele [2,+11] It sustains your constitution. It provides immunity to electricity. It makes you completely fearless. It provides resistance to life draining, cold, poison, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 64 of Mordor. s) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death knight on level 65 of Paths of the Dead. v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 64 of Mordor. w) The Set of Cesti of Turon [5,+10] It sustains your strength, dexterity and charisma. It provides resistance to cold, light, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 62 of Mordor. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) Raal's Tome of Unconventional Warfare {@A9 satify hunger} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Vampire lord on level 37 of Mordor. b) 5 Potions of *Healing* {!k} c) 19 Potions of Restore Mana {!k} d) 3 Scrolls of Remove Curse e) 3 Scrolls of Genocide {!r} f) a Golden Rod of Simplicity of Recall (125/125) You found it in the remains of an Archlich on level 47 of Mordor. g) an Adamantite Rod of Home Summoning (200/200) h) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 78 of Angband. i) The Light War Axe of Ice (2d5) (+8,+12) (+3) It increases your intelligence and charisma by 3. It does extra damage from frost. It sustains your dexterity. It provides immunity to cold. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom. j) a Dagger of Westernesse (1d4) (+22,+18) (+1) {!k!s} It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it lying in a vault on level 60 of Mordor. k) a Short Sword of Westernesse (1d7) (+10,+16) (+2) {!k!s} It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You bought it from the Weaponsmith. l) Gandalf the Grey's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gandalf the Grey on level 99 of Mount Doom. m) The Mage Staff 'Auglos' (1d4) (+10,+10) [+13](100%) (+5) {@w0} It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence and spell power by 5. It increases your mana capacity by 100%. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Mount Doom. n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Kelek's Wormhole Machine {genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Barbazu on level 64 of Mordor. b) Lloth's Ceremonial Dagger {cure insanity} It can be activated for cure insanity every 200 turns. You found it in the remains of a Dread on level 56 of Mordor. c) The Box of Many Wonders {tp level} It can be activated for teleport level every 50 turns. You found it in the remains of a Nether wraith on level 71 of Angband. d) The Medallion of Good Will {restore} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Vampire lord on level 37 of Mordor. e) 3 Sprigs of Athelas {!k} f) 33 Potions of Healing {!k} g) 5 Potions of Life {!k} h) 34 Scrolls of *Identify* {!k} i) a Staff of Disarm[1|10] (20 charges) j) a Staff of Disarm[1|10] (19 charges) k) a Staff of Genocide[1|11] (5 charges) l) a Staff of Genocide[1|11] (3 charges) m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 68 of Paths of the Dead. n) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and nether. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling on level 60 of Mordor. o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. p) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 74 of Angband. q) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. r) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to life draining, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 53 of Mordor. s) The Lochaber Axe of Guilas (3d8) (+9,+12) (+2) It can be wielded two-handed. It increases your wisdom and constitution by 2. It drains life from your foes. It is especially deadly against dragons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 45 of Mordor. t) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 84 of Angband. [Home Inventory - Gondolin ] a) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 91 of Mount Doom. b) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . c) The Sabre 'Garas' (1d7) (+9,+23) (+1 attack) It increases your constitution and attack speed by 1. It drains life from your foes. It is a great bane of dragons. It is especially deadly against orcs. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 69 of Paths of the Dead. d) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 56 of Mordor. e) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. f) The Lochaber Axe of Eonwen (3d8) (+3,+3) (+3 to speed) It can be wielded two-handed. It increases your dexterity, speed and attack speed by 3. It produces chaotic effects. It is especially deadly against dragons. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits) It increases your ability to score critical hits by 5. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 91 of Mount Doom. h) Carcharoth, the Jaws of Thirst's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Carcharoth, the Jaws of Thirst on level 60 of Mordor. i) Ancalagon the Black's corpse [Home Inventory - Minas Anor ] a) a Sprig of Athelas b) a Climbing Set {100% off} [Home Inventory - Lothlorien ] a) Kelek's Practical Joke {light adsorption} It can be activated for light absorption every 80 turns. You found it in the remains of a Marilith on level 50 of Mordor. b) 3 Sprigs of Athelas {!k} c) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 68 of Paths of the Dead. d) The Ring of Durin (+2) {cursed} It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. e) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 69 of Paths of the Dead. f) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 68 of Paths of the Dead. g) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 68 of Paths of the Dead. h) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 60 of Mordor. i) The Small Metal Shield 'Panathren' [3,+5] It sustains your charisma. It provides immunity to acid and fire. It provides resistance to dark and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 64 of Mordor. j) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Dagger 'Narthanc' (E:1469, L:20) (1d4) (+24,+15) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from acid, electricity and fire. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and chaos. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 37 of Mordor. l) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 60 of Mordor. n) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom and dexterity by 4. It does extra damage from electricity and frost. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It provides immunity to paralysis. It provides resistance to electricity, cold and light. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 99 of Mount Doom. o) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) It can be wielded two-handed. It provides light (radius 1) forever. It increases your wisdom and ability to tunnel by 4. It does extra damage from electricity. It is a great bane of dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, nether and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 64 of Mordor. p) Mim, Betrayer of Turin's corpse