The Angband Ladder: Gaubwyn, DeathMold Possessor by Yottle

  [ToME 2.3.5 Character Sheet]

 Name  : Gaubwyn                Age                  6       STR!     40       
 Sex   : Male                   Height              11       INT!     40       
 Race  : DeathMold              Weight              50       WIS!     40       
 Class : Possessor              Social Class         1       DEX!     40       
 Body  : Kronos, Lord of the Titans                          CON!     40       
 God   : Eru Iluvatar                                        CHR!     20       
                                                                               
 + To Melee Hit          63 Level             50    Hit Points     4835/  4835 
 + To Melee Damage       52 Experience  35063603    Spell Points     30/    30 
 + To Ranged Hit         58 Max Exp     35063603    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               299475 
   AC                202+100Gold         3115537    Speed           Fast (+45) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[7] Perception  : Very Bad     Blows/Round:  9         
 Bows/Throw  : Legendary[2] Searching   : Bad          Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Bad          Mel.dmg/Rnd:  27d4+468  
 Stealth     : Bad          Magic Device: Fair         Infra-Vision: 100 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You were born in dirty bilge-water, called to life by                
          Sauron himself.  Since then you have given life to five              
          foul offspring.                                                      
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 110 (5500')
        Barrow-Downs: Level 4 (200')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 32 (1600')

 You have done something experimental.
 Your body is Kronos, Lord of the Titans.
 You are currently in the town of Gondolin.
 You have defeated 2547 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You have completed 75 princess quests.
 You have completed 75 lost sword quests.
 You saved Arda and became a famed Ruler.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 40th Quelle of the 2890th year of the third age.
 You have been adventuring for 54 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...3.......3....            
        Add Int   : 3.5.2........4..            
        Add Wis   : ....2........4.+            
        Add Dex   : ..5....3..4.....            
        Add Con   : ...3.......3....            
        Add Chr   : ...3...3........            
        Mul Mana  : ....+..........+            
        Add Sear. : ...3............            
        Add Tun.. : 3.............4.            
        Add Speed : .*5..3.....3....            
        Add Blows : ..5.............            
        Vampiric  : +...............            
        Slay Orc  : .............+..            
        Slay Giant: .............+..            
        Slay Drag.: +............+..            
        Poison Brd: +............+..            
        Acid Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : ........+.......            
        Sust Int  : ....+...........            
        Sust Wis  : ..+.+...+.......            
        Sust Dex  : ......+.........            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ............+...            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ......++..+.....            
        Hold Life : ....++..+.......            
        Imm Acid  : ......*+..+....+            
        Imm Elec  : ......*.+......+            
        Imm Fire  : .+.*...+*......+            
        Imm Cold  : .......+*......+            
        Res Pois  : .++............+            
        Res Fear  : ...........+....            
        Res Light : .....+..........            
        Res Dark  : .....+..........            
        Res Blind : ................            
        Res Conf  : .....+.....+....            
        Res Sound : ......+.........            
        Res Shard : ................            
        Res Neth  : ..+...+.........            
        Res Nexus : ..+.............            
        Res Chaos : .....+..........            
        Res Disen : ......+.........            
        Auto Curse: ....+...........            
        Lite      : ....+....+......            
        See Invis : ...+.+..........            
        Digestion : ....+...........            
        Regen     : ....+...........            
        Activate  : .+.+.+++.++.....            
        Blessed   : .............+..            
        Hvy Curse : ....+...........            
        Fly       : ...+..+.........            
        Climb     : ...........+....            
        Orc.ESP   : .....+..........            
        Evil.ESP  : ....+...........            
        TLord.ESP : ...+............            
        Good.ESP  : ....+...........            
        Full ESP  : .......+..+.....            

Skills (points left: 58)
 - Combat                                        26.800 [0.600]
          . Weaponmastery                        07.100 [0.600]
          . Archery                              03.500 [0.400]
 - Sneakiness                                    03.100 [0.700]
          . Stealth                              26.000 [0.700]
          . Disarming                            02.500 [0.500]
 - Magic                                         03.660 [0.600]
          . Magic-Device                         06.500 [1.000]
          . Conveyance                           01.000 [0.300]
          . Necromancy                           00.000 [0.200]
 - Spirituality                                  10.050 [0.500]
          . Prayer                               07.500 [0.500]
          . Mindcraft                            20.200 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  50.000 [1.100]
          . Corpse-preservation                  50.000 [0.900]
          . Possession                           50.000 [0.800]
          . Symbiosis                            30.200 [0.500]

 74 of your companions have been killed.

  [Fates]

You may find a Scroll of Blessing on level 1.


  [Character Equipment]

a) The Lead-Filled Mace 'Auglad' (3d4) (+30,+21) (+3)
    It can be wielded two-handed.  It increases your intelligence and 
    ability to tunnel by 3.  It does extra damage from acid and frost.  It 
    poisons your foes.  It drains life from your foes.  It is especially
    deadly against dragons.  It is a great bane of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hell knight on level 98 of Mount Doom.
    
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and poison.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 84 of
    Angband.
e) The Ring of Barnardan (+5)
    It increases your intelligence, dexterity, speed, attack speed and 
    ability to score critical hits by 5.  It sustains your wisdom.  It
    provides resistance to poison, nether and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 73 of
    Angband.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 69 of Paths of the
    Dead.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 67 of The
    Sacred Land Of Mountains.
n) The Gold Dragon Scale Mail 'Vormorth' (-2 to accuracy) [30,+21]
    It can be activated for breathe sound (130) every 90+d90 turns if it
    is being worn. It sustains your dexterity.  It provides immunity to 
    acid and electricity.  It provides immunity to paralysis.  It provides
    resistance to sound, nether and disenchantment.  It allows you to fly.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 102 of
    Angband.
o) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging every 70 turns if it is being worn. 
    It increases your dexterity and charisma by 3.  It provides immunity
    to paralysis.  It provides resistance to acid, fire and cold.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 54 of The Sacred Land Of Mountains.
p) The Large Leather Shield 'Careth' [4,+10]
    It sustains your strength and wisdom.  It provides immunity to fire
     and cold.  It provides resistance to life draining and electricity.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 75 of Angband.
s) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It gives telepathic
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 93 of
    Mount Doom.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to confusion.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
z) a Master quylthulg (3200 hp)
{) The Bolt of Turelpele (1d5) (+10,+6) (+4)
    It increases your intelligence and wisdom by 4.  It poisons your foes.
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against giants.  It is a great
    bane of undead.  It has been blessed by the gods.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 73 of Angband.
|) a Dwarven Shovel of Digging (+4) {!k}
    It increases your ability to tunnel by 4.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) 4 Potions of *Healing* {100% off}
b) 8 Potions of Restore Mana
c) 9 Scrolls of Satisfy Hunger
d) a Silver Rod of Simplicity of Home Summoning (100/100)
    
    You found it in the remains of a Lesser black reaver on level 70 of Paths
    of the Dead.
e) a Golden Rod of Simplicity of Recall (100/125)
    
    You found it in the remains of a Nightwalker on level 86 of Angband.
f) a Mithril Rod of Simplicity of Disarming (160/160)
    
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
g) a Fireproof Staff of Genocide[1|13] (1 charge)
    It cannot be harmed by fire.  
    You found it in the remains of a Hezrou on level 98 of Mount Doom.
h) a Staff of Genocide[1|15] (3 charges)
i) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser titan on level 67 of The Sacred
    Land Of Mountains.
j) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 102 of
    Angband.
k) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 76 of Angband.
    
l) a Halberd of Westernesse (3d5) (+12,+13) (+1) {!k}
    It can be wielded two-handed.  It increases your strength, dexterity
     and constitution by 1.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It can resist being shattered by morgul beings.  
    You found it in the remains of a Sky Drake on level 98 of Angband.
m) a Mage Staff of Mana (1d4) (-2,-13)(80%)
    It can be wielded two-handed.  It can be used to store a spell.  It
    increases your mana capacity by 80%.  
    You found it in the remains of a Nightwalker on level 70 of Paths of the
    Dead.
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Crumpled Scroll of Mass Resurrection


  [Home Inventory - Gondolin ]

a) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.


  [Home Inventory - Lothlorien ]

a) 4 Sprigs of Athelas
b) 15 Potions of *Healing* {100% off}
c) a Potion of Life
d) 15 Potions of Enlightenment
e) a Scroll of Mass Genocide {!k}
f) a Rod Tip of Recall (80 Mana to cast)
g) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 90 of Angband.
i) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 88 of Mount Doom.
j) The Jewel 'Evenstar' (+3) (charging)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 69 of Paths of the Dead.
k) The Ring Mail of Vataur (-2 to accuracy) [12,+12]
    It sustains your constitution and charisma.  It provides immunity to 
    electricity and cold.  It provides resistance to acid and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 74 of
    Angband.
l) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It makes you completely fearless.  It provides
    resistance to acid, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
m) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to confusion, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
n) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 79 of
    Angband.
o) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 95 of
    Mount Doom.
p) The Dagger of Naras (1d4) (+9,+12) (+3 attacks)
    It increases your intelligence, charisma and attack speed by 3.  It
    produces chaotic effects.  It drains life from your foes.  It is very
    sharp and can make your foes bleed.  It is especially deadly against
    orcs.  It is a great bane of undead.  It has been blessed by the gods.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 68 of
    The Sacred Land Of Mountains.
q) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
    It can be activated for ball of lightning (100) every 500 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom and dexterity by 4.  It does extra damage from electricity
     and frost.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of undead.  It provides immunity to paralysis.  It
    provides resistance to electricity, cold and light.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 53 of Mordor.
r) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 48 of Moria.
s) The Morning Star 'Thiryavan' (2d6) (+25,+10)
    It does extra damage from acid and frost.  It drains life from your
    foes.  It is especially deadly against dragons.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Dracolisk on level 70 of The Sacred Land
    Of Mountains.
t) Lisa, rider of gold Romth's corpse
u) The Watcher in the Water's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.



Posted on 17.3.2018 04:35

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On 25.3.2018 22:36 pim@om.com wrote:
Someone else still playing time? Wow!

On 25.3.2018 22:38 pim@om.com wrote:
Oops - meant "Someone else still playing tome2? Wow!"

On 26.3.2018 00:36 Yottle wrote:
I still haven't won with every combination of race and class...

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