The Angband Ladder: Acyth, DeathMold Possessor by <darfeomer@aol.com>

  [ToME 2.0.0 Character Dump]

 Name  : Acyth                  Age                  9       STR: 18/***       
 Sex   : Male                   Height               9       INT: 18/210       
 Race  : DeathMold LostSoul     Weight              50       WIS: 18/***       
 Class : Possessor              Social Class         6       DEX: 18/190       
 Body  : DarkGod, the Mighty Coder of Hell                   CON: 18/***       
                                                             CHR:  18/80       
                                                                               
 + To Melee Hit          97 Level             50    Max Hit Points      4485   
 + To Melee Damage       91 Experience  15123994    Cur Hit Points      4485   
 + To Ranged Hit         74 Max Exp     15123994    Max SP (Mana)         23   
 + To Ranged Damage      69 Exp to Adv.    *****    Cur SP (Mana)         23   
   AC                199+132Gold         2210612    Loan                   0   
                                                    Loan time              0   
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[35]Perception  : Excellent    Blows/Round:  5         
 Bows/Throw  : Legendary[20]Searching   : Superb       Shots/Round:  2         
 Saving Throw: Very Good    Disarming   : Superb       Wpn.dmg/Rnd:  25d5+455  
 Stealth     : Legendary[32]Magic Device: Superb       Infra-Vision: 140 feet  
                                                       Tactic:       confident 
                                                       Explor:       fast      
                         (Character Background)                                
          You were born in dirty straw, called to life by Sauron               
          himself. Since then you have given life to four foul                 
          offspring.                                                           
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      ON
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mordor: Level 66 (3300')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 25 (1250')
        Maze: Level 34 (1700')
        Erebor: Level 60 (3000')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 45 (2250')

 Your body was DarkGod, the Mighty Coder of Hell.
 Your body used to be Ancalagon the Black.
 Your body used to be a Great Wyrm of Power
 Your body used to be a Great Wyrm of Many Colours.
 Your body used to be a Jabberwock.
 Your body used to be a Dracolisk.
 Your body used to be a Minotaur.
 Your body used to be a Chaos Hound.
 Your body used to be a Swordsman.
 Your body used to be a Player.
 Your body was never a Marilith!


 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 8th Quelle of the 2890th year of the third age.
 Your adventured lasted 22 days.

                                                
                    abdefghijkpqsuvx|@          
        Add Str   : ++.++.+++++.+.....          
        Add Int   : ..+++.+...........          
        Add Wis   : ...++.+..+........          
        Add Dex   : +++++.++....+.....          
        Add Con   : ..+++.+++.+.+.....          
        Add Chr   : ...++.+.++........          
        Mul Mana  : ..................          
        Mul SPower: ..................          
        Add Stea. : ...+..+...........          
        Add Sear. : ...+....+......+..          
        Add Infra : ...............+..          
        Add Tun.. : ...............+..          
        Add Speed : +.+.++++.+........          
        Add Blows : ..................          
        Chaotic   : ..................          
        Vampiric  : ..................          
                                                
                                                
                                                
                                                
                    abdefghijkpqsuvx|@          
        Slay Anim.: ..................          
        Slay Evil : ++................          
        Slay Und. : ..................          
        Slay Demon: ..................          
        Slay Orc  : .+................          
        Slay Troll: .+................          
        Slay Giant: ..................          
        Slay Drag.: ..................          
        Kill Drag.: ..................          
        Sharpness : +.................          
        Impact    : ..................          
        Poison Brd: ..................          
        Acid Brand: ..................          
        Elec Brand: ..................          
        Fire Brand: .+................          
        Cold Brand: ..................          
                                                
                                                
                                                
                                                
                    abdefghijkpqsuvx|@          
        Sust Str  : ....+......+......          
        Sust Int  : ......+....+......          
        Sust Wis  : ......+....+......          
        Sust Dex  : .+..+......+......          
        Sust Con  : ....+......+......          
        Sust Chr  : ......+....+......          
        Invisible : ..................          
        Mul life  : ..................          
        Imm Acid  : ..........+.......          
        Imm Elec  : ....+.............          
        Imm Fire  : ........+.........          
        Imm Cold  : ......+...........          
        Sens Fire : ..................          
        Reflect   : .................+          
        Free Act  : ++..+.+...+.......          
        Hold Life : ....+.+...........          
                                                
                                                
                                                
                                                
                    abdefghijkpqsuvx|@          
        Res Acid  : ...........++.+..+          
        Res Elec  : ...........+++...+          
        Res Fire  : .+.......+.++....+          
        Res Cold  : ...........++....+          
        Res Pois  : ...++....+.......+          
        Res Fear  : .+.......+.......+          
        Res Lite  : ............+.....          
        Res Dark  : ...+......+.......          
        Res Blind : ......+.....+.....          
        Res Conf  : .................+          
        Res Sound : ..........++......          
        Res Shard : ..................          
        Res Neth  : .................+          
        Res Nexus : ..................          
        Res Chaos : ..........+.......          
        Res Disen : .+..+....+........          
                                                
                                                
                                                
                                                
                    abdefghijkpqsuvx|@          
        Aura Fire : .................+          
        Aura Elec : .................+          
                                                
                                                
        NoTeleport: ..................          
        AntiMagic : ..................          
        WraithForm: ..................          
        EvilCurse : ..................          
        Easy Know : ..................          
        Hide Type : .+.++++++++.+..+..          
        Show Mods : .++...............          
        Insta Art : ...++.++++........          
        Levitate  : ....+............+          
        Lite      : .++.........+....+          
        See Invis : ++.++.+.+...+.....          
                                                
                                                
                                                
                                                
                                                
                    abdefghijkpqsuvx|@          
        Digestion : +...+.............          
        Regen     : +...+............+          
        Xtra Might: ..+...............          
        Xtra Shots: ..+...............          
        Ign Acid  : +++++.++++++++++..          
        Ign Elec  : +++++.++++++++++..          
        Ign Fire  : +++++.++++++++++..          
        Ign Cold  : +++++.++++++++++..          
        Activate  : .+.++.++++..+++...          
        Drain Exp : ..................          
        Teleport  : ..................          
        Aggravate : ..................          
        Blessed   : .+................          
        Cursed    : ..................          
        Hvy Curse : ..................          
        Prm Curse : ..................          
                                                
                                                
                                                
                                                
                    abdefghijkpqsuvx|@          
        No blows  : ..................          
        Precogn.  : ..................          
        B.Breath  : ..................          
        Recharge  : ..................          
        Fly       : ........+.........          
        Mrg.Curse : ..................          
                                                
                                                
                                                
                                                
                                                
                                                
        Climb     : ..................          
                                                
                                                
                                                
                                                
                                                
                                                
                                                
                    abdefghijkpqsuvx|@          
                                                
                                                
                                                
                                                
                                                
                                                
                                                
        Imm Neth  : ..................          
                                                
                                                
                                                
                                                
                                                
                                                
                                                
                                                
                                                
                                                
                                                

Skills (points left: 12)
 - Combat                                        21.100 [0.600]
	  - Weaponmastery                               08.800 [0.600]
	  - Archery                                     09.800 [0.400]
 - Sneakiness                                    06.670 [0.700]
	  . Stealth                                     12.200 [0.700]
	  . Disarming                                   09.500 [0.500]
 - Magic                                         03.798 [0.600]
	  . Magic-Device                                36.000 [1.000]
	  . Necromancy                                  03.400 [0.200]
 - Spirituality                                  09.600 [0.500]
	  . Prayer                                      06.000 [0.500]
 - Monster-lore                                  09.910 [1.100]
	  . Corpse-preservation                         38.800 [0.900]
	  . Possession                                  16.200 [0.800]
 - Misc                                          00.000 [0.000]

 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved no princesses.
 You saved Arda and became a famed Queen.

 You have defeated 3637 enemies.


  [Corruptions]

 You can smell nearby precious metal.
 You can emit bright light.
 You can consume magic energy for your own use.
 You can create a spear of darkness.
 You are teleporting randomly.
 Chaos deities give you gifts.
 You receive warnings about your foes.
 Your blood sometimes rushes to your head.
 Your brain is a living computer (+4 INT/WIS).
 Your body is enveloped in flames.


  [Fates]

You may meet a Patriarch on level 92.
You are fated to meet a Player on level 10.
You are fated to meet a Jackal on level 10.
You are fated to meet a Newt on level 11.


  [Character Equipment]

a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
   
   "One, two! One, two!  And through, and through, the vorpal
   bladewent snicker-snack!"
   It affects your strength.
   It affects your dexterity.
   It affects your speed.
   It is very sharp and can cut your foes.
   It is very sharp and make your foes bleed.
   It fights against evil with holy fury.
   It provides immunity to paralysis.
   It allows you to see invisible monsters.
   It slows your metabolism.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
b) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
   
   The famed "Flame of the West", the sword that was broken
   and is forged again.  It glows with the essence of fire,
   its wearer is mighty in combat, and no creature of Sauron
   can withstand it.  It will never be stained or broken even
   in defeat.
   It can be activated for...
   fire ball (72) every 400 turns
   ...if it is being worn.
   It affects your strength.
   It affects your dexterity.
   It affects your luck.
   It does extra damage from fire.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It fights against evil with holy fury.
   It sustains your dexterity.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to fire.
   It provides resistance to disenchantment.
   It provides light.
   It allows you to see invisible monsters.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.
d) The Long Bow 'Umoredh' (x5) (+9,+10) (+2 to speed)
   
   It affects your intelligence.
   It affects your dexterity.
   It affects your constitution.
   It affects your speed.
   It provides light.
   It fires missiles with extra might.
   It fires missiles excessively fast.
   It cannot be harmed by acid, cold, lightning or fire.
e) The Ring of Barahir (+1)
   
   A ring shaped into twinned serpents with eyes of emerald
   meeting beneath a crown of flowers, an ancient treasure of
   Isildur's house.
   It can be activated for...
   dispel small life every 55+d55 turns
   ...if it is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your stealth.
   It affects your searching.
   It provides resistance to poison.
   It provides resistance to dark.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
   
   The Ring of Sapphire, with clear blue gems that shine like
   stars, glittering untouchable despite all that Morgoth ever
   wrought.  Vilya is one of the three Rings of Power created
   by the Elves and hidden by them from Morgoth.
   It can be activated for...
   greater healing (900) every 200+d200 turns
   ...if it is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It affects your luck.
   It sustains your strength.
   It sustains your dexterity.
   It sustains your constitution.
   It provides immunity to electricity.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It provides resistance to poison.
   It provides resistance to disenchantment.
   It allows you to levitate.
   It allows you to see invisible monsters.
   It slows your metabolism.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
g) a Ring of Speed (+12)
h) The Ring of Power 'Nenya' (+9,+9) (+2)
   
   The Ring of Adamant, with a pure white stone as
   centerpiece.  Nenya is one of the three Rings of Power
   created by the Elves and hidden by them from Morgoth.
   It can be activated for...
   healing (800) every 100+d200 turns
   ...if it is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your stealth.
   It affects your speed.
   It affects your luck.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your charisma.
   It provides immunity to cold.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It provides resistance to blindness.
   It allows you to see invisible monsters.
   It gives telepathic powers.
   It cannot be harmed by acid, cold, lightning or fire.
i) The Ring of Tulkas (+4)
   
   The treasure of Tulkas, most fleet and wrathful of the
   Valar.
   It can be activated for...
   haste self (75+d75 turns) every 150+d150 turns
   ...if it is being worn.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It affects your speed.
   It allows you to sense the presence of evil beings.
   It cannot be harmed by acid, cold, lightning or fire.
j) The Ring of Flare (+3)
   
   The mighty ring of the Thunderlord Flare that makes the
   wearer strong and healthy.  It was once a ring of power and
   has been given to Flare by Celegorm when he arrived on
   Minddle-earth with a full weyr of Thunderlords.
   It can be activated for...
   dimension door every 100 turns
   ...if it is being worn.
   It grants you the power of...
   swap position
   ...if it is being worn.
   It affects your strength.
   It affects your constitution.
   It affects your charisma.
   It affects your searching.
   It provides immunity to fire.
   It allows you to fly.
   It allows you to see invisible monsters.
   It allows you to sense the presence of dragonriders.
   It cannot be harmed by acid, cold, lightning or fire.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging)
   
   This green gem glows with inner light.  Aragorn son of
   Arathorn wore it at the Battle of the Pelennor Fields, and
   he was himself given the name of 'Elessar' by the people of
   Gondor because of this.
   It can be activated for...
   heal and cure black breath every 200 turns
   ...if it is being worn.
   It affects your strength.
   It affects your wisdom.
   It affects your charisma.
   It affects your speed.
   It makes you completely fearless.
   It provides resistance to fire.
   It provides resistance to poison.
   It provides resistance to disenchantment.
   It provides light.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Small Metal Shield of Thorin [3,+25] (+4)
   
   Invoking the strength and endurance of Thorin, King under
   the Mountain, this little metal shield is proof against the
   Element of Earth.
   It affects your strength.
   It affects your constitution.
   It provides immunity to acid.
   It provides immunity to paralysis.
   It provides resistance to dark.
   It provides resistance to sound.
   It provides resistance to chaos.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
q) The Large Metal Shield of Anarion [5,+20]
   
   The great metal-bound shield of Anarion, son of Elendil,
   who Sauron found himself powerless to wither or diminish.
   It sustains your strength.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your constitution.
   It sustains your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to sound.
   It allows you to sense the presence of evil beings.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Dragon Helm of Dor-Lomin [8,+20] (+4)
   
   The legendary dragon helm of Turin Turambar, a object of
   dread to the servants of Morgoth.
   It can be activated for...
   rays of fear in every direction
   ...if it is being worn.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to light.
   It provides resistance to blindness.
   It provides light.
   It allows you to see invisible monsters.
   It allows you to sense the presence of dragons.
   It allows you to sense the presence of dragonriders.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Set of Gauntlets 'Pauraegen' [2,+15]
   
   A set of handgear with sparks surrounding it, able to fire
   bolts of electricity.
   It can be activated for...
   lightning bolt (4d8) every 6+d6 turns
   ...if it is being worn.
   It can be used to store a spell.
   It provides resistance to electricity.
   It cannot be harmed by acid, cold, lightning or fire.
v) The Set of Gauntlets 'Paurnen' [2,+15]
   
   A set of handgear so corrosive that it may fire bolts of
   acid.
   It can be activated for...
   acid bolt (5d8) every 5+d5 turns
   ...if it is being worn.
   It can be used to store a spell.
   It provides resistance to acid.
   It cannot be harmed by acid, cold, lightning or fire.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
   
   A set of iron-shod boots stamped by Gimli's combat prowess,
   a peerless ally to those journeying through halls of stone
   under mountains.
   It grants you the power of...
   magic map
   ...if it is being worn.
   It affects your searching.
   It affects your infravision.
   It affects your ability to tunnel.
   It allows you to climb high mountains.
   It cannot be harmed by acid, cold, lightning or fire.
|) (nothing)


  [Character Inventory]

a) The Gem of Hate
   
   It can be activated for...
   teleportation
b) The Gem of Wisdom
   
   It can be activated for...
   level teleportation
c) a Parchment titled ``Magic for the Layman''
   
   It can be activated for...
   cure hallucination
d) The Grail of Kenault
   
   It can be activated for...
   cure hunger
e) Bigby's Big Book of Brutality
   
   It can be activated for...
   destruction
f) 19 Mushrooms of Cure Serious Wounds {100% off}
g) 5 Potions of Enlightenment
h) a Potion of Self Knowledge
i) a Fireproof Scroll of *Remove Curse*
j) a Scroll of *Remove Curse* {90% off}
k) a Mithril Rod of the Istari of Recall (320/320)
l) a Staff of Power (3 charges)
m) The Star of Elendil (+1) (charging)
   
   The shining Star of the West, a famed heirloom of Elendil's
   house.
   It can be activated for...
   magic mapping and light every 50+d50 turns
   ...if it is being worn.
   It grants you the power of...
   detect curses
   ...if it is being worn.
   It provides light (radius 4) forever.
   It affects your speed.
   It provides resistance to life draining.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
n) The Seeker Arrow of Bard (8d4) (+20,+15)
   
   Dealiest of arrows, imbued with elemental strength, this
   shaft is feared especially by the wyrmkin.
   It is from a group of items rumored to be the bane of
   dragons.
   
   It does extra damage from acid.
   It does extra damage from electricity.
   It does extra damage from fire.
   It does extra damage from frost.
   It poisons your foes.
   It is a great bane of dragons.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It strikes at demons with holy wrath.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It is especially deadly against natural creatures.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Insane Player's corpse
p) Gorbag, the Orc Captain's corpse
q) a Parchment - Adventurer's guide to Middle Earth
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Amulet of Feilthil (-4,-4) (+2 to searching)
   
   It can be used to store a spell.
   It affects your intelligence.
   It affects your searching.
   It sustains your intelligence.
   It sustains your wisdom.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to light.
   It provides resistance to blindness.
   It provides resistance to confusion.
   It provides resistance to shards.
   It allows you to levitate.
   It cannot be harmed by acid, cold, lightning or fire.
b) The Amulet of Uinglion (+4)
   
   It affects your dexterity.
   It sustains your dexterity.
   It sustains your constitution.
   It provides resistance to fire.
   It provides resistance to confusion.
   It allows you to see invisible monsters.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
c) The Amulet of Namron (+2)
   
   It affects your strength.
   It affects your wisdom.
   It affects your charisma.
   It affects your infravision.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your charisma.
   It provides resistance to life draining.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to sound.
   It provides resistance to nexus.
   It provides light.
   It cannot be harmed by acid, cold, lightning or fire.
d) The Amulet of Glaiath (+1)
   
   It affects your wisdom.
   It affects your constitution.
   It affects your infravision.
   It sustains your strength.
   It makes you completely fearless.
   It provides resistance to poison.
   It provides resistance to nexus.
   It cannot be harmed by acid, cold, lightning or fire.
e) The Amulet of Mindor
   
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to blindness.
   It provides resistance to confusion.
   It provides resistance to sound.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
f) The Rusty Chain Mail of Varamion (-5) [14,+8]
   
   It sustains your dexterity.
   It sustains your constitution.
   It sustains your charisma.
   It provides immunity to fire.
   It makes you completely fearless.
   It provides resistance to poison.
   It provides resistance to confusion.
   It cannot be harmed by acid, cold, lightning or fire.
g) The Ring Mail of Amorith (-2) [12,+14]
   
   It sustains your strength.
   It provides immunity to electricity.
   It provides immunity to cold.
   It provides resistance to life draining.
   It provides resistance to confusion.
   It provides resistance to sound.
   It provides resistance to nexus.
   It cannot be harmed by acid, cold, lightning or fire.
h) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   
   A hauberk, leggings, and sleeves of interlocking steel
   rings, well padded with leather. You feel strong and tall
   as Arvedui, last king of Arnor, as you put it on.
   It affects your strength.
   It affects your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to blindness.
   It provides resistance to shards.
   It provides resistance to nexus.
   It cannot be harmed by acid, cold, lightning or fire.
i) The Bar Chain Mail 'Anatar' (-2) [18,+17]
   
   It sustains your wisdom.
   It provides immunity to acid.
   It provides immunity to fire.
   It provides resistance to life draining.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to sound.
   It cannot be harmed by acid, cold, lightning or fire.
j) The Thunderlord Coat of Mardra [9,+25] (+5 to stealth)
   
   The flying suit of Mardra, very powerful armour that
   protects the wearer from cold.  Wonderful as this mighty
   armour is, beware wearing it, for it has been cursed by a
   powerful wizard since Mardra had it and is said to have
   gained a couple of undesirable side-effects... 
   It can be activated for...
   summon a dragonrider every 1000 turns
   ...if it is being worn.
   It affects your intelligence.
   It affects your constitution.
   It affects your charisma.
   It affects your stealth.
   It sustains your intelligence.
   It sustains your constitution.
   It sustains your charisma.
   It provides immunity to cold.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to cold.
   It provides resistance to blindness.
   It provides resistance to confusion.
   It provides resistance to nexus.
   It allows you to sense the presence of dragonriders.
   It reflects bolts and arrows.
   It produces a fiery sheath.
   It drains mana.
   It aggravates nearby creatures.
   It cannot be harmed by acid, cold, lightning or fire.
k) The Metal Cap of Thengel [3,+12] (+3)
   
   A ridged helmet made of steel, and embossed with scenes of
   valor in fine-engraved silver.  It grants the wearer
   nobility, clearness of thought and understanding.
   It affects your wisdom.
   It affects your charisma.
   It affects your luck.
   It provides resistance to confusion.
   It cannot be harmed by acid, cold, lightning or fire.
l) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   
   A hero's handgear that lends great prowess in battle.
   It affects your strength.
   It affects your constitution.
   It provides immunity to paralysis.
   It cannot be harmed by acid, cold, lightning or fire.
m) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
   
   A set of handgear so icy as to be able to fire frost bolts.
   It can be activated for...
   frost bolt (6d8) every 7+d7 turns
   ...if it is being worn.
   It can be used to store a spell.
   It affects your constitution.
   It sustains your constitution.
   It provides resistance to cold.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
n) The Light War Axe of Duiannar (2d5) (+6,+9) (+4)
   
   It affects your wisdom.
   It affects your constitution.
   It poisons your foes.
   It produces chaotic effects.
   It drains life from your foes.
   It is a great bane of dragons.
   It is especially deadly against orcs.
   It provides light.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
   
   Wielded by Hurin Thalion in the Fifth Battle of Beleriand,
   this troll-bane smoked in the black blood of Gothmog's
   guards.
   It can be activated for...
   berserker and +10 to speed (50) every 100+d200 turns
   ...if it is being worn.
   It affects your strength.
   It affects your constitution.
   It does extra damage from acid.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is a great bane of demons.
   It provides resistance to acid.
   It provides light.
   It drains mana.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Lochaber Axe of Minathril (3d8) (+14,+11) (+4 to speed)
   
   It can be wielded two-handed.
   It affects your strength.
   It affects your dexterity.
   It affects your speed.
   It is very sharp and make your foes bleed.
   It is especially deadly against dragons.
   It is especially deadly against natural creatures.
   It cannot be harmed by acid, cold, lightning or fire.
q) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
   
   A massive axe with twin razor-sharp heads, so large that it
   usuallyrequires two hands to wield, intricately engraved in
   gold with spellsto ward off the elements and smite evil.
   It affects your searching.
   It affects your infravision.
   It affects your ability to tunnel.
   It is especially deadly against giants.
   It fights against evil with holy fury.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It cannot be harmed by acid, cold, lightning or fire.
r) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
   
   This coldly gleaming blade is called simply "Biter", by
   orcs who came to know its power all too well.
   It affects your searching.
   It does extra damage from frost.
   It is especially deadly against dragons.
   It is especially deadly against orcs.
   It fights against evil with holy fury.
   It provides resistance to life draining.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides light.
   It allows you to sense the presence of orcs.
   It allows you to sense the presence of dragons.
   It slows your metabolism.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
   
   A damascened scimitar that seems wondrously easy to hold.
   Famed in song as the "Sickle of Harad", and a deadly foe to
   the undead.
   It affects your intelligence.
   It affects your wisdom.
   It affects your attack speed.
   It is especially deadly against dragons.
   It strikes at demons with holy wrath.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It is especially deadly against natural creatures.
   It provides resistance to sound.
   It provides resistance to nexus.
   It provides resistance to chaos.
   It provides resistance to disenchantment.
   It allows you to see invisible monsters.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.
t) The Great Scimitar of Arwen (4d5) (+10,+19) (+6)
   
   It must be wielded two-handed.
   It affects your strength.
   It affects your charisma.
   It is very sharp and can cut your foes.
   It is very sharp and make your foes bleed.
   It is especially deadly against dragons.
   It is especially deadly against giants.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Executioner's Sword of Uriloth (4d5) (+7,+19) (+5)
   
   It must be wielded two-handed.
   It affects your wisdom.
   It affects your constitution.
   It is very sharp and can cut your foes.
   It is especially deadly against dragons.
   It is especially deadly against orcs.
   It is especially deadly against natural creatures.
   It cannot be harmed by acid, cold, lightning or fire.
v) The Whip 'Lasher' (1d6) (+12,+15) (+3)
   
   A powerful whip that is deadly against orcs.  It poisons
   your foes and is said to go "snicker snack".  
   It affects your dexterity.
   It affects your attack speed.
   It poisons your foes.
   It is very sharp and can cut your foes.
   It is especially deadly against orcs.
   It is especially deadly against natural creatures.
   It provides immunity to paralysis.
   It provides resistance to poison.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
w) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
   
   The radiant golden staff of an Istari of legend, this
   wizard's companion grants keen sight and the knowledge of
   many hidden things.
   It can be activated for...
   identify every 10 turns
   ...if it is being worn.
   It can be used to store a spell.
   It affects your intelligence.
   It affects your wisdom.
   It fights against evil with holy fury.
   It provides resistance to light.
   It allows you to see invisible monsters.
   It allows you to sense the presence of evil beings.
   It cannot be harmed by acid, cold, lightning or fire.
x) Khim, Son of Mim's corpse


  [Home Inventory - Gondolin ]

a) The Ring 'Hebrim' (+3 to searching)
   
   It affects your searching.
   It sustains your intelligence.
   It provides resistance to poison.
   It provides resistance to chaos.
   It cannot be harmed by acid, cold, lightning or fire.
b) The Amulet of Haduiloth (+3)
   
   It affects your intelligence.
   It affects your charisma.
   It sustains your charisma.
   It provides resistance to shards.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
c) The Amulet 'Gildon' (+4)
   
   It affects your strength.
   It affects your charisma.
   It sustains your wisdom.
   It provides resistance to electricity.
   It provides resistance to cold.
   It provides resistance to sound.
   It provides resistance to nexus.
   It cannot be harmed by acid, cold, lightning or fire.
d) The Amulet 'Hyatalata' (+4)
   
   It affects your strength.
   It sustains your intelligence.
   It sustains your charisma.
   It provides resistance to blindness.
   It allows you to levitate.
   It reflects bolts and arrows.
   It cannot be harmed by acid, cold, lightning or fire.
e) The Amulet of Carlammas (+2)
f) The Amulet of Ingwe (+3)
g) The Necklace 'Nauglamir' (+3)
h) The Amulet of Sargorede (+5)
   
   It affects your infravision.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to dark.
   It provides resistance to nether.
   It slows your metabolism.
   It cannot be harmed by acid, cold, lightning or fire.
i) The Bar Chain Mail of Naxar (-2) [18,+9]
   
   It sustains your wisdom.
   It provides resistance to poison.
   It provides resistance to sound.
   It provides resistance to nether.
   It cannot be harmed by acid, cold, lightning or fire.
j) a Cloak of Immolation [1,+17]
   
   It provides resistance to fire.
   It produces a fiery sheath.
   It cannot be harmed by acid.
   It cannot be harmed by fire.
k) The Large Metal Shield of Deleth [5,+16]
   
   It sustains your strength.
   It sustains your wisdom.
   It provides resistance to acid.
   It provides resistance to fire.
   It cannot be harmed by acid, cold, lightning or fire.
l) The Steel Helm 'Lebohaum' [20,+80]
   
   With the Helm 'Lebohaum' your head is safe!
   It can be activated for...
   sing a funny song every 3 turns
   ...if it is being worn.
   It cannot be harmed by acid, cold, lightning or fire.
m) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
   
   The Petty-dwarves of Bathak forged this blade, and it
   shares their thirst for blood.
   It affects your dexterity.
   It is very sharp and can cut your foes.
   It is very sharp and make your foes bleed.
   It cannot be harmed by acid, cold, lightning or fire.
n) The Lochaber Axe of Atand (3d8) (+9,+9) (+3)
   
   It can be wielded two-handed.
   It affects your intelligence.
   It produces chaotic effects.
   It is very sharp and can cut your foes.
   It is especially deadly against dragons.
   It is especially deadly against orcs.
   It fights against evil with holy fury.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
   
   Forged from meteoric iron, this long chopping dagger slices
   through  ordinary metal as easily as its title, "Iron
   Cleaver", suggests.
   It affects your dexterity.
   It affects your stealth.
   It affects your searching.
   It does extra damage from acid.
   It poisons your foes.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It fights against evil with holy fury.
   It sustains your dexterity.
   It provides immunity to paralysis.
   It provides resistance to dark.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
   
   Lordly and tall did Osondir stand against the wrath of
   giants, and clear-eyed in barrows fell, wielding a halberd
   glowing ruby red.
   It affects your charisma.
   It does extra damage from fire.
   It is especially deadly against giants.
   It strikes at undead with holy wrath.
   It provides resistance to fire.
   It provides resistance to sound.
   It allows you to levitate.
   It allows you to see invisible monsters.
   It allows you to sense the presence of giants.
   It cannot be harmed by acid, cold, lightning or fire.
q) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
r) The Short Bow of Amrod (x4) (+12,+15) (+2)
   
   This bow, and its twin, belonged to Feanor's last two twin
   sons, Amrod and Amras, who both hunted with the Green-elves
   for a time. Like the twins, the bows are similar, for both
   protect their wielders from the elements:  and yet they are
   also unlike, for this bow gives enduranceand strength,
   while the other gives quickness and subtlety.
   It affects your strength.
   It affects your constitution.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It speeds your regenerative powers.
   It fires missiles with extra might.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   
   A crossbow that grants fiery speed to he who finds it, and
   from which shoot bolts that blaze with flame unquenchable.
   It can be activated for...
   fire branding of bolts every 999 turns
   ...if it is being worn.
   It affects your speed.
   It provides resistance to fire.
   It allows you to levitate.
   It cannot be harmed by acid, cold, lightning or fire.
t) The Arrow of Eolin (1d4) (+21,+15)
   
   It does extra damage from acid.
   It does extra damage from fire.
   It poisons your foes.
   It is a great bane of dragons.
   It is especially deadly against giants.
   It is a great bane of demons.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Arrow of Elvor (1d4) (+24,+14)
v) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
w) The Seeker Arrow of Gondor (10d8) (+10,+20)
   
   An arrow that was created to rid the world of demons.  
   It strikes at demons with holy wrath.
   It fights against evil with holy fury.
   It cannot be harmed by acid, cold, lightning or fire.
x) 98 Firestones


  [Home Inventory - Minas Anor ]

a) The Ring of Niondion (+3 to searching)
   
   It affects your searching.
   It sustains your wisdom.
   It sustains your dexterity.
   It makes you completely fearless.
   It provides resistance to blindness.
   It provides resistance to confusion.
   It provides resistance to chaos.
   It allows you to fly.
   It cannot be harmed by acid, cold, lightning or fire.
b) The Jewel 'Evenstar' (+3)
   
   A pure white jewel, the last gift of Queen Arwen Undomiel
   to Frodo Baggins, intended to be worn around his neck on
   the chain that had once borne the One Ring.
   It can be activated for...
   restore every 150 turns
   ...if it is being worn.
   It affects your constitution.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your constitution.
   It provides resistance to life draining.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to nether.
   It provides light.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
c) The Phial of Galadriel (+4)
   
   A small crystal phial, with the light of Earendil's Star
   contained inside.  Its light is imperishable, and near it
   darkness cannot endure.
   It is from a group of Elven items once entrusted to Hobbits
   
   It can be activated for...
   illumination every 10+d10 turns
   ...if it is being worn.
   It provides light (radius 3) forever.
   It affects your searching.
   It affects your luck.
   It cannot be harmed by acid, cold, lightning or fire.
d) The Palantir of Orthanc (+2)
   
   A shining white ball of unbreakable crystal, the ancient
   Palantiri were used by kings of Numenor and later by the
   Exiles for rapid communication between distant lands.
   Nothing is hidden from one who gazes into a Palantir: but
   the observed will also be aware of the observer, as was
   Sauron when Saruman tried to spy on him with this
   particular Palantir.
   It can be activated for...
   clairvoyance every 100+d100 turns
   ...if it is being worn.
   It provides light (radius 2) forever.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It affects your infravision.
   It provides resistance to blindness.
   It allows you to see invisible monsters.
   It gives telepathic powers.
   It drains mana.
   It aggravates nearby creatures.
   It cannot be harmed by acid, cold, lightning or fire.
e) The Robe of Incanus [2,+20] (+3)
   
   Gandalf's long, flowing robe.  It provides insight and
   allows thewearer to see things not seen by all.  
   It grants you the power of...
   weigh magic
   ...if it is being worn.
   It can be used to store a spell.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It sustains your intelligence.
   It sustains your wisdom.
   It provides immunity to paralysis.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
f) The Robe of Endim [2,+9]
   
   It provides immunity to fire.
   It provides resistance to sound.
   It provides resistance to shards.
   It provides resistance to nether.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
g) The Hard Leather Armour of Araninend (-1) [6,+13]
   
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to confusion.
   It provides resistance to nether.
   It cannot be harmed by acid, cold, lightning or fire.
h) The Hard Leather Cap of Thranduil [2,+10] (+2)
   
   The hunting cap of King Thranduil, to whose ears come all
   the secrets of his forest domain.
   It affects your intelligence.
   It affects your wisdom.
   It makes you completely fearless.
   It provides resistance to blindness.
   It allows you to sense the presence of orcs.
   It allows you to sense the presence of trolls.
   It allows you to sense the presence of evil beings.
   It cannot be harmed by acid, cold, lightning or fire.
i) The Iron Helm 'Holhenneth' [5,+10] (+2)
   
   A famous helm of forged iron granting extraordinary powers
   of mind and awareness.
   It can be activated for...
   detection every 55+d55 turns
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It provides resistance to blindness.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
j) The Set of Cesti of Ekkas (+9) [5,+12]
   
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your dexterity.
   It provides resistance to life draining.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to confusion.
   It provides resistance to nexus.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
k) The Set of Cesti of Hilpion (+2) [5,+15]
   
   It sustains your wisdom.
   It sustains your constitution.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to chaos.
   It cannot be harmed by acid, cold, lightning or fire.
l) The Set of Cesti 'Amirhori' [5,+10]
   
   It sustains your wisdom.
   It sustains your constitution.
   It provides immunity to paralysis.
   It provides resistance to electricity.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
m) The Broad Sword of Amilluin (2d5) (+11,+11) (+3)
   
   It affects your wisdom.
   It affects your dexterity.
   It does extra damage from frost.
   It is especially deadly against natural creatures.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.
n) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
   
   Forged in the farthest East by a race of mighty
   spellcasters, thisshiny pale sword gleams with the rays of
   rising sun as you invokeits power of commanding legions of
   powerful immortal warriors...
   It is sentient.
   
   It can be activated for...
   summon the Legion of the Dawn every 500+d500 turns
   ...if it is being worn.
   It affects your charisma.
   It affects your infravision.
   It does extra damage from fire.
   It is very sharp and can cut your foes.
   It is especially deadly against dragons.
   It strikes at demons with holy wrath.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It sustains your charisma.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to fire.
   It provides resistance to light.
   It provides resistance to blindness.
   It speeds your regenerative powers.
   It can clone monsters.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
   
   The "Singing Blade", whose wearer can slay Orcs and Trolls
   in the hidden and secret places of the earth.
   It affects your dexterity.
   It affects your charisma.
   It affects your stealth.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It allows you to levitate.
   It allows you to see invisible monsters.
   It allows you to sense the presence of orcs.
   It allows you to sense the presence of trolls.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
   
   An utterly perfect, cleanly chiseled sword, with a edge
   that effortlessly slices rock and bone, and spells to
   render the wearer lithe and nimble.  It is combat
   incarnate.
   It affects your dexterity.
   It affects your ability to tunnel.
   It affects your speed.
   It sustains your dexterity.
   It cannot be harmed by acid, cold, lightning or fire.
q) The Spear of Orome (4d6) (+15,+15) (+4)
   
   The thrusting spear of wise Orome the Vala, strong against
   giants of frost, which can melt rock or flesh with ease.
   It can be activated for...
   stone to mud every 5 turns
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It affects your infravision.
   It affects your ability to tunnel.
   It affects your speed.
   It does extra damage from fire.
   It is especially deadly against dragons.
   It is especially deadly against giants.
   It strikes at demons with holy wrath.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It provides resistance to life draining.
   It makes you completely fearless.
   It provides resistance to fire.
   It provides resistance to light.
   It allows you to levitate.
   It allows you to see invisible monsters.
   It allows you to sense the presence of giants.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.
r) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
   
   Within this long thrusting spear lie the spirits of frost
   giants and fire demons, who war forever, trapped by magely
   spells.  
   It affects your intelligence.
   It does extra damage from fire.
   It does extra damage from frost.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It strikes at demons with holy wrath.
   It sustains your intelligence.
   It provides resistance to fire.
   It provides resistance to cold.
   It allows you to sense the presence of giants.
   It slows your metabolism.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
   
   With elemental powers whose struggles turn this weapon red
   and purest white, this shining reaper bears within it a
   power of going forth and returning.
   It can be activated for...
   word of recall every 200 turns
   ...if it is being worn.
   It affects your dexterity.
   It affects your charisma.
   It does extra damage from fire.
   It does extra damage from frost.
   It provides immunity to paralysis.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to light.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
t) The Two-Handed Flail 'Maras' (3d6) (+15,+8) (+1 attack)
   
   It must be wielded two-handed.
   It affects your intelligence.
   It affects your wisdom.
   It affects your attack speed.
   It is especially deadly against giants.
   It strikes at demons with holy wrath.
   It strikes at undead with holy wrath.
   It provides light.
   It cannot be harmed by acid, cold, lightning or fire.
u) Draugluin, Sire of All Werewolves's corpse
   
   
   It cannot be harmed by acid, cold, lightning or fire.
v) Hobbes the Tiger's corpse
   
   
   It cannot be harmed by acid, cold, lightning or fire.
w) The Lernaean Hydra's corpse
   
   
   It cannot be harmed by acid, cold, lightning or fire.
x) The Mage Staff of Hyatargin (1d4) (+2,-5)(20%) (+1)
   
   It can be wielded two-handed.
   It can be used to store a spell.
   It affects your intelligence.
   It affects your mana capacity.
   It affects your spell power.
   It cannot be harmed by acid, cold, lightning or fire.


  [Home Inventory - Lothlorien ]

a) 6 Sprigs of Athelas
b) 99 Potions of Water Curing
c) The Arkenstone of Thrain (+3)
   
   A great globe seemingly filled with moonlight, the famed
   Heart of the Mountain, which splinters the light that falls
   upon it into a thousand glowing shards.
   It can be activated for...
   detection every 30+d30 turns
   ...if it is being worn.
   It provides light (radius 3) forever.
   It affects your speed.
   It affects your luck.
   It provides resistance to life draining.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to chaos.
   It allows you to see invisible monsters.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
d) The Anchor of Space-Time
   
   A powerful stone that provides a strong light for any who
   wields it. It is rumored that it may even protect the
   wearer from the passing of the time.
   It provides light (radius 1) forever.
   It prevents the space-time continuum from being disrupted.
   It cannot be harmed by acid, cold, lightning or fire.
e) Elven Blue Dragon Scale Mail (-2) [30,+19] (+3 to stealth)
f) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
   
   A massive suit of heavy dragon scales deeply saturated with
   many colors.  It throbs with angry energies, and you feel
   the raw elemental might of  untamed Lightning as you put it
   on.
   It can be activated for...
   star ball (150) every 1000 turns
   ...if it is being worn.
   It provides immunity to electricity.
   It provides immunity to paralysis.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to light.
   It provides resistance to dark.
   It provides light.
   It allows you to see invisible monsters.
   It allows you to sense the presence of dragons.
   It aggravates nearby creatures.
   It cannot be harmed by acid, cold, lightning or fire.
g) Chaos Dragon Scale Mail of Defense (-2) [30,+34]
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   
   A stiff suit of armor composed of small metal plates sewn
   to an inner layer of heavy canvas, and covered with a
   second layer of cloth.  Within it is the spirit of Eorl the
   Young, matchless in combat.
   It affects your strength.
   It affects your dexterity.
   It affects your speed.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to confusion.
   It provides resistance to sound.
   It cannot be harmed by acid, cold, lightning or fire.
i) The Splint Mail 'Ormal' (-20,-10) [19,+15](20%)
   
   It affects your hit points.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to confusion.
   It provides resistance to shards.
   It cannot be harmed by acid, cold, lightning or fire.
j) The Full Plate Armour of Isildur [25,+25] (+1)
   
   A gleaming steel suit covering the wearer from neck to
   foot, with runes of warding and stability deeply engraved
   into its surface.
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to confusion.
   It provides resistance to sound.
   It provides resistance to nexus.
   It cannot be harmed by acid, cold, lightning or fire.
k) The Mithril Plate Mail of Arnim (-3) [35,+15]
   
   It sustains your intelligence.
   It provides immunity to cold.
   It makes you completely fearless.
   It provides resistance to electricity.
   It provides resistance to light.
   It provides resistance to confusion.
   It provides resistance to chaos.
   It cannot be harmed by acid, cold, lightning or fire.
l) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
   
   A suit of imperishable adamant, with conquerable strength
   to endure evil and disruptive magics, that protects the
   life force of its wearer like nothing else can.
   It can be activated for...
   heal (1000) every 888 turns
   ...if it is being worn.
   It affects your constitution.
   It sustains your constitution.
   It provides resistance to life draining.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to confusion.
   It provides resistance to nether.
   It provides resistance to nexus.
   It provides resistance to chaos.
   It allows you to sense presence of undead.
   It cannot be harmed by acid, cold, lightning or fire.
m) The Large Leather Shield of Celegorm [4,+20]
   
   This shield emblazoned with a multitude of creatures not
   seen for ages once protected Celegorm, lord of Himlad;
   around it lies a mystic balance  that contains the
   conflicts of the elements.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to confusion.
   It cannot be harmed by acid, cold, lightning or fire.
n) The Golden Crown of Gondor [0,+15] (+3)
   
   The shining winged circlet brought by Elendil from dying
   Numenor, emblem of Gondor though an age of the world.
   It can be activated for...
   heal (700) every 250 turns
   ...if it is being worn.
   It affects your strength.
   It affects your wisdom.
   It affects your constitution.
   It affects your speed.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to light.
   It provides resistance to blindness.
   It provides resistance to confusion.
   It provides resistance to sound.
   It provides resistance to chaos.
   It provides light.
   It allows you to see invisible monsters.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Jewel Encrusted Crown of Eldar [0,+13]
   
   It sustains your strength.
   It sustains your wisdom.
   It makes you completely fearless.
   It provides resistance to electricity.
   It provides resistance to light.
   It provides resistance to nether.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
   
   A headpiece, gaudy and barbaric, that betrayed a warrior
   when he most needed succor.
   It can be activated for...
   rays of fear in every direction
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It provides immunity to cold.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to poison.
   It provides resistance to disenchantment.
   It allows you to see invisible monsters.
   It produces an anti-magic shell.
   It drains life.
   It induces random teleportation.
   It carries an ancient foul curse.
   It cannot be harmed by acid, cold, lightning or fire.
q) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
   
   A frosty dagger surrounded in a nimbus of ice with a hilt
   of elk horn and an edge to wound the wind.
   It can be activated for...
   frost ball (48) every 5+d5 turns
   ...if it is being worn.
   It affects your dexterity.
   It affects your speed.
   It affects your attack speed.
   It does extra damage from frost.
   It poisons your foes.
   It provides resistance to cold.
   It allows you to see invisible monsters.
   It slows your metabolism.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
r) The Small Sword of Haured (1d6) (+5,+23) (+3)
   
   It affects your strength.
   It affects your wisdom.
   It affects your charisma.
   It does extra damage from fire.
   It is especially deadly against orcs.
   It is especially deadly against giants.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Two-Handed Sword 'Curine' (3d6) (+19,+12) (+2 to speed)
   
   It must be wielded two-handed.
   It affects your speed.
   It produces chaotic effects.
   It is very sharp and can cut your foes.
   It is especially deadly against trolls.
   It is a great bane of demons.
   It cannot be harmed by acid, cold, lightning or fire.
t) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
   
   A giant sword once wielded by mighty Turin, and a great
   dragonbane which bathed in Glaurung's blood:  but beware,
   it will drink the blood of those who wield it eventually.
   It affects your strength.
   It does extra damage from fire.
   It poisons your foes.
   It is very sharp and can cut your foes.
   It is a great bane of dragons.
   It is especially deadly against trolls.
   It provides immunity to paralysis.
   It provides resistance to fire.
   It provides resistance to poison.
   It provides resistance to blindness.
   It allows you to sense the presence of dragons.
   It slows your metabolism.
   It speeds your regenerative powers.
   It drains life.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Ball-and-Chain of Horiath (2d4) (+35,+14)
   
   It can be wielded two-handed.
   It poisons your foes.
   It produces chaotic effects.
   It drains life from your foes.
   It is especially deadly against dragons.
   It is especially deadly against giants.
   It fights against evil with holy fury.
   It cannot be harmed by acid, cold, lightning or fire.
v) The Sling of Eloment (x4) (+11,+8) (+2)
   
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your charisma.
   It provides light.
   It fires missiles with extra might.
   It cannot be harmed by acid, cold, lightning or fire.
w) The Arrow 'Gunin' (1d4) (+17,+13)
   
   It does extra damage from acid.
   It does extra damage from frost.
   It poisons your foes.
   It is especially deadly against dragons.
   It is especially deadly against orcs.
   It strikes at demons with holy wrath.
   It cannot be harmed by acid, cold, lightning or fire.
x) Ancalagon the Black's corpse


  [Home Inventory - Gondolin ]

a) The Ring 'Hebrim' (+3 to searching)
   
   It affects your searching.
   It sustains your intelligence.
   It provides resistance to poison.
   It provides resistance to chaos.
   It cannot be harmed by acid, cold, lightning or fire.
b) The Amulet of Haduiloth (+3)
   
   It affects your intelligence.
   It affects your charisma.
   It sustains your charisma.
   It provides resistance to shards.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
c) The Amulet 'Gildon' (+4)
   
   It affects your strength.
   It affects your charisma.
   It sustains your wisdom.
   It provides resistance to electricity.
   It provides resistance to cold.
   It provides resistance to sound.
   It provides resistance to nexus.
   It cannot be harmed by acid, cold, lightning or fire.
d) The Amulet 'Hyatalata' (+4)
   
   It affects your strength.
   It sustains your intelligence.
   It sustains your charisma.
   It provides resistance to blindness.
   It allows you to levitate.
   It reflects bolts and arrows.
   It cannot be harmed by acid, cold, lightning or fire.
e) The Amulet of Carlammas (+2)
f) The Amulet of Ingwe (+3)
g) The Necklace 'Nauglamir' (+3)
h) The Amulet of Sargorede (+5)
   
   It affects your infravision.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to dark.
   It provides resistance to nether.
   It slows your metabolism.
   It cannot be harmed by acid, cold, lightning or fire.
i) The Bar Chain Mail of Naxar (-2) [18,+9]
   
   It sustains your wisdom.
   It provides resistance to poison.
   It provides resistance to sound.
   It provides resistance to nether.
   It cannot be harmed by acid, cold, lightning or fire.
j) a Cloak of Immolation [1,+17]
   
   It provides resistance to fire.
   It produces a fiery sheath.
   It cannot be harmed by acid.
   It cannot be harmed by fire.
k) The Large Metal Shield of Deleth [5,+16]
   
   It sustains your strength.
   It sustains your wisdom.
   It provides resistance to acid.
   It provides resistance to fire.
   It cannot be harmed by acid, cold, lightning or fire.
l) The Steel Helm 'Lebohaum' [20,+80]
   
   With the Helm 'Lebohaum' your head is safe!
   It can be activated for...
   sing a funny song every 3 turns
   ...if it is being worn.
   It cannot be harmed by acid, cold, lightning or fire.
m) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
   
   The Petty-dwarves of Bathak forged this blade, and it
   shares their thirst for blood.
   It affects your dexterity.
   It is very sharp and can cut your foes.
   It is very sharp and make your foes bleed.
   It cannot be harmed by acid, cold, lightning or fire.
n) The Lochaber Axe of Atand (3d8) (+9,+9) (+3)
   
   It can be wielded two-handed.
   It affects your intelligence.
   It produces chaotic effects.
   It is very sharp and can cut your foes.
   It is especially deadly against dragons.
   It is especially deadly against orcs.
   It fights against evil with holy fury.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
   
   Forged from meteoric iron, this long chopping dagger slices
   through  ordinary metal as easily as its title, "Iron
   Cleaver", suggests.
   It affects your dexterity.
   It affects your stealth.
   It affects your searching.
   It does extra damage from acid.
   It poisons your foes.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It fights against evil with holy fury.
   It sustains your dexterity.
   It provides immunity to paralysis.
   It provides resistance to dark.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
   
   Lordly and tall did Osondir stand against the wrath of
   giants, and clear-eyed in barrows fell, wielding a halberd
   glowing ruby red.
   It affects your charisma.
   It does extra damage from fire.
   It is especially deadly against giants.
   It strikes at undead with holy wrath.
   It provides resistance to fire.
   It provides resistance to sound.
   It allows you to levitate.
   It allows you to see invisible monsters.
   It allows you to sense the presence of giants.
   It cannot be harmed by acid, cold, lightning or fire.
q) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
r) The Short Bow of Amrod (x4) (+12,+15) (+2)
   
   This bow, and its twin, belonged to Feanor's last two twin
   sons, Amrod and Amras, who both hunted with the Green-elves
   for a time. Like the twins, the bows are similar, for both
   protect their wielders from the elements:  and yet they are
   also unlike, for this bow gives enduranceand strength,
   while the other gives quickness and subtlety.
   It affects your strength.
   It affects your constitution.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It speeds your regenerative powers.
   It fires missiles with extra might.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   
   A crossbow that grants fiery speed to he who finds it, and
   from which shoot bolts that blaze with flame unquenchable.
   It can be activated for...
   fire branding of bolts every 999 turns
   ...if it is being worn.
   It affects your speed.
   It provides resistance to fire.
   It allows you to levitate.
   It cannot be harmed by acid, cold, lightning or fire.
t) The Arrow of Eolin (1d4) (+21,+15)
   
   It does extra damage from acid.
   It does extra damage from fire.
   It poisons your foes.
   It is a great bane of dragons.
   It is especially deadly against giants.
   It is a great bane of demons.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Arrow of Elvor (1d4) (+24,+14)
v) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
w) The Seeker Arrow of Gondor (10d8) (+10,+20)
   
   An arrow that was created to rid the world of demons.  
   It strikes at demons with holy wrath.
   It fights against evil with holy fury.
   It cannot be harmed by acid, cold, lightning or fire.
x) 98 Firestones



Posted on 6.10.2002 09:47
Last updated on 20.10.2002 04:41

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2684. on the Ladder (of 19090)
818. on the ToME Ladder (of 3155)
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before ancalagon

Comments

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On 6.10.2002 09:47 darfeomer@aol.com wrote:
LONG LIVE DEATHMOLDS!!!

On 7.10.2002 02:51 darfeomer@aol.com wrote:
LONG LIVE DEATHMOLDS!!!
DEATHMOLDS FOREVER!!!

On 8.10.2002 17:04 daddy@gvoza.sk wrote:
What does character's 'Lost Soul' flag mean?
Didn't find it in help.

On 10.10.2002 23:20 pav wrote:
It's like astral mode in Gumband. You start at 4900' ft, weak and unprotected. But you can hide in walls. This mode is very hard.

On 17.10.2002 09:53 darkgod@t-o-m-e.net wrote:
GRMF ! NO!
It is not like gum astrall mode, both Lost Souls and Gum astral mode are like KaMband ghost race. It was the first

On 19.10.2002 07:14 darfeomer@aol.com wrote:
I bet my DarkGod can beat you mariliths!

On 20.10.2002 01:46 sseat@bellsouth.net wrote:
The funny thing about this is that a male DM Possessor in DG's body becomes a *queen*. No further comment. :D

On 23.10.2002 06:39 darfeomer@aol.com wrote:
man darkgod isn't that good, i shoulda kept Ancalagon. Ohwell i'm known as Queen DarkGod

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