[ToME 2.3.5 Character Sheet] Name : Adrigogord Age 8 STR! 40 Sex : Neuter Height 6 INT! 32 Race : DeathMold Weight 50 WIS! 40 Class : Possessor Social Class 21 DEX! 40 Body : The Watcher in the Water CON! 40 God : Nobody CHR! 38 + To Melee Hit 97 Level 50 Hit Points 1408/ 1408 + To Melee Damage 95 Experience 52472808 Spell Points 16/ 16 + To Ranged Hit 75 Max Exp 52472808 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** AC 132+94 Gold 3375343 Speed Fast (+65) (Miscellaneous Abilities) Fighting : Legendary[62]Perception : Superb Blows/Round: 13 Bows/Throw : Legendary[15]Searching : Superb Shots/Round: 1 Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 65d5+1235 Stealth : Fair Magic Device: Fair Infra-Vision: 200 feet Tactic: berserker Explor: running (Character Background) You were born in dirty straw, called to life by Sauron himself. Since then you have given life to hundreds of foul offspring. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 65 (3250') Angband: Level 101 (5050') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Orc Cave: Level 21 (1050') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 62 (3100') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') Death fate: Level 1 (50') A lost temple: Level 18 (900') You have done something experimental. Your body is The Watcher in the Water. You are currently on level 101 of Angband. You have defeated 4997 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You have completed 72 princess quests. You have completed 72 lost sword quests. You saved Arda and became a famed Queen. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 20th Quelle of the 2890th year of the third age. You have been adventuring for 34 days. abcdefghijkpqrsuvw|@ Add Str : 2....321..3.4.....3. Add Int : ......21..........3. Add Wis : ......21.....5....3. Add Dex : 23....21..3....4..3. Add Con : .....321....4.....3. Add Chr : ....*321.....5....3. Add Stea. : ......2...3......... Add Sear. : ....*3.......5...... Add Infra : .........73......... Add Tun.. : ..................3. Add Speed : 2..**.21973......... Add Blows : .33................. Chaotic : ..+................. Vampiric : ..+................. Slay Anim.: .+.................. Slay Evil : +................... Slay Orc : .+.................. Kill Drag.: ..+................. Sharpness : ++.................. Poison Brd: .+.................. Acid Brand: ..+................. Elec Brand: ..+................. Sust Str : .......+.........+.. Sust Int : ......+............. Sust Wis : ......++..+..+...... Sust Dex : ..........++.+..+... Sust Con : ....+..+..+.....+... Sust Chr : ......++.....+...... Invisible : ....+............... Mul life : ...................+ Sens Fire : .................... Reflect : .................... Free Act : ++....++...++..+.+.. Hold Life : ......+..........+.. Imm Acid : ............*+.++..+ Imm Elec : ..........+*.+...+.. Imm Fire : ...++*.*............ Imm Cold : ....+.*..++*.......+ Res Pois : .+.......++........+ Res Fear : .......+...........+ Res Light : ....+....+..+....+.. Res Dark : ..........+..+...+.. Res Blind : ......+............. Res Conf : ........++.++....+.+ Res Sound : ..........+.+....... Res Shard : ....+.....+......+.. Res Neth : ....+..+..+.....++.. Res Nexus : ....+.....+.....+... Res Chaos : ........++.++....+.. Res Disen : ....+........+...+.. Levitate : ........+.+......... Lite : ...+.........++...+. See Invis : +....+++............ Digestion : +................... Regen : +......++........... Activate : ...+.+++.....+++.... Fly : .....+.............. Orc.ESP : .+..........+....... TLord.ESP : .....+.............. Full ESP : ......+........+...+ Skills (points left: 0) - Combat 31.000 [0.600] . Weaponmastery 50.000 [0.600] . Archery 03.500 [0.400] - Sneakiness 01.000 [0.700] . Stealth 26.000 [0.700] . Disarming 02.500 [0.500] - Magic 09.900 [0.600] . Magic-Device 06.500 [1.000] . Conveyance 01.000 [0.300] . Udun 00.000 [0.400] . Necromancy 00.000 [0.200] - Spirituality 12.250 [0.500] . Prayer 15.000 [0.500] . Mindcraft 40.700 [0.500] . Music 00.000 [0.300] - Monster-lore 50.000 [1.100] . Corpse-preservation 50.000 [0.900] . Possession 50.000 [0.800] . Mimicry 06.200 [0.500] 110 of your companions have been killed. [Character Equipment] a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) {@w0} It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog on level 86 of Mount Doom. b) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. c) The Cutlass of Maroth (1d7) (+13,+6) (+3 attacks) It increases your attack speed by 3. It does extra damage from acid and electricity. It produces chaotic effects. It drains life from your foes. It is a great bane of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 86 of Angband. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 61 of Mordor. e) The Ring of Salarman (+10) It increases your charisma, searching, speed and ability to score critical hits by 10. It makes you invisible. It sustains your constitution. It provides resistance to fire, cold, light, shards, nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 86 of Mount Doom. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 60 of Mordor. g) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 86 of Angband. h) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Ring of Rumen (+9) {100% off} It increases your speed by 9. It provides resistance to confusion and chaos. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Magic shop. j) The Ring of Hudennach (+7) {100% off} It increases your infravision and speed by 7. It provides resistance to cold, poison, light and chaos. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Magic shop. k) The Amulet of Tirim (+3) It increases your strength, dexterity, stealth, infravision and speed by 3. It sustains your wisdom, dexterity and constitution. It provides resistance to electricity, cold, poison, dark, sound, shards, nether and nexus. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 61 of Mordor. p) The Small Leather Shield of Naerch [2,+11] It sustains your dexterity. It provides immunity to electricity and cold. It provides immunity to paralysis. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 75 of Angband. q) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to light, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 74 of Angband. s) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 74 of Angband. v) The Set of Leather Gloves 'Falcar' [1,+1] It sustains your dexterity and constitution. It provides resistance to acid, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. w) The Set of Cesti 'Gondin' [5,+6] It sustains your strength. It provides immunity to paralysis. It provides resistance to life draining, electricity, light, dark, confusion, shards, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 96 of Angband. |) The Orcish Pick of Fauglaros (+3) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and ability to tunnel by 3. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. [Character Inventory] a) Pytar's Portable Pandemonium {genocide} It can be activated for genocide every 500 turns. You bought it from the Magic shop. b) 7 Potions of Restore Mana c) 11 Potions of Enlightenment {!k} d) 13 Scrolls of *Identify* e) 21 Scrolls of Satisfy Hunger f) 3 Scrolls of Genocide g) a Silver Rod of Simplicity of Disarming (63/100) {!k} h) an Adamantite Rod of Simplicity of Home Summoning (200/200) {!k} i) an Adamantite Rod of Simplicity of Healing (200/200) {!k} j) an Adamantite Rod of Simplicity of Recall (200/200) {!k} k) an Adamantite Rod of Simplicity of Speed (122/200) l) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} m) a Fauchard of Westernesse (1d10) (+17,+20) (+2) {!k} It can be wielded two-handed. It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. It was given to you as a reward. n) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. o) Maeglin, the Traitor of Gondolin's corpse p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hell knight on level 49 of Mordor. b) 4 Sprigs of Athelas c) 21 Potions of Enlightenment {!k} d) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 61 of Mordor. e) The Amulet of Thothor (+3) {100% off} It increases your strength, intelligence, dexterity, stealth, infravision and speed by 3. It sustains your strength and dexterity. It makes you completely fearless. It provides resistance to cold, poison, shards, nexus and chaos. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. f) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 61 of Mordor. g) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to life draining, electricity, fire, cold, light, blindness, confusion , sound, shards and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 61 of Mordor. h) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master lich on level 35 of Mordor. i) a Set of Gauntlets of Agility [2,+12] (+2) It increases your dexterity by 2. You bought it from the Black Market. j) The Rapier of Egonwen (1d6) (+34,+20) (+3) It increases your intelligence by 3. It does extra damage from acid. It produces chaotic effects. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 61 of Mordor. k) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 48 of Mordor. l) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4) It provides light (radius 1) forever. It increases your searching by 4. It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It makes you completely fearless. It provides resistance to electricity, fire and blindness. It allows you to sense the presence of orcs, trolls and giants. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 61 of Mordor. m) The Scimitar 'Haradekket' (2d5) (+10,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 74 of Angband. n) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 63 of Mordor. o) Mathilde, the Science Student's corpse p) a Greater kraken corpse q) a Marilith corpse [Home Inventory - Gondolin ] a) a Potion of Life b) 16 Scrolls of Magic Mapping c) 3 Rod Tips of Disarming (50 Mana to cast) d) The Leather Scale Mail of Avarrim (-1 to accuracy) [11,+13] It provides immunity to electricity and cold. It provides resistance to acid, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake in a deep water area. e) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Small Metal Shield called 'mine' [3,+10] It sustains your strength. It provides immunity to acid and fire. It provides resistance to poison and nether. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. g) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 77 of Angband. h) The Dagger of Drethmog (1d4) (+15,+16) (+1 attack) It increases your dexterity and attack speed by 1. It poisons your foes. It drains life from your foes. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 81 of Angband. i) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 78 of Angband. j) The Long Sword of the Dawn (E:1750, L:23) (3d5) (+36,+25) (+4 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It provides light (radius 1) forever. It increases your charisma and infravision by 4. It does extra damage from electricity and fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, fire, light and blindness. It speeds your regenerative powers. It produces a fiery sheath. It produces an electric sheath. It induces random teleportation. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 81 of Angband. k) The Great Scimitar of Miniquel (4d5) (+13,+9) (+3 attacks) It must be wielded two-handed. It increases your attack speed by 3. It does extra damage from electricity. It is a great bane of dragons. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 75 of Angband. l) The Dark Sword 'Mormegil' (E:44685, L:30) (6d7) (+31,+20) [-20] (+2 to speed) { It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It poisons your foes. It is especially deadly against dragons. It fights against evil with holy fury. It provides immunity to fire. It makes you completely fearless. It provides resistance to electricity, poison, chaos and disenchantment. It slows your metabolism. It produces a fiery sheath. It produces an electric sheath. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 75 of Angband. m) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks) It increases your attack speed by 2. It is a great bane of dragons. It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 75 of Angband. n) The Great Hammer of Ramennaxe (4d6) (+32,+16) (+2) It increases your charisma by 2. It does extra damage from acid. It produces chaotic effects. It drains life from your foes. It can cause earthquakes. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon in the town of Gondolin . o) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Philosophy Teacher on level 70 of Angband. p) The Physics Teacher's corpse q) Atlas, the Titan's corpse r) Ungoliant, the Unlight's corpse [Home Inventory - Lothlorien ] a) Benetar's Death Ray Experiment {cure insanity} It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 72 of Angband. b) 3 Sprigs of Athelas c) The Crumpled Scroll of Mass Resurrection d) an Adamantite Rod of Simplicity of Nothing (200/200) e) an Adamantite Rod of Simplicity of Nothing (200/200) f) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. g) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwing on level 69 of Paths of the Dead. h) The Amulet of Turim (+1 to searching) It can be used to store a spell. It increases your constitution, searching and infravision by 1. It sustains your strength and charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, cold, light, dark, confusion, shards, nether, nexus, chaos and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 99 of Mount Doom. i) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 61 of Mordor. j) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich in the town of Gondolin . k) The Rusty Chain Mail of Osgil (-5 to accuracy) [14,+0] It provides immunity to electricity, fire and cold. It provides resistance to poison, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 86 of Angband. l) The Metal Scale Mail of Dilon (-2 to accuracy) [13,+13] It sustains your intelligence and dexterity. It provides immunity to acid. It makes you completely fearless. It provides resistance to cold, sound, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 80 of Angband. m) The Cord Armour of Ulmil [6,+12] It provides immunity to acid, electricity and fire. It provides resistance to cold, poison, sound, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 96 of Angband. n) The Spider Web of Elent [1,+11] It sustains your strength, wisdom and charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, cold, sound and nexus. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master lich on level 69 of Paths of the Dead. p) The Light War Axe of Ice (2d5) (+3,+15) (+3) It increases your intelligence and charisma by 3. It does extra damage from frost. It sustains your dexterity. It provides immunity to cold. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 93 of Angband. q) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. r) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Bolt of Oimphel (1d5) (+11,+6) (+3 to speed) It increases your strength and speed by 3. It does extra damage from electricity. It poisons your foes. It produces chaotic effects. It is especially deadly against giants. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 70 of Angband. t) Godzilla's corpse u) Ancalagon the Black's corpse v) Famine's corpse It cannot be harmed by acid, cold, lightning or fire.